Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 150,470 comments
  • 45,765,424 views
Has something being improved lately for VR, by an update, as from what I remember that AMs2 still was infected with shimmer at the vertical beams/ flagpoles. Think for a suppose to be a modern VR game it’s not you wanting to see in a ā€œbest VR category gameā€
I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementation
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

View attachment 1497478
wow , there are Fanatec wheels which have over 80 buttons ???
 
I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementation

wow , there are Fanatec wheels which have over 80 buttons ???
I don't think mine does. I barely know what to do with the main 6 buttons. I would have no idea what to do with 80.
 
I don't think mine does. I barely know what to do with the main 6 buttons. I would have no idea what to do with 80.
I just asked, cause the screenshot you posted shows 80+ inputs on your wheel:
1765159560687.webp

many of us are jealous right now I guess ;)
 
Last edited:
Mod has been updated to the latest version. This update is only for the full track version (top link), not the 'Spa 2022 Update for original Spa Folder' version. The amount of changes was kind of impossible to make work for that version. I may give it a try some day. Use the Spa_2022_Update link in the quote above to get the new version.

Since it's a full track update, I would suggest you backup your existing spa_2022 folder first for safe keeping (assuming you have one). That way you can restore anything you have added that didn't come with the mod (i.e., ai lines, extra track skins, etc). Also disable and delete your existing skins folder. Then extract the new version and overwrite when it asks (don't use the CM install feature, do things manually). If you were using Pyyer's Spa extensions with the track, also extract the contents of the ' Files_for_Pyyer_extensions' folder and overwrite when it asks. I have not finished the F1 2025 extension edits yet. Be advised, I did not include his full extensions so you need those first. I only included a small handful of edited files so his extensions would work with this version of the track.


Notes:

-- The mod includes three layouts. The original Kunos Spa track with my grass, tree, etc. edits built in. The original Spa 2022 track from guigui0256 with my edits and a 2023 layout which is nothing more than the Spa 2022 track but with grass on the construction dirt area instead of dirt.
-- There are a handful of track skins you can try, but all of them are optional. You can run the track without using any of them if you prefer. All of them are self-explanatory as to what they do, but one word about the two Green Construction Dirt skins. The Green Construction Dirt skin only needs to be used on the 2022 layout if you'd rather see grass instead of dirt. The Green Construction Dirt 2 skin can be used with either the 2022 or 2023 layout and simply makes the grass a little less patchy looking.

Lastly, sorry for the hassle with the update. I know I said I was going to try and find and easy way to make the construction dirt green, but once I got started I decided to fix a bunch of other things that bothered me. In the end the update list got too extensive and required a full track update. Hopefully the changes are worth the hassle for you.

View attachment 1497312
One last small update so I can put this one to bed. I couldn't figure out why the grass_fx looked kind of odd on the construction dirt area that I changed to grass. Turns out I had incorrect values for the multB, multG and multR shader settings. I had them at 0.0125. I wanted them to be 0.125. The change should help the grass_fx (and grass in general) look a little better on the hillside.

If you have already downloaded the updated track, just use the link below to get the updated files. Simply extract the files and overwrite when it asks. To be safe, I would suggest you temporarily disable any track skins first before extracting. For new users, the full track link already has these files included.

spa_2022_update
 
Last edited:
Has something being improved lately for VR, by an update, as from what I remember that AMs2 still was infected with shimmer at the vertical beams/ flagpoles. Think for a suppose to be a modern VR game it’s not you wanting to see in a ā€œbest VR category gameā€
There are definitely still shortcomings, one of which you have highlighted. The addition recently of blur factory TAA might have helped with that although the overall image softening TAA method means I avoid it. But all things considered the performance in all conditions and with any number of cars is what makes AMS2 my choice for VR in our hypothetical best sim.
 
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

View attachment 1497478
ASSETTO CORSA section in settings IS AC settings but thru CM.
Also everything at 0% yeah, its going to be buttery smooth, here's my setting

1765190254502.webp
 
Last edited:
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

View attachment 1497478
It's not the settings (I use the same as yours!), it's the cars & tracks.

LiDAR tracks usually have great road texture by way of the detailed micro-data, and properly built cars - e.g. those of RSS, URD or VRC modding groups - will have suspension physics that make vehicle dynamics actually work on those road surfaces, so you'd feel the forces through the steering columns.

A good example is driving an RSS GT-M car into the Hohenrain chicane at the Nordschleife, a bad example is e.g. the Ruf Yellowbird at, say, the Pukekohe Park rF2 mod conversion.

AC has this extremely wide range in quality - but if you get the right settings, cars and tracks, it IS the best, or top 3.

(And good cars and tracks are not rare, about a third of the OG cars have proper FFB, most of the OG tracks as well - and there are dozens of good quality car mods and dozens of good quality mod tracks out there.)
 
umb
Thank you for sharing this amazing mod.
This mod is a VR enthusiast wet dream.
It demonstrate clearly that AC is, still in almost 2026, in many ways, superior to any other title available today.
the driver is PERFECTLY animated down to every details.
shifting, hands and feet, even activating the light lever in a perfect way when putting lights on, when activating four way flashers, when activating left and right flashers, when lowering down the door window! Just amazing.
This level of detail and accuracy is one in a million in AC modding.
How does he do it?
Why is not more common?
Thank you again for sharing this amazing work, please, someone, give that modder a medal. :bowdown::bowdown::bowdown::bowdown::bowdown::bowdown:
 
Last edited:
I am working on the BMW M3 E92 MMK Engineering Widebody , adding extra skins mostly, but I also wanna fix this gap in the rear rims :
1765195401442.webp
1765195469043.webp


I know of the suspension.ini method to move the entire rim (as explained here)
but in this case to close the gap I need to move only 1 of the 2 rim meshes...
Luckely they are 2 seperate meshes , and I can select the inner part seperatly.
So can it be done via ext_config.ini then, changing the position of a single mesh instead of the entire rim? :bowdown:

I tried adding this in the skins config file:
[MESH_ADJUSTMENT_...] ;move rear rim
ACTIVE=1
MESHES = bbslm_center_lr_002
POSITION = -0.9, 0.326, -1.45

but the mesh doesn't budge...
 
Last edited:
@Peter Boese Yesterday I was just hotlapping the Nordschleife and enabled Fog. My FPS immediately went down from 157FPS (capped) to 60/70FPS. Even when I enabled Heavy Rain my FPS was around 130/140FPS. But Fog is hammering on my FPS.
Any idea why? I'm running triple 32" 1440p monitors (7680x1440) with a 9800x3D, RTX 5090 and 64GB DDR5.
Using PureLinear with latest CSP (preview) and Pure.

CPU usage was around 30% and GPU usage around 70%.
 
Last edited:
@Peter Boese Yesterday I was just hotlapping the Nordschleife and enabled Fog. My FPS immediately went down from 157FPS (capped) to 60/70FPS. Even when I enabled Heavy Rain my FPS was around 130/140FPS. But Fog is hammering on my FPS.
Any idea why? I'm running triple 32" 1440p monitors (7680x1440) with a 9800x3D, RTX 5090 and 64GB DDR5.
Using PureLinear with latest CSP (preview) and Pure.

CPU usage was around 30% and GPU usage around 70%.
Maybe you set the quality settings to very high in Pure Config?
1765210526345.webp

Those quality settings are just there for the groundfog shader, because this is very very CPU and GPU hungry in very high settings!
If you set this, please just set it to medium...
 
Maybe you set the quality settings to very high in Pure Config?
View attachment 1497784
Those quality settings are just there for the groundfog shader, because this is very very CPU and GPU hungry in very high settings!
If you set this, please just set it to medium...
I presume I have it set to very high because i thought that applied to Pure in general. And if the best CPU there is right now, can’t handle this… what can? šŸ˜‰

Will try the medium setting!
 
Last edited:
I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementation

There are definitely still shortcomings, one of which you have highlighted. The addition recently of blur factory TAA might have helped with that although the overall image softening TAA method means I avoid it. But all things considered the performance in all conditions and with any number of cars is what makes AMS2 my choice for VR in our hypothetical best sim.
Copy/paste from AMs2 okt 2025 update:
The TAA implementation aims to tackle some of the sims long-standing problems with jagged or shimmering edges, particularly in VR for some users.

Not saying TAA is THE solution but as it seems I was not the only one here who did face the shimmer thing, looking at the okt 2025 update. šŸ˜Ž Btw I did not face the jaggies.
Think its all very personal as a sample with FPS (or better frametimes) I do prefer a straight low 60/72FPS more then high but fluctuating 90FPS in VR.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back