- 37

- Netherlands
Came across a reddit-post sometime in 2024 that quoted "All Gran Turismo tracks for AC"... See attached text-file for DL links. Unsure if URLs are still active (fingers-crossed). [REMOVED. DM.]Try the following... Once in 'Showroom' mode, click & hold right-mouse-button... This combination enables to auto-rotate around the car in an anti-clockwise direction.
If you click+hold the left-mouse-button, you can manually drag the mouse to rotate around the car (in any direction).
Came across a reddit-post sometime in 2024 that quoted "All Gran Turismo tracks for AC"... See attached text-file for DL links. Unsure if URLs are still active (fingers-crossed). [REMOVED. DM.]
To continue from last post re: pit-lane SFX
A little help from all the bright and dedicated people.
I'm trying to add the (goodwood?) trackside announcer to ks_monza66 to add additional immersion.
I've got as far as importing the files from the excellent rouen_f3ct.
The ext_config.ini - the line I'm stuck on (I think) is where AC plays the file, which would be the player pit position, the "POSITION" in the following.
; Track sounds
[SOUNDBANK_0]
BANK = sfx/goodwood.bank
GUIDS = sfx/GUIDs.txt
[EVENT_0]
ID = racetrack/new_announcer
REVERB_RESPONSE = 0
POSITION = 349.36,32.93,-358.14
DIRECTION = 0, 0, 1
VOLUME = 4
CAMERA_INTERIOR_MULT = 1...
Whilst ingame, press F7 key, this enables you to manually travel to pit-area (using arrow-keys, page-up & page-down keys, & mouse for swivel-direction)
The image below is a 'quick & rough' sample to explain the next steps that will assist with coordinates - hope this helps.
If not, DM for further assistance.
View attachment 1512791
Happy racing!
Where is the txt file?








