Forza - HORIZON

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It's like if Red Dead Redemption was only about racing horses through the wilderness... 'yawn'

Not really because RDR isn't a horse racing game primarily, Horizon is. A more like for like comparison would be if RDR was just about the career/story and had nothing else extra to do.
 
...it's definitely better than any other opeen world racing game I've played so far. By far. You know, with recent games like NFS: Shift 2 that pass as 'Sims', the huge backlash on here seems utterly moronic...


If you played NFS Shift2, would you say Horizon 'earned' some of its physic engine? Just curious about your opinion on that because

1. Playground Games where working on both titles

2. I never played Shift
 
Excellent non bias, open minded review. 👍 Luminis your review has me quite excited to check it out. Because what you explained, is exactly what I expected from Horizon. I will check it out in a couple hours.
 
If you played NFS Shift2, would you say Horizon 'earned' some of its physic engine? Just curious about your opinion on that because

1. Playground Games where working on both titles

2. I never played Shift

Playground Games didn't work on Shift, that was Slightly Mad.
 
Playground Games didn't work on Shift, that was Slightly Mad.

oh. lack of time led to my missinformation. thanks for clearing that up.

Not really because RDR isn't a horse racing game primarily, Horizon is. A more like for like comparison would be if RDR was just about the career/story and had nothing else extra to do.

That you would call a likely comparison? I'm sorry. I don't
 
I had so much fun with the demo of Forza Horzion. Exploring is my kind of hobby I enjoy to do in open world games, such as Assassain's Creed Brotherhood giving me the experience, (thank you Ezio. :))

I can't wait for this game now, especially the fact that you can turn off damage in the game now, excites me even more. :D
 
oh. lack of time led to my missinformation. thanks for clearing that up.



That you would call a likely comparison? I'm sorry. I don't

Why not? Forza Horizon is marketed as an open world RACING game, that's the main focus. In RDR the main focus is the story, not horse racing.
 
Why not? Forza Horizon is marketed as an open world RACING game, that's the main focus. In RDR the main focus is the story, not horse racing.

That's why said "IF IT WAS". That includes you would have to imagine what the game was like if it was about horse racing.

A hughe open world with beautiful scenery and day/night cycle but all you do was racing horses...? No playing Cards and Poker, or slaughter Wild animals to sell their meet for a living... sounds boring doesn't it?

I don't mean Horizon would be as boring as my imagined open world 'real horse simulation'. But it would be great to have some other things to do than just racing. In freeroam in Horizon, all you can do beside driving is probably taking pictures.

Yes you can upgrade, paint it and all that but thats not what I mean.

And it's marketed as an Action/Racing game... But there are no actions taking place other than the racing.
 
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Yes but you have to realise that the people who want to cruise around at legal speeds and interact with traffic are still a very small minority and therefore they wouldn't take a large chunk of dev time creating that sort of AI for the benefit of very few people.

What else were you expecting them to allow you to do anyway?

Oh and it's action racing, all one thing. IE not plain circuit racing, racing with action.
 
Nice review Luminis. So how does it compare to say Grid? I haven't played Grid a lot so I could be wrong but when I played Horizon it seemed kind of similar. I know Playground Games is made up of former Codemasters employees.

I wonder how much they have changed since E3?

And you make a good point about the game possibly feeling like an arcade racing game (your second point). I think that's probably the biggest change over the past Forza games.

Good to hear you are liking it. I think the biggest problem I had with it is I went in expecting Forza 3 and came out feeling like I played an arcade racer (compared to Forza 3, it still seemed more realistic than Need for Speed).
 
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Yes but you have to realise that the people who want to cruise around at legal speeds and interact with traffic are still a very small minority and therefore they wouldn't take a large chunk of dev time creating that sort of AI for the benefit of very few people.

What else were you expecting them to allow you to do anyway?

Oh and it's action racing, all one thing. IE not plain circuit racing, racing with action.

Well the whole free roam concept itself doesn't apply to such a wide comunity as say, to stay with just us motorheads, Circuit based racing games/sims. And within the comunity of people who are interested in free roam the cruising aspect plays a pretty big role, so I wouldn't say its such a minority.

Well I don't know really what else to do. I mean TDU messed things up with their buying houses and dress up you avatar thing, so nothing like that.

Idk, maybe just something like gas stations/fuel consumption or including some kinds of mini games like in gta, tdu, rdr etc.

They where talking about some social activities around the festival, maybe they even got something interesting in store. But then i don't understand why centralise to the festival alone. Have your car club have a house/building somewhere within the world where you can go to, or you and friends could head to other club homes to challenge them... something like that.

Strange explanation on the action racing...very few times that I can recall where I was racing without any action involved. Then what is it? The races against planes and ballons?
 
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I would be playing the demo right now.........if I had Xbox Gold.........and people wonder why I left it in the first place. :rolleyes:
 
Don't know why you're surprised. It's obviously an added incentive to be a Gold member to get downloads early; no different from various other memberships.
 
Don't know why you're surprised. It's obviously an added incentive to be a Gold member to get downloads early; no different from various other memberships.

I know, but it still pisses me off that I pre-orderd special edition, put ALL the money down for it, and I can't even play the demo just because I don't have Xbox live's redundant little membership.......well, guess I'll have to wait till the 23rd to see if my money was well spent.
EDIT: and I just found out that there's an exclusive car you'll get if you download the demo....*sigh* just not worth $20 in my opinion.
 
I know, but it still pisses me off that I pre-orderd special edition, put ALL the money down for it, and I can't even play the demo just because I don't have Xbox live's redundant little membership.......well, guess I'll have to wait till the 23rd to see if my money was well spent.
EDIT: and I just found out that there's an exclusive car you'll get if you download the demo....*sigh* just not worth $20 in my opinion.
You realize the demo will be available to you next week right?
 
Really? never mind then, I just thought they'd do what they always do and release the demo publicly a week AFTER the game came out.
Unless they've magically changed their way of doing things, demos available only to Gold members typically always release 1 week later for everyone else.
 
Unless they've magically changed their way of doing things, demos available only to Gold members typically always release 1 week later for everyone else.

Really? could have sworn they did that with GoW3, and some other Xbox exclusive games, my apologies
but the fact is, its still crap, PlayStation doesn't do that (aside from some PlayStation + deals), Nintendo doesn't do that, Steam doesn't do that, so why does Microsoft, a company bigger than all three of the ones mentioned, do it? I'm sorry, but even if it is a week, I'm still not going to pay for a feature that is basically a standard on other consoles, I guess Microsoft will realize that when the game market crashes again.
 
Really? could have sworn they did that with GoW3, and some other Xbox exclusive games, my apologies
but the fact is, its still crap, PlayStation doesn't do that (aside from some PlayStation + deals), Nintendo doesn't do that, Steam doesn't do that, so why does Microsoft, a company bigger than all three of the ones mentioned, do it? I'm sorry, but even if it is a week, I'm still not going to pay for a feature that is basically a standard on other consoles, I guess Microsoft will realize that when the game market crashes again.
As Patrick said, you don't pay for that feature; it's a perk.

What you pay for is the right to play online over Xbox Live. Steam doesn't do that because it doesn't host the servers for all the games they sell. Either the developer does or for people playing Valve games, an individual/group does & even they charge for benefits to members to play on their server sometimes. It allows you to watch Netflix, HBO Go, watch live sports for free, listen to iHeartRadio amongst other perks.

It's honestly not that bad of deal. The yearly subscription is the best available offer $5/month where as I believe it's $8 for a 1 month code & $25 for a 3-month.
 
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If you played NFS Shift2, would you say Horizon 'earned' some of its physic engine? Just curious about your opinion on that because

1. Playground Games where working on both titles

2. I never played Shift
Well, no, Shift 2 and FH don't feel alike. Shift 2 was somewhat about sliding around a corner at 100 mp/h, four wheel drifting and never losing speed. It did feel somewhat authentic in its own right, but FH is the opposite end of the spectrum, so to speak. Feels like FM4 with some rather high-end tyres on a stock car.

My personal assumption is that PG threw in some sort of grip coefficient multiplier.

Excellent non bias, open minded review. 👍 Luminis your review has me quite excited to check it out. Because what you explained, is exactly what I expected from Horizon. I will check it out in a couple hours.
Glad you like it 👍

TVC
Nice review Luminis. So how does it compare to say Grid? I haven't played Grid a lot so I could be wrong but when I played Horizon it seemed kind of similar. I know Playground Games is made up of former Codemasters employees.

I wonder how much they have changed since E3?

And you make a good point about the game possibly feeling like an arcade racing game (your second point). I think that's probably the biggest change over the past Forza games.

Good to hear you are liking it. I think the biggest problem I had with it is I went in expecting Forza 3 and came out feeling like I played an arcade racer (compared to Forza 3, it still seemed more realistic than Need for Speed).
Thanks :)

But, I gotta be honest, I haven't played Grid a lot. And it's been quite a while since I'v played that game, so my memory might not be perfrect :lol:

I remember Grid to be very, well, visceral. It didn't feel very realistic, but, well, believable. And immersive. I would fire up a race, and while you could easily feel that the physics weren't exactly realistic, you would forget about that after a while and enjoy the driving - realistic or not. After a while, the cars would handle as you expected. Whether it was an accurate representation or not, it didn't feel all that 'arcadey', even though it wasn't realistic, either. It's hard to describe, but I think Grid made itself look more realistic than it actually was...

Horizon, I'd say, feels a tad more like a simulator than Grid. Not a world of difference, but it's defnitely closer to FM4 than to Grid, I'd guess. I mean, it's not exactly a fair comparison as the cars you're driving in Grid and the Evo X in FH are totally different, but I think that FH is treading the middle ground between arcade and simulation quite well and actually feels better than a lot of sims.

Now, if only T10 and PG wouldn't have advertised FH as being 100% like FM4 win the physics department, everything would be perfectly fine. I don't quite get why they didn't, because FH sure is enjoyable. :)
 
Well, no, Shift 2 and FH don't feel alike. Shift 2 was somewhat about sliding around a corner at 100 mp/h, four wheel drifting and never losing speed. It did feel somewhat authentic in its own right, but FH is the opposite end of the spectrum, so to speak. Feels like FM4 with some rather high-end tyres on a stock car.

My personal assumption is that PG threw in some sort of grip coefficient multiplier.

Is shift that arcadey? I guess it's not even worth a try then!

Is it just me or do you always have to start all over again and the TT-times saves are gone when starting FH Demo,anybody?
 
Is shift that arcadey? I guess it's not even worth a try then!
Well, I may have been exaggerating a little. But, yeah, I found Shift 2 to be much more on the arcade side of the simcade-scale. Granted, I, personally, would consider even games like GT and FM to be simcade titles. So, you might take that with a grain of salt.

Generally, I'd think that, if you enjoyed, say, Grid, you'll enjoy Shift 2. It does, however, suffer from some pretty nasty input lag. Especially on the PS3. The Xbox version is decent and the PC version seems to be perfectly fine (and better looking, to boot).

Shift 2's strength were its good single player career mode and the way you were able to upgrade your cars and the very visceral presentation. Along with what's probably the single best track selection in any simcade racer I've played, it makes for a lot of fun, even though the car list is rather short (120 cars or so, pre-DLC, which is compensated by the incradible upgrades).

If you can get a good deal on it and are able to play it on something aside from the PS3 (PC preferably), checking it out would definitely be worth it. Just don't expect the physics to feel as realistic as, say, GT or FM.

Is it just me or do you always have to start all over again and the TT-times saves are gone when starting FH Demo,anybody?
I think so... My progress wouldn't be saved, at least.
 
Progress is not saved, but any Rivals times are kept on the server even after you quit.
 
I've posted this on Forzamotorsport.net:

So, I've downloaded and played the demo for a bit - and a wee bit of FM4, too, in order to drive a stock Evo for comparison's sake.

And with all due respect, I don't get the whole "OMG PREORDER CANCELLED!!!!11one" comments. Sure, there is a difference, but I'd say that it's nowhere near as dramatic as some folks on here make it out to be. At least not as far as the driving physics are concerned, in my opinion - with all assists off in both games, obviously.

So, some observations:

1) FH feels A LOT like FM4, just somewhat grippier. The Evo X with Sport Tyres feels quite close to the one in FH, as long as they're being driven in the same way. In general, I'd say that FH isn't quite as good as FM4, as far as driving physics are concerned, but it's definitely better than any other opeen world racing game I've played so far. By far. You know, with recent games like NFS: Shift 2 that pass as 'Sims', the huge backlash on here seems utterly moronic. Because, even compared to these kind of games, FH's physics don't seem bad at all. And, even though this might provoke some folks: I'd say that the Evo still feels more alive than most cars in, say, Gran Turismo 5.

So, is it as good as good as FM4? No, not really. But still darn good, especially for what it is.

2) Depending on how you're driving, the game might feel more or less arcade-like to you. Collisions are towned down considerably, which, I think, is the biggest difference between the two games. As such, you've got the option to either slam into a guard rail and abuse the forgiving crash physics to actually be faster than you would've been by driving cleanly. Don't do so, though, and it already feels less arcadey. It's up to you to abuse the 'simplified' crash physics or try to drive as cleanly as you would in FM4. Well, I suppose that it's somewhat inconvenient to have to stick to self-imposed limitations, but that's what I'm going to do.

TL;DR: Drive arcadey, feel arcadey.

3) The 30FPS feel rather smooth. Better than a fluctuating 60FPS, but I've been saying so for a while and in regard to other games. The graphics, in general, seem to be a notch below FM4 - which is to be expected, given that there's quite a bit more going on on the screen at all times. However, the scenery is pretty spectecular. The lighting is ok, worse than FM4, better than FM3. And, well, driving at night doesn't look as good as it did in Gran Turismo 5 or NFS: Shift 2. However, it's still very good for an open world game.

So, yeah, graphics are decent. Not breathtakingly beautiful in comparison to circuit racers, but the scenery will make up for that.

4) Well, the sound isn't bad. I somewhat like the music selection, but prefer the radio to be off, actually. The engine sounds are pretty muffled, though, but I'll have to mess with the audio settings anyways. Same with the HUD options, though. Not much to say here, though.

So, to summarize, I'm happy with Forza Horizon. It's not as simmy as FM4, but definitely more simmy than any other open world game I'vee played to date. It's even more simmy than some games that like to call themselves a 'simulation' of sorts. It's definitely more about having fun than about replicating reality, but it still does the letter well enough to feel 'authentic'.

I went into the demo with some relatively high expectations. And yes, I did indeed hope that the game would feel 100% like FM4. It's more around the 85% mark, but given that other open world racers would come in at about 40%, at best, that doesn't seem half bad. But, then again, I've not been excited for Horizon because I want to drive my cars at a 10/10 pace with perfectly realistic physics, but because I want to drive and enjoy myself in a very scenic environment, an environment that FM4 isn't able to provide me with.

So, is FH perfect? No. Is Horizon better than I expected? No. Is it as good as I hoped it would be? No. Is it still good enough that I can see myself putting 300 hours into it, just because it's fun to play it? Yes, absolutely. The physics not being 100% of FM4 ensures I'll be playing both games, just to get the best out of both worlds. Which I would've done, anyways, as FM4 offers things that FH doesn't, and vice versa.

In short, Forza Horizon doesn't seem like a replacement for FM4 or FM5. But it seems like a valuable and enjoyable additon to the franchise. Whether that's enough is up to everybody to decide for themselves. I'll say this, though: If you expected FM4 levels of quality in every single aspect of the game, with no compromises due to the utter scope of it, that's not the game's fault.

I'm definitely looking forward to getting my hands on the full game.
I played the demo and I agree with this 100%. I will add that the pre and post race screen layouts remind me a lot of GRID or DIRT. As a massive Forza fan I think this will be a great rental but I just cant see it as a purchase for me. As I said before this is a beta test for T10 to take the cars off the circuit tracks and out into the open world. While it is not full open world freedom, it is a great start. Map is quite small at only 64 sq miles but I am sure dlc might expand the size. Horizon 2 will probably be out in 2 years and I am sure T10 will make some massive improvements toward the open world racing genre. 👍
 
The way you need to drive around to get to the events, the navigation and such remind me a bit of NFS UG2. The other traffic reminds me a bit of TDU. I did not get much of a sense of Forza from the demo ather than the difficulty settings and the driving line and of course the looks of the car itself.

I hope the full game will be fun to race online and have lots of options but that remains to be seen.

I see other people talking about other games here. Personally I did not care for Grid, never played Dirt and though that NFS Shift 2 might very well be the worst I have ever played. From what I hear it was better on the PC and decent with the MS Wheel but on the 360 with the Fanatec wheel it was worse than any game I have played to date. After spending about an hour tuning the settings on the wheel to the game I was able to run a clean lap on nurburgring but out of the box it was pretty much impossible to drive the car in a straight line using settings that work great on Forza 2,3,4 as well as GT4,5 and all the PC games I have played.
 
Played the demo last night, not really impressed. I doubt I'll be buying it now. There is nothing about the gameplay that hasn't been done in any previous NFS games. Just new cars, and an "open world", but you are still limited to the road by invisible walls and invincible guard rails.
 
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