- 470

- United States
Another update to these beauties is dropping very soon. DTM 2002 Pack Version 1.1
tanks again for a great mod just one question its in your plans make the 2004 Vectra DTM?Another update to these beauties is dropping very soon. DTM 2002 Pack Version 1.1
View attachment 1526260
I can fix the blurred stuffSoooo - I have found this imo extraordinary Ferrari 312t8 but in the pic you can see the issue (maybe there are others maybe experts will find them, meese is only referreing to the effed up, blurred GOODYEAR-Logo on tyres).That does not look grand and spoils da show, does it not. Well maybe some genius can take it on pls. I had added legend Regazzoni as driver already and have found out so far that them tyres are exactly the ones from Kunos 312T. I had thought it would be easy to "transplant" them to this car, but that does not seem to be possibly (for me). I am sure however many will enjoy this and most of all even more when it looks better. Credits to the modder of the car I have no idea where I found it! Merci a tous!
![]()
Most likely, you encountered an error while installing Pure.Installation must be done manually, do not drop the archive to CM.Hello. I've searched the forum using keywords but haven't found a solution. So I'm turning to you for help.I'm getting these sort of fireballs that appear during braking in all my mods. Could you tell me which line to correct in CSP or PURE (maybe)?I'm using the latest versions.Sorry, I also couldn't get a screenshot. thanks for help
30?Happy April Fools Day, I'm here to console you after kicking yourself for falling for something dumb. Please enjoy this VRC TA2 Skin Pack. Included the PSD template I used for all of these so if you want to create more skins using the same series stickers and wotnot
VRC TA2 30 Car Fictional Skinpack
I made these for personal use, but figured I'd upload to the community 10 Unique skins per each car - the Mustang, Challenger and Camaro. I have also included the Template folders for each of these cars if you want to use the same series...www.overtake.gg
View attachment 1525665
Yes, of course, always done that way, manually. I've always followed Peter Boese's recommendations.Most likely, you encountered an error while installing Pure.Installation must be done manually, do not drop the archive to CM.
I manually install most of the app folders, mods, etc., and also see those "fireballs"; an unnatural and displaced glow of the brake discs when braking and the AI cars are at certain distance from me. Likewise, I also notice with some mods that when they are far away and brake, the brake lights glow appears higher or lower than where they should be... When the cars are close, the brightness is visible in the right place, right where the bulbs are.Most likely, you encountered an error while installing Pure.Installation must be done manually, do not drop the archive to CM.
Full grid for C Class (So far):An almost full list of cars to come in the next major update, quite a few of the old cars have new samples and the performance of all previous cars have been altered since i've learned how to get much more in depth results with tuning. A few of the cars while not originally in PGR4 are cars that I have added either as placeholders (Such as the RUF RTurbo which was in PGR3, since there isn't a 2007 RT12 mod available and I do not want to use the 997 Turbo since it'll be the odd Porsche out) or cars I feel would've fit in with the current roster. (Ex. the S7-R would've fit in A Class with it's real life rivals the R-GT and DBR9). The CCR and Zonda C12-S are used instead of the CCX and Zonda F as in PGR4 due to both cars actually using the sounds from the former instead of using the correct sounds. From my research these are the only 2 cars ingame that use the wrong sounds compared to the real versions.
![]()
![]()
![]()
![]()
The TRD 3000GT was cut due to not being able to really gauge a proper class for it and also it's hard to find good samples of what the car sounded like stock from the factory.
This isn't the full list as there's atleast 5 other cars that I haven't even started on yet, a few will be cars that weren't in the original game but I feel would've been included if they were released at the time; while other's such as the Diablo GT are returning cars from PGR3 that weren't in PGR4.
I am filling out the classes as once I get a good amount of cars released I will start to work on Championships for the classes and eventually will do a full career mode mod for the cars aswell though I won't start on that until sometime this summer.
So far I am about 70% complete as I need to rework some of the physics for the cars as some came out of the gate with horrible setups such as the XJ220S and RUF RTurbo originally having botched transmissions, with the RTurbo not even being able to be used by neither the player or the AI until it's fixed which will be very easy to do so.
I'm also working on getting the cars as balanced as possible as I want it to be possible to beat races using each of the cars in each of the classes against each other without too much of a performance gap so there won't really be a meta car, though some will be at the bottom of their class such as the DBR9 and Diablo GT for A and B class respectively while on the flipside the F50 GT and Enzo are the 'easiest' options for both A and B classes like in PGR4; with the F50 GT actually being abit OP though that's intentional as it was actually even more OP with a skilled driver in the PGR games but it's still balanced when used by the AI.
Perfect, with all the DLSS talk it's about time we had a good old fashioned RSS vs URD argument. Joking aside I am probably going to copy the physics from this thing onto the Ceky M3 Touring since that thing drives like garbage.
Anyone else have issues with this car crashing straight to desktop ?
As usual, and with this M3 was no different, there was never a Ceky car that managed to stay more than 5 minutes installed in my system.Perfect, with all the DLSS talk it's about time we had a good old fashioned RSS vs URD argument. Joking aside I am probably going to copy the physics from this thing onto the Ceky M3 Touring since that thing drives like garbage.
Finally... IT'S ALIVE!
still not as good as urd
Brother, i'd really like to cooperate with you againModels GT6 or GT7View attachment 1526351View attachment 1526352View attachment 1526349View attachment 1526350View attachment 1526353View attachment 1526354View attachment 1526355View attachment 1526356View attachment 1526357View attachment 1526358View attachment 1526359View attachment 1526360View attachment 1526361View attachment 1526362
Well, different flavors but definitely, could not agree more with u. Despite the sounds (finally a M4 with a proper Xtrac sound) I think it will take a while to appear something that overcomes the URD version.still not as good as urd
Mate, would it be easy to remove this barrier in ks_nordschleife, to use this shortcut as usual irl?Doing the same but mostly on tracks, deleting modern stuff on tracks that’s supposed to be very old, changing the tarmac, trying to activate static starting lights, mix different skins packs to one, extending the pit/starting grid, introducing new objects like bannerplanes or biplanes.
Next project trying to make the static ferris wheel turning and showing it’s lights.
I'd like to work on gt7 model but couldn't find 1.0 gt7 torrent, so i'm stuck with gts
I did remove lots of objects so I guess can remove this visible object, only to remove the invisible barrier is for me quite new as I only “correcting” the visual aspects of tracks and not creating a new circuits routing.Mate, would it be easy to remove this barrier in ks_nordschleife, to use this shortcut as usual irl?
View attachment 1526477
If I were to convert it, I think the version updated by dmarques on F1C would be the best choice. (The original is Nericksenna’s version from rFactor.)shin my goat pls consider doing Phoenix pretty pls
Unfortunately, due to the poor quality of the original source material, I do not plan to convert the 1982 Long Beach. Sorry.Thanks for the updates but I got a question mate...
Do you have plans to complete the bundle of Long Beach with a conversion of the 1982 track? This would make a good addition to the game.
Thank you for your contributions.
@kakauiyt : You seem to be the right person asking this (since you are a renowned, solid and widely appreciated modder and are able fixing/adjusting many things also). Can you please adjust the driver height in RSS Formula 79? Or maybe 'shrink' the driver (Andretti) a tiny bit as so the height can be corrected to real life? Andretti simply sitting to high in monocoque. Helmet should not exceed height of the rollhoop... If such can be adjusted by you, you would make my days!! RSS Formula 79 is a free mod RSS Formula 79 v3.0I can fix the blurred stuff
A1 Motor Park, Bulgaria's first permanent race circuit, opened in March. It has an official and free laserscanned Assetto Corsa track mod that came out last week in preparation for online championships.
Track link comes from their Instagram bio
View attachment 1526371
yeah I can probably do something about it. Will check next week@kakauiyt : You seem to be the right person asking this (since you are a renowned, solid and widely appreciated modder and are able fixing/adjusting many things also). Can you please adjust the driver height in RSS Formula 79? Or maybe 'shrink' the driver (Andretti) a tiny bit as so the height can be corrected to real life? Andretti simply sitting to high in monocoque. Helmet should not exceed height of the rollhoop... If such can be adjusted by you, you would make my days!! RSS Formula 79 is a free mod RSS Formula 79 v3.0
RSS
View attachment 1526501
Real:
View attachment 1526502
View attachment 1526503