Assetto Corsa PC Mods General DiscussionPC 

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k_p
Reflection on car but it is not showroom issue but lastest csp and happens during gameplay too.

preview 322
View attachment 1528043

preview 342View attachment 1528044

preview 322View attachment 1528046

preview 342
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I appreciate the existence of people who observe these levels of graphic detail. I don't know if it's because I grew up playing Atari, but for me the two images are fabulous and realistic graphics.
I’m more on the physics and sounds arid side. If it weren't for them, the sim wouldn't be so beautiful.
 
"Aprils Fool" Rework for most unusual gt3 car ever. Available for Download.
aprfoola.webp
 
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I got a car which uses the same plate_d texture for the front and the rear..........how difficult is it to divide these in two?
 
Hello guys, I could need some help with something I don't quite understand...

When setting the time to night or later in the evening in CM and I get onto the track the sky is still bright... Any ways to fix this issue? Maybe a weatherFX problem?

Thanks in advance
 
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I have an issue with too much light on cars body's when the car is under ligthning, maybe a setting or an issue of CSP or PURE, I have the last version of CSP (the one with DLSS) and one of the last version of PURE, with C13 ppfilter. I guess this issue isn't new but I don't remember which version I've had this problem since... Does someone have the same issue and know how to solve this ?
I tried to reset everything to default without success

And another issue with the last CSP, cars preview renders (CSP one, not vanilla) are randomly with another front wheels rotation, ,sometimes 0°, sometimes 20° ... and I have to update several times the same skin to have 0° ... (render settings are OK)

light.webp
 
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I have an issue with too much light on cars body's when the car is under ligthning, maybe a setting or an issue of CSP or PURE, I have the last version of CSP (the one with DLSS) and one of the last version of PURE, with C13 ppfilter. I guess this issue isn't new but I don't remember which version I've had this problem since... Does someone have the same issue and know how to solve this ?
I tried to reset everything to default without success

And another issue with the last CSP, cars preview renders (CSP one, not vanilla) are randomly with another front wheels rotation, ,sometimes 0°, sometimes 20° ... and I have to update several times the same skin to have 0° ... (render settings are OK)

View attachment 1528347
Did you already try the default "pure" ppfilter?
 
Tokyo ePrix 2024 and 2025 v1.0

Screenshot_cat_r500_13_tokyo_eprix_rf2_7-1-126-14-44-1.webp

The Tokyo Street Circuit is a 2.575 km street circuit located around the Tokyo International Exhibition Centre in the Japanese capital that hosts the Tokyo ePrix, a round of the Formula E electric formula racing series. The inaugural edition in 2024 became the first international-championship street race to be hosted on closed public roads in the city. (Wikipedia)
Conversion from rFactor2.

-CSP recommended
-2 layouts (2024 and 2025)
-30 pit/start
-AI, cam

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by shin956
Yurikamome (Tokyo monorail) by shin956, Texture by ChatGPT
Crowds texture by Kniker97
"Japanese Traffic Light" (https://skfb.ly/oxHtn) by AFX/CGMotion 3DModel Maker is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
marshall, cameraman and some textures by kunos

Enjoy.
 
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Were the URD PX cars, especially the Aura / Audi ever reworked ? It's the only good representation of the 2015 R1! we have and it just looks and feels a bit left behind :(
No, and they are very low on the list of ever being re-worked sadly. They would just re-make the entire mod from 0 rather than re-work it. Kinda wish they would just make their older stuff that has 0 chance of ever getting an remake free and let us do whatever we wanted with them.
 
Two further questions s.v.p.:

1. Does someone have "Karting Victoria" track!? Thx if so.

2. Is there a way via editing that I can make a balloon sway across a map and not be stationary all the time!?
 
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@JK1977 Any news regarding the TVR? I don't wanna stress you out but it's my favourite car (thanks in advance mate)😶‍🌫️
20260405-224316-industrial-f302_mosler_mt900r.webp
20260405-224450-industrial-f302_tvr_t400r.webp
20260405-224530-industrial-f302_gillet_vertigo.webp

all cars done but not the physics


Are you also interested in this car?


(GT7 Model)
20260410-171635-industrial-f302_nissan_concept_vgt.webp


(the Crew2 Model)
20260410-171721-industrial-f302_mazda_cosmo_sport.webp


(the Crew2 Model)
20260410-171548-industrial-f302_porsche_964_gt.webp


(the Crew2 Model)
20260410-171122-industrial-f302_viper_cc_gt3.webp


(the Crew2 Model)
20260410-171023-industrial-f302_bmw_m6_gt3.webp


(Grid Legends Model)
20260410-170926-industrial-f302_bmw_m3_gtr.webp
 
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Were the URD PX cars, especially the Aura / Audi ever reworked ? It's the only good representation of the 2015 R1! we have and it just looks and feels a bit left behind :(
Lets not forget that urd in facebook shows a model of a 2016 Audi LMP1 being worked on and then..... never to be seen again
1775833615011.webp
And i also found this interesting TS050 2016 (front bumper)
1775834060818.webp


oh yeah i remember urd once work on a 2014 Super GT that include the new Lexus RC-F GT500 & Honda NSX GT500, i wonder where it goes..
1775833682678.webp
 
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that's exactly where I was collecting the TRP physics are better comments
I saw this in the comment section :
i would say that as of right now the race project's f1 2006 mod is better than cimmerian's but that's mostly because the race project's f1 2006 mod has been made a while ago and it's a paid mod so you can expect a nice quality out of it and cimmerian's mod is free
Make your mod on patreon behind a paywall and it will be better
 
View attachment 1528454View attachment 1528455View attachment 1528456
all cars done but not the physics

(the Crew2 Model)
View attachment 1528468

(the Crew2 Model)
View attachment 1528467

(the Crew2 Model)
View attachment 1528464

(the Crew2 Model)
View attachment 1528463

(Grid Legends Model)
View attachment 1528461
Pretty much everything you posted is kinda needed. E46 GTR would be great so we can finally fill the VLN/N24 field + the few series it ran in, Porsche is always needed. M6? i can't tell if it's the GT3 or the GTLM, But we need an GTLM variant since RSS only offers the GT3 car.
 
Lets not forget that urd in facebook shows a model of a 2016 Audi LMP1 being worked on and then..... never to be seen again
View attachment 1528457And i also found this interesting TS050 2016 (front bumper)
View attachment 1528466

oh yeah i remember urd once work on a 2014 Super GT that include the new Lexus RC-F GT500 & Honda NSX GT500, i wonder where it goes..
View attachment 1528458
Man this would've sold like hot cakes. Well thanks to MS6 and TOMSIM we have a pretty rad R18 but the 2016 TS050 is still missing (I don't count the Rollovers' as good cuz it looks so rough around the edges lol)
 
Its the sun's specular. Maybe check with other cars of a similar shape...
there is more or less the same issue depending of the car, but it's also on several other parts on tracks too, like on the SPA kerbs below (and on the Kunos Mclaren F1).
I didn't find how to decrease sun specular on PP filter settings ... (or maybe there is a bad setting on CSP)
Screen Shot 2026-04-10 at 06.48.58.486 PM.webp
 
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