Assetto Corsa PC Mods General DiscussionPC 

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Another update to these beauties is dropping very soon. DTM 2002 Pack Version 1.1

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Soooo - I have found this imo extraordinary Ferrari 312t8 but in the pic you can see the issue (maybe there are others maybe experts will find them, meese is only referreing to the effed up, blurred GOODYEAR-Logo on tyres).That does not look grand and spoils da show, does it not. Well maybe some genius can take it on pls. I had added legend Regazzoni as driver already and have found out so far that them tyres are exactly the ones from Kunos 312T. I had thought it would be easy to "transplant" them to this car, but that does not seem to be possibly (for me). I am sure however many will enjoy this and most of all even more when it looks better. Credits to the modder of the car I have no idea where I found it! Merci a tous!


I can fix the blurred stuff
 
Hello. I've searched the forum using keywords but haven't found a solution. So I'm turning to you for help.I'm getting these sort of fireballs that appear during braking in all my mods. Could you tell me which line to correct in CSP or PURE (maybe)?I'm using the latest versions.Sorry, I also couldn't get a screenshot. thanks for help
 
Hello. I've searched the forum using keywords but haven't found a solution. So I'm turning to you for help.I'm getting these sort of fireballs that appear during braking in all my mods. Could you tell me which line to correct in CSP or PURE (maybe)?I'm using the latest versions.Sorry, I also couldn't get a screenshot. thanks for help
Most likely, you encountered an error while installing Pure.Installation must be done manually, do not drop the archive to CM.
 
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Happy April Fools Day, I'm here to console you after kicking yourself for falling for something dumb. Please enjoy this VRC TA2 Skin Pack. Included the PSD template I used for all of these so if you want to create more skins using the same series stickers and wotnot


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30?
This so Lebowski-worthy and they look amazing and the TA2s are great and we have all the right circuits in great shape and...
the big lebowski GIF
 
Most likely, you encountered an error while installing Pure.Installation must be done manually, do not drop the archive to CM.
I manually install most of the app folders, mods, etc., and also see those "fireballs"; an unnatural and displaced glow of the brake discs when braking and the AI cars are at certain distance from me. Likewise, I also notice with some mods that when they are far away and brake, the brake lights glow appears higher or lower than where they should be... When the cars are close, the brightness is visible in the right place, right where the bulbs are.

I don't know if these glitches are due to incorrect settings in Pure or CSP, or if it could be something related to the cars' LODs. Who knows!
 
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An almost full list of cars to come in the next major update, quite a few of the old cars have new samples and the performance of all previous cars have been altered since i've learned how to get much more in depth results with tuning. A few of the cars while not originally in PGR4 are cars that I have added either as placeholders (Such as the RUF RTurbo which was in PGR3, since there isn't a 2007 RT12 mod available and I do not want to use the 997 Turbo since it'll be the odd Porsche out) or cars I feel would've fit in with the current roster. (Ex. the S7-R would've fit in A Class with it's real life rivals the R-GT and DBR9). The CCR and Zonda C12-S are used instead of the CCX and Zonda F as in PGR4 due to both cars actually using the sounds from the former instead of using the correct sounds. From my research these are the only 2 cars ingame that use the wrong sounds compared to the real versions.

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The TRD 3000GT was cut due to not being able to really gauge a proper class for it and also it's hard to find good samples of what the car sounded like stock from the factory.
This isn't the full list as there's atleast 5 other cars that I haven't even started on yet, a few will be cars that weren't in the original game but I feel would've been included if they were released at the time; while other's such as the Diablo GT are returning cars from PGR3 that weren't in PGR4.
I am filling out the classes as once I get a good amount of cars released I will start to work on Championships for the classes and eventually will do a full career mode mod for the cars aswell though I won't start on that until sometime this summer.

So far I am about 70% complete as I need to rework some of the physics for the cars as some came out of the gate with horrible setups such as the XJ220S and RUF RTurbo originally having botched transmissions, with the RTurbo not even being able to be used by neither the player or the AI until it's fixed which will be very easy to do so.

I'm also working on getting the cars as balanced as possible as I want it to be possible to beat races using each of the cars in each of the classes against each other without too much of a performance gap so there won't really be a meta car, though some will be at the bottom of their class such as the DBR9 and Diablo GT for A and B class respectively while on the flipside the F50 GT and Enzo are the 'easiest' options for both A and B classes like in PGR4; with the F50 GT actually being abit OP though that's intentional as it was actually even more OP with a skilled driver in the PGR games but it's still balanced when used by the AI.
Full grid for C Class (So far):
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B Class (For now, though I may cut the Zonda until the next release due to the car having some issues that will take longer than wanted to fix):
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A Class (May add a few more):
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For A Class I am thinking of also adding the C5R or C6R along with a Viper GTS/R since they would fit in with the theme and there isn't nearly enough front engine cars in this class; the Sesto Elemento may also be adjusted to match this class aswell. I added the F333 SP was added because I felt the GT-ONE was the odd one out and in 1998 it was actually slower than the GT-ONE that year. It was also reportedly actually slower than the F50 GT during testing and will be reflected as such on release though like the GT ONE it well be much better suited for circuit racing and tight tracks.

All car classes will also be balanced based on data from various test races on PGR4, so far the A Class is the most balanced while B class and C Class will need more work, I plan on releasing the cars as classes starting hopefully by the weekend as I am nearly finished with the first 3 classes.
 
Perfect, with all the DLSS talk it's about time we had a good old fashioned RSS vs URD argument. Joking aside I am probably going to copy the physics from this thing onto the Ceky M3 Touring since that thing drives like garbage.
As usual, and with this M3 was no different, there was never a Ceky car that managed to stay more than 5 minutes installed in my system.
 
still not as good as urd
Well, different flavors but definitely, could not agree more with u. Despite the sounds (finally a M4 with a proper Xtrac sound) I think it will take a while to appear something that overcomes the URD version.

Doing the same but mostly on tracks, deleting modern stuff on tracks that’s supposed to be very old, changing the tarmac, trying to activate static starting lights, mix different skins packs to one, extending the pit/starting grid, introducing new objects like bannerplanes or biplanes.
Next project trying to make the static ferris wheel turning and showing it’s lights.
Mate, would it be easy to remove this barrier in ks_nordschleife, to use this shortcut as usual irl?
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Car fix pack update​


Happy Easter!

added thanks to Pete82:

Alpine-Renault A110 (Niney) autoshift fix
Aston Martin Valhalla 2026 (VR Driving) autoshift fix
BMW 315 E21 (Ataberk Ozer Works) electronic fix
Caterham 7 Superlight R500 (101creative) autoshift fix
Ferrari 288 GTO Challenge (Shokeus) autoshift fix
Mazda 3 BP (Blaze) autoshift fix
Mercedes-Benz 300 SL (Niney) autoshift and electronics fix

Available as pack only here:

If you want to download a single file use this link:
 
shin my goat pls consider doing Phoenix pretty pls
If I were to convert it, I think the version updated by dmarques on F1C would be the best choice. (The original is Nericksenna’s version from rFactor.)
It’s likely that EKO Sim-Racing and Nericksenna are the same person.
Since EKO Sim-Racing is selling the Phoenix Street Circuit 89-91 on Patreon, I don’t think I’d be able to get permission to convert it for AC.
Thanks for the updates but I got a question mate...

Do you have plans to complete the bundle of Long Beach with a conversion of the 1982 track? This would make a good addition to the game.
Thank you for your contributions.
Unfortunately, due to the poor quality of the original source material, I do not plan to convert the 1982 Long Beach. Sorry.
 
I can fix the blurred stuff
@kakauiyt : You seem to be the right person asking this (since you are a renowned, solid and widely appreciated modder and are able fixing/adjusting many things also). Can you please adjust the driver height in RSS Formula 79? Or maybe 'shrink' the driver (Andretti) a tiny bit as so the height can be corrected to real life? Andretti simply sitting to high in monocoque. Helmet should not exceed height of the rollhoop... If such can be adjusted by you, you would make my days!! RSS Formula 79 is a free mod RSS Formula 79 v3.0

RSS
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Real:
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A1 Motor Park, Bulgaria's first permanent race circuit, opened in March. It has an official and free laserscanned Assetto Corsa track mod that came out last week in preparation for online championships.

Track link comes from their Instagram bio


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Holy cow

This track needs some optimization. Especially if it is intended for online racing. Usually I have 360fps on Kunos tracks with 1 car this one is a lot more demanding and the visual quality does not justify the use of 13.5+ million triangles i think.
 

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@kakauiyt : You seem to be the right person asking this (since you are a renowned, solid and widely appreciated modder and are able fixing/adjusting many things also). Can you please adjust the driver height in RSS Formula 79? Or maybe 'shrink' the driver (Andretti) a tiny bit as so the height can be corrected to real life? Andretti simply sitting to high in monocoque. Helmet should not exceed height of the rollhoop... If such can be adjusted by you, you would make my days!! RSS Formula 79 is a free mod RSS Formula 79 v3.0

RSS
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Real:
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yeah I can probably do something about it. Will check next week
 
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