EA Sports WRC: General Discussion

  • Thread starter xX Jojje Xx
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It's definitely not looking like that for me. I've had it working properly before, so I'm not quite sure what's gone wrong.

I tried changing car class to see if it was tied into that but still getting the same results. Japan is also doing the same thing for me and just looking like summer. Something's definitely not right. I'm just not sure how to fix it!
Try setting the weather to snow as I did a rally in Portugal in winter and the only time snow appeared was when the weather was showing now instead of clear.
 
I've been running back and forth between EASportsWRC and WRC Générations. Allthough EASportsWRC is better on audio and slightly better graphics I much prefer the more natural movement of generations. When you watch a replay the car is dancing, searching for grip while in EASportsWRC the car moves like a box. It's very noticable when switching between games. The cars in EASportsWRC seem to have more weight to them. On the other hand the use of the handbrake and regaining grip is better in generations. Stage design is a mix. Some préférable in EA and others in Kylotonn.

I'll definitely explore some more between the 2.
 
I've been running back and forth between EASportsWRC and WRC Générations. Allthough EASportsWRC is better on audio and slightly better graphics I much prefer the more natural movement of generations. When you watch a replay the car is dancing, searching for grip while in EASportsWRC the car moves like a box. It's very noticable when switching between games. The cars in EASportsWRC seem to have more weight to them. On the other hand the use of the handbrake and regaining grip is better in generations. Stage design is a mix. Some préférable in EA and others in Kylotonn.

I'll definitely explore some more between the 2.
I find EA WRC to be a seriously uninspiring game. It has all the ingredients of a perfect rally game but doesn't execute them well. Bugs, performance issues, and bizarre design decisions have really turned me off the past couple weeks.

Maybe the lack of VR support is influencing my opinion, but I really have no desire to fire up EA WRC. I've been doing the VRC dailies in preparation for their first EA WRC season (I raced in their Generations league) and besides the modern cars I am finding the game to be a chore. The handling of the historic cars feels odd and I am disliking the tarmac physics more and more as I delve into the game.

Tonight I ran the VRC daily in Croatia with the WRC2 class. It was just horrible. Braking, acceleration, steering, car dynamics... it all feels horribly wrong. Nothing felt like I was even approaching driving a car like I feel in GT7, ACC, RBR, or WRC 10/Generations.

Yeah, I've never driven a rally car, but I drive a WRX in real life, I have done autocross and track days, I've driven a Ferrari 488 GTB on a racetrack, I lived in Argentina for 20 years and have done some extremely spirited and dangerous driving on real WRC stages, but I'm sorry: EA WRC just feels strange. Loose surface physics are intuitive enough for me to play and enjoy but the tarmac physics are horrendous. I now think that tarmac is even worse than the DiRT Rallies despite my initial positive impressions. The odd snap grip changes on tarmac just feel nothing like a real car. At least on loose surfaces I can live with it; it feels pretty OK.

The barren environments, low quality graphics, and performance issues are just combining themselves into a cocktail of "I don't want to play this game except for maintaining my VRC ranking and wait to see if the bugs and screen tearing are fixed".

I'm really disappointed and this game is getting deleted if the mid-December patch doesn't fix the bugs and performance issues.

I'm actually hoping that some studio makes a Sebastién Ogier Rally EVO because EA WRC just isn't doing it for me.

Hopefully we don't have to wait five years for this to be a good rally game like we had to wait with KT.
 
I find EA WRC to be a seriously uninspiring game. It has all the ingredients of a perfect rally game but doesn't execute them well. Bugs, performance issues, and bizarre design decisions have really turned me off the past couple weeks.

Maybe the lack of VR support is influencing my opinion, but I really have no desire to fire up EA WRC. I've been doing the VRC dailies in preparation for their first EA WRC season (I raced in their Generations league) and besides the modern cars I am finding the game to be a chore. The handling of the historic cars feels odd and I am disliking the tarmac physics more and more as I delve into the game.

Tonight I ran the VRC daily in Croatia with the WRC2 class. It was just horrible. Braking, acceleration, steering, car dynamics... it all feels horribly wrong. Nothing felt like I was even approaching driving a car like I feel in GT7, ACC, RBR, or WRC 10/Generations.

Yeah, I've never driven a rally car, but I drive a WRX in real life, I have done autocross and track days, I've driven a Ferrari 488 GTB on a racetrack, I lived in Argentina for 20 years and have done some extremely spirited and dangerous driving on real WRC stages, but I'm sorry: EA WRC just feels strange. Loose surface physics are intuitive enough for me to play and enjoy but the tarmac physics are horrendous. I now think that tarmac is even worse than the DiRT Rallies despite my initial positive impressions. The odd snap grip changes on tarmac just feel nothing like a real car. At least on loose surfaces I can live with it; it feels pretty OK.

The barren environments, low quality graphics, and performance issues are just combining themselves into a cocktail of "I don't want to play this game except for maintaining my VRC ranking and wait to see if the bugs and screen tearing are fixed".

I'm really disappointed and this game is getting deleted if the mid-December patch doesn't fix the bugs and performance issues.

I'm actually hoping that some studio makes a Sebastién Ogier Rally EVO because EA WRC just isn't doing it for me.

Hopefully we don't have to wait five years for this to be a good rally game like we had to wait with KT.
What's there to be sorry for.
These are all valid criticisms and opinions.

I'mma air it out too!

I've been trying to give WRC a chance to grow on me, but so far, not once have I had the feeling of "I gotta boot the game up and drive just for the funsies".
Instead it's just "Well I better practice so I don't completely lose the little touch I have".
There are moments (heh) when the game really shines, but at the end of the day, it still leaves a meh aftertaste.

I don't know if it's just me, but driving on the tarmac feels like i'm helming a tesla.
Most of the cars seem to lose a lot of momentum with just a slight lift of the throttle.

Anyway, I thought that maybe I had just lost interest in rallying, but then I picked up BeamNG in the weekend, and I have been having an absolute blast with its physics and driving model. To my surprise it even has VR support! ..sort of.

TLDR. To each their own :cheers:
 
I'm actually hoping that some studio makes a Sebastién Ogier Rally EVO because EA WRC just isn't doing it for me.
In terms of physics Milestone definitely has done the best job even with their 30fps where quiet a few where laughing about. Codies just can't get it right on multiple surfaces which is strange due all their expérience.

I must say though I am enjoying thé tarmac stages with my Stratos even with the quirks of the handling model.

Codies needs to sort it though because thé game can be so much better!
 
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I don't play it, I find it inferior to what came before. One of my biggest gripes is no vibration feedback from the Xbox triggers, it felt so good in DR2, informative yet for bizarre reason it's missing in WRC. I fired up DR2 Argentina and felt instantly satisfied, intense experience. Apart from all the other issues this game feels watered down imo. It's a shame because it has all the ingredients to be DR3, but it's not.
 
I think WRC Generations and WRC10 have the lowest lows (horrible difficulty spikes, no custom rally options, need to grind through WRC3/2, throttle bug etc) but the highest highs - when you find the difficulty sweet spot and find yourself in the middle of a long rally in an intense battle, with dynamic weather etc, the whole thing just comes so alive and the stage design is best, the environments seem so alive. That's better than EA WRC but its also better than DIRT Rally 2.0, seriously special.

EA has so much potential and does so much right, I think when they fix the AI bug then it's probably on balance going to be the best rally game out there so I'll keep playing it and enjoying it. So many cars, so many events and combinations, custom championships, endless possibilities to set up events, I'd class myself as more of a motorsport fan than a gaming fan, so for games like this I just want a sandbox experience and it does that.

But there's also part of me that feels disappointed that although, on balance, it edges out the alternatives through ticking more boxes than they do, it doesn't tick every box and DR2.0 and WRC10/Gen tick some some of the boxes it doesn't much better - especially the environments which feel so sterile. I'm all for authenticity but rallying is about the adventure and I think I'd take the KT 'not exactly accurate but alive and beautiful' approach over the Codemasters authenticity personally. Because at the end of the day it IS a game.
 
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I'd take the KT 'not exactly accurate but alive and beautiful' approach over the Codemasters authenticity personally. Because at the end of the day it IS a game.
Absolutely. And I was allready afraid of it when a lot of the pre release material focussed on the "longest stages and most realistic" stages. Just give your track designers and artists the freedom to create something fun while inspired by the real thing. I think WRCG does it brilliantly but I will admit you're quickly running the same stages over and over.

Anyway I'm taking a bit of a break from rallying now and am back to track racing. For me it allways goes up and down throughout the year and I just spent a couple months playing WRCG, EA WRC, then back to DR1 and 2 and even some SLRE (and Art of Rally :D) in between.

I will check out the next patch for EA WRC but only if it fixes the AI and the performance. I've put in a good few hours since release but without a challenge from the AI its unable to really grab me. The physics also dont feel as natural as DR2 to be honest (especially under braking) but I did find you can fix part of it with the tuning setup. So I'm ready to give it another chance.

Interestingly enough in DR2 I had the Ford Escort Cossworth with a rear toe of .5 degree inwards to keep the rear stable, while in EA WRC I had the same car with .5 degree OUTwards to try and get the rear out lol. I think thats saying a lot.
 
Ok, so I picked this up yesterday as I’m a fan of the DiRT Rally series, but man, this is a technical disaster to put it mildly. Very dated visuals and yet it performs like ****, with some very noticeable frame drops and screen tears on my PS5.

I was not a fan of the EA deal and by the looks of things, rightly so.

Having said that, it’s still fun, immersive and I absolutely love the car selection. The tarmac physics still sucks though, lol.
 
One thing I’ve always found strange with CM rally titles since the ‘If in doubt, flat out’ days is how momentum heading into corners is just odd.

If you push just a bit too much heading into a corner for that extra second or simply just screw up, your car is attracted to the upcoming rock outcropping/building/ledge/guardrail/tree/unlucky spectator like a magnet. No braking force or evasive action makes much difference recovering. Almost like the game knows you’ve exceeded the ‘point of no return’ and punishes you accordingly.

“We’re caught in a tractor beam and it’s pulling us in.”

star wars 1970s GIF
 
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Oddly I’ve never felt that about the CM games - the KT ones though, definitely. You see that $#!€ing rock jutting out in front of you in Monte Carlo and you just know your car is an uncontrollable dead weight heading straight for it, and it’ll probably flip you onto your roof or launch you off a ravine, then slap you with a 5 second penalty to rub salt in the wound.
 
Oddly I’ve never felt that about the CM games - the KT ones though, definitely. You see that $#!€ing rock jutting out in front of you in Monte Carlo and you just know your car is an uncontrollable dead weight heading straight for it, and it’ll probably flip you onto your roof or launch you off a ravine, then slap you with a 5 second penalty to rub salt in the wound.

Was a nightmare in the KT games. Car would always do some weird stationary flip in the wrong physical direction.
 
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