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Hey guys,
Still working on that weird thing.
Implemented Zone1 sliders.
Fixed the AI level being setup at 100% at start, now using the drive menu levels. RESET YOUR PREVIOUS SAVES ON THIS SETTING! You can now edit AI strenght realtime thru the app. If needed i'll do a similar slider for AI aggressivity. Going above 100% still doesn't do much (they crash with more motivation?).
The Ui is way better. The app now tells you if you're not focusing on the corresponding car/tab, the AI level and aggression are shown in %, you can edit the window size, colors are better. You can collapse the Zones ' sliders.
Whisperer Debug shows and calculates final values and shows sliders applied to each zone.
Various optimisations.
View attachment 1488708
Zone1 sliders are now operational.
Throttle limit doesn't work atm, still debuging. It seems to be available in CSP 0.3, but i couldn't make it work yet. EDIT :it does work with CSP 0.3.14, but applies on entry (kind of annoying if you wanna adjust real time in a long zone 1). Adding an update to the slider so you can adjust on the go.
To add a ZONE 1, use this pattern in your ai_hints.in file :
(Tip : the ai_hint.ini file is in assettocorsa\content\tracks\
the track you're on\data)
;[ZONE1_0]; <-----use the ";" so that AIWhisperer can spot
;START=0.09; <----- same with start and end values
;END=0.68; <-----ai_hints.ini and AC see them as comments, no influence
;[ZONE1_2];
;START=0.95;
;END=0.999999;
[BRAKEHINT_0]
START=0.105000
END=0.110000
VALUE=0.950
etc with your other hints.
Aiwhisperer will spot them and tell you if the focused car is in a ZONE.
Whisperer Debug will tell you which values are applied real time.
Edit the ZONE1 sliders and have your modifiers applied.
And soon AIHintsReader will be able to add new ZONE hints real time.
Placement doesn't matter (i usually put them at the start to see them immediatly, as in my example), they're spotted as "comments" by AC engine and won't mess with AC AI system.
That allows you to have dedicated zones with specific settings.
ie :
-for overtaking zones with high aggressivity and low AI Caution
-for very specific parts of a track where a car would either brake too soon or too late while otherwise being perfect everywhere else (hairpin) (if all cars are concerned, that's ai_hints.ini job)
-parts where an AI aggressivity would make a difference
-parts where AI cars are too safe but otherwise in control
-pits entry where cars following a pit entry would slow down (low ai caution to ignore cars going in the lane)
-EDIT : have a proper behavior on fast corners with throttle limit (CSP 0.3.14), no save, strictly for testing.
i'm looking at the APIs to incorporate new stuff into that logic, i'll add the Zone2 soon.
Have fun