Gran Turismo 6 Save Data Exposed... Open To Hackers / Modders?

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If people are slower than the fully tuned car with there moded cars a lot people are not gona even noticed it. But it seem most of the people back in gt5 wanted to have faster car than the non-moded car. So if the moded cars arived to gt6 they would need to be slower than the fully tuned 1.

Ex : A Honda civic EG "92 with a K20A swap stock engein with only a sport CPU on it. With a lower HP than the fully tuned EG.

That how it should be done because because more HP than what the game offer you people will think you are cheating but if you are less powerful then them they will not care.
 
A modder hacks, a hacker doesn't necessarily mod. I haven't bothered since using the game shark on the original Playstation, even then, the novelty wore off pretty quickly. I do find it surprising though that the small differences that modders can make to their cars, over and above the customisation already in the game is such a game changer for them. Sure, I'd like to be able to change the wheels on the BMW 1er Tii, and add a little wing, which I can't currently do, but If I'd put the game down already, surely this mod isn't a game changer, or at least not enough to bring me back.

I mean, whatever, if that's what people enjoy then fine, but if it were to cause delays I'd be a little pissed about it.

edit: Also, to the people saying they'd just do realistic swaps/mods... Don't forget to adjust out a realistic number of credits for having the work done too... ya hear! ;)
 
If people are slower than the fully tuned car with there moded cars a lot people are not gona even noticed it. But it seem most of the people back in gt5 wanted to have faster car than the non-moded car. So if the moded cars arived to gt6 they would need to be slower than the fully tuned 1.

Ex : A Honda civic EG "92 with a K20A swap stock engein with only a sport CPU on it. With a lower HP than the fully tuned EG.

That how it should be done because because more HP than what the game offer you people will think you are cheating but if you are less powerful then them they will not care.
Unless its changed since GT5, the PP system still works when hybriding so adding HP increases PP.
 
90% of what I do is visuals. Rims on car that don't allow rim swaps, or factory rim swaps. Making non adjustable cars get some adjustable parts. Only really weak cars like the Dub will get some extra grunt, but 400hp is not crazy. I did just recently build a Twin Turbo 1760hp Gallardo, but its a replica of the Underground Racing TT Gallardo. Or a Supercharged M3 CSL. That car only makes 50hp more than stock, and Supercharging an M3 is not out of this world. Even my SiM Hyboosa powered 180hp Shifter KART has a real world counterpart. If its not driving in the real world I don't build it.
 
I often wonder if people would still be angry if I chose to take a car, say a Veyron, make it heavier than a tank car, and put a stock 2CV engine in it. If people were pissed about a useless car like that, that's just ridiculous. Not all modded cars are meant to increase performance. Some are joke cars, others are made to look good.
 
I often wonder if people would still be angry if I chose to take a car, say a Veyron, make it heavier than a tank car, and put a stock 2CV engine in it. If people were pissed about a useless car like that, that's just ridiculous. Not all modded cars are meant to increase performance. Some are joke cars, others are made to look good.

In that case, PD should do a Pimp My Gt game... where all those wonderful cars can meet and compete... I see Xzibit already hosting the FMV's in-game
 
I often wonder if people would still be angry if I chose to take a car, say a Veyron, make it heavier than a tank car, and put a stock 2CV engine in it. If people were pissed about a useless car like that, that's just ridiculous. Not all modded cars are meant to increase performance. Some are joke cars, others are made to look good.

I used to run a series with a few friends based on that sort of thing, "Scrapyard Supercars". I was running 458 italias with a rev-stretched, 40bhp Midget engine and a Yellowbird with a '49 Beetle engine. Took us twenty-five laughter filled minutes to do one lap of the ring! A few of the guys did actually use 2cv engines in Veyrons and they didn't even make it to the Karussel without needing a push!! They managed to get single-figure bhp ratings, despite my warnings that we would be racing them!!

GT5 - Ferrari Midget

This was the first test run, understandably nothing spectacular happened in this arcade run, but combined with a few others at the same levels it was crazy!
 
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I used to run a series with a few friends based on that sort of thing, "Scrapyard Supercars". I was running 458 italias with a rev-stretched, 40bhp Midget engine and a Yellowbird with a '49 Beetle engine. Took us twenty-five laughter filled minutes to do one lap of the ring! A few of the guys did actually use 2cv engines in Veyrons and they didn't even make it to the Karussel without needing a push!! They managed to get single-figure bhp ratings, despite my warnings that we would be racing them!!

Oh my god. That's amazing. :lol:
 
Running out of fuel. More tears please...
Autumn Ring - Mini_1.jpg
 
Not sure why people are bothered about PP and downforce. They are acting like it is a bug or glitch with the game. It isn't. In real life do you measure a car to a set of regulations by level of downforce? No.
 
Not sure why people are bothered about PP and downforce. They are acting like it is a bug or glitch with the game. It isn't. In real life do you measure a car to a set of regulations by level of downforce? No.
It's because you can give cars waaay too much downforce but still be able to compete in low pp events, effectively having a far superior car that can do insane lap times and game the leaderboards.
 
It's because you can give cars waaay too much downforce but still be able to compete in low pp events, effectively having a far superior car that can do insane lap times and game the leaderboards.

Well it is your choice to put it on...
 
Not sure why people are bothered about PP and downforce. They are acting like it is a bug or glitch with the game. It isn't. In real life do you measure a car to a set of regulations by level of downforce? No.

Downforce in 2014 F1, highly regulated.

Remember we are not measuring these cars on how well they cruize to the mall or grocery store, in virtual life we are racing them on a track.
 
Downforce in 2014 F1, highly regulated. Remember we are not measuring these cars on how well they cruize to the mall or grocery store, we are racing them on a track.

Downforce regulated as in "car cannot have x component" but they don't slow an individual car down by say "you have X newtons too much of downforce, take it off".
 
Downforce regulated as in "car cannot have x component" but they don't slow an individual car down by say "you have X newtons too much of downforce, take it off".

What they do is restrict the allowable size of the wings and this in turn reduces the maximum down force ability of the wing. They don't have to say X down force is too much. The down force is regulated by wing size.
 
What they do is restrict the allowable size of the wings and this in turn reduces the maximum down force ability of the wing. They don't have to say X down force is too much. The down force is regulated by wing size.

Exactly... and adjusting D/F on GT6 on a wing is not affected by wing size...
 
Exactly... and adjusting D/F on GT6 on a wing is not affected by wing size...

But that's the problem. Wing size in GT has no direct affect of avalible downforce and downforce settings have no impact on PP. A user with a puny wing (or none at all) could have gobs of downforce not reflected in his PP or even recognizable by vehicle.

Down force does reduce top speed and acceleration, but they don't need to have a huge amount more to have an unfair advantage nobody can see.
 
But that's the problem. Wing size in GT has no direct affect of avalible downforce and it has no impact on PP. A user with a puny wing (or none at all) could have gobs of downforce not reflected in his PP or even regognizeable by vehicle.

I think DF levels are generally fairly realistic. Race cars are ok, but the main issue with custom wings. Wing size should influence downforce. Whilst I have made my thoughts on hacking rather clear, I'd be interested in knowing if they could do that with the code...
 
I think DF levels are generally fairly realistic. Race cars are ok, but the main issue with custom wings. Wing size should influence downforce. Whilst I have made my thoughts on hacking rather clear, I'd be interested in knowing if they could do that with the code...

Of course we can. Downforce can be adjusted to whatever you like, if you think a wing has too much or too little, change it to whatever you think is right. Done.

The point of the issue here is downforce not being tied into the PP rating makes it a window for sleeze balls. Its true though that downforce is more give and take in GT6, adding too much without adding more power will often slow us down more than its worth, there is still that window where modded cars can have a little more than non modded cars giving the modded cars an unfair advantage.

I also think chassis swaps can be a problem. LMP chassis even if balasted up to get the same weight, have better handling characteristics and availible downforce than any street car can compete with. There is a big crowd that will be calling LMP chassis swapped hybrids "realistic" when they are far from it
 
LMP chassis even if balasted up to get the same weight, have better handling characteristics and availible downforce than any street car can compete with.

The downside of this type of swap will be that the resulting car may be slower on anything straight, as the LMP and Racing car chassis' all seem to have the "flat floor" style aerodynamic/chassis drag levels attached. They will be easy to catch on the final straight of the ring, for example, as they will be less capable of hitting the same speed as the same car without the chassis swap.
Just think of it like this, in GT5 the most popular chassis swap for the Integra was the Escudo, but this chassis was so much slower than if you just left it stock due to the Escudo's inability to exceed 200mph with any ease, even when zero'ing off the aero.
 
OH MY GAWD HOW DAER YOU DO DAT TO A VW BUG IMMA REPORT YOO!! HACK3R!
Nah just joking. That is seriously one sexy Bug. Makes me miss the "Used Wheel Dealer" from GT4.

Maybe it will give PD something to consider. Its quite possible PD noticed all the people using the code to remove wings in GT5 that is in part why the ability to do so was added to the game. Maybe if PD sees enough pics of cars like my bug with stock wheels from a different cars they might give us back the used wheel dealer from back in the day.
 
All of the people that blame moddera for delays in the release of updates are pretty much being ignorant. Where have our updates been for the last few months? Oh yeah I forgot we got painted brake calibers instead of them fixing the transmissions.

Thanks for yet another unfinished game PD. I will enjoy fixing their mistakes with the transmissions when this editor comes out.

Also I love the people saying "it will ruin online experiences". No just like GT5 modding it is all down to each specific modder not all of them in a whole. Ones that go for realism and ones that go for ridiculous high hp, grip, and ones who use it in a bad way to gain a advantage.

Also if PD would just release modding tools of their own like some PC games do this wouldn't be a issue. They would just have to solve this problem in house.
 
we got painted brake calibers instead of them fixing the transmissions.

I will enjoy fixing their mistakes with the transmissions when this editor comes out..

What is this that needs fixing? Is this the Premium cars being unable to use H pattern shifters. If so that might be a decent solution. A Standard cars transmission can be swapped in place and this might solve that problem, but shift speed will be affected unless the same car is used and there are not dups of every car in Standard trim. Trade off, vehicle performance vs controls authenticity (something impossible to be fully acurote for any car, let alone every car) or are you talking about something else? If so what?

Wouldn't this lead to increased drag too?

Yes, but it takes a large amount of downforce to make a difference mostly will be noticed on a track with long straights, so tight technical track it will take a lot before they get slowed down enough for it to matter. An advantage can be made with 5 or 10 clicks of down force, add some to a front that has none but could really use some, and big advantages can be made with a low drag penalty.
 
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@TorqueWrench

Talking about the standard cars not being able to use the clutch or H-pattern shifter with full custom transmissions. And yes like you said by swapping the transmission this fixes that. I will enjoy fixing every single one that I want to drive.
 
@TorqueWrench

Talking about the standard cars not being able to use the clutch or H-pattern shifter with full custom transmissions. And yes like you said by swapping the transmission this fixes that. I will enjoy fixing every single one that I want to drive.

I would prefer to preserve the authenticity of the vehicle performance vs shifter control authenticity. Poor trade IMO, its not like you will get the feeling of going through the gates with the H shifter.
 
@TorqueWrench

I will not lose much authenticity to the car through swapping a transmission. Not a lot will be changed. When I am able to do this myself and not have someone mod cars for me I will be searching for the closest gear ratios to the actual car.

It's not even the point of feeling it. It is the point of PD making a half:censored: game to be totally honest with you. The standard cars not being able to use the H-pattern is clear as day a mistake by PD. Why else would some premium cars be able to use the H-pattern but some you cannot but on every standard car you cannot? Plain as day that it was a mistake or the lack of caring period.
I am sorry to sound harsh but I will be fixing their half:censored: game.
I am all for realism. Ask anyone that knows how I hybrid in GT5, I refuse to do chassis swaps period. I only do realistic mods period. So by swapping a transmission would not affect anyone offline or online period.

To be honest this game and how half:censored: it is has made me seriously turn away from this series completely. Only reason I still play it is because I don't have the money right now to build a PC and move onto a game that is not even close to being finished and yet blows GT6 out of the water (yes I am talking about Assetto Corsa).

It isn't about revenge to be completely honest. It is mainly about the point that PD made the mistake yet again to release another unfinished game and it needs many fixes. But instead of them fixing their mistakes we as the gamers can.
 
Your not getting what I'm trying to say.

If you take the exact gear ratios from one car and apply them to a different cars adjustable gearbox you end up with 2 different transmissions still.

Transmission don't shift at the same speed. Using a LFA transmission on a civic for example, even if all gear ratios are the same, the LFA tranny will shift waaaaaay faster than the original. The LFA tranny will shift faster than most even with the same gear ratios.

To me HOW the transmission shifts is more important than if my controlers H pattern function is working or not. What's important is when I click a gear the way the car shifts is authentic to the vehicle.
 
Your not getting what I'm trying to say.

If you take the exact gear ratios from one car and apply them to a different cars adjustable gearbox you end up with 2 different transmissions still.

Transmission don't shift at the same speed. Using a LFA transmission on a civic for example, even if all gear ratios are the same, the LFA tranny will shift waaaaaay faster than the original. The LFA tranny will shift faster than most even with the same gear ratios.

To me HOW the transmission shifts is more important than if my controlers H pattern function is working or not. What's important is when I click a gear the way the car shifts is authentic to the vehicle.

I understand that fully.
Which for example.
A 180SX S13 with a Nissan Silvia S13 transmission should be close enough to not affect what you are talking about. I get what you mean I am not talking about anything major far as the swap is concerned.

And honestly a lot of cars do not have a problem to how I shift on my wheel so far as the issues you are talking about I don't have that problem really. Actually if anything I would try to slow a few of them down like the F40 for example. That transmission shifts a little too fast for the actual car.
 
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