Yup! that's interesting since I too have several tracks where it's impossible to race at night: the lighting causes the fps to drop to unplayable levels...The issue is coused by
CLUSTER_THRESHOLD = 5
in [LIGHT_SERIES_...] section, which creates too many lights
Expecially for the Stands meshes which are large
@samdale12, you seem to know your way around these CSP previews. Are you able to explain what these various parameters mean?I had the same issue. Try this adjusted preset, plus drop the models.ini in the TAV_moderna showroom folder.
View attachment 1462151
What does "granned" mean?only thing i wanna know right now is if someone here has granned lores astra dtm before his patreon withdraw
hups, i mean „grabbed“What does "granned" mean?
Learn something new every day! I updated Riverside that uses fewer lights by manually replacing it with more wider range lights instead of relying on light series codes and increase the CLUSTER_THRESHOLD to around 18. It should be less impacting on performance, also made few overall changes.The issue is coused by
CLUSTER_THRESHOLD = 5
in [LIGHT_SERIES_...] section, which creates too many lights
Expecially for the Stands meshes which are large
someone needs to send this info to Fenryr...Learn something new every day! I updated Riverside that uses fewer lights by manually replacing it with more wider range lights instead of relying on light series codes and increase the CLUSTER_THRESHOLD to around 18. It should be less impacting on performance, also made few overall changes.
Night Lights ext config for Riverside
A very simple light configuration for Riverside UPDATE: More track side lights and less impact on performance. Please re-download if you have an earlier version.www.gtplanet.net
View attachment 1463568
Ford Mondeo JTCC skin (ACME)
to install: drag and drop or install manually 4k only with AO only in real life there is no fuel filler cap on the quarter panel so i have had to make do with what i have. Thanks to everyone who helped me with some stickers @shi @gtrNL...www.gtplanet.net
View attachment 1463528
hups, i mean „grabbed“
I didn't tested your version, but, since i made a lot (very very lot) of configs, what i always noticed on my system is thatLearn something new every day! I updated Riverside that uses fewer lights by manually replacing it with more wider range lights instead of relying on light series codes and increase the CLUSTER_THRESHOLD to around 18. It should be less impacting on performance, also made few overall changes.
Night Lights ext config for Riverside
A very simple light configuration for Riverside UPDATE: More track side lights and less impact on performance. Please re-download if you have an earlier version.www.gtplanet.net
View attachment 1463568
Using my personal preset I have found that leaving everything checked, except the "Rel." boxes leads to consistent placement... on most cars. But as you would expect with all things AC CSP, not all the time. Say 5% of cars, generally from more obscure modders, require an Offset value or values to get them re-centred.I just want all previews to look like the camera hasn't moved, and that every car is always centred the same.
Lock camera in preview window means what exactly? The preview window is a blue crystal mess with planes cutting through the car. Not useful at all.
World space? Screen space?
Rel? Rel what? Religion? Relativity? Relocation? Relationships?
The lights at night are quite expensive (on not high end pc's of course), even worse if you combine them with rain. I have a quite extreme modern pc but, since i use if for work and not primary for gaming, my GPU is old (so i have a huge bottleneck), but this allow me to make my config easy even for low-end pc's.I love these explanations that shed light (pun intended) on optimization issues and drive my simian brain crazy, like why there are great mods that perform well at night and others that seems very similar, suck...
I'll be just as screwed because poorly optimized mods will continue to suck in certain circumstances (until some kind soul fixes them), but at least I'll know what's screwing me...
I wish I knew!@samdale12, you seem to know your way around these CSP previews. Are you able to explain what these various parameters mean?
I dropped my crystal ball onto my Rosetta stone and I can no longer astral project onto Ilja's yacht to ask him WTAF he's smoking when he labels these things.
I've done a variation of your preview above but can't seem to get the background to stay in exactly the same position every time, or to get all cars to scale correctly first time.
Occasionally the background (or car) will shift slightly in the scene, or the odd car will appear huge.
I just want all previews to look like the camera hasn't moved, and that every car is always centred the same.
Lock camera in preview window means what exactly? The preview window is a blue crystal mess with planes cutting through the car. Not useful at all.
World space? Screen space?
Rel? Rel what? Religion? Relativity? Relocation? Relationships?
View attachment 1463504
not the tt but the astra he was also working on
Everything depends on the engine. The better the engine's code, the better the results.Never understood why the lighting was so damn ressource intensive in AC compared to... Well any other games lol. Running night races in PC2, AMS2, LMU, Heat 5 ? 80+ FPS No sweat. Running night races in AC ? Get lost buddy, here's 55 FPS for ya.
Thanks for this, very much appreciated. I'm kind of relieved to know that I'm not the only one who struggles with the enigma of CM and CSP UI labels. It's like an exercise in illogical assumption every time you try to do something.I wish I knew!
'Lock camera in preview window' just seems to make it so that your mouse has no effect when clicking around in the 'Preview' window. With it deselected, holding down the left mouse button allows you to pan and tilt the camera, and holding down the centre mouse button allows you to truck and pedestal (using the definitions available here).
- With both 'In world-space' and 'In screen-space horizontally' ticked, the slider seems to move the car in the showroom left and right, while the camera stays fixed.
- With just 'In world-space' ticked, the slider is greyed out.
- With just 'In screen-space horizontally' ticked, the slider goes crazy and moves the car laterally plus the camera in some kind of weird parallax arrangement.
- 'Rel.' appears to make the slider adjustment much finer.
I'm afraid none of this helps with the problems you are experiencing - I do wonder sometimes if cars have been modelled away from the origin / 0,0,0 in the relevant 3D modelling program, and sometimes the Showroom is the first place that shows up 🤷♂️
Edited to add: there is another setting in CM you might like to experiment with 'Auto-adjusting camera pivot' - I usually have it on (but it could introduce variability like you are seeing).
View attachment 1463592
A simple way to debug lights:I didn't tested your version, but, since i made a lot (very very lot) of configs, what i always noticed on my system is that
- Cluster threeshold impact a lot on performances (a value of 12 is enough to reduce fps impact, higher i never noticed any changes but it worth a try)
- The dimension of the area, impact almost in the same way. So if you put a light with an a range of 300 it will impact the same way as a few smaller ones with a lower cluster value
Balancing night lights (when you have real light sources is always a pain), when you don't have them, could be even more even if you don't care that much about realism since of course, if you don't have sources, you should not have light.
Hope this helps a bit
Yes but... why? I know my settings and all the 700+ config i made, works fine, i defined a system that give me less issue with a full config empty template. But then, the final result, depends on how the track is made with the light sources (i never add lights where there's no real light sources since i want a proper 1:1 version of the real track, as close as possible to the real counterpart).A simple way to debug lights:
- go on track
- open "CSP debug" app (under "developer apps")
- select the "Lights" menu
- enable "Debug lights" option
- press F7 and fly around the track and check the light yellow boxes