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- Sachsenring
This is an issue on CSP side as this happened after the latest update, and this also happened few releases ago. We just need to wait for a hotfix
This is an issue on CSP side as this happened after the latest update, and this also happened few releases ago. We just need to wait for a hotfix
It seems like a good idea to me. I think it deserve its own thread for those interested.i'm wondeing if the DLSS/AA topic shoud be moved to a new thread?
AllrightDLSSlop5 might actually make it worth it driving acfl cars
no
You have to make everything in blender, including making the driver seat correctly in the correct space location. Because once exported it's not compatible with CM Showroom for moving the driver around.
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That’s strange are you using Nvidia GPU. If so it doesn’t make sense as 0.2.12 works fine.Hi Ken134
im using a crystal lite too and OpenXR toolkit with open composite .
no problems here , all working fine with the latest CSP build.
the most common mistake is moving the driver by moving his body. Which won't work because AC will need to have the 3D position of the driver body to coordinates 0,0,0.Allright
I positioned driver correctly according to car seat and applied all transforms to deltas
but in cm driver is hovering on windshield in the middle of car like at 0 coordinate
what am i doing wrong?
im using ksanim export plugin for blender
the most common mistake is moving the driver by moving his body. Which won't work because AC will need to have the 3D position of the driver body to coordinates 0,0,0.
If you need to move the driver, do it like in the guide. Only while in pose mode and the only thing you touch are bones
eitherthe **** is that midget
View attachment 1523964
Nah it's the car itselfeither
1 the car scale is too big
2 the car scale is too big
3 Solar flare flipped a bit during exporting.
Because normally whatever scaling you do will be reset the same as position during export. Make sure still that bones are size 1.0, and also you can try using another steer.ksanim from kunos to check if the driver scaling change, and if the issue really comes from steer.ksanim
@k_p could you please do your magic and create some refracting headlights and rearlights for this car?Released : Honda Accord STW/BTCC ´97
Author:F302
3D Model Car :RaceRoom
Texture Update : F302 (rework)
3d work: F302
Skins: StoffleWaffle
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.3.0-preview140
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
https://mega.nz/file/EX9HxBCA#zFGGut90PN5V_GUR2z0pUjq2szcMRrhrApogmRomP6Y
View attachment 1518915
Thanks, it drives very well! But the steering wheel spokes aren't turning anymore. Please check again. Thanks!Hi.
Some updates to bring this Legend Car up to modern csp spec. Download.
View attachment 1523807View attachment 1523808
Yes RTX4090 , latest driversThat’s strange are you using Nvidia GPU. If so it doesn’t make sense as 0.2.12 works fine.
Hi. No problem. This is fixed now. Try redownloading it again please.Thanks, it drives very well! But the steering wheel spokes aren't turning anymore. Please check again. Thanks!
Yes. I’m on the same. Do you know if you can completely remove CSP from your system then reinstall. Maybe it’s bugged somewhere. Cheers.Yes RTX4090 , latest drivers
Perfekt, thank you!Hi. No problem. This is fixed now. Try redownloading it again please.
This is a great upgrade, it drives so well and it has gone straight into the keepers file.Hi.
Some updates to bring this Legend Car up to modern csp spec. Download.
View attachment 1523807View attachment 1523808
Not sure how to do that mate .Yes. I’m on the same. Do you know if you can completely remove CSP from your system then reinstall. Maybe it’s bugged somewhere. Cheers.
Glad You liked it.This is a great upgrade, it drives so well and it has gone straight into the keepers file.
No exterior sound for me but that is an easy fix. Thank you for all your work.
Cheers Rich. I will check out tomorrow I’ve got everything correct. Strange cause 0.2.12 works fine. Many thanks.Not sure how to do that mate .
Only things i could suggest is make sure your Pimax play is up to date and check to make sure you defo running in openxr and your open composite openvr .dll is ok and installed correctly . I think you may find one one the github page
Sometimes if i forget to enable open composite the game wont launch in VR
sorry mate
60fps
I've selected DLAA, which as I understand it, doesn't do any upscaling. For me, the anti-aliasing looks much better than TAA and produces less aritfacts. Whatever it's doing, it looks nicer than anything I've run before!I kinda dont get all this upscaling talk with AC. I have run a GTX 1080ti at 60fps vsync@4k with full grids and max settings for years...
I just dont understand.
Neither, I run AC with most settings maxed out @2K and i'm getting like 100+FPS steadily, i got no issues running 50+ sized grids lolI kinda dont get all this upscaling talk with AC. I have run a GTX 1080ti at 60fps vsync@4k with full grids and max settings for years...
I just dont understand.
How do you achieve these frames? I honestly had to put back the msaa as few elements of the track where flickering badly and there is also lots of ghosting on f1 car tyres when you use F6 camera. Performance are good for me on 4080 but still experiencing major frame drops, especially in nordschleife with 3d treesthere's your answer.
for me, DLSS is looking like a game changer. On my 5080, I can run a locked 4K DLSS Quality Preset K, 117 FPS, with all ExtraFX enhancements active with minor tweaks (like internal SSLR resolution at 66%).
Even the "extreme load" AC cases, like the GT7 conversions, Fenryr's Night Bahrain with 40 cars, or F1 at Singapore with the ClimaxF1 textures, don't budge. Absolute maximum GPU usage I saw was 84% at the Singapore race start.
Very much not the case previously. There are still many AC race scenarios with massive GPU load. Try racing the new URD GTEs in a decent size field at any night/dawn race, or at something like the new Grand Valley Highway at 4K. I was at 100% load and dropping frames at a mid-day scenario start, at a 100 FPS target. Now that same scenario, DLSS Quality, with extra graphical bells and whistles, targeting 117 FPS, that same start is ~72-75% load. Over a 50% improvement.
And everything looks significantly clearer than native 4K with 4X MSAA, and miles more temporally stable.
There are minor niggles, like some chain-link fences don't agree with DLSS and for some reason it seems as if the upscaler doesn't like billboards/signs - there's a bit of wobble when you drive under them. And the "heat haze" option is completely broken with any of the upscalers I tried (don't really care, will probably be fixed in future).
But for me, I am now looking at a GPU uncompromised, 4K DLSSQ "set and forget" 120 FPS AC install, which is what I've always wanted. The reality is that AC, like many games of the mid-2010s, scales linearly from 1440p to 4K. This bridges that gap significantly, while boosting temporal clarity. It's a win-win.
Great stuff, amazing work on those layouts, been really loving them. But the lighting in the tunnel seems a bit weird on my game though? I'm using Pure (with Pure PP). I will also note that it wasn't happening with the earlier version of the track. Here's how it looks for me:Grand Valley Highway-1 v1.0View attachment 1523494
-------------------------------
-8 layouts (incl. reverse)
Highway-1
South
Highway-1/Short
South/Long
v0.95 - 24 dec 2025
-initial version w 4 layouts (ed:link)
v1.0 - 24 mar 2026
-added 4 more layouts, vanilla AC compatible
-in pits added crew-tent/driver plate, some gear
-added spectators/marshalls/more lights and detail all around the track
-better groove, better vao for darker tunnels, terrain quite uniform now
-2 animated windsocks, with 1 of 4 models that will be shown based on wind amount
-2 animated eagles circling the track
-3 camera sets for all layouts
-some of the eastereggs from GT are in too, though no sea elephants, but Nobody hangs around again
DL: mediafire or googledrive
I don't use 3D trees anywhere, they're too expensive for what they offer and aren't really built for AC's engine. In many cases I even prefer 2D trees visually.How do you achieve these frames? I honestly had to put back the msaa as few elements of the track where flickering badly and there is also lots of ghosting on f1 car tyres when you use F6 camera. Performance are good for me on 4080 but still experiencing major frame drops, especially in nordschleife with 3d trees
What do you mean by 66% resolution on extra fx?I don't use 3D trees anywhere, they're too expensive for what they offer and aren't really built for AC's engine. In many cases I even prefer 2D trees visually.
I'm making minor cuts here and there, like 66% resolution on ExtraFX details and 2K shadows (can't see the difference). But I'm also using Real Mirrors.
I've had no problems with FPS whatsoever since upgrading.
My only problem is with the CSP loading screens - which do not work and show a black screen. It's otherwise a very good preview build.
that's the problem with scaleeither
1 the car scale is too big
2 the car scale is too big
3 Solar flare flipped a bit during exporting.
Because normally whatever scaling you do will be reset the same as position during export. Make sure still that bones are size 1.0, and also you can try using another steer.ksanim from kunos to check if the driver scaling change, and if the issue really comes from steer.ksanim