- 251

- Germany
No it hasn't. I changed my job, and was extremely busy since. The project has taken up too much time to scrap it. AC will hopefully stay relevant ......Hi, sorry for the irrelevant question; has the BPR project been abandoned?
No it hasn't. I changed my job, and was extremely busy since. The project has taken up too much time to scrap it. AC will hopefully stay relevant ......Hi, sorry for the irrelevant question; has the BPR project been abandoned?
Have you tried it on pancake? You must have a bit of insight into how it at least is going, all YT stuff is dangerously positive so far...that worries me more.I'm in the factory driver program for Project Motor Sport but can't really contribute much until VR builds are available.
Hi guys,
I am looking for a Volkswagen Scirocco GT24 mod. There used to be one listed on Assetto Garage, but all I can find is a YT Video:
.
It does not matter if the car is up to modern AC standards, as I want to do a skin for it.
Our team owns a Scirocco GT24 and we want to give it a new design. I would like to experiment in AC to exchange within our team and with the company which will do the actual car wrapping.
I could also use the VLN version of the car, but it has quite a bit different body work.
Maybe one of you still has a GT24 Scirocco on the HD.
Thanx
Daniel
I haven't really tried the driving, I can't get on at all with sim racing in 2D any more. Looking forward to testing it in VR though.Have you tried it on pancake? You must have a bit of insight into how it at least is going, all YT stuff is dangerously positive so far...that worries me more.
Poppin' VTEC!How's that for a CSP preview?![]()
On the matter, for any track creator here @RMi_wood, @shi @Rainmaker87 , i saw that i could apply AI Caution to specific side of the Fastlane. Might not be worth it, but since i have my head in that crap :
This is more a track setting rather than a car one, but i wonder if you guys have exemples of tracks where the car going to pits makes the ones behind slow down before entering pits, messing up the global pace. That could be useful on some tracks. I got that working on Dundrod where it was highly needed but i'm trying to make it a "one button setting".
process would be ->car going pits (i think i saw an API checking the car state about it somewhere)
->detect pit side
->cars behing gets low caution value (maybe little offset to make sure they avoid the pitting car)
= result cars behind go full blast, not paying attention to the car pitting and therefore not slowing down






thank u very much but it isnt working for the 458 gt2assettocorsa/extension/config/cars/common/gt3_tyres_kunos.ini
I just delete everything inside that .ini and save it.
Hi mate, thanks for the car but - seventh gear is broken?Volkswagen Polo GTI Track 2011 Public Release!!
Download: https://www.mediafire.com/file/8kwwju8365danmn/polo_gti_11_track_101creative.rar/file
Converted From FM4
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
View attachment 1488921View attachment 1488922View attachment 1488923View attachment 1488924View attachment 1488925View attachment 1488926
Replying to my own post because I was finally able to find what was causing all my issues with CSP 0.3 in case it helps somebody else.I really wanna switch to CSP 0.3 because the new ghost car feature is super important to me but so far had no luck with it.
My resolution (1440p) is somehow getting messed up, my frames are getting cut in half and to load a car/track it now takes minutes instead of seconds (if it even loads).
No choice but to downgrade for now.
I've had the same problem since the last two versions of CSP.Replying to my own post because I was finally able to find what was causing all my issues with CSP 0.3 in case it helps somebody else.
Changed my V Sync setting in Nvidia Control Panel from ON to "Use the 3D application setting". Left V sync disabled in CM and limited my framerate to 60fps instead. It's all working as intended now but this issue did not happen with 0.2.11
I posted also in the CSP discord in case this can get looked into.
Does it still not work if you reenable them in the template file in \assettocorsa\extension\config\gui.ini by removing the ";" and the "hidden"What the hell happened to the "extra HUD elements" section of the GUI.
This. Last section at the bottom.
View attachment 1488966
It is gone. I have searched everywhere I can think of, and used the search function. Nothing.
And wouldn't you know it, the stupid pit limiter and speed limit things are in the top of my screen in online practice when in the pit lane. And I can't find the icons in content/GUI to blank them out/delete them.
Why.
It is so insignificant, and yet so indicative of the state of this program. It makes no sense from any standpoint I can think of. This is something so simple. Why. How. Could it have been broken. It worked fine for years.
It's these little, simple things that really get me. Not the janky physics experiments, or the 500 millisecond frame time spikes for stupid gravel particles or whatever, or the AI all crashing into a heap in the first corner. Those are understandable.
It's these that really annoy me.
EDIT: The values are still there in gui.ini in documents/extension/cfg. They do nothing.
It is broken, and has been swept under the rug.
I had this issue yesterday where my game drops to 60fps on the latest csp . Thankyou for pointing out the issue . Did the nvidia driver reimstall fix the issue?I've had the same problem since the last two versions of CSP.
1440P 144Hz G-sync capped at 140 in CM, V-Sync forced on in Nvidia Control Panel, off in game and in CM.
Result : FPS capped at 59...
Only a update or re-install of the driver solve it...
And now I use NCP's FPS limiter, because with CM one, I often see spikes up to 143 FPS.
Latest CSP hotfix. Manually installed.Does it still not work if you reenable them in the template file in \assettocorsa\extension\config\gui.ini by removing the ";" and the "hidden"View attachment 1488968On which CSP your are?
Maybe also update CM. You should have a different arrangement of the CSP modules in the CSP settings with CSP 0.3.xxxLatest CSP hotfix. Manually installed.
Lines are not commented out.
No change.
I may just clean install (again) and see if it returns.
Thanks so much! Since version 0.3, I couldn't figure out why it took so long to load the cars and track. That's exactly what happened. After removing V-Sync from the NVIDIA panel, it doesn't do it anymore!Replying to my own post because I was finally able to find what was causing all my issues with CSP 0.3 in case it helps somebody else.
Changed my V Sync setting in Nvidia Control Panel from ON to "Use the 3D application setting". Left V sync disabled in CM and limited my framerate to 60fps instead. It's all working as intended now but this issue did not happen with 0.2.11
I posted also in the CSP discord in case this can get looked into.
I haven't really tried the driving, I can't get on at all with sim racing in 2D any more. Looking forward to testing it in VR though.
@shiAntalya Autodrome v1.2
The link is in the quote.
View attachment 1487821View attachment 1487822
v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Added Chicane layout.
Added marshalls.
Added pit tents.
Fixed single-sided objects.
Fixed mapping of Billboard logo.
Fixed groove.
Updated skidmarks.
Updated ext_config.ini and VAO-patch.
Changed the texture and mapping of the grass.
A few other minor fixes.
Peter, you've got a hotline to Ilja so please just ask him to stop removing options and stop forcing things on or off that we could previously select ourselves based on personal preference.Maybe also update CM. You should have a different arrangement of the CSP modules in the CSP settings with CSP 0.3.xxx
But actually it is commented out in the ini. So maybe this is replaced to somewhere else or the functionality is different now?!
Maybe it is now forced if manual pit speeds are set via the server/track. Or it is currently redesigned in the CSP dev…
Hi guys,
I am looking for a Volkswagen Scirocco GT24 mod. There used to be one listed on Assetto Garage, but all I can find is a YT Video:
.
It does not matter if the car is up to modern AC standards, as I want to do a skin for it.
Our team owns a Scirocco GT24 and we want to give it a new design. I would like to experiment in AC to exchange within our team and with the company which will do the actual car wrapping.
I could also use the VLN version of the car, but it has quite a bit different body work.
Maybe one of you still has a GT24 Scirocco on the HD.
Thanx
Daniel
Do you delete (or save) the original files, then copy yours into the track folder?UPDATE Indianapolis (damone13x) shader overhaul and night lights
v4.3
-added rain FX
![]()
Indianapolis (damone13x) shader overhaul and night lights v4.3 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1487905
This is not the latest CSP, the left column you showed is the "old" oneLatest CSP hotfix. Manually installed.
Lines are not commented out.
No change.
I may just clean install (again) and see if it returns.

Great to see you around, sir.Maybe it's just me and I have some CSP setting wrong, but I never got crowds in the stands on the base Monza track. Some stands had them, but even those ones were limited. So last night I threw together a quick mod to fill up all the seats. I also had to shift some trees around to expose some of the stands.
Does anyone know if someone has already done a mod like this and if not, would anyone be interested in it?
View attachment 1489015
View attachment 1489016
View attachment 1489017
View attachment 1489018
View attachment 1489019