Assetto Corsa PC Mods General DiscussionPC 

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I got it. It just needs some size and spacing adjustments and values placed for the bottom buttons, but at least most things are in place. More importantly, I now know how to do it so maybe I can do something with the two far right displays. And for the record, replays don't display a few things properly which is why the fuel values are 0. They work in an actual session.

View attachment 1502165
View attachment 1502166

I do have a question for anyone in the know. How do I set the INPUT value for the Brake Bias number to eliminate the .0. I'd like to make more room for the projected lap time so it can be bigger. Thanks...
Not sure this is really what you need, but if it is just for removing the decimal part for display, math.floor(65.0) should return you 65 as an integer
 
X90


I know.


It's not really a separate car. New gear ratios, slightly altered headlight and rear-view mirror aero. That's it.

My point is, as I say in the link above 5 months ago, "here comes EVO GT3 parade that changes essentially nothing but is for some reason a separate, full-price purchase". Not even a discount.

iRacing offered the upgrade on the M4 for free.

iRacing.

That should tell you all you need to know.
Any development costs time and money. We should not assume that someone should work for us for free even for a minute, which would be to have future versions of a digital asset that cost us cheaper than a beer.
The specific car is another car, completely different from the previous version, as well as the recently launched EGTs.
Moreover, no one is obliged to buy and the release of the new version does not make the last one unusable.
IRacing makes money in the subscription, the digital asset is only an object of marketing.
I pay for any additional minute dedicated to improving a product that I use with pleasure, either via price or donation. It's fair. It's sustainable.
 
Not sure this is really what you need, but if it is just for removing the decimal part for display, math.floor(65.0) should return you 65 as an integer
I tried using math floor, but I guess I didn't use it in the right way. At least now I know that's what I need to do once I figure out the proper way. Thank you.

@Quark67

I originally had the tents as lighting objects but on my end it caused other lights to flicker so I removed it for the beta release. If other people don't have that issue, then this is a very good solution to get lights in the crowd areas. Thanks for posting it.
 
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Any development costs time and money. We should not assume that someone should work for us for free even for a minute, which would be to have future versions of a digital asset that cost us cheaper than a beer.
The specific car is another car, completely different from the previous version, as well as the recently launched EGTs.
Moreover, no one is obliged to buy and the release of the new version does not make the last one unusable.
IRacing makes money in the subscription, the digital asset is only an object of marketing.
I pay for any additional minute dedicated to improving a product that I use with pleasure, either via price or donation. It's fair. It's sustainable.
This excuse is used all over game development nowadays and I cannot believe how often it is done so.

URD, VRC, RSS et al are not my mates that I send money to now and then to give 'em an ol' chummy boost. They are (unfortunately) very much businesses at this point. I am in no way, shape or form obligated to pay so I can feel warm and fuzzy inside. I don't care if the mesh was redone, or if the car has ostensibly new physics (I believe the M4 2.1.4 also uses CPHYS and COSMIC as well, so no idea what that argument is about either).

[EDIT - yes, it does - the straight wheel angle in CM previews are a giveaway. Perhaps this one has newer revisions for newer CSP preview versions.]

The M4 GT3 EVO looks, and sounds, and drives, identically to the original M4. If you put them side by side in a blind test, you couldn't pick out which is which. There are very minor cockpit tweaks, and 5th and 6th gear are longer. I can't even feel the minuscule aero changes. (I'm using the iRacing car as my reference).

This is, for all intents and purposes, the -exact- same car, from a customer's perspective. Which is all that matters. Even iRacing understood this very keenly, despite the car requiring a new scan - and they live at the summit of Mount Avarice. They didn't offer it for free out of benevolence - they knew there'd be backlash if they charged full price.

This argument, in various forms, has been made on and off in this very thread and elsewhere for years about the PX pack (yes, I'm bringing it up again), which I paid full price for and was abandoned in a totally unfinished state. "Oh, well, 7 dollars is nothing, at least I'm supporting URD's dreams!"


It's not about the 7 dollars, obviously I can pay that. It's the principle that matters. This is a transaction between two parties (for unlicensed third-party mods, no less). I will never, ever waive that analysis for as long as I live.


This "consoomer" sentiment, scaled upward and with pre-orders tacked on, is how we got Project Motor Racing. Shills unquestioningly paid 100 dollars on faith to support their buddy Ian Bell's pie-in-the-sky ambitions, with zero proof-of-concept and more red flags than Baku 2025 qualifying - and promptly won a shiny "Fell for it Again Award" and a turd of a product unlikely to recover. This principle, broadly, is why sim racing and gaming as a whole is in such a dismal state. "Won't you think of the devs" is no reason to shell out cash, no matter the amount, without a simple value analysis. I'm sorry.


There is near-zero value in this car to owners of the regular M4. It's probably why it released to all the fanfare of a wet fart.

I will be frank - I expected a limited-time heavy discount/"upgrade path". Didn't even get that. Which prompted a hearty chortle, and this long post.

So until it comes bundled with other inevitable full-priced "EVO" cars at a heavily discounted price, years from now (if ever), I'm a hard no. And I own more than 75% of the URD library.
 
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This is disingenuous, the car has almost a completely new mesh (I think only like 20% of it was reused) and totally new physics utilizing CPHYS and COSMIC, plus some of the other newer URD features the original doesn't have. They probably should have given owners of the old car a discount at the very least but it's not unfair that they didn't. The 2.0 for their 296 I think is supposed to be free, you can look forward to that I suppose.
I was referring to the real car with your quoted line, in broad strokes.
 
Goodnight. If the moderators see fit to "delete" the link, no problem.

These versions of the Ferrari 312 B3 used the version of the 312 T ( by Kunos ) as a base.
It's not perfection, it's just for good fun as I always say. The problems are the usual ones.

It can be used together with the F1 1975 mod ( 312 B3 from 1975 early season ) and a future F1 1974 mod ( 312 B3: early, early 2, final ).

Good fun to all the "Ferraristas" who appreciate the Scuderia. This 312 B3 has always been one of my favorites.

Ferrari 312B3
hi, i would like to know if there is an alternative link for download because the mega.nz doesnt work for me.
Thanks!
 
It is maybe related to the adaptive displays brightness. There are things you can define as adaptive displays parts.
Those things being adapted with the ambient light…
What would be the respectable values for that then? This is what we have it set to rn which seems to cause the black box on our display in LCS, But not on Gamma :confused:
1766866360300.webp
 
X90
This excuse is used all over game development nowadays and I cannot believe how often it is done so.

URD, VRC, RSS et al are not my mates that I send money to now and then to give 'em an ol' chummy boost. They are (unfortunately) very much businesses at this point. I am in no way, shape or form obligated to pay so I can feel warm and fuzzy inside. I don't care if the mesh was redone, or if the car has ostensibly new physics (I believe the M4 2.1.4 also uses CPHYS and COSMIC as well, so no idea what that argument is about either).

[EDIT - yes, it does - the straight wheel angle in CM previews are a giveaway. Perhaps this one has newer revisions for newer CSP preview versions.]

The M4 GT3 EVO looks, and sounds, and drives, identically to the original M4. If you put them side by side in a blind test, you couldn't pick out which is which. There are very minor cockpit tweaks, and 5th and 6th gear are longer. I can't even feel the minuscule aero changes. (I'm using the iRacing car as my reference).

This is, for all intents and purposes, the -exact- same car, from a customer's perspective. Which is all that matters. Even iRacing understood this very keenly, despite the car requiring a new scan - and they live at the summit of Mount Avarice. They didn't offer it for free out of benevolence - they knew there'd be backlash if they charged full price.

This argument, in various forms, has been made on and off in this very thread and elsewhere for years about the PX pack (yes, I'm bringing it up again), which I paid full price for and was abandoned in a totally unfinished state. "Oh, well, 7 dollars is nothing, at least I'm supporting URD's dreams!"


It's not about the 7 dollars, obviously I can pay that. It's the principle that matters. This is a transaction between two parties (for unlicensed third-party mods, no less). I will never, ever waive that analysis for as long as I live.


This "consoomer" sentiment, scaled upward and with pre-orders tacked on, is how we got Project Motor Racing. Shills unquestioningly paid 100 dollars on faith to support Ian Bell's pie-in-the-sky ambitions, with zero proof-of-concept and more red flags than Baku 2025 qualifying - and promptly won a shiny "Fell for it Again Award" and a turd of a product unlikely to recover. This principle, broadly, is why sim racing and gaming as a whole is in such a dismal state. "Won't you think of the devs" is no reason to shell out cash, no matter the amount, without a simple value analysis. I'm sorry.


There is near-zero value in this car to owners of the regular M4. It's probably why it released to all the fanfare of a wet fart.

I will be frank - I expected a limited-time heavy discount/"upgrade path". Didn't even get that. Which prompted a hearty chortle, and this long post.

So until it comes bundled with other inevitable full-priced "EVO" cars at a heavily discounted price, years from now (if ever), I'm a hard no. And I own more than 75% of the URD library.
Ok.

Trick Or Treat Halloween GIF by Pudgy Penguins
 
I'm on latest content manager and now it says i need to sign in to use the geo tag thing but wont let me sign into google, anyone else have this problem. And if its bust any other way of doing it as a work around?
 
More and more often have 1 or several mirrors that give rotated render in Real Mirrors
(the image is angled so the horizon is not straight anymore, sometimes 90 degrees , sometimes less)
I see it even on Kunos mods, like the Ferrari 458 GT2 for example , it now has the right mirror angled at about 20 to 30 degrees!?
The left mirror is still fine though (see screenshots below).
I know for a fact that the mirrors on the Ferrari 458 GT2 were both fine before, so it is not the car mod itself.
Can anyone confirm this, and is there a workaround or fix?

(ps : I am on csp 0.3.0-preview211)

1766876582249.webp

1766876701271.webp
 
Wow, that URD Bayro 4 GT3 EVO might just be my favourite modern GT3 car of all time. The physics will always come first of course, but URD really have upped their game with the modelling and texture work. The cockpit is a wonderful to habitat in VR, and rather makes the wet-paint shader work and flat textures in the RSS Macca 72 look quite amateurish by comparison.
Impressive stuff.
 
Wow, that URD Bayro 4 GT3 EVO might just be my favourite modern GT3 car of all time. The physics will always come first of course, but URD really have upped their game with the modelling and texture work. The cockpit is a wonderful to habitat in VR, and rather makes the wet-paint shader work and flat textures in the RSS Macca 72 look quite amateurish by comparison.
Impressive stuff.
Pretty insane how much better mod's created by URD are then they were 7 to 8 years ago.
 
These won't replace the excellent V8Corsa cars (despite what I wanted at first but I don't have the courage to remake every skins from 2013 to 2017) but they can serve as a 'better looking' alternative (wanted to say more modern but these models are from FM6 which came out in 2016 so really these are older lmao).

I'll just do the 2015 season and call it a day and hopefully release them when all the skins will be done. Will need help for lods although I ain't there yet - the mod is a 0.7 at best lol

(the Merc pictured isn't from TonyB but I did use a couple of textures from him or whichever mod he ported first, soz)

View attachment 1502160
View attachment 1502161
Are these from V8Corsa?
 
Wow, that URD Bayro 4 GT3 EVO might just be my favourite modern GT3 car of all time. The physics will always come first of course, but URD really have upped their game with the modelling and texture work. The cockpit is a wonderful to habitat in VR, and rather makes the wet-paint shader work and flat textures in the RSS Macca 72 look quite amateurish by comparison.
Impressive stuff.
These aren't my words, but I would vouch for every single one.
The new URD Bayro is a masterpiece.
I doubted that anything better than the URD Coyote would appear in the short term, but these guys outdid themselves.
I was only surprised by the absence of the pro version of data.acd, with the fine-tuning of the suspension (both cars are double wishbone). I'm wondering what might have motivated this decision by URD.
 
X90
I was referring to the real car with your quoted line, in broad strokes.
Ah, gotcha.
Wow, that URD Bayro 4 GT3 EVO might just be my favourite modern GT3 car of all time. The physics will always come first of course, but URD really have upped their game with the modelling and texture work. The cockpit is a wonderful to habitat in VR, and rather makes the wet-paint shader work and flat textures in the RSS Macca 72 look quite amateurish by comparison.
Impressive stuff.
The Vantage Evo (post 1.1 update), Mustang, and M4 Evo have all been very impressive, in comparison to the older URD GT3s and the RSS GT3s they're in a league of their own imo.

Pretty insane how much better mod's created by URD are then they were 7 to 8 years ago.
Yeah, you look at the PX pack and the 2013 EGT pack and it's sometimes hard to believe it's the same studio.
 
I'm having a blast with this just seeing what I can come up with. I'm like a kid getting a new toy. Figured out something to do with the right side display. I'm sure it's not realistic to the real life display, but I could care less. It's better than seeing a blank screen. If I can make it fit, I think I'm going to add lap number and position to the top left square and maybe tyre temps to the right. I can probably squeeze the bottom together a little more to make room for the stuff on top.

adonis.webp



EDIT: Went ahead and added the extra stuff. I think this is good enough for now and I can move on to the macca to try and make it work as well.
adonis2.webp
 
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X90
This excuse is used all over game development nowadays and I cannot believe how often it is done so.

URD, VRC, RSS et al are not my mates that I send money to now and then to give 'em an ol' chummy boost. They are (unfortunately) very much businesses at this point. I am in no way, shape or form obligated to pay so I can feel warm and fuzzy inside. I don't care if the mesh was redone, or if the car has ostensibly new physics (I believe the M4 2.1.4 also uses CPHYS and COSMIC as well, so no idea what that argument is about either).

[EDIT - yes, it does - the straight wheel angle in CM previews are a giveaway. Perhaps this one has newer revisions for newer CSP preview versions.]

The M4 GT3 EVO looks, and sounds, and drives, identically to the original M4. If you put them side by side in a blind test, you couldn't pick out which is which. There are very minor cockpit tweaks, and 5th and 6th gear are longer. I can't even feel the minuscule aero changes. (I'm using the iRacing car as my reference).

This is, for all intents and purposes, the -exact- same car, from a customer's perspective. Which is all that matters. Even iRacing understood this very keenly, despite the car requiring a new scan - and they live at the summit of Mount Avarice. They didn't offer it for free out of benevolence - they knew there'd be backlash if they charged full price.

This argument, in various forms, has been made on and off in this very thread and elsewhere for years about the PX pack (yes, I'm bringing it up again), which I paid full price for and was abandoned in a totally unfinished state. "Oh, well, 7 dollars is nothing, at least I'm supporting URD's dreams!"


It's not about the 7 dollars, obviously I can pay that. It's the principle that matters. This is a transaction between two parties (for unlicensed third-party mods, no less). I will never, ever waive that analysis for as long as I live.


This "consoomer" sentiment, scaled upward and with pre-orders tacked on, is how we got Project Motor Racing. Shills unquestioningly paid 100 dollars on faith to support their buddy Ian Bell's pie-in-the-sky ambitions, with zero proof-of-concept and more red flags than Baku 2025 qualifying - and promptly won a shiny "Fell for it Again Award" and a turd of a product unlikely to recover. This principle, broadly, is why sim racing and gaming as a whole is in such a dismal state. "Won't you think of the devs" is no reason to shell out cash, no matter the amount, without a simple value analysis. I'm sorry.


There is near-zero value in this car to owners of the regular M4. It's probably why it released to all the fanfare of a wet fart.

I will be frank - I expected a limited-time heavy discount/"upgrade path". Didn't even get that. Which prompted a hearty chortle, and this long post.

So until it comes bundled with other inevitable full-priced "EVO" cars at a heavily discounted price, years from now (if ever), I'm a hard no. And I own more than 75% of the URD library.
Yup. Agreed. What he said.
 
Ferrari F40 '92(v1.7) by F40 LM Lover

It is tested in CSP 3.0 Preview140.
You need CSP latest Version

It has two Versions.
One is the Stock F40 with 17inch Rims/Tyres.
Another one is Fictional version which has 18inch rims/tyres, stronger Brakes & Suspensions, More grip tyres.

First You need to assign keys in Content manager to start the engine.

EXTRA C is Ignition On, EXTRA D is Engine Stater.

First Push EXTRA C to turn on THE IGNITION,
and then Press 1sec EXTRA D to Start the Engine.

============================================================

Change Logs
  1. It has 17/18 inch tyres and Rims
  2. Tyre textures are changed(Pirelli PZero asimmetrico by Jane_CGI)-. https://janecgi.gumroad.com/l/pirelli...
  3. Front and Rear tyre textures are seperated.
  4. body Painting Config is changed.
  5. Ignition On/Off Funtion added with Driver's arm and Car_key's animation
  6. Left Window Open animation are Updated.
  7. Wiper On/Off Animation is added.
  8. Frunk Hinge Detail is added.
  9. Cockpit_LR is modified.
  10. Exhaust Manifolder is Modified.
  11. Fictional "Classiche Speciale" logos are added.(f40 Classiche Speciale)
  12. Some bugs are fixed.
<Features>
Extra Animation
1. EXTRA A : Left Door Open/Close
2. EXTRA B : Right Door Open/Close
3. EXTRA C : Ignition On/Off
4. EXTRA D : Engine Start/Off
5. EXTRA E : Fog Lights On/Off
6. EXTRA F : Frunk Open/Close
7. EXTRA G : Left Window Open/Close
8. EXTRA H : Rear Cowl Open/Close

Download Link is in the Description of Video
 

Attachments

  • Screenshot_ferrari_f40_classiche_speciale_sx_lemans_28-11-125-17-4-57.webp
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    125.9 KB · Views: 1
Wow, that URD Bayro 4 GT3 EVO might just be my favourite modern GT3 car of all time. The physics will always come first of course, but URD really have upped their game with the modelling and texture work. The cockpit is a wonderful to habitat in VR, and rather makes the wet-paint shader work and flat textures in the RSS Macca 72 look quite amateurish by comparison.
Impressive stuff.
That what I always wrote down several times here about URD in VR mode. When driving in VR it’s clearly to see the guy from RSS does not have any VR headset, and/or has a strategy for creating cars for monitors use only.
While the other similar studio VRC, is between URD-RSS.
Not saying RSS is bad, only not the best choice for VR only drivers.
 
Ferrari F40 '92(v1.7) by F40 LM Lover

It is tested in CSP 3.0 Preview140.
You need CSP latest Version

It has two Versions.
One is the Stock F40 with 17inch Rims/Tyres.
Another one is Fictional version which has 18inch rims/tyres, stronger Brakes & Suspensions, More grip tyres.

First You need to assign keys in Content manager to start the engine.

EXTRA C is Ignition On, EXTRA D is Engine Stater.

First Push EXTRA C to turn on THE IGNITION,
and then Press 1sec EXTRA D to Start the Engine.

============================================================

Change Logs
  1. It has 17/18 inch tyres and Rims
  2. Tyre textures are changed(Pirelli PZero asimmetrico by Jane_CGI)-. https://janecgi.gumroad.com/l/pirelli...
  3. Front and Rear tyre textures are seperated.
  4. body Painting Config is changed.
  5. Ignition On/Off Funtion added with Driver's arm and Car_key's animation
  6. Left Window Open animation are Updated.
  7. Wiper On/Off Animation is added.
  8. Frunk Hinge Detail is added.
  9. Cockpit_LR is modified.
  10. Exhaust Manifolder is Modified.
  11. Fictional "Classiche Speciale" logos are added.(f40 Classiche Speciale)
  12. Some bugs are fixed.
<Features>
Extra Animation
1. EXTRA A : Left Door Open/Close
2. EXTRA B : Right Door Open/Close
3. EXTRA C : Ignition On/Off
4. EXTRA D : Engine Start/Off
5. EXTRA E : Fog Lights On/Off
6. EXTRA F : Frunk Open/Close
7. EXTRA G : Left Window Open/Close
8. EXTRA H : Rear Cowl Open/Close

Download Link is in the Description of Video

Amazing work!

Just one thing... on my side the car has already engine on on start, so the Ignition On/Off dosn't work properly.

EDIT: I find the problem. You miss to add this

Code:
[HEADER]
VERSION=extended-2

On car.ini, on data folder. ;)
 
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