Hello everybody, I have a question...Why when I drive smooth I have a good feel of the road, bumps etc but when I steer fast, like in chicane, I loose all that feeling and wheel seems to be very light. There is a way to avoid this?
I have a Fanatec CSL DD, set with a good amount of damper effect.
Thanks!
It's not that big of a mystery, probably - Road effect very high % and/or Minimum force very high %, coupled with overall Gain low % (or, if using FFBClip app, that needs a reset).Phew... I guess it could be a zillion things... from weird force feedback settings to the wheel simulating a loss of grip... It's very difficult to pinpoint.
Good morning, making a simple comparison, in this case using data from a Ferrari 250P.Curious to know how do you modify power.lut?
For next year SRO will start a new revival series based on homologated GT3 from 2006-2013.
A good chance to dust off the old Kunos made GT3s and some more old mods, even if many people don’t race them anymore.











O.M.G... Another whole day installing, adjusting, and testing mods... 🤦♂️
I wish I could quit but the pull is too damn strong. So damn strong.I deliberately quit modding and adjusting about 2 months ago. Total zero of that, and concentrated only on playing and sim racing.![]()
I deliberately quit modding and adjusting about 2 months ago. Total zero of that, and concentrated only on playing and sim racing.![]()
I wish I could quit but the pull is too damn strong. So damn strong.
Very appreciated your suggestion, I'll give a try. Thanks!!It's not that big of a mystery, probably - Road effect very high % and/or Minimum force very high %, coupled with overall Gain low % (or, if using FFBClip app, that needs a reset).
Have you updated anything recently? I don't know if that's your case, but the latest version of CSP has noticeably ruined the appearance of the grass, compared to previous versions...Could someone perhaps help me get 3D grass to work?...
Aah, ok. I run the latest version, so it's "normal" then? Thanks.Have you updated anything recently? I don't know if that's your case, but the latest version of CSP has noticeably ruined the appearance of the grass, compared to previous versions...
For me it´s working fine here.Could someone perhaps help me get 3D grass to work? I just downloaded the Bridgehampton track and in the preview shots it has gorgeous grass, but for me it's just a regular flat texture. I've tried to fiddle with the Grass FX settings but that doesn't do it. What am I missing?
Thanks.
The extension folder is empty. Now I'm confused.For me it´s working fine here.View attachment 1493722
Have you got the ext_config.ini in place in the extension folder of the track? Copy these values into it and try again.
[GRASS_FX]
GRASS_MATERIALS = ROAD_002__land-main?
ORIGINAL_GRASS_MATERIALS=
TRIM_PERIOD = THURSDAY
MASK_MAIN_THRESHOLD = 0
MASK_RED_THRESHOLD = 0.01
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
SHAPE_SIZE = 2, 2.5
SHAPE_TIDY = 1, 0
SHAPE_CUT = 0, 0
SHAPE_WIDTH = 2.0
Here you go, remove the .txt and you´re fine.The extension folder is empty. Now I'm confused.
Probably a stupid question, but is there a reason mediafire links always return a 'Hmmm... can't reach this page' message' - no matter which browser I use? I don't have the same problem with other download URLs/links.A little track skin\config mod for the ks_nurburgring track. If you feel like trying it, make a backup of your track's extension folder first. This will overwrite your existing ext_config file.
ks_nurburgring_mod
Unfortunately, I have no idea. I just tried the link from my PC and it downloaded fine. I can put it on mega for you if you'd like to give that a try. I guess I could also add it to GTPlanets download section, but it's easier for me to manage updates when I use Mega or Mediafire.Probably a stupid question, but is there a reason mediafire links always return a 'Hmmm... can't reach this page' message' - no matter which browser I use? I don't have the same problem with other download URLs/links.
Thanks a lot. That did it. But how come the extension folder was empty in the first place? Weird.Here you go, remove the .txt and you´re fine.
More than happy with whichever works for you and may wok for me - if that makes sense - it's all your effort and work to produce these updates, I'm purely downloading and enjoying the excellent tweaks you make.Unfortunately, I have no idea. I just tried the link from my PC and it downloaded fine. I can put it on mega for you if you'd like to give that a try. I guess I could also add it to GTPlanets download section, but it's easier for me to manage updates when I use Mega or Mediafire.
Give me a second. I'll be back with a mega link.More than happy with whichever works for you and may wok for me - if that makes sense - it's all your effort and work to produce these updates, I'm purely downloading and enjoying the excellent tweaks you make.
Nope, he responded and released it.He got the money now...
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Do you have a place where all you mods are kept? I feel I may have missed some and searching thru GTP is doing my head in...A little track skin\config mod for the ks_nurburgring track. If you feel like trying it, make a backup of your track's extension folder first. This will overwrite your existing ext_config file.
ks_nurburgring_mod
The mod changes the tree textures and darkens the grass a bit. The skins are split into separate folders so you can pick and choose which parts you want to use. If you like all of them, feel free to lump them all into one folder. As usual, there is an optional vaos folder to eliminate some of the really dark areas under the trees. Although I found the default csp vao for this track is not as bad as on other tracks.
View attachment 1493683
View attachment 1493684
View attachment 1493685
View attachment 1493686
I have an updated version of my ks_nordschleife mod to match the trees and grass on this mod.. If you like how this looks, be on the lookout for it soon. I just need to double check some things.
Worked like a dream - thank you. To be a further pain, any chance you could do the same with the Fenyr Nords mod you've crafted?
Rabbit Field v1.01
View attachment 1428776
Fictional circuit.
Conversion from GTL.
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC converted by @shi (shin956)
AI line by Deezo1310
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
pit tents from F1-S-R track pack (rF1)
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
marshall and some textures by kunos
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
New AI line by Deezo1310. (Thanks!)
Added ai_hints.ini.
Sorry, I don't. I probably should, but i'm not sure where. I guess I could do something like Patreon and just make everything free.Do you have a place where all you mods are kept? I feel I may have missed some and searching thru GTP is doing my head in...![]()
Sure thing:Worked like a dream - thank you. To be a further pain, any chance you could do the same with the Fenyr Nords mod you've crafted?