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The headlight example you used reminded me of the rain in the windshield trailer. That was not fully indicative of the final product IMHO.
I tend to use PD's trailers as a "Vision" of what it should be. Not how it will be.
I hope to be wrong and the game looks as beautiful as the trailer, but then I don't suppose it would need a trailer if it did.
Yeah i know what you mean. In the trailers they spice it up with crazy amounts of anti aliasing and antistropic filtering and push the transparency effects to the max because it doesnt have to be rendered at real time speeds. Kaz has been mentioning about the improved way the light diffuses from the headlights though in the GT6. I guess i was just getting a bit too excited...