So what exactly is included in these packs, if I'm going to subscribe monthly, I would need more details, like on one screenshot I see a C5R, is it JK's C5R? Legion's C5R? A totally different C5R converted from GTR2 or wherever? Which cars are included in the packs? From which sources? Something that's already available but with new physics and skins, or a totally different conversion? I would like to be more informed before subscribing to another patreon, the market is pretty saturated and the monthly budget is getting tight... A hint: for every pack you should make like a preview post that would give us the details about the pack itself, something like Kingstriker does
Some details on the cars used, as a standard all cars have harnesses, working wipers, animated rear wings and stick shifters if applicable and possible. It includes conversions and assets from JK1977 (F302), Stofflewaffle and Kamil Cader but every model has been created or changed by my own work in one way or another to full complete mesh overhauls through Blender. All physics are my work with particular attention in aero drag/transmission loss. Tyres are all consistent across categories but different for each category.
If a skin was not available, I made it, with the Cadillac being the exception (thanks to SW for his great work):
Corvette C5R - Based on Legions model with many changes and additions including via CSP extension such as LM lights, dive planes, safety netting, interior shaders and rims. Physics to match 2000 era performance and customised skins to suit the ALMS. Animated seat belts, shifter, wipers and rear wing.
Dodge Viper GTSR - Based one of F302's conversions with changes to rear rim offset, animated shifter, rear wing and interior textures/shaders. All 3 Oreca skins included along with LM lights and new physics.
Porsche 993 GT2 - enhanced GTR2 main body with various higher quality assets/components combined in exterior/interior to best represent the car as it was in 2000 GTS competition. Bumper and rim changes via CSP extension for each skin.
Porsche 911 (996) GT3R - Body mesh based on GTR2 model with many changes and enhancements. Using the best available components but retaining the GTR2 outer body base mesh for ease of skinning so many cars. Headlights represent 996 Cup style for future optional differentiation to the RS version. More accurate type "R" headlights are included via CSP extension per skin, along with two rim styles. Due to body mesh changes and improvements, base GTR2 skins require some minor customisation.
Lola B2K10 Judd - based on F302's conversion with some improvements. Skin and rims, via ext_config represent the Rafanelli entry.
Lola B2K10 Porsche - as above with custom air intakes to represent the Champion Racing entry. Custom skin. Physics are as per advertised car spec making this potentially one of the fastest cars in the pack. Default physics set a reliable engine map which can be changed in AC setup.
Cadillac Northstar LMP900 - enhanced GTR2 conversion through Blender with details to match the initial races such as the oval air intakes. Skins by Stofflewaffle.
Lola B98-10 Ford - uses parts from F302's B2K10 such as wheels/hubs, rear wing and cockpit. Body is enhanced GTR2 conversion, similar method to the Cadillac.
Lola B98-10 Cosworth - as above but with custom air intake arrangement. A rare event for this car/engine combination. Custom skin.
Audi R8 LMP - F302's conversion of this early model stacks up well against VRC's mod. Just the missing features have been added. Skins by Stofflewaffle.
Panoz LMP-1 Roadster - I used an LMP-01 Evo model as a base, shortened the rear body and modified the area around the cockpit with a remade roll bar. Also used some enhanced, modified parts from the GTR2 model. I made skins from scratch.
Reynard 2KQ Judd - Debut variant - most likely the only model of this variant in sim racing. It is very much work in progress and hence a little rough in a few places. For just this one event it may not be justified for many more hours work and so it is released as is. Physics represent the aero drag issues this variant had before Reynard improved the design for the following events.
Riley & Scott MKIII Judd - Rafanelli variant - Initial conversion from GTR2 mod by Kamil Cader. Since I reworked the model through Blender and modified the shape to improve the accuracy of the model. At version 0.83. Skin made from scratch.
BMW V12 LMR - model conversion and skins by Stofflewaffle. Additional features, extension add-ons and physics rework done to reflect 2000 year performance. There will be an option in career mode to use VRC's mod with same physics.
The Panoz better reflects the actual LMP Roadster than any other mod out there until JK1977 releases his conversion.
An option for the VRC Beamer is free on my page now.
Two Sebring track mods are now free to download. One is complete and an earlier smoother version with a 40 grid ALMS option. The other is an add on to rt_sebring for a more ALMS theme and 40 grid places.
Also via Patreon platform I can provide updates, fixes, previews and early access.