Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I deliberately quit modding and adjusting about 2 months ago. Total zero of that, and concentrated only on playing and sim racing. :)
I wish I could quit but the pull is too damn strong. So damn strong.
 

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Dropping tomorrow or later today (Depending on your time zone). Version 1.1 of the 2003 Norma M200-02 Ford

Current Changelog

-Updated Shift animation
-Preload shift animation changed
-lower inertia
-changes in steering lock and ratio
-lowered brake torque
-slight updates to interior and exterior sounds
-fixed front rim radius for front soft tyres
-fixes to the autoshifter
-increased fuel consumption

__custom_showroom_1763825917.webp

__custom_showroom_1763825927.webp

__custom_showroom_1763825939.webp

__custom_showroom_1763825946.webp
 
A little track skin\config mod for the ks_nurburgring track. If you feel like trying it, make a backup of your track's extension folder first. This will overwrite your existing ext_config file.

ks_nurburgring_mod

The mod changes the tree textures and darkens the grass a bit. The skins are split into separate folders so you can pick and choose which parts you want to use. If you like all of them, feel free to lump them all into one folder (except for the Seasonal Trees and Live Displays skins). As usual, there is an optional vaos folder to eliminate some of the really dark areas under the trees. Although I found the default csp vao for this track is not as bad as on other tracks.

Screenshot_urd_bayro_gt3_v2_ks_nurburgring_21-10-125-23-20-28.webp

Screenshot_urd_bayro_gt3_v2_ks_nurburgring_21-10-125-23-20-43.webp

Screenshot_urd_bayro_gt3_v2_ks_nurburgring_21-10-125-23-21-5.webp

Screenshot_urd_bayro_gt3_v2_ks_nurburgring_21-10-125-23-21-26.webp


I have an updated version of my ks_nordschleife mod to match the trees and grass on this mod.. If you like how this looks, be on the lookout for it soon. I just need to double check some things.
 
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It's not that big of a mystery, probably - Road effect very high % and/or Minimum force very high %, coupled with overall Gain low % (or, if using FFBClip app, that needs a reset).
Very appreciated your suggestion, I'll give a try. Thanks!!
 
Could someone perhaps help me get 3D grass to work? I just downloaded the Bridgehampton track and in the preview shots it has gorgeous grass, but for me it's just a regular flat texture. I've tried to fiddle with the Grass FX settings but that doesn't do it. What am I missing?

Thanks.
 
Could someone perhaps help me get 3D grass to work?...
Have you updated anything recently? I don't know if that's your case, but the latest version of CSP has noticeably ruined the appearance of the grass, compared to previous versions...
 
Have you updated anything recently? I don't know if that's your case, but the latest version of CSP has noticeably ruined the appearance of the grass, compared to previous versions...
Aah, ok. I run the latest version, so it's "normal" then? Thanks.
 
Could someone perhaps help me get 3D grass to work? I just downloaded the Bridgehampton track and in the preview shots it has gorgeous grass, but for me it's just a regular flat texture. I've tried to fiddle with the Grass FX settings but that doesn't do it. What am I missing?

Thanks.
For me it´s working fine here.
20251122-213428-bridgehampton.webp


Have you got the ext_config.ini in place in the extension folder of the track? Copy these values into it and try again.

[GRASS_FX]
GRASS_MATERIALS = ROAD_002__land-main?
ORIGINAL_GRASS_MATERIALS=
TRIM_PERIOD = THURSDAY
MASK_MAIN_THRESHOLD = 0
MASK_RED_THRESHOLD = 0.01
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
SHAPE_SIZE = 2, 2.5
SHAPE_TIDY = 1, 0
SHAPE_CUT = 0, 0
SHAPE_WIDTH = 2.0
 
For me it´s working fine here.View attachment 1493722

Have you got the ext_config.ini in place in the extension folder of the track? Copy these values into it and try again.

[GRASS_FX]
GRASS_MATERIALS = ROAD_002__land-main?
ORIGINAL_GRASS_MATERIALS=
TRIM_PERIOD = THURSDAY
MASK_MAIN_THRESHOLD = 0
MASK_RED_THRESHOLD = 0.01
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
SHAPE_SIZE = 2, 2.5
SHAPE_TIDY = 1, 0
SHAPE_CUT = 0, 0
SHAPE_WIDTH = 2.0
The extension folder is empty. Now I'm confused.
 
A little track skin\config mod for the ks_nurburgring track. If you feel like trying it, make a backup of your track's extension folder first. This will overwrite your existing ext_config file.

ks_nurburgring_mod
Probably a stupid question, but is there a reason mediafire links always return a 'Hmmm... can't reach this page' message' - no matter which browser I use? I don't have the same problem with other download URLs/links.
 
Probably a stupid question, but is there a reason mediafire links always return a 'Hmmm... can't reach this page' message' - no matter which browser I use? I don't have the same problem with other download URLs/links.
Unfortunately, I have no idea. I just tried the link from my PC and it downloaded fine. I can put it on mega for you if you'd like to give that a try. I guess I could also add it to GTPlanets download section, but it's easier for me to manage updates when I use Mega or Mediafire.
 
Here you go, remove the .txt and you´re fine.
Thanks a lot. That did it. But how come the extension folder was empty in the first place? Weird.
 
Unfortunately, I have no idea. I just tried the link from my PC and it downloaded fine. I can put it on mega for you if you'd like to give that a try. I guess I could also add it to GTPlanets download section, but it's easier for me to manage updates when I use Mega or Mediafire.
More than happy with whichever works for you and may wok for me - if that makes sense - it's all your effort and work to produce these updates, I'm purely downloading and enjoying the excellent tweaks you make.
 
More than happy with whichever works for you and may wok for me - if that makes sense - it's all your effort and work to produce these updates, I'm purely downloading and enjoying the excellent tweaks you make.
Give me a second. I'll be back with a mega link.

Try this:

ks_nurburgring_mod
 
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here is an update of DumbAI, version 0.3, for those that like to experiment

Not much to say apart the code is now much more clean and I have a deeper understanding of the underlying AC/CSP processes.

In summary, since it is not yet possible to override the broken fuel pitstop requested by AC, I have tried to make opportunistic use of these mandatory (and a bit random sometimes) pitstops to change tyres at the same time, while I have already computed the necessary fuel variables to be able to imagine and compute mixed tyre/fuel strategies in the future.

I tested the blue flag behavior on long races (>50 laps) with very low but variable AI levels, a bit similar to what would be mixed category races. I had one situation where the road was blocked, when very slow racers were outlapped by less slow racers that were as well outlapped by quick racers, with a total of more than 5 cars that try to outlap each other all at the same time. I'll have to think at it, needs refinement for sure, I should have more time now that the global architecture of the app is finished.

My personnal goal with this app is still to have an automatic app that computes everything alone, to produce decent AI pitstop strategies and racing behavior, with the rules it has been given at the start of the race, without having to tweak a dozen of sliders and checkboxes (I'm a lazy guy)

so obviously, considering the complexity of such a thing, Dumb AI is still a bit dumb in its current version
 
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The fact alone that some very attentive, thorough and smart users are looking into AC's a.i. through lua and are restraining it fifty-shades-of-grey-style is just...
Tv Show Ireland GIF by Reconnecting Roots


Then the news that the semi-random pitting is being looked in at CSP-central, wow.
"Hopecore"!
 
A little track skin\config mod for the ks_nurburgring track. If you feel like trying it, make a backup of your track's extension folder first. This will overwrite your existing ext_config file.

ks_nurburgring_mod

The mod changes the tree textures and darkens the grass a bit. The skins are split into separate folders so you can pick and choose which parts you want to use. If you like all of them, feel free to lump them all into one folder. As usual, there is an optional vaos folder to eliminate some of the really dark areas under the trees. Although I found the default csp vao for this track is not as bad as on other tracks.

View attachment 1493683
View attachment 1493684
View attachment 1493685
View attachment 1493686

I have an updated version of my ks_nordschleife mod to match the trees and grass on this mod.. If you like how this looks, be on the lookout for it soon. I just need to double check some things.
Do you have a place where all you mods are kept? I feel I may have missed some and searching thru GTP is doing my head in...:)
 
shi
Rabbit Field v1.01

View attachment 1428776
Fictional circuit.
Conversion from GTL.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission

AC converted by @shi (shin956)
AI line by Deezo1310
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
pit tents from F1-S-R track pack (rF1)
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
marshall and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
New AI line by Deezo1310. (Thanks!)
Added ai_hints.ini.

Rabbit Field v1.01

v1.01 changelog;
New AI line by @Deezo1310 . (Thanks!)
Added ai_hints.ini.
 
Do you have a place where all you mods are kept? I feel I may have missed some and searching thru GTP is doing my head in...:)
Sorry, I don't. I probably should, but i'm not sure where. I guess I could do something like Patreon and just make everything free.
Worked like a dream - thank you. To be a further pain, any chance you could do the same with the Fenyr Nords mod you've crafted?
Sure thing:

The base part:
fn_nurburgring_track_skins

The optional stuff:
fn_nurburgring_optional_stuff

On another note, i'm sure this has been done already but I can't find it so i'm making my own version. I decided to add live displays to the TV trucks on ks_nurburgring and i'll eventually add car numbers and lap count to the Goodyear board and the other timing board on the track. This one is going to be tough to release though. On the older version of CSP i use, they look fine. On newer CSP versions, they are dark and need a different set of shader values. I'm probably going to have to release separate versions unless I can use the $" read('csp/version', 0) > 1819 command to assign different values based on the users CSP version.

acs 2025-11-23 08-16-15.webp
 
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1.webp



Does anyone knows on which track the 1923 Tours track by HSS (Historic Sim Studios) is based on? Upon a report from a friend i noticed that inside their v0.93 release there's a config made by me (which i don't remember i ever done and which i don't have in my archive). So, since i never collab with them (as far as i know) i would love to know from which of my config they grabbed that one.

DISCLAIMER: i'm not angry due to the fact they release something from me behind a paywall, but i'm curious to know from which track they took it...
 
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Ferrari F80 '26(v1.1) by F40 LM Lover

It is tested in CSP 2.12 Preview1 #3467
You need CSP latest Version

Change Logs
1. Door sill Mapping is Fixed. It has Carbon Textures now.
2. Engine Damage issue is Fixed.
3. Right Door Speaker Texture is fixed.
4. Adding G-Force Meter.
5. Interior Lights are little bit bright
6. Tyre Treads meshes are fixed. its surfaces are smoother.

Remain Works
1. Working Safety belt
2. More Skins
3. Proper Driver's animation



Download link is in the description of video.
 

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2003 Norma M2000-2 Ford For Assetto Corsa Version 1.1 For Assetto Corsa

Download: https://www.mediafire.com/file/hsz556hc56e953i/RMS_2003_Norma_M2000-02_Ford_Version_1.1.7z/file

Credits

Team: RMS

Model: Unknown

Conversion: StoffleWaffle

Model Scaling: Peugeot905, Kamil Cader, StoffleWaffle

Physics: Peugeot905, Kamil Cader, StoffleWaffle

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Screenshots: AndyGTR

Version 1.1 Changelog

-Updated Shift animation
-Preload shift animation changed
-lower inertia
-changes in steering lock and ratio
-lowered brake torque
-slight updates to interior and exterior sounds
-fixed front rim radius for front soft tyres
-fixes to the autoshifter
-increased fuel consumption
-please delete earlier versions

preview (2).webp

preview (3).webp

preview.webp

56cFGN.webp

68chYQ.webp

aZ4STI.webp

dGwwem.webp

H94axy.webp

Tx8QRt.webp

XNoMWy.webp
 
Does anyone know a fix for this, or have the file that's apparently missing?
1763915957388.webp

I'm looking into revamping the textures on the Kyalami 1967 track mod by actrackrebootproject but this error message comes up when I try to override the textures.
 
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