Assetto Corsa PC Mods General DiscussionPC 

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This is an issue on CSP side as this happened after the latest update, and this also happened few releases ago. We just need to wait for a hotfix
warte.gif
 
DLSSlop5 might actually make it worth it driving acfl cars

no

You have to make everything in blender, including making the driver seat correctly in the correct space location. Because once exported it's not compatible with CM Showroom for moving the driver around.

Allright
I positioned driver correctly according to car seat and applied all transforms to deltas
but in cm driver is hovering on windshield in the middle of car like at 0 coordinate

what am i doing wrong?

im using ksanim export plugin for blender
 
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Hi Ken134
im using a crystal lite too and OpenXR toolkit with open composite .
no problems here , all working fine with the latest CSP build.
That’s strange are you using Nvidia GPU. If so it doesn’t make sense as 0.2.12 works fine.
 
Allright
I positioned driver correctly according to car seat and applied all transforms to deltas
but in cm driver is hovering on windshield in the middle of car like at 0 coordinate

what am i doing wrong?

im using ksanim export plugin for blender
the most common mistake is moving the driver by moving his body. Which won't work because AC will need to have the 3D position of the driver body to coordinates 0,0,0.
If you need to move the driver, do it like in the guide. Only while in pose mode and the only thing you touch are bones
 
season 3 krabby land GIF by SpongeBob SquarePants

the most common mistake is moving the driver by moving his body. Which won't work because AC will need to have the 3D position of the driver body to coordinates 0,0,0.
If you need to move the driver, do it like in the guide. Only while in pose mode and the only thing you touch are bones

now it works ty
but i can't export driver scale
it appears unscaled in cm although i did scale to deltas

the **** is that midget
1774626049154.webp
 
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either

1 the car scale is too big
2 the car scale is too big
3 Solar flare flipped a bit during exporting.

Because normally whatever scaling you do will be reset the same as position during export. Make sure still that bones are size 1.0, and also you can try using another steer.ksanim from kunos to check if the driver scaling change, and if the issue really comes from steer.ksanim
 
either

1 the car scale is too big
2 the car scale is too big
3 Solar flare flipped a bit during exporting.

Because normally whatever scaling you do will be reset the same as position during export. Make sure still that bones are size 1.0, and also you can try using another steer.ksanim from kunos to check if the driver scaling change, and if the issue really comes from steer.ksanim
Nah it's the car itself
Frickin lambo murcie
I can't fit normal scaled driver in it
 
Released : Honda Accord STW/BTCC ´97
Author:F302
3D Model Car :RaceRoom
Texture Update : F302 (rework)
3d work: F302
Skins: StoffleWaffle
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.3.0-preview140
PP filer PURELIFE EVO GT

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager



https://mega.nz/file/EX9HxBCA#zFGGut90PN5V_GUR2z0pUjq2szcMRrhrApogmRomP6Y

View attachment 1518915
@k_p could you please do your magic and create some refracting headlights and rearlights for this car?
 
Everybody is fixated on DLSS, but you should all give GSR 2 a shot, for me it runs slightly better than DLSS and I'm on a 3090 ti which is not a weak card. I'm running it at 100% quality (for AA) at 1440p and it doesn't have ghosting or artifacting like DLSS does with some presets, at least that I've noticed so far.

Also since @Vintagedriver was mentioning XeSS, it is actually in the latest CSP but you can only run it through Optiscaler, which as the tooltip mentions, is slower, so you may as well just use GSR or FSR at that point.
 
i activated the dlss and i see that high quality mirrors is the same if i turn it off
when i turn high quality mirrors on with dlss off then i see distance of objects again
if i turn dlss on then it looks like the high quility mirros are off but it is on
 
Yes. I’m on the same. Do you know if you can completely remove CSP from your system then reinstall. Maybe it’s bugged somewhere. Cheers.
Not sure how to do that mate .

Only things i could suggest is make sure your Pimax play is up to date and check to make sure you defo running in openxr and your open composite openvr .dll is ok and installed correctly . I think you may find one one the github page

Sometimes if i forget to enable open composite the game wont launch in VR

sorry mate
 
This is a great upgrade, it drives so well and it has gone straight into the keepers file.

No exterior sound for me but that is an easy fix. Thank you for all your work.
Glad You liked it. :)
Strange on my end sound is present. And only sound related work made, was adding backfire block in sound.ini. As a general bugfix, to prevent errors appearing in log file.
 
Hello

Could any friend send me the ui car.json files for the 3 Abarth 500 Kunos?

I don't want to revalidate them through Steam...


Edit
I Solve
 
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Not sure how to do that mate .

Only things i could suggest is make sure your Pimax play is up to date and check to make sure you defo running in openxr and your open composite openvr .dll is ok and installed correctly . I think you may find one one the github page

Sometimes if i forget to enable open composite the game wont launch in VR

sorry mate
Cheers Rich. I will check out tomorrow I’ve got everything correct. Strange cause 0.2.12 works fine. Many thanks.
 


there's your answer.

for me, DLSS is looking like a game changer. On my 5080, I can run a locked 4K DLSS Quality Preset K, 117 FPS, with all ExtraFX enhancements active with minor tweaks (like internal SSLR resolution at 66%).

Even the "extreme load" AC cases, like the GT7 conversions, Fenryr's Night Bahrain with 40 cars, or F1 at Singapore with the ClimaxF1 textures, don't budge. Absolute maximum GPU usage I saw was 84% at the Singapore race start.



Very much not the case previously. There are still many AC race scenarios with massive GPU load. Try racing the new URD GTEs in a decent size field at any night/dawn race, or at something like the new Grand Valley Highway at 4K. I was at 100% load and dropping frames at a mid-day scenario start, at a 100 FPS target. Now that same scenario, DLSS Quality, with extra graphical bells and whistles, targeting 117 FPS, that same start is ~72-75% load. Over a 50% improvement.


And everything looks significantly clearer than native 4K with 4X MSAA, and miles more temporally stable.

There are minor niggles, like some chain-link fences don't agree with DLSS and for some reason it seems as if the upscaler doesn't like billboards/signs - there's a bit of wobble when you drive under them. And the "heat haze" option is completely broken with any of the upscalers I tried (don't really care, will probably be fixed in future).

But for me, I am now looking at a GPU uncompromised, 4K DLSSQ "set and forget" 120 FPS AC install, which is what I've always wanted. The reality is that AC, like many games of the mid-2010s, scales linearly from 1440p to 4K. This bridges that gap significantly, while boosting temporal clarity. It's a win-win.
 
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I kinda dont get all this upscaling talk with AC. I have run a GTX 1080ti at 60fps vsync@4k with full grids and max settings for years...
I just dont understand.
I've selected DLAA, which as I understand it, doesn't do any upscaling. For me, the anti-aliasing looks much better than TAA and produces less aritfacts. Whatever it's doing, it looks nicer than anything I've run before!
 
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I kinda dont get all this upscaling talk with AC. I have run a GTX 1080ti at 60fps vsync@4k with full grids and max settings for years...
I just dont understand.
Neither, I run AC with most settings maxed out @2K and i'm getting like 100+FPS steadily, i got no issues running 50+ sized grids lol
 
X90
there's your answer.

for me, DLSS is looking like a game changer. On my 5080, I can run a locked 4K DLSS Quality Preset K, 117 FPS, with all ExtraFX enhancements active with minor tweaks (like internal SSLR resolution at 66%).

Even the "extreme load" AC cases, like the GT7 conversions, Fenryr's Night Bahrain with 40 cars, or F1 at Singapore with the ClimaxF1 textures, don't budge. Absolute maximum GPU usage I saw was 84% at the Singapore race start.



Very much not the case previously. There are still many AC race scenarios with massive GPU load. Try racing the new URD GTEs in a decent size field at any night/dawn race, or at something like the new Grand Valley Highway at 4K. I was at 100% load and dropping frames at a mid-day scenario start, at a 100 FPS target. Now that same scenario, DLSS Quality, with extra graphical bells and whistles, targeting 117 FPS, that same start is ~72-75% load. Over a 50% improvement.


And everything looks significantly clearer than native 4K with 4X MSAA, and miles more temporally stable.

There are minor niggles, like some chain-link fences don't agree with DLSS and for some reason it seems as if the upscaler doesn't like billboards/signs - there's a bit of wobble when you drive under them. And the "heat haze" option is completely broken with any of the upscalers I tried (don't really care, will probably be fixed in future).

But for me, I am now looking at a GPU uncompromised, 4K DLSSQ "set and forget" 120 FPS AC install, which is what I've always wanted. The reality is that AC, like many games of the mid-2010s, scales linearly from 1440p to 4K. This bridges that gap significantly, while boosting temporal clarity. It's a win-win.
How do you achieve these frames? I honestly had to put back the msaa as few elements of the track where flickering badly and there is also lots of ghosting on f1 car tyres when you use F6 camera. Performance are good for me on 4080 but still experiencing major frame drops, especially in nordschleife with 3d trees
 
Grand Valley Highway-1 v1.0View attachment 1523494
-------------------------------
-8 layouts (incl. reverse)
Highway-1
South
Highway-1/Short
South/Long


v0.95 - 24 dec 2025
-initial version w 4 layouts (ed:link)

v1.0 - 24 mar 2026
-added 4 more layouts, vanilla AC compatible
-in pits added crew-tent/driver plate, some gear
-added spectators/marshalls/more lights and detail all around the track
-better groove, better vao for darker tunnels, terrain quite uniform now
-2 animated windsocks, with 1 of 4 models that will be shown based on wind amount
-2 animated eagles circling the track
-3 camera sets for all layouts
-some of the eastereggs from GT are in too, though no sea elephants, but Nobody hangs around again

DL: mediafire or googledrive
Great stuff, amazing work on those layouts, been really loving them. But the lighting in the tunnel seems a bit weird on my game though? I'm using Pure (with Pure PP). I will also note that it wasn't happening with the earlier version of the track. Here's how it looks for me:

1774666361193.webp


Also, I hope you don’t mind me asking because I know it’s a bit of a cheeky question, but do you happen to have any plans to convert more GT7 tracks in the future? I’d be incredibly excited to see more of them!
 
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How do you achieve these frames? I honestly had to put back the msaa as few elements of the track where flickering badly and there is also lots of ghosting on f1 car tyres when you use F6 camera. Performance are good for me on 4080 but still experiencing major frame drops, especially in nordschleife with 3d trees
I don't use 3D trees anywhere, they're too expensive for what they offer and aren't really built for AC's engine. In many cases I even prefer 2D trees visually.

I'm making minor cuts here and there, like 66% resolution on ExtraFX details and 2K shadows (can't see the difference). But I'm also using Real Mirrors.

I've had no problems with FPS whatsoever since upgrading.

My only problem is with the CSP loading screens - which do not work and show a black screen. It's otherwise a very good preview build.
 
X90
I don't use 3D trees anywhere, they're too expensive for what they offer and aren't really built for AC's engine. In many cases I even prefer 2D trees visually.

I'm making minor cuts here and there, like 66% resolution on ExtraFX details and 2K shadows (can't see the difference). But I'm also using Real Mirrors.

I've had no problems with FPS whatsoever since upgrading.

My only problem is with the CSP loading screens - which do not work and show a black screen. It's otherwise a very good preview build.
What do you mean by 66% resolution on extra fx?
 
either

1 the car scale is too big
2 the car scale is too big
3 Solar flare flipped a bit during exporting.

Because normally whatever scaling you do will be reset the same as position during export. Make sure still that bones are size 1.0, and also you can try using another steer.ksanim from kunos to check if the driver scaling change, and if the issue really comes from steer.ksanim
that's the problem with scale
Screenshot_9nepe_lamborghini_murcielago_r-sv_sx_lemans_lfm_28-2-126-13-18-21.webp
 
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