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Would it also be possible in a further release to place new adboards around a track, with your app? Thinking about the job usually pyyer is doing with his extensions.seems like that error is in previous versions too![]()
Would it also be possible in a further release to place new adboards around a track, with your app? Thinking about the job usually pyyer is doing with his extensions.seems like that error is in previous versions too![]()
... but hopefully without the godawful z-fighting that seems to be a perennial Pyyer trademark. His extensions should really come with an epilepsy warning.Would it also be possible in a further release to place new adboards around a track, with your app? Thinking about the job usually pyyer is doing with his extensions.
It’s a part of the DLSS technique already in the RTX5000 series and now it seems to be available for RTX4000 series Vcards. Only DLSS does not work in AC. Did some modifications to activate DLSS, even did get the onscreen message that DLSS was activated, but no ingame DLSS. To activate, this is specific knowledge I do not have. Was hoping for Ilya or X4fab (if this is possible), as this is with Intels XeSS a real major aspect for CM.This looks promising: NVIDIA Introduces "Smooth Motion" Frame Generation for RTX 40 Series GPUs in Latest Preview Driver, Proven to Double In-Game FPS https://wccftech.com/nvidia-introduces-smooth-motion-frame-generation-for-rtx-40-series-gpu/
Travelling at the moment, so won't get a chance to test it this week.
There are a few in my packs (and you can edit the textures after you build a kn5)Would it also be possible in a further release to place new adboards around a track, with your app? Thinking about the job usually pyyer is doing with his extensions.
The awful truth of z-fighting:... but hopefully without the godawful z-fighting that seems to be a perennial Pyyer trademark. His extensions should really come with an epilepsy warning.
Tried (with 590.26 driver) and....nope no double FPS. However, performance is very good (better than all after 566.36 actually). 566.36 remains as my back should 590.26 disappoint as some stage (Latter installed few minutes back).It’s a part of the DLSS technique already in the RTX5000 series and now it seems to be available for RTX4000 series Vcards. Only DLSS does not work in AC. Did some modifications to activate DLSS, even did get the onscreen message that DLSS was activated, but no ingame DLSS. To activate, this is specific knowledge I do not have. Was hoping for Ilya or X4fab (if this is possible), as this is with Intels XeSS a real major aspect for CM.
Activate through CSP graphics settings, just be sure to untick the nvdia options about them.amd technology is open source, and not locked to a graphic card. Same as intel XeSS, you can use either technology on all graphic cards. DLSS is voluntarily locked to nvidia cards because nvidia purposely removed any general card compatibility in their code
Thank you for all your edits & for sharing them with us! In this edit, the car seems to be very bouncy (for example in Silverstone straights). Is it possible to have a look at it?
No problem I will have a look.Thank you for all your edits & for sharing them with us! In this edit, the car seems to be very bouncy (for example in Silverstone straights). Is it possible to have a look at it?![]()
Hi. Is it really hard to stop this on his extension, or do i have to just live with it, Cheers.... but hopefully without the godawful z-fighting that seems to be a perennial Pyyer trademark. His extensions should really come with an epilepsy warning.
Yes car was definitely to bouncy. Problem with suspension geometry. I used different geometry to fix this. Please redownload from page, or use this link for a fix.No problem I will have a look.
I've tried a few things but not really found an ideal solution.Hi. Is it really hard to stop this on his extension, or do i have to just live with it, Cheers.
@Pilot3331; many thanks in advance, experiencing the same my end. While your at it, can you perhaps also enhance the circumferential detail of the rims of this F80. Now the edge of the rim is somewhat 'blocky'? Hope you are able fixing this. Otherwise, a very enjoyable car and your current adjustments look way better also. Thanks in advance.No problem I will have a look.
Suspension should be fixed now. But for the blocky rim, new high poly 3d model is needed, but it will cost fps.@Pilot3331; many thanks in advance, experiencing the same my end. While your at it, can you perhaps also enhance the circumferential detail of the rims of this F80. Now the edge of the rim is somewhat 'blocky'? Hope you are able fixing this. Otherwise, a very enjoyable car and your current adjustments look way better also. Thanks in advance.
I'm amazed that TheRaceProject have followers because their mods are utter bloody piss. Their 2006 mod is an insult to CTDP - 8k skins ??? 4k textures ???? 4K HELMETS ????? 500+mb kn5s ????
What the hell is wrong with that 'group' lmao. Seriously.
Amaroo Park v1.1
View attachment 1181389
Conversion from rFactor.
Amaroo Park Raceway was a 1.9 kilometres (1.2 mi) motor racing circuit located in Annangrove, New South Wales, in the present-day western suburbs of Sydney, Australia. Opened in 1967. It was closed in 1998.
The name Amaroo comes from the Aboriginal word meaning beautiful place. (wikipedia)
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
Original GPL Track by Sergio Loro and Doc Roberto and Thank you for gave me permission (Sergio Loro)
rFactor Conversion by Bud Lucas
rFactor Version 2.0 Release by David Hingston (Hingo)
AC Converted by @shi (shin956)
AI by Eren Tuzci
logo.png, sections file by @Fanapryde
Edited textures, tweak grassfx by @Mike08
some textures by kunos
Test and Feedback by @Breathe , @Mike08 , @RMi_wood, @Fullnoise , @macko68, @Fanapryde, @slider666
Enjoy.
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v1.01 changelog;
-Changed trees to gum trees. (Suggestion by Fullnoise. Thanks.)
-Change color and height of kerb. (It is closer to reality.)
-Added Red/White Kerb skin
-Changed preview.
v1.02 changelog;
-The armco position was shifted to make it easier to exit the pit. (Suggestion by Fanapryde. Thanks.)
v1.03 changelog;
-Constant width of tire barrier. (Suggestion by slider666. Thanks.)
-Updated white line textures.
v1.1 changelog;
Fixed Treewall and Fence mapping.
Fixed missing meshes.
Added 3D terrain.
Changed camera facing crowds textures to those of Kniker97.
Smoothed white line.
Upscaled billboard textures.
Updated semaphore.ini.
Updated ext_config.ini.
Updated skidmarks and groove.ini.
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NOTE: If you have shadow problems, disable "Add Mirage like reflections" under Weather FX in the CSP settings.
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Converted upon request by Patreon member Con Strintzos.
Patreon-only track requests are now being accepted.
from what i recall it was on patreon, but Sim Dream filled a DMCA takedown to take the 2003 mod down from patreon hence why you don't see itI have fixed plenty of things on their F1 2003 mod. When I adjusted the car data I noticed they're based on VS 1998 cars physics. Those cars also had an issue with the rear being way too slippery, especially the Ferrari. It was like a drift car. Fixed that. It was actually not bad on RaceProject mod (user driving wise) but AI cars didn't stay on track in circuits like Hockenheim. They took a lot of "power slides" and went to the gravel.
Those cars didn't also work on any Monaco track as their front tires didn't turn enough in the Loews hairpin and they drove straight to the wall. Fixed that too. There are some performance issues too, like Renault and McLaren being slower than Minardis when you set them AI controlled. Well I have fixed that too (or fixing it right now).
They sound good and look really good too. Driver equipment is superbly made. And after my adjustments they drive good too (I think they're Virtua Simulazione car base). Hopefully my fixes help. I'm not a car modder but I can do some basic stuff. You'd think you'd check this kind of things out before asking money for it, huh?
Edit: They don't have it on sale on their Patreon. I guess it's a free mod then, huh? Or did they take it off?
The package I have is 2003 5.0. Does anyone have any clue where this mod is available?
Well I'm happy to have 2003 season. It was one amazing season in real F1. These four gentlemen created a few years of superb enterntainment.
It might have been the absolute PEAK of F1. At least very close to that. I will release that season and car fixes later today.
![]()
from what i recall it was on patreon, but Sim Dream filled a DMCA takedown to take the 2003 mod down from patreon hence why you don't see it
I'm in the process of de-RaceProjecting whatever the hell they did lolI have fixed plenty of things on their F1 2003 mod. When I adjusted the car data I noticed they're based on VS 1998 cars physics. Those cars also had an issue with the rear being way too slippery, especially the Ferrari. It was like a drift car. Fixed that. It was actually not bad on RaceProject mod (user driving wise) but AI cars didn't stay on track in circuits like Hockenheim. They took a lot of "power slides" and went to the gravel.
Those cars didn't also work on any Monaco track as their front tires didn't turn enough in the Loews hairpin and they drove straight to the wall. Fixed that too. There are some performance issues too, like Renault and McLaren being slower than Minardis when you set them AI controlled. Well I have fixed that too (or fixing it right now).
They sound good and look really good too. Driver equipment is superbly made. And after my adjustments they drive good too (I think they're Virtua Simulazione car base). Hopefully my fixes help. I'm not a car modder but I can do some basic stuff. You'd think you'd check this kind of things out before asking money for it, huh?
Edit: They don't have it on sale on their Patreon. I guess it's a free mod then, huh? Or did they take it off?
The package I have is 2003 5.0. Does anyone have any clue where this mod is available?
Well I'm happy to have 2003 season. It was one amazing season in real F1. These four gentlemen created a few years of superb enterntainment.
It might have been the absolute PEAK of F1. At least very close to that. I will release that season and car fixes later today.
![]()
that's a great tool to analyze the model, where can we get it? Thanks.I'm in the process of de-RaceProjecting whatever the hell they did lol
before :
View attachment 1465124
View attachment 1465125
after:
View attachment 1465126
View attachment 1465127
And guess what ? They look absolutely the same when you race lmao. Plastering 4 and 8k on a 2006 mod won't suddenly make it look better than a newish one.
And also using Kunos physics ? Tsss tsss.