I think to many tried to convay all feelings of driving into the wheel FFB, all the PCars 'seat of the pants' clap trap. I loaded up AMS1 the other day, so much better feel than AMS2. Even GTR2 is bareable because it isnt trying to do to much. I think AC is the sweet spot, it just works in most cases and if it doesnt just fiddle in the data file or whatever.
Even Aseeto rally game after the hype, it feels so so weird on the wheel in many cases, odd things happening.
Getting into drifting in AC has proved this to me more than anything, the drift physics can be so perfect.
All i ever want in any sim is the wheel to load up as i go around a corner, the rumble strips to vibrate and have some weight to the cars. the don't want the wheel to be telling me what my bottom would be doing in real life, i can imagine all of that.
There's a lesser-known Portuguese podcast from September where Garbiel Bortoleto talks to the host about how he and Verstappen use the RSS F1 cars to practice - it's quite amazing.
(Show transcript and Ctrl-F Assetto Corsa or RSS.)
One of the better places is https://www.statsf1.com/en/moteurs.aspx - but the newer engines don't seem to have data, its too closely guarded between engine manufacturers.I've got the Formula Hybrid 2017, and the F1 2017 skin pack, but I want to get some accurate-ish power figures, but I'm having difficulty finding the power, to convert into restrictor percentages. I could find the 1990 power figures easy. How do I find them? Is there any sources?
The mod isn't broken, the 3D model is simply encrypted (although there's a valid school of thought that those are the same thingHello everyone, can someone please help with this mod, it's from the author KILIN RC
View attachment 1493282
I wanted to make this skin
View attachment 1493283
or write to him on patreon, I don't have the opportunity to do this
https://www.patreon.com/cw/kilin_rc_jp
Thank you all so much in advance
if you want to do it within a lua app, maybe you could have a look at function physics.engageGear(carIndex, gearToEngage). You have also physics.CarControls.requestedGearIndex that could maybe help, but I didn't try by myself, so just insights here. I think @Tetri has the same aim as you (but with the reverse situation where he wants old car to keep the lowest gear), he has maybe found some solutions in his app?I'm trying to learn if there's a way so that AI cars don't shift down too much.
Take Spa Turn5 for example. You're driving a car that takes T5 at a high 2nd gear speed but humans would stay in 3rd to keep the revs right. But in AC AI doesn't do that. It would shift down to 2nd gear. Is there a way to stop the AI from doing that?
The Mitsubishi Lancer Evo X Final Edition 2015 Track by 101 Creative has this tendency to such a level that before 1 lap. Can someone show me how I can tune the car's physics so the car stops killing itself, please?
IIRC in this case it's to protect his data, dude's been documenting the **** out of those cars.The mod isn't broken, the 3D model is simply encrypted (although there's a valid school of thought that those are the same thing) in an attempt to protect the modder's 3D work from being ripped.
To make previews, you might need to turn on "Use CSP for final renders" in Settings | Content manager, and choose a preview preset/showroom that matches your taste, from the many posted in this forum.
This way when CSP loads (as in-game), the car is decrypted and the previews render correctly.
I've done a bit of research now, and here's the closest I can get to a moderately competitive yet realistic-ish restrictor setting. In the case where a team uses a powertrain from another team (For example, Red Bull uses Renault powertrains), I add 1 to the restrictor, to represent the engine manufacturer "undertuning it"One of the better places is https://www.statsf1.com/en/moteurs.aspx - but the newer engines don't seem to have data, its too closely guarded between engine manufacturers.
You and VRC does.
I think what he really wants, is to be able to make the skin from the second photo.To make previews, you might need to turn on "Use CSP for final renders" in Settings | Content manager, and choose a preview preset/showroom that matches your taste, from the many posted in this forum.
This way when CSP loads (as in-game), the car is decrypted and the previews render correctly.
F1 1998 - ROUND 16 - Suzuka v1.2
View attachment 1493296
The Suzuka billboards in the F1 1992 Track Pack has been updated to the F1 1998 version.
About ITC 1996 - Suzuka Layout
https://www.patreon.com/posts/itc-1996-suzuka-119207681
-CSP recommended
-34 pit/start
-AI, cam
Credits & Thanks;
Original Track by carrera4
AC Converted by Rainmaker
Updated by DaBaeda and CrisT86
1998 Updated by @shi (shin956)
AI and sidelines by Thockard
RainFX by @KevinK2
logo.png and sections.ini by @Fanapryde
cam by @Gregz0r
City skyline by TheNuvolari
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed the position of the starting grid. (Thanks T-Express for the report.)
The number of Start/ Pit units has been increased to 34.
Updated Fuji tv billboard texture.
Updated s/f line texture.
Re-created skidmarks.
v1.2 changelog;
Added ITC 1996 layout. (For details, refer to readme_addon_suzuka_ITC_1996.txt.)
Added normal map textures.
Added reverb to the bridge.
Updated shaders.
Updated ext_config.ini.
Some Billboard logos were changed based on photos and videos from 1998.
Added additional temporary stands. (1998 layout)
I think you’re 100% correct, just that he showed the blue crystals in showroom as though that was what he wanted “fixed”?I think what he really wants, is to be able to make the skin from the second photo.
Small update to just the 'track skins' package. It's an update to the ext_config file so you only need to extract that file. Use the link in the quote to get the update.fn_nurburgring Track Skins\Alternate Config File
Alternative look for the fn_nurburgring track. This mod replaces the default tree textures and alters the look of the grass. The grass textures are the same, but adjusted more to my liking. It also includes optional vaos and a track skin to make the trees look more accurate for the season. If you want to use the Seasonal Trees, I highly recommend you enable the Trees A2C dither option under CSP\Track Adjustments. If you don't, the trees may appear really transparent in the fall\winter and spring. BTW, the spring trees suck right now. I'm working on it.
I split the download into two files because the optional stuff is quite large. I didn't want to make someone who is not interested in the optional stuff have to download such a large file. If you want things to look like my attached pictures, download both files.
Lastly, because most of the layouts won't load for me since it gets stuck loading the AI Spline, I don't know how this will look on all of the layouts. If it screws them up, just delete the mod and stick with the original track.
fn_nurburgring_track_skins
fn_nurburgring_optional_stuff
Notes:
-- Backup your existing track folder first to be safe.
-- The replacement ext_config file adds some things I like and changes some things I didn't like. Everything I added\altered is in the ADDTITIONS section at the bottom so you can adjust or remove what you don't like. I did include the original ext_config so you can easily revert back to it.
-- There are 4 Grass skins. Enable either the Grass or Grass 2 skin. The only difference between them is Grass 2 has a little more vibrant green color. Couldn't decide which I liked better. The two Patchy Exterior Grass skins are optional and will make the exterior grass areas have a little more character and get progressively more patchy looking. Either one can be used in combination with either Grass or Grass 2 skin.
-- The Trees skin changes the default tree textures. The Road skin takes the purple tint out of the groove and skid mark textures.
-- If you are missing the bushes like I was, somewhere in the ADDITIONS section of the config is the section below. Change the ACTIVE status from 0 to 1 to bring back the bushes.
MATERIALS = bushes?
ACTIVE = 1
SHADER = ksPerPixelAT
PROP_0=ksAmbient, 0.25
PROP_1=ksDiffuse, 0.20
CAST_SHADOWS = 1
-- The vaos in the optional stuff package will eliminate the overly black shadow areas I hate on most vaos. It's a personal preference so you may prefer to skip these.
View attachment 1493061
View attachment 1493062
I'm trying to learn if there's a way so that AI cars don't shift down too much.
Take Spa Turn5 for example. You're driving a car that takes T5 at a high 2nd gear speed but humans would stay in 3rd to keep the revs right. But in AC AI doesn't do that. It would shift down to 2nd gear. Is there a way to stop the AI from doing that?
The Mitsubishi Lancer Evo X Final Edition 2015 Track by 101 Creative has this tendency to such a level that before 1 lap. Can someone show me how I can tune the car's physics so the car stops killing itself, please?
At the moment, it's a pain in the extraverted star. There are multiple solutions to this issue, and they're all buggy and unreliable.if you want to do it within a lua app, maybe you could have a look at function physics.engageGear(carIndex, gearToEngage). You have also physics.CarControls.requestedGearIndex that could maybe help, but I didn't try by myself, so just insights here. I think @Tetri has the same aim as you (but with the reverse situation where he wants old car to keep the lowest gear), he has maybe found some solutions in his app?
Yep, I also didn't find a way to make skins on an encrypted model, unfortunately.
Hello everyone, can someone please help with this mod, it's from the author KILIN RC
I wanted to make this skin
or write to him on patreon, I don't have the opportunity to do this
https://www.patreon.com/cw/kilin_rc_jp
Thank you all so much in advance
Why not just use an existing skin as a template and work on top of that...(you'd have to go to the track to see it but nbd)I think what he really wants, is to be able to make the skin from the second photo.
Which car is it? just the standard stock one or is it his cup car? I have no issues sending you the UV mapping for it. Just need to know which one it is you need.Hello everyone, can someone please help with this mod, it's from the author KILIN RC
View attachment 1493282
I wanted to make this skin
View attachment 1493283
or write to him on patreon, I don't have the opportunity to do this
https://www.patreon.com/cw/kilin_rc_jp
Thank you all so much in advance
I don't post often in here, but I just wanted to thank you for your rework of this track. It really evolves the track to the next level!Small update to just the 'track skins' package. It's an update to the ext_config file so you only need to extract that file. Use the link in the quote to get the update.
Updates:
-- Turned the lights on when it rains.
-- Added missing [SHADER_REPLACEMENT_...] part to the entry that will make the track bushes visible if you had that problem like I did.
One a side note, if you like this mod, I have one that makes the Kunos version of Nords look the same way if anyone is interested.
The existing skins use the metal_detail.dds, which is a 500x500 square single color swatch, and I think the AO is baked into the model.Why not just use an existing skin as a template and work on top of that...(you'd have to go to the track to see it but nbd)
If I'm right, you've already post it on 2024-11-05One a side note, if you like this mod, I have one that makes the Kunos version of Nords look the same way if anyone is interested.
I'm interested, I don't usually use other versions besides Kunos. Could you share it? Thanks a lot.a side note, if you like this mod, I have one that makes the Kunos version of Nords look the same way if anyone is interest
Glad you are enjoying it. I wish there were some things I knew how to do better, but it works fine for what it was intended to be.I don't post often in here, but I just wanted to thank you for your rework of this track. It really evolves the track to the next level!
Oh. I forget sometimes what i've done and what i've done and made available. I didn't remember making this one public.If I'm right, you've already post it on 2024-11-05![]()
Let me check. It might already be out there. If it is, it's got to be an old version though since I tinker with this track all the time.I'm interested, I don't usually use other versions besides Kunos. Could you share it? Thanks a lot.
As soon as I see something like this, it means the model is encrypted. so there is no point in working with herHello everyone, can someone please help with this mod, it's from the author KILIN RC
View attachment 1493282
I wanted to make this skin
View attachment 1493283
or write to him on patreon, I don't have the opportunity to do this
https://www.patreon.com/cw/kilin_rc_jp
Thank you all so much in advance