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light_v4 Custom Previews preset
A Content Manager user has shared light_v4 Custom Previews preset
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Not many people know about the other 3 Ferrari 550 GT1s that was built (4 was built, N.Tech (prototype for the 575 GTC), Italetecnica (the original) and Wieth. Unfortunately there is no high quality models for these 3 (although the N.Tech and itale's are simliar cosmetically)Nice job! I like it! Did you make all of these? Some of these cars look familiar to me,but WIETH Racing's cars are new to me, can you share your old mods?
To be honest, there are plenty of sim racers who’d be happy to race with a mod like this – and who love the vintage style – and then organise championships or events with it; I don’t see why we should bin it.Yes I did and as always these ended up in the trash because why bother when GTR2 is still playable lol
After all I'm just a skinner![]()
The number of people who would dismiss it as **** vastly outweighed the number of people who would enjoy it so yeah, I scrapped it all lolTo be honest, there are plenty of sim racers who’d be happy to race with a mod like this – and who love the vintage style – and then organise championships or events with it; I don’t see why we should bin it.
you are totally right :\ ........welcome to the simracing community in 2026The number of people who would dismiss it as **** vastly outweighed the number of people who would enjoy it so yeah, I scrapped it all lol
Hey, thank you for it. Would you mind applying this patch for the IKU version of the car?Hi.
97 JGTC Legendary Supra rework is available for Download.
Your choice in which project to undertake next, is sublime. Many thanks. Can't wait to try this.Hi.
97 JGTC Legendary Supra rework is available for Download.
View attachment 1549673View attachment 1549674
Hi.Hey, thank you for it. Would you mind applying this patch for the IKU version of the car?
Montagna di Pietra - v1.50Montagna di Pietra - v1.40
![]()
"Montagna di Pietra is a fun circuit in the heart of a cute Italian town, fun for all especially in vintage and lower powered cars"
- M. Wood 2025
features:
- 12 pit/grid
- AI and cameras
- environment emissive lighting (CSP required)
- environment SFX sounds (CSP required)
- fun city driving
credit:
changelog v1.10:
- original track/model by @carTOON, converted by @RMi_wood (thank you for the permission!)
- 3d fixes, physical road mesh and barrier wall by @pugsang
- additional cameras by @shi
- logo by @Fanapryde
- config adustment for some meshes by @Breathe
- beta testing by @mteam, @Masscot and the contributers mentioned above
changelog v1.30
changelog v1.40 (updates by @shi)
- more audio reverb
- extra wall assignments removed for perf boost
- vintage skin added (default)
- new loading screens
- road grain added by @pugsang
- crowds mesh by @pugsang and @shi
- camera adjustment by @shi
changelog v1.50 (fix by @shi)
- Added an animation for the Ferris wheel.
- Updated ext_config.ini. (Adjustments to night lighting and shaders)
- Updated the AI lines and sidelines.(Improved lap times by about 1 second in the Kunos GT3.)
- Updated the VAO-patch.
- Added groove/ skidmarks.
- Fixed start light uv mapping.
- Fixed missing meshes.
- Updated and added night lights.
- Added ai_hints.ini and groove.ini
- reported bugs fixed
:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
:: DOWNLOAD v1.30 ::
:: DOWNLOAD v1.40 ::
:: DOWNLOAD v1.50 ::













Is it just me, or does an extremely bright light appear in the cockpit and illuminate the entire interior whenever I turn on my car's headlights?Hi.
97 JGTC Legendary Supra rework is available for Download.
View attachment 1549673View attachment 1549674
When you have the chance could you share the preview setting's and map you used for the previews.Hi.
97 JGTC Legendary Supra rework is available for Download.
View attachment 1549673View attachment 1549674
I don't know 3DSMax but in Blender you have to go to object and apply scale. Find the equivalent setting in 3DSMax and your wheel size problem will be solved.along with the slightly small rear wheels as I fixed them in 3dsmax and exported and reimported the fbx into Content Manager and they show correctly on the preview but do not reflect ingame so i'm not too sure what's wrong.![]()
Hi, where can I find the Ferrari 290 MM, if it's available? Thanks.Porsche GTR 924, made as customer race car but never really took off.
Close to the GTP but obviously the arches are very different.
Nice looking thing in a very raw kind of way.
Needs few bits still to do to it.
But its drivable.
View attachment 1245121
Also this beauty.
View attachment 1245122
Hi. Its emissive light from cluster display, it should not be to strong though.Is it just me, or does an extremely bright light appear in the cockpit and illuminate the entire interior whenever I turn on my car's headlights?
@petercrill : Thank you for this wonderful w204!Mercedes-Benz C63 AMG (W204) 2008 Public Release!!
Download: https://www.mediafire.com/file/rnb3oeq1cp5dpf1/c63_2008_w204_101creative.rar/file
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics By Vrdriving AI
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
View attachment 1549762
Feel free to give it a try. The 'Grass' skin has lighter grass than the 'Grass 2' skin.maybe someone could improve the grass textures here?
Hokkaido SpeedWorld
If you liked this track, consider getting me a coffee! After two years in the making, the uphill struggles, blood, sweat and tears— Sorry, let me try that again… After two years in the making, it’s finally here! Welcome to the Hokkaido...www.overtake.gg
You should try and reach out to chilenao - this track was released only a few weeks ago and he is for sure working on updates. These for sure could still be folded into an official update.Feel free to give it a try. The 'Grass' skin has darker grass than the 'Grass 2' skin.
74_hokkaido_grass_skins
It was not tested thoroughly so I don't know if any of the changes I made to the grass impacted some other part of the track. If you have turned off the 3D trees, I would suggest you try\use the optional vaos or the trees may look weird.
One thing you will need to do first is copy and paste the code below to the bottom of the track's ext_config file and then enable one of the two grass skins:
[INCLUDE: ../skins/default/grass.ini.dds]
ACTIVE = 1
Hopefully it looks something like this on your end:
View attachment 1549792
dont know why but for me both skins look the sameFeel free to give it a try. The 'Grass' skin has darker grass than the 'Grass 2' skin.
74_hokkaido_grass_skins
It was not tested thoroughly so I don't know if any of the changes I made to the grass impacted some other part of the track. If you have turned off the 3D trees, I would suggest you try\use the optional vaos or the trees may look weird.
One thing you will need to do first is copy and paste the code below to the bottom of the track's ext_config file and then enable one of the two grass skins:
[INCLUDE: ../skins/default/grass.ini.dds]
ACTIVE = 1
Hopefully it looks something like this on your end:
View attachment 1549792
I agree as well.Hey, thank you for it. Would you mind applying this patch for the IKU version of the car?
Sometimes, the differences between the various options offered by racinjoe013 are very subtle and difficult to appreciate (I'm telling you from experience), especially when so many variables are involved, such as filters, monitors, session settings, personal perception... You're not the first one this has happened to... 😅dont know why but for me both skins look the same...
I made a camera_trajectory, I was tired of the only one we ever got!![]()
You just need to change the .txt with .json and put it in the UI file of any car.
I disagree, Koldo's physics make the car easy to drive. In fact, you can even select ABS and TC, which the cars in question didn't have at the time. As for the skins, only one is missing since the others are single-color. The missing one will be shared soon. Anyway, download the latest Pilot331 update; the brake bias has been revised.I agree as well.
The Koldo version has more skins and better physics control.
However, the improvements in the Pilot3331 model transform the mod.
In short, I second your opinion.