Assetto Corsa PC Mods General DiscussionPC 

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Was there ever done a Porsche 908/02 K Spyder (not the "Flunder") for AC?



View attachment 1548869Any other hint on seldomly seen "Plastic Porsche" from the 1964 - 73 would be nice too.

Thanks to Legion for many appreciated oddballs and the HSS 69 917 variants we have some but I cannot find anywhere a 908/02.
I'm fairly certain that the regular 908/02 will be a part of the upcoming WSC 70s pack. You might have to wait until the end of the year for it, though.
 
Was there ever done a Porsche 908/02 K Spyder (not the "Flunder") for AC?



View attachment 1548869Any other hint on seldomly seen "Plastic Porsche" from the 1964 - 73 would be nice too.

Thanks to Legion for many appreciated oddballs and the HSS 69 917 variants we have some but I cannot find anywhere a 908/02.
 

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The only ones that exist are either from Sim Dream Development
I just did the stupid signup with steam, just to get free mods... and then you have to download another launcher app to download the files, and windows defender says it might be a dangerous file. what will the installer app do to my AC folders? why have it at all? stupidest person in Assetto modding is that historic rubbish idiot. i wont bother with his page and will wait until they are shared to other spaces on the internet.
 

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X90
can someone do me a favor and share this free track?



1930's Tripoli by Sergio Loro and HSS.

These utter ****s are responsible for the "DRM on car mod launch" fiasco early this year, and are back at it again.

I actually have a SimVendor account - I've purchased the Belo Horizonte/Rush combo and one other car, sometime in the last year or two before they started pulling this crap.

And, now, to my surprise, upon attempting to re-log in, I can't even access my account! They're now requiring me to link my Steam account and God knows what else to continue using it. Probably to sell my data to the Chinese.


I will not be doing that. I am done with them. Insanity.


If anyone can, please share either in the thread, or in DMs is fine. Cheers.
I have similar situation and told them that with introduction of this new launcher will not buy anymore. This will only accelerate their demise
 
The only ones that exist are either from Sim Dream Development
All of this DRM-********, piled onto the drama with carrot dangling the various projects they have abandoned. On top of offering creators poor commission for models to make them HSS mods. ON TOP of the delusion of acquiring the license to INDYCAR, and poor quality and lack of optimization of released mods and tracks (if they are at all). It's a cycle that keeps on going for some reason.
1783349561461.webp
 
Thank you for your work. However, your website prevents downloads unless I disable advertising-blocking software, which I'm not prepared to do.
Hi.
There is some expense involved in creating those mods and amount of work to put them together is quite significant. How ever AW position is to not inflate cost and not to put it on end mod users. It was chosen to use advertising as a measure to cover some expense. It was revealed that payments from advertising are very low anyways. But if its not acceptable for You to watch ads, it is understandable position, but there is no solution yet for it. In future You may see payd mods without ads.

BTW from what i know site is configured to show message to users with adblock, but its completely voluntary to agree to ads or no it will allow download anyways, so problem probably is in to strict adblock plugin or something.
 
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That looks lovely!
The model looks nice as well from the image ;-)
I hope we will see a few options regarding the different canards and winglets as well

I cannot wait to race these around the Targa and the Nurburgring.
 
All of this DRM-********, piled onto the drama with carrot dangling the various projects they have abandoned. On top of offering creators poor commission for models to make them HSS mods. ON TOP of the delusion of acquiring the license to INDYCAR, and poor quality and lack of optimization of released mods and tracks (if they are at all). It's a cycle that keeps on going for some reason.
View attachment 1549003
Been saying it since 2023 lol, it's pure business and no passion. Him firing me was probably the best thing that could've happened as it allowed me to focus on making better historic content ;P
 
Does anyone know if a Skoda Yeti mod exists for AC?
I suppose you typed the words "Skoda Yeti Assetto" into your favorite search engine, right? Here, on the other side of the world, I get a YouTube link that claims that yes, a Yeti mod exists, but it's not public and it's been in development... since 2024.
... problem probably is in to strict adblock plugin or something.
That's most likely the reason; I use Adblock Plus and I've never had any problems downloading mods from your website.

Anyway, the solution would be as simple as temporarily disabling the blocker and re-enabling it after the download... unless your deepest beliefs forbid, under penalty of eternal damnation, any advertisement from tarnish your computer screen... 🫤
 
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That's most likely the reason; I use Adblock Plus and I've never had any problems downloading mods from your website.

Anyway, the solution would be as simple as temporarily disabling the blocker and re-enabling it after the download... unless your deepest beliefs forbid, under penalty of eternal damnation, any advertisement from tarnish your computer screen... 🫤
Yes that, and just in case i will mention.
Ad amounts are minimal, all ads are safe to watch, no casino, adult xxx, or any scammy get rich do nothing stuff there.
 
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Here's the link to the Indy '50 pack (1958 Indy 500 race), with adapted cars (originals by Legion).

*Pack Indy '50 ( race 1958 )

I partially modified the physics (making them slower) and added some other parts to simulate the original "silhouette" of some of the cars from that year.

Later on, I may use the same car base for other versions of the 1950s Indianapolis 500.
Remember that the skins are also just close adaptations of the real ones (as it's difficult to find certain details).
I couldn't get more details in most of the photos, but most of them can be easily identified by the colors and numbering.

Along with the pack link is the 3D driver model I used for the cars, which was (driver_no_hanky).

*driver 3d ( driver_no_hanky)

Attached as an illustration (screenshots of all the cars).
I hope you have as much fun as I did (in the simulation with AJ Foyt, in my "Champions Career Mode").
Obrigado! Nice work!

In case people don't have this track - it is maybe the closest vintage version for even more realism in this mod. Maybe some track builder master can make it a 50's version one day - that would be nice I think.

 
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Atlanta Motorsports Park additions...
Although the grass looks waaaay better with older versions of CSP and Pure, even with the most recent versions your improvements are a thousand times better than the original track's appearance, so it's a good idea to use them even if we're up-to-date with aforementioned CSP and Pure.

The only issue I haven't resolved in this track is the lighting of the bushes scattered throughout the shady wooded areas; these bushes still stand out because they're completely illuminated, as if the sun were shining directly on them, despite being in the shade. I don't know if this happens to anyone else...

Thanks again for sharing your magic.
 
Although the grass looks waaaay better with older versions of CSP and Pure, even with the most recent versions your improvements are a thousand times better than the original track's appearance, so it's a good idea to use them even if we're up-to-date with aforementioned CSP and Pure.

The only issue I haven't resolved in this track is the lighting of the bushes scattered throughout the shady wooded areas; these bushes still stand out because they're completely illuminated, as if the sun were shining directly on them, despite being in the shade. I don't know if this happens to anyone else...

Thanks again for sharing your magic.
Can you snap me a screenshot? I've never noticed that before but also can't say I was looking for it.

BTW, congrats on the victory today. Nice little setup by Torres on the Merino goal. I watched the whole match and the goal kind of came out of nowhere. There was no dramatic build up and it seemed like such a simple innocent little pass that just opened up the middle of the defense so perfectly for Merino.
 
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New Forest 3.0 - FINAL RELEASE

That's it folks, it's now complete!

My very first track mod, a labour of love, my family have now got me back!

Final version complete!

Come take a blast around this country road somewhere in the UK (fictional). Sweeping long corners, fast straights, blind corners, hold on!!!

The mod has:
  • 30 Pit Boxes
  • Full compatibility with SOL, Pure, Custom Shaders Patch, and Content Manager
  • GrassFX and RainFX support
  • Night lighting
  • AI Lines (in Race mode)
  • 2D Trees out of choice for performance
  • 3.6 km in length
  • 2 way traffic splines (via csp traffic tool)
  • Trackside Replay Cameras
  • Optimised for VR as well as flatscreen
Thank you all for the feedback, suggestions and time, here is the final complete version!

Enjoy! Feedback most welcome

Link below (takes you to download section of gtplanet)

New Forest 3.0
 

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Was there ever done a Porsche 908/02 K Spyder (not the "Flunder") for AC?



View attachment 1548869Any other hint on seldomly seen "Plastic Porsche" from the 1964 - 73 would be nice too.

Thanks to Legion for many appreciated oddballs and the HSS 69 917 variants we have some but I cannot find anywhere a 908/02.
@Fall Guy
that´s the lighting we have to achieve in our previews :D

1968-porsche-908-2-prototype-webp.1548869
 
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Although the grass looks waaaay better with older versions of CSP and Pure, even with the most recent versions your improvements are a thousand times better than the original track's appearance, so it's a good idea to use them even if we're up-to-date with aforementioned CSP and Pure.

The only issue I haven't resolved in this track is the lighting of the bushes scattered throughout the shady wooded areas; these bushes still stand out because they're completely illuminated, as if the sun were shining directly on them, despite being in the shade. I don't know if this happens to anyone else...

Thanks again for sharing your magic.
try this on the bushes, it might work

[ALTER_NORMALS_...]
MATERIALS= the_bush_material
OFFSET=0, 1e9, 0

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=test shader
SHADER=ksTree_bush
MATERIALS = the_bush_material
PROP_... = ksSpecular, 0.0
DOUBLE_FACE_SHADOW_BIASED = 1
 
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try this on the bushes, it might work

[ALTER_NORMALS_...]
MATERIALS= the_bush_material
OFFSET=0, 1e9, 0

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=test shader
SHADER=ksTree_bush
MATERIALS = the_bush_material
PROP_... = ksSpecular, 0.0
DOUBLE_FACE_SHADOW_BIASED = 1
In this instance he will need to change it from MATERIALS to MESHES and find out each bush mesh name. The bushes and trees share the same material name and texture so this would alter the trees as well. Doing it by meshes would solve that problem. It's a weird track in some respects because there are a lot of weird shader choices. For instance, the creator had the fences marked as a ksTree shader. Same for the bush objects and a few other objects.
 
Hyundai / Kia 1.6 Sound Mod is Finally Here! And it's Free (+ A Bonus 😉)

I started working on this sound in July 2025 and finished it in May 2026. Ten months later, it is finally here!!
I don't wanna crowd this forum, so here's just a quick overview. You can find the full release post with all the details HERE


Sound Features:

  • The sound was made using real recordings of the Hyundai G4FC 1.6 engine that I recorded myself, including separate engine bay, intake, interior and exterior samples.
  • Directional exterior audio: The exterior sound uses 3D positioning and directional samples. Stand near the front of the car and you will hear more of the engine bay and intake.
  • Additional mechanical and miscellaneous sounds that you won’t find in the vast majority of Assetto Corsa sound mods. I wanted to bring the car to life in the most realistic way possible. No spoilers! You can find them while driving!

BONUS: You get the sound with my Hyundai Veloster N/A Rework Pack that many of you have already enjoyed, now it has the real sound, making it a complete All-in-one download

Download the complete pack from Here




I hope you enjoy it, let me know what you think!
Keep Driving!​
 
Hi there. I'm working on a large project—taking a track from a blank slate to having the terrain and so on. Obviously, some things are still missing, like trees, people, and signage. My question is: why does it look gray in 3dSimEd but not in Blender? I must be exporting something incorrectly. The track is Punta Alta, a semi-permanent circuit in Argentina where the TC (Turismo Carretera) raced back in '82/'83.

I'm sharing all the files in case anyone can help. Thanks a million in advance.



 

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Although the grass looks waaaay better with older versions of CSP and Pure, even with the most recent versions your improvements are a thousand times better than the original track's appearance, so it's a good idea to use them even if we're up-to-date with aforementioned CSP and Pure.

The only issue I haven't resolved in this track is the lighting of the bushes scattered throughout the shady wooded areas; these bushes still stand out because they're completely illuminated, as if the sun were shining directly on them, despite being in the shade. I don't know if this happens to anyone else...

Thanks again for sharing your magic.
Taking clues from @RMi_wood , copy and paste this into the ext_config file. It should fix the problem, at least for me it did. The
DOUBLE_FACE_SHADOW_BIASED can be set to 1 or 0. The only difference I noticed was at 0, they are a little darker when not in the shade. Going to have to update the resource with this change.


[ALTER_NORMALS_...]
MESHES= shrub?, ivyarmcos?
OFFSET=0, 1e9, 0

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=test shader
MESHES= shrub?, ivyarmcos?
SHADER = ksPerPixelAT
PROP_... = ksSpecular, 0.0
DOUBLE_FACE_SHADOW_BIASED = 1
 
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Been working on some tracks from AMS and mainly i use for drifting, i will upload them in the hope that someone will refine the tracks with proper kart AI line.
What is it with road feel in AMS 1, swear thats mainly why still today AMS 1 feels great on FFB. These AMS tracks feel alive like no others, even in AC.

Screenshot_bmw_e46_drift_granja_viana_kart_7-6-126-17-26-8.webp

Screenshot_bmw_e46_drift_granja_viana_kart_7-6-126-17-24-13.webp


Screenshot_bmw_e46_drift_navarra_kart_7-6-126-17-23-11.webp


Screenshot_bmw_e46_drift_ortona_kart_7-6-126-17-20-13.webp




Also this is Gioania with proper ground texture from google maps, makes such a difference even at ground level as the grass has variance.

Screenshot_atcc_vw_golf_gti_mk1_grpc_vhe_goiania_21-5-126-11-35-16.webp
 
Been working on some tracks from AMS and mainly i use for drifting, i will upload them in the hope that someone will refine the tracks with proper kart AI line.
What is it with road feel in AMS 1, swear thats mainly why still today AMS 1 feels great on FFB. These AMS tracks feel alive like no others, even in AC.

View attachment 1549184
View attachment 1549185

View attachment 1549186

View attachment 1549187



Also this is Gioania with proper ground texture from google maps, makes such a difference even at ground level as the grass has variance.

View attachment 1549188
Truth, AMS has the best version of Portland I've ever driven
 
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