FIA Race Discussion [Archive]

  • Thread starter Thread starter adstomko
  • 24,947 comments
  • 467,598 views
Status
Not open for further replies.
How I ended up in a top split lobby in slot 2 is beyond me with only ~33.6K DR..... started 19th with door #20 as one person quit during qualy, finished the race DFL in 17th as 2 people quit during the race. 80 measly points and I'm done for the night. Lost 400 DR in the process. :boggled:
That means there was almost 50k DR between you and the #1 car. I knew the spread was massive when I was #9 in Top Split despite not even being A+, but I had no idea it was that bad.
 
2nd slot, Top Split again. This time the win was worth only 240 points. Saw @Geauxgreddy again, along with @Mistah_MCA. Qualified 5th and would've finished there if I hadn't been a complete coward at the final turn. Someone divebombed me from a mile back, and I just let them have the spot on the last turn of the last lap. :banghead: I didn't even try to fight it, and gave up the spot I needed to get 200 points! :dunce::banghead:

🤬 3rd slot it is. Wouldn't surprise me if the win for this next one was less than 200 points anyway...
3rd Slot, Top Split again, and indeed the win WAS less than 200 points. @mohitraina91 was in this one this time. In spite of being Top Split, DR ranged from A+ to B (yes, SR was 99), so the points for the win were only 189, meaning I had to win this to even have a salvageable score...so that's what I did.

I qualified 2nd, 0.083 off of pole, after turning my best lap of the night of a 1:29.3xx. I stayed in 2nd for the first stint, with @mohitraina91 in 3rd making me a little nervous as he started to reduce the nearly 3s gap near the end of our first stint. I planned to do either a 1 or 2 stop based on what the leader did.

I pitted on Lap 7 for Hards, while the leader went another lap on the Mediums and made a mistake, I assume from getting the handbrake application wrong (he was definitely using the handbrake trick from the puffs of smoke I saw at T1 and the chicane). That meant after they pitted I was now the leader. They began rapidly reducing the gap, leading me to assume they were on Mediums again. With a gap between 2nd and 3rd large enough for me to fall into if I pitted, I decided my best chance to try to win was to throw on some Mediums before 2nd place had a chance to pass me and open a gap. I came out of the pits in 2nd place and set about trying to reduce the gap to the leader before they had to pit for their Hard tires. Ultimately I won by 1.7s once they pitted for Hards on Lap 14. This was my 2nd time winning at Fuji but scoring lower points than I wanted to (I won during the last "real" season in Manufacturer's at this track for 196 points). No point in going again since the points would probably only be lower.
 
Last edited:
How I ended up in a top split lobby in slot 2 is beyond me with only ~33.6K DR..... started 19th with door #20 as one person quit during qualy, finished the race DFL in 17th as 2 people quit during the race. 80 measly points and I'm done for the night. Lost 400 DR in the process. :boggled:
Seems like it must be a really unpopular race... I’m sitting it out as I’ve never driven the Audi (nor have I spent CR on one) and I stink at Fuji. Paying to lose DR when I’m on the cusp of falling back into B rating... no thanks!
 
Door number 1. Should’ve quit there and taken the hit. Never have I ever had a decent race with a door above 10. Redemption in a 3rd place grid spot. But from there it was a mess. A jump start which caused a pile up to end all pile ups.

So to 19th and last. Managed to fight back to 11th being out braked (meaning he smacked me like one of those dirty movies) into T1 sending me into outer space. And a mess of contact throughout by some questionable characters left me 13th? @Trone_Colby will know. Which was always great with him in the race.

Would be a good race. Like a GR. 1, just those tires where trash. Maybe 1 good lap in qualifying. And I was burning through them in the race by about a half a second lost per lap.
 
PD really need to fix the penalties for glancing another car. Especially when they move around in the braking zone.

Copped one later in the evening for turning into someone's rear quarter after they divebombed so late they ran off track. As well as a four second penalty for someone who passed me and skimmed the wall when entering the pits.

 
Last edited:
I pitted on Lap 7 for Hards, while the leader went another lap on the Mediums and made a mistake, I assume from getting the handbrake application wrong (he was definitely using the handbrake track from the puffs of smoke I saw at T1 and the chicane). That meant after they pitted I was now the leader. They began rapidly reducing the gap, leading me to assume they were on Mediums again. With a gap between 2nd and 3rd large enough for me to fall into if I pitted, I decided my best chance to try to win was to throw on some Mediums before 2nd place had a chance to pass me and open a gap. I came out of the pits in 2nd place and set about trying to reduce the gap to the leader before they had to pit for their Hard tires. Ultimately I won by 1.7s once they pitted for Hards on Lap 14. This was my 2nd time winning at Fuji but scoring lower points than I wanted to (I won during the last "real" season in Manufacturer's at this track for 196 points). No point in going again since the points would probably only be lower.

That was me (l00pBz3wAY), you're indeed right that I made a pretty epic mistake with the handbrake coming into T1 on lap 8! Ah well, was a fun race and as it turns out it's a good thing that I didn't take the win because I decided to go back in against better judgment just for fun and mistake free redemption, and took home a very intense first real FIA victory against Zukona in Slot 4 for 202! Yep, you read that right...slot 4 was worth more because uh, Reasons, I guess. With Mistah in chat and the enthusiasm of everyone watching I was able to put together a very clean race with many 1:29s on mediums and 1:30s on hards. I was also stoked to be able to qualify 5th in slot 1 top split even if that race didn't go very well.

Fun races all around, hope I didn't send anyone to the shadow realm today even indirectly (don't think so!). Penalties were of course disastrous and I don't blame anyone for not wanting to race today. It seems that Polyphony are in fact working on penalty system changes for GT7, but I doubt we'll see anything until then which is unfortunate as these high speed races tend to have massive tap penalties that are very tricky to avoid under any kind of lag or with any difference in driving style (like non-handbrake vs handbrake today) and often seem to end up getting assigned to the tapped driver anyway.
 
3rd Slot, Top Split again, and indeed the win WAS less than 200 points. @mohitraina91 was in this one this time. In spite of being Top Split, DR ranged from A+ to B (yes, SR was 99), so the points for the win were only 189, meaning I had to win this to even have a salvageable score...so that's what I did.

I qualified 2nd, 0.083 off of pole, after turning my best lap of the night of a 1:29.3xx. I stayed in 2nd for the first stint, with @mohitraina91 in 3rd making me a little nervous as he started to reduce the nearly 3s gap near the end of our first stint. I planned to do either a 1 or 2 stop based on what the leader did.

I pitted on Lap 7 for Hards, while the leader went another lap on the Mediums and made a mistake, I assume from getting the handbrake application wrong (he was definitely using the handbrake track from the puffs of smoke I saw at T1 and the chicane). That meant after they pitted I was now the leader. They began rapidly reducing the gap, leading me to assume they were on Mediums again. With a gap between 2nd and 3rd large enough for me to fall into if I pitted, I decided my best chance to try to win was to throw on some Mediums before 2nd place had a chance to pass me and open a gap. I came out of the pits in 2nd place and set about trying to reduce the gap to the leader before they had to pit for their Hard tires. Ultimately I won by 1.7s once they pitted for Hards on Lap 14. This was my 2nd time winning at Fuji but scoring lower points than I wanted to (I won during the last "real" season in Manufacturer's at this track for 196 points). No point in going again since the points would probably only be lower.

Congrats again on the win man, you drove a perfect race and had great pace throughout. :cheers:
 
Raced the first slot earlier. Out in P1 for Q, got a 30.5 and couldn't get another lap without an issue, so that put me 10th on the grid. Tough race...it seemed everyone was braking too late, and overshooting. Lots of contact. I managed to stay out of major trouble...no penalties, but I did get knocked back a couple times. Started on hards, and they were shot after 8 laps. Put hards on again because I figured mediums wouldn't make it till the end. Finished 7th for 102 points. Left it at that since the race was brutal and I didn't want to risk the DR/SR damage for the slim chance that I would survive the carnage to finish better.
 
I think they should allow tuning for races, with locked BoP. I don't understand why they don't.

In the official season we had 2 races with open tuning (240Z @ Tokyo and F1500 @ St Croix). What ends up happening, people who had more free time were able to develop a better tune and had an advantage over those who didn't. Also some people were selling tunes for real $$$, which is quite dubious given the FIA Championships themselves don't have any prize money for winning. So even open tuning have its problems.

It's really not that hard to fix the understeer-biased default setups. If you look almost every car has ARB 7/4, Rear Toe +0.50 and LSD Accel 40. Just changing these 3 values to something more reasonable (e.g. ARB 7/7, Toe +0.20, LSD 20) goes a long way to making most cars better to drive out of the box. Don't need to be a tuning wizard ;)
 
Selling tunes would be an issue I guess, but I don't really buy the "more free time" thing. People with busy lives won't be able to practice as much, meaning they're at a disadvantage against people who have the time to do so, regardless of locked tuning or not. There's always going to be people with more free time that gain an advantage because of that. People who buy better gear with real world $$$ have an upper hand on those racing with DS4s. People who learn quicker have an advantage. People with more experience have an advantage.

There's never going to be a completely level playing field, just like in real racing, so why arbitrarily draw the line at "You can't tune the cars"?

They should at least allow partial tuning. Lock down BoP to start with (obviously) and lock down changes to the gearing and aero, because those changes make a big impact on acceleration and top speed which can dramatically alter the balance of power.

Allow changing suspension, wheel geometry, LSD, and roll bars; because that mostly serves to alter the handling characteristics of the car which would let you tune it to suit your driving style or to fix obvious mistakes in the default tuning.
 
Slot 1: Rough race for me. I had the same lobby as @GTWolverine . Top Slit! That would do me no favors. I'm trying to get back to A+ and with the top 3 slots just completely out of reach, it makes it real hard to move up in DR. BTW, how I had a higher door number than GTWolverine, I have no idea. Dude, you are quick! I need to teach you my Greddy Pass techniques, LOL. Also, in my lobby were @sk1719 , @Winnie847 , @Freeryd503...AND @kevinddr . Y'all kill me with these PSN names different than your GT Planet names. You're going to force me to start a spreadsheet!

I had, what I thought, was a good qualifying time. Only good for back half of the grid. It looked promising at first and went downhill quickly. I tried the ebrake trick a few times and I could make it work, but what I noticed is if you didn't have it down just right, you would slow down too early too much and people would smoke you from behind. So, finished in last giving up a couple positions to let a driver past that I unintentionally gave a 2 second penalty.

Slot 2: I had @GTWolverine, @kevinddr (aka Netflix Password who is also killing it in VW), and @Mistah_MCA . I actually had a worse qualifying but stuck to my strategy of NOT committing crimes against my fellow racer. If you race too hard, usually you go in reverse. It paid off as I hung out in the front-mid area the entire race and didn't get any race killing penalties. Finished in the Top 10. Unlike GTWolverine, I didn't quite have the pace to keep trying again...a W was not in the books in the top split. So, great job to you sir at almost getting that 200.

TLDR, video with commentary:
 
That was me (l00pBz3wAY), you're indeed right that I made a pretty epic mistake with the handbrake coming into T1 on lap 8! Ah well, was a fun race and as it turns out it's a good thing that I didn't take the win because I decided to go back in against better judgment just for fun and mistake free redemption, and took home a very intense first real FIA victory against Zukona in Slot 4 for 202! Yep, you read that right...slot 4 was worth more because uh, Reasons, I guess. With Mistah in chat and the enthusiasm of everyone watching I was able to put together a very clean race with many 1:29s on mediums and 1:30s on hards. I was also stoked to be able to qualify 5th in slot 1 top split even if that race didn't go very well.

Fun races all around, hope I didn't send anyone to the shadow realm today even indirectly (don't think so!). Penalties were of course disastrous and I don't blame anyone for not wanting to race today. It seems that Polyphony are in fact working on penalty system changes for GT7, but I doubt we'll see anything until then which is unfortunate as these high speed races tend to have massive tap penalties that are very tricky to avoid under any kind of lag or with any difference in driving style (like non-handbrake vs handbrake today) and often seem to end up getting assigned to the tapped driver anyway.

Congrats on the win! :cheers: I think we raced together on Wednesday, I didn’t realize you were on here, it was nice racing with man! :cheers:
 
There's never going to be a completely level playing field, just like in real racing, so why arbitrarily draw the line at "You can't tune the cars"?

Because GT fills that gap for players who take racing a little more seriously but still want a game you can pick up and play. You just burn everyone who wants to pick the game up and play as soon as you introduce tuning, especially when it has so many variables and is straight up convoluted to use (gear ratio mechanism is awful and should have been fixed several games ago)
 
Last edited:
Because GT fills that gap for players who take racing a little more seriously but still functions as a game you can pick up and play. You just burn everyone who wants to pick the game up and play as soon as you introduce tuning.
But the matchmaking system would compensate for that, as well as the varying skill and effort levels of all of the players. Like, what's the difference between tuning and any of the other factors I brought up?

Just take practice and free time for example. If one player has time to do 100 practice laps before a race and one player has time to do only 10 laps, what's the difference there in "pick up and play" factor for the player who only has time for 10 laps? Why aren't we doing something about that too? If you want to go hardline with it, make each FIA race slot two hours long with a 30 minute practice, 15 minute qual, 45 minute race and don't release any information about the race prior to the slot opening. Then nobody gets an advantage! It's pick up and play for everyone.
 
But the matchmaking system would compensate for that, as well as the varying skill and effort levels of all of the players. Like, what's the difference between tuning and any of the other factors I brought up?

Just take practice and free time for example. If one player has time to do 100 practice laps before a race and one player has time to do only 10 laps, what's the difference there in "pick up and play" factor for the player who only has time for 10 laps? Why aren't we doing something about that too?

Diminishing returns. Without tuning, you're not going to improve much after 10 laps compared to 100 laps especially when you see the replays of the top drivers to guide you. However with tuning, you could spend hours upon hours dialling in a tune or searching for it on the internet, and you could find entire seconds of improvement over tens of hours.

When it's so complex and frankly so few people know how to actually use it, it becomes a matter of who you know. That's not something a matchmaking system will compensate for, and all it will mean, is that everyone spends more time finding a tune, or they'll just quit sport mode.

If you want to go hardline with it, make each FIA race slot two hours long with a 30 minute practice, 15 minute qual, 45 minute race and don't release any information about the race prior to the slot opening. Then nobody gets an advantage! It's pick up and play for everyone.

No-one wants to go hardline. Locked tuning is a compromise, and one that most of the playerbase finds more than reasonable.
 
Last edited:
Selling tunes would be an issue I guess, but I don't really buy the "more free time" thing. People with busy lives won't be able to practice as much, meaning they're at a disadvantage against people who have the time to do so, regardless of locked tuning or not. There's always going to be people with more free time that gain an advantage because of that. People who buy better gear with real world $$$ have an upper hand on those racing with DS4s. People who learn quicker have an advantage. People with more experience have an advantage.

There's never going to be a completely level playing field, just like in real racing, so why arbitrarily draw the line at "You can't tune the cars"?

They should at least allow partial tuning. Lock down BoP to start with (obviously) and lock down changes to the gearing and aero, because those changes make a big impact on acceleration and top speed which can dramatically alter the balance of power.

Allow changing suspension, wheel geometry, LSD, and roll bars; because that mostly serves to alter the handling characteristics of the car which would let you tune it to suit your driving style or to fix obvious mistakes in the default tuning.

Yeah I agree locking tuning isn't going to make it a completely level playing field, but it does help reduce the variables. Without tuning, the top drivers probably wouldn't need more than 30 mins max to be race ready. With tuning, the sky is the limit really. I know some people in the Time Trial thread who run the same combo for 2 whole weeks just to get a few tenths at the top of the leaderboard. That's the level of diminishing returns we're talking about here. Multiply that by 2x10 races in a season, and the official season lasting for 3-4 months, plus if you want to qualify in the more competitive regions (like EMEA) you have to run every time slot to ensure you get 40 points. It's just not sustainable and terribly unhealthy. You'll have these so called esports "athletes" pretty much spend every single waking hour sitting down in front of the TV. And at the end of the day, you could be wiped out of the race because someone who didn't practice mess up T1 and/or the penalty roulette decides to screw you. Even if you DO win the whole thing, all you get is a trophy, watch and a T-GT. There's no big prize money like other esports tournaments. The effort:reward ratio is already extremely skewed currently, and allowing open tuning for every race is just going to make it worse.

The default tune is bad, but with a few simple changes it can be made much better. Not perfect, but good enough for the current level GT esports is aimed at. Player skill should count more in the end than your ability to manipulate the physics engine's quirks. If we want to go the whole tuning route with crew chiefs and all that iRacing stuff, PD needs to step up their organizational level considerably. Make a proper DR/SR and penalty system (and clear detailed patch notes on what's actually changed instead of just "Penalty system has been adjusted"). Better BOP. Better points system. Disable slipstream for quali and improve the pinball collision physics. Bring back single try FIA races. I'm sure there are lots other things people who have been to live events will be able to tell you as well.
 
Yup, if the online racing had tuning all the time, I wouldn’t even bother playing it. The one race we had tuning last season with the F1500 saw people buying pro tunes at the top anyways, then people fighting over which ones were better. Yeah, we definitely don’t need tuning in sport mode.
 
On the subject of tuning, you don't need to enter every FIA race to maximise your score. That's the point of only so many races in a season counting for your score, if someone can't participate in every race then they're not disadvantaged.

I don't think the tuning in the F1500 race was significant enough at lower levels for the time argument to hold up. I got 179 points for winning with a tune which was a combo of the ones floating around here with max camber at the rear. I was much faster than everyone else, although I'd put some of that down to me practicing more than usual and it being a difficult car to drive anyway. If you consider anything below A rank, which is still the bulk of the playerbase, how much difference is a tune going to make at that level? What percentage of people who're ranked E to B put little enough time into the game to be disadvantaged by open tuning?

Even with that in mind, I don't see the difference between open tuning being an advantage for people who know about it and people being able to spend more time playing the game and practicing. Is it fair if I do two practice races and 20 hotlaps before an FIA race, then go up against someone who's put in 20 hours' worth for that combo?

The paid tune farce doesn't make much difference either. The tuning in GT Sport isn't detailed enough for that to be worth it, and at the top split level people are either in teams or put enough time into the game themselves (and have enough ability) to work that out for themselves. If anyone actually paid for that and if it made a noticeable difference I'd be very surprised.
 
On the subject of tuning, you don't need to enter every FIA race to maximise your score. That's the point of only so many races in a season counting for your score, if someone can't participate in every race then they're not disadvantaged.

I don't think the tuning in the F1500 race was significant enough at lower levels for the time argument to hold up. I got 179 points for winning with a tune which was a combo of the ones floating around here with max camber at the rear. I was much faster than everyone else, although I'd put some of that down to me practicing more than usual and it being a difficult car to drive anyway. If you consider anything below A rank, which is still the bulk of the playerbase, how much difference is a tune going to make at that level? What percentage of people who're ranked E to B put little enough time into the game to be disadvantaged by open tuning?

Even with that in mind, I don't see the difference between open tuning being an advantage for people who know about it and people being able to spend more time playing the game and practicing. Is it fair if I do two practice races and 20 hotlaps before an FIA race, then go up against someone who's put in 20 hours' worth for that combo?

The paid tune farce doesn't make much difference either. The tuning in GT Sport isn't detailed enough for that to be worth it, and at the top split level people are either in teams or put enough time into the game themselves (and have enough ability) to work that out for themselves. If anyone actually paid for that and if it made a noticeable difference I'd be very surprised.

At the top split level it can be as simple as a mental edge, if you don’t “believe” that your tune is as good as the guy in front of you, because he paid for a “pro tune”, then it can mess with your entire race. How do you ever know if you should practice more, or tweak your tune more? It’s an endless cycle. Plus, how do you BoP cars that can be tuned(changed) by up to 2s a lap?
 
So I watched my replay of Nations Fuji again to watch the race of the #7 car that took me out on lap 3. And oh boy, oh boy, was it a delicious tale of karma.

Lap 1: Started 2nd but dropped to 6th by the end of lap 1 for the messy fights at the front and an unfair 1 second penalty.

Lap 2: Gets another unfair 2 second penalty for someone turning in on him in between turns 4 and 5, but #7 makes a absolutely stupid divebomb at turn 8 and sends himself off, dropping to 17th after both excursion and penalty.

Lap 3: Makes another stupid divebomb again into turn 8. Despite going in too hot, he makes no attempt to avoid me, ramming my right rear and spinning me off from 13th to 18th. I’ve already included the video of that incident in my race report, so click the link to see the video.

Lap 9: After pitting from 5th to change from Mediums to Hards, he exits in 11th, but gets a 2 second penalty for two cars behind simultaneously colliding with his rear bumper and sandwiching him between them. He then gets a track penalty for T3, just to add to the karma. I was right behind those 3 stooges and sailed past them as they served their penalties.

Lap 14: Karma isn’t done with #7 yet, though, as he brakes too late into T1, going into the gravel and spinning from 7th to 10th as I sail past him again.

Lap 15: The #12 car ahead of #7 moves under braking into T1, causing #7 to run into him and sending both off, narrowly missing the black #16 taking the turn. #7 was forced to yank the handbrake to avoid colliding with #16, but spins out and takes a 2 second penalty for the “punt”, with 15th to 17th right behind him as he rejoins. He gets another track penalty for T3 and starts using the handbrake in a desperate bid to rotate around the corners, but only slowing himself down even more. He takes one final track penalty for T15, with the combined 3 second penalty guaranteed to drop him to 18th (the same position I was in after his punt) before the final lap. He rage quits as he serves his penalty.

Karma.
 
That was me (l00pBz3wAY), you're indeed right that I made a pretty epic mistake with the handbrake coming into T1 on lap 8! Ah well, was a fun race and as it turns out it's a good thing that I didn't take the win because I decided to go back in against better judgment just for fun and mistake free redemption, and took home a very intense first real FIA victory against Zukona in Slot 4 for 202! Yep, you read that right...slot 4 was worth more because uh, Reasons, I guess. With Mistah in chat and the enthusiasm of everyone watching I was able to put together a very clean race with many 1:29s on mediums and 1:30s on hards. I was also stoked to be able to qualify 5th in slot 1 top split even if that race didn't go very well.

Fun races all around, hope I didn't send anyone to the shadow realm today even indirectly (don't think so!). Penalties were of course disastrous and I don't blame anyone for not wanting to race today. It seems that Polyphony are in fact working on penalty system changes for GT7, but I doubt we'll see anything until then which is unfortunate as these high speed races tend to have massive tap penalties that are very tricky to avoid under any kind of lag or with any difference in driving style (like non-handbrake vs handbrake today) and often seem to end up getting assigned to the tapped driver anyway.

Sorry for giving you that 2 sec penalty in slot 1. I was trying to defend my position with another car and touched you ever so slightly... lap1 turn 2.
 
Last edited:
the bottom line is that open tuning will lead to less players, and excessively long races would do the same. PD doesn't want that and neither do I. I want to plug and play. Ain't nobody got time for that. There are hardcore sims available for people who want that. The fact is, a majority of GTS players don't want that and that's why they play GTS.
 
the bottom line is that open tuning will lead to less players, and excessively long races would do the same. PD doesn't want that and neither do I. I want to plug and play. Ain't nobody got time for that. There are hardcore sims available for people who want that. The fact is, a majority of GTS players don't want that and that's why they play GTS.

Exactly! It’s an easy game to jump into and get up to speed with. Part of the problem many have with the online part, but if it was even remotely difficult (ala MotoGP 20, iRacing, even ACC and PC2), you’d have 10% of the drivers. While many would like that due to that 10% probably being a bit more dedicated, it isn’t always as fun. Why I quit iRacing years ago. A bit too serious for me to justify.
 
At the top split level it can be as simple as a mental edge, if you don’t “believe” that your tune is as good as the guy in front of you, because he paid for a “pro tune”, then it can mess with your entire race. How do you ever know if you should practice more, or tweak your tune more? It’s an endless cycle. Plus, how do you BoP cars that can be tuned(changed) by up to 2s a lap?
That argument can be made for practice time too. If you know the other guy put more time in then it's the same mental edge happening.

Also in a partial tuning scenario (gearing and aero locked), do you really think there's 2 seconds to be gained for top split players? I doubt it.

the bottom line is that open tuning will lead to less players, and excessively long races would do the same. PD doesn't want that and neither do I. I want to plug and play. Ain't nobody got time for that. There are hardcore sims available for people who want that. The fact is, a majority of GTS players don't want that and that's why they play GTS.
Only top split players "have" to tune their cars though, everyone else can still play like normal and not care about tuning and their DR will go up or down to reflect that until they're in lobbies with people of equal rating.

So for the bulk of the playerbase the game is effectively unchanged with tuning allowed, it's still pick up and play for them.
 
Only top split players "have" to tune their cars though, everyone else can still play like normal and not care about tuning and their DR will go up or down to reflect that until they're in lobbies with people of equal rating.

So for the bulk of the playerbase the game is effectively unchanged with tuning allowed, it's still pick up and play for them.

I like how you used "have" in quotes because it's a good theory, but not true in practice. Sure, you could say only top split players would be required to tune in order to maintain pace, but if a lower split player uses a tune they can still gain a lot of time, so some will be doing it and some won't. If two players are equally unskilled, the one with the good tune will be faster. Tunes can find you time in any skill bracket, even more so in the lower ones.

As far as your second comment goes about the game remaining unchanged for the bulk of the player base, again that's a good theory, but like I said, people will leave the game. GTS doesn't have more players than actual sims just because it's a great game, it's because it's easy and accessible.
 
Not having tuning is the whole reason why I like the FIA championships. Am I playing for fun? Yes. But do I also want to win? Yes. I've casually joined a few Assetto Corsa leagues and the people on there spend hours across multiple days on tunes alone and I'm completely uncompetitive because I just don't have the time nor the time to get the necessary tuning knowledge/experience, and so my competitiveness is much lower. With the FIA championships, I can just "pick up and play" the game since I only need to worry about tire and fuel strategy (and car choice sometimes), and those are much easier to figure out than a tune. It's a lot easier to know that I'm at "my level" of racing skill without tuning than with, since with tuning, I wouldn't know how much someone is faster than me due to a better tune than just skill alone.
 
It took the last time slot to get a good result, My best this yet this Exhibition Season. Tho it didn't come without incident at turn 1, that was on me. After that most of the race was me fighting with the car especially the first corner and minimize my mistake and staying out of trouble. That was an easy task.





Ah Monza is next weekend God help us all -_-
 
Not to mention it’s Gr. 4 (which we had in Manufactures already), but this race is with even less laps, so expect more impatient drivers. Repeat of a previous race with higher likelihood of catastrophe means another skip for me.
The thing that stinks is that when raced properly, Monza provides for a really fun place... especially in Group 4. But you can bank on some races ending in tears, and that is a shame.
 
The thing that stinks is that when raced properly, Monza provides for a really fun place... especially in Group 4. But you can bank on some races ending in tears, and that is a shame.

Yeah, there was a round there with the Super Formula cars way back in March. That was really fun.
 
Status
Not open for further replies.

Latest Posts

Back