Any chance of a non-discord link with the fully updated Ford GT1 mod? (For those of us who don't do Discord)Updated link to the new one in the original post, Fixes the camera being inside of the drivers helmet as people pointed out etc.
Or you can just press this link and download the data.acd file directly and just replace the one in the folder.
The MB GTR-CLK exist already in different versions. For example here:Not sure if it's possible but could someone make the roadcar presentation model of the CLK-GTR which was just the racecar with roadcar bodywork?
![]()
![]()
![]()
Anyone know what's going on with these stupid trees?
View attachment 1448118
View attachment 1448119
I've narrowed the issue down to Pure - specifically the "light.sun.level" parameter, which honestly doesn't tell me much. It seems to be how the sun interacts with 2D trees. Can't find how to change that.
Happens on Toscana, Black Rock Motor Resort and Autopolis (PieZello) - and that's all I've tested. I'm sure it's way more.
Latest Pure and CSP - changing PPFs and disabling all relevant CSP extensions does nothing (except for WeatherFX, obviously, which fixes the issue but kills all nu-lighting).
The fully updated mod had it's link updated in the original post. Which just directs you to the Google drive that Tomsim has put up on his discord.Any chance of a non-discord link with the fully updated Ford GT1 mod? (For those of us who don't do Discord)
Actually this has nothing to do with Pure in general. What you are referring to is just the amount of sun light. So I guess those trees have a problem with the ksDiffuse or better the ksSpecular shader value. Maybe this is way to high.Anyone know what's going on with these stupid trees?
View attachment 1448118
View attachment 1448119
I've narrowed the issue down to Pure - specifically the "light.sun.level" parameter, which honestly doesn't tell me much. It seems to be how the sun interacts with 2D trees. Can't find how to change that.
Happens on Toscana, Black Rock Motor Resort and Autopolis (PieZello) - and that's all I've tested. I'm sure it's way more.
Latest Pure and CSP - changing PPFs and disabling all relevant CSP extensions does nothing (except for WeatherFX, obviously, which fixes the issue but kills all nu-lighting).
Removing Pure and either using the CSP Standard weather or disabling WeatherFX altogether instantly fixes the issue.Actually this has nothing to do with Pure in general. What you are referring to is just the amount of sun light. So I guess those trees have a problem with the ksDiffuse or better the ksSpecular shader value. Maybe this is way to high.
Maybe you have a too high "light.sun.specular" value. I saw this in the last weeks. People are trying to boost the specular reflections to compensate the weak CSP LCS sun reflections. And then you have those ugly specular artifacts on the grass and trees.
Actually speculars should be 1:1 with the sun light.
The question is, which CSP version are you using? There was a version where the specular adjustment was no more working. And so you have no control over it. Those artifacts are caused by the specular shader and yes, this is directly dependent on the sun light.Removing Pure and either using the CSP Standard weather or disabling WeatherFX altogether instantly fixes the issue.
I attempted to alter every single slider in the Lights tab of Pure Config, including "Light.sun.specular". No change. Except for the sun level - which as I described earlier, has a direct effect.
It should be noted that I am using "Power of the Sun" in those screenshots, but of course I toggled that as well. While it changes the pattern of the splotches, the visual result of "Power of the Sun" unticked is much the same.
The question is, which CSP version are you using? There was a version where the specular adjustment was no more working. And so you have no control over it. Those artifacts are caused by the specular shader and yes, this is directly dependent on the sun light.
BTW, what you mean with "power of the sun"?
Which PPfilter do you use? Did you already try with the "pure" standard PPfilter?
Latest Pure and CSP - changing PPFs and disabling all relevant CSP extensions does nothing (except for WeatherFX, obviously, which fixes the issue but kills all nu-lighting).
This problem is a textures problem. You define the speculars also with the alpha channel in the texture. You don't see it in the default and gamma shaders that much, but the base of the problem is still visible:(yes, the PPFs I tried included PureHDR).
Power of the Sun I believe is a feature of my PPF (C13 AEGIS) that boosts sunlight-based contrast.
I tried one more combo tonight (Guerilla GT4s at shin's Tokachi) and while the issue is present in this Tokachi mod, it's about 15% as noticeable. So it must indeed be some short of shader mismanagement.
I'd say it has something to do with the age of the track mod, as Piezello's tracks are from COVID and Toscana is from the stone age, but Frosty's Black Rock Motor Resort update released literally hours ago - and it might be the worst out of the three.
Is this a WIP? Where do you get this?NPanic has really nailed this Alpine A210 model, ready to be on par with RSS in terms of visual quality <3
View attachment 1448078
This is the fix - exactly what I was looking for. Not 100% perfect but pretty close to it. The shine has almost completely been removed from the trees, and the washed out streaks are gone. Looks good now. Cheers.@X90 re: those trees
you can turn off the specular (which should be off/0 for trees), try adding this to ext_config.ini
[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Trees
MATERIALS = shader:ksTree ; or the material name
PROP_... = ksSpecular, 0.0
Lol, I am not C13. Reworded my original post to clear that up.The guy from Pure, the guy from C13 and the guy from all those cool rally tracks posting back to back.
I feel like I wandered into some VIP lounge by mistake.
WIP, done when its done, though you could get an early preview by subscribing to NPanic's Patreon: https://patreon.com/NPsGarage?utm_m...ign=creatorshare_creator&utm_content=copyLinkIs this a WIP? Where do you get this?
Not me, but I can try to find some photos...got any pictures? if you have send them over i cant find anything that is not already done.
absolutely, try having a search in your native language it may bring up alot more pictures than i can find myself especially when it comes to Europe. I am currently doing a few more skins for this car even though i said i would not due to finding more pictures, so if you can find anything i will have a goNot me, but I can try to find some photos...
I tried the link and it didn't work. It still doesn't... and says "Sorry, the file you have requested does not exist."The fully updated mod had it's link updated in the original post. Which just directs you to the Google drive that Tomsim has put up on his discord.
I'm not 100% sure if you're looking for the 3D models or the skins themselves... but for the skins you have to go to the NR2003 Opponent Manager and for each car you want the skins click the 'Export' button and it will save a *.tga file in the x:/Papyrus/NR2003/Exports folder.Good evening.
Could anyone tell me how to "open" car files from the NR2003 game to try to adapt the Nascar "skins" (1964/1969/1970).
I was able to download some (already opened)...others come with the "complete carset" but I don't know the procedure to try to open them.