Gran Turismo 7 April 2026 Update: Renault Twingo, Porsche 964 Turbo S, Yangwang U9, Power Pack Changes, Reverse 'Ring Circuit Experience

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Going a bit offtopic here but I've noticed a growing group of Gran Turismo fans who only cares about modern GT3 cars and nothing else. No other race cars (especially the classic ones), no road cars, just Gr.3 cars and (maybe Gr.4s?).
You’ve only just noticed? I’ve practically wiped the text off the mute button

mef
There are so many ways in which GT7 is stale now. When “updates” come there is hope it will make the game fresh. But a Twingo won’t do that unless you’re some kind of weirdo who picked up GT to drive economy cars.
So probably 75% of the player base?
 
Really this conversation is starting up again, the gt3s (and gr4) have road car counter parts and people can connect to those more than the hypercars and lmdhs, plus our crop of gt3s need updating have since gt sport(less so now than before) and those seem to be the only cars that pd are willing to update since our only hypercar is the first version of the gr010. As for the post you see theyre probably just people getting the cars they wanted like the 296 gt3, 911 gt3 and the Elantra tcr now pivoting to the next car they like so it just seems like it's more people when it's just the same amount.
You’ve only just noticed? I’ve practically wiped the text off the mute button

I should note that i haven't been active on the GT7's community for a long time but whenever i check for the updates, i see that the comment section is filled with people begging for GT3s and if it's not there, the update is automatically labeled as terrible even if it had some cars i really like. The only main exception is the Spec 3 and January 2026 update which had a far more positive reaction. Can you guess what those two updates have in common? Yep, GT3s!

This puzzled me because back in Gran Turismo 6 days, community car requests wasn't like this at all. It was a bit more varied and had a range of both road and track-going cars. The GTPlanet's car suggestion forum back this up since the most voting car was the E30 M3 of all things. I'm not against people request for GT3, not at all. I hope what i said makes sense.
 
Catching up on all the comments, I don’t think people are always complaining. A lot of the time they’re just expressing what they’d like to see, not necessarily criticizing what’s there.

In my case, I’m naturally drawn to Gr.4, Gr.3, and Gr.2 because those are based on real-world racing, and that’s what interests me most. I mainly play Sport Mode, and honestly, for me the game is still unbelievable. I genuinely don’t see another game that matches Gran Turismo overall. People point out flaws, but there’s nothing out there that offers this kind of complete package. It really does have something for everyone.

I’m not particularly into road cars or older cars, but I can appreciate them. I’ve tried some and actually enjoyed them, and I know they matter a lot to other players. I’m glad they’re part of the game, and I’ve even learned something from them.

If I had to say what’s missing for me personally, it would be a few more real-world tracks like Silverstone, Monaco, maybe Zandvoort—some of the standout F1 circuits. And on the car side, continuing to bring Gr.3 closer to the current generation of GT cars. To be fair, GT7 is already moving in that direction with recent additions like the Ferrari 296 and the new 911.

Where I do think there’s a real issue is balance. In Daily Races, especially Gr.4, it often ends up being the same car over and over—like the Citroën. That’s not even a real race car, and it kills variety. I think the Balance of Performance needs to be tuned in a way that allows more cars to be competitive, so people actually have a reason to choose something different.
 
I should note that i haven't been active on the GT7's community for a long time but whenever i check for the updates, i see that the comment section is filled with people begging for GT3s and if it's not there, the update is automatically labeled as terrible even if it had some cars i really like. The only main exception is the Spec 3 and January 2026 update which had a far more positive reaction. Can you guess what those two updates have in common? Yep, GT3s!

This puzzled me because back in Gran Turismo 6 days, community car requests wasn't like this at all. It was a bit more varied and had a range of both road and track-going cars. The GTPlanet's car suggestion forum back this up since the most voting car was the E30 M3 of all things. I'm not against people request for GT3, not at all. I hope what i said makes sense.
Because the most vocal minority in the playerbase is now the sim-racer tourist, who got introduced to the franchise through Sport and now expects PD to cater to their every demand. These people can typically be found driving exclusively Gr.3 or Gr.4 cars with BoP on to completely neuter their power output, avoiding any car that provides a challenge in driving or setting up, spamming social media comments with their inane car requests (which will, without fail, always be a modern GT3 or LMH car), and calling you a "troll" if you enjoy road cars, enjoy tuning, understand the purpose of the Gran Turismo franchise or complain about the unoriginality of the daily race and GTWS combos.
 
I think it's always going to be tricky when it comes to PP ratings because how do you really judge how a particular car would perform? I'm going to take a wild guess and put it at around the 800 mark.
Probably, but it's weird. I never thought a car would ever surpass the Tomahawk X in terms of output, even less so a car that actually exists and is roaming the streets somewhere out there. The SU7 Ultra ended up near the 700 mark on SS tires, so yeah high 700s to low-mid 800s would be an educated guess, but who knows, also wonder about what parts will be available. Weight reduction? And how will the suspension be coded? Will there be options for full custom shocks? alternate aero parts? So many questions surrounding this monster...
 
mef
But a Twingo won’t do that unless you’re some kind of weirdo who picked up GT to drive economy cars.
tenor.gif
 
Catching up on all the comments, I don’t think people are always complaining. A lot of the time they’re just expressing what they’d like to see, not necessarily criticizing what’s there.

In my case, I’m naturally drawn to Gr.4, Gr.3, and Gr.2 because those are based on real-world racing, and that’s what interests me most. I mainly play Sport Mode, and honestly, for me the game is still unbelievable. I genuinely don’t see another game that matches Gran Turismo overall. People point out flaws, but there’s nothing out there that offers this kind of complete package. It really does have something for everyone.

I’m not particularly into road cars or older cars, but I can appreciate them. I’ve tried some and actually enjoyed them, and I know they matter a lot to other players. I’m glad they’re part of the game, and I’ve even learned something from them.

If I had to say what’s missing for me personally, it would be a few more real-world tracks like Silverstone, Monaco, maybe Zandvoort—some of the standout F1 circuits. And on the car side, continuing to bring Gr.3 closer to the current generation of GT cars. To be fair, GT7 is already moving in that direction with recent additions like the Ferrari 296 and the new 911.

Where I do think there’s a real issue is balance. In Daily Races, especially Gr.4, it often ends up being the same car over and over—like the Citroën. That’s not even a real race car, and it kills variety. I think the Balance of Performance needs to be tuned in a way that allows more cars to be competitive, so people actually have a reason to choose something different.
Fair, i get that people have different interests when it comes to cars and it's just so happens that my interest primarily focuses on road cars from a specific period of time (80s to 2000s in particular)

I personally wish if they would add mote tracks which in my opinion was the best part of Spec 3 update so i agree with you on that.

Once again, sorry if i sounded toxic or road to anybody.
 
Are we sure it's the Xtreme and not the base U9?

I only ask because the silhouette doesn't seem to have the massive front splitter that the Xtreme does.
 
Again (this is the third time I guess) quoting myself from almost eight years ago, this was regarding braking to the first chicane at Monza with a stock LaFerrari but everything in its still holds true. Make that 400 km/h and it's 450 metres before getting down to 100 km/h, of course better tyres and downforce help matters but the distances are still pretty mind blowing.
In reality, 200 metres sounds like a very short distance. Braking distance is proportional to speed squared so if we assume that the car does 100 to 0 km/h in 30 metres (which is quite spot on, actually) it'll need 120 metres for 200 to 0 and (3x3 x 30) 270 metres for 300 to 0 km/h. Leaving the last 100 km/h out of the calculation, meaning that you'd turn into the corner at 100 km/h which you definitely won't do at Monza, would still mean a braking distance of 240 metres when braking from 300 km/h. Now, I haven't tried how much speed the car can gather on the front straight but I'd assume that it's more than 300 km/h - from 330 km/h, for example, the braking distance would already be nearly 300 metres and you'd still be doing 100 km/h at the apex.

Physics. Bloody physics.
 
Again (this is the third time I guess) quoting myself from almost eight years ago, this was regarding braking to the first chicane at Monza with a stock LaFerrari but everything in its still holds true. Make that 400 km/h and it's 450 metres before getting down to 100 km/h, of course better tyres and downforce help matters but the distances are still pretty mind blowing.
Without a proportional linear adjustment for the massive weight increase the Yangwang has over the LaFerrari those numbers don’t really hold true do they?
 
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Without a proportional linear adjustment for the massive weight increase the Yangwang has over the LaFerrari those numbers don’t really hold true do they?
Weight doesn't really affect braking distances all that much as while it takes more braking force to stop it also increases mechanical grip, it's mostly up to the tyres fitted and if the brakes are powerful enough to make most of the grip available. Downforce also increases grip at high speeds and extra air resistance helps somewhat in slowing the car down.

The bottom line though is, the braking distances will be massive. The Yangwang has street legal tyres so perhaps SM or SS in GT7 terms, and generally you're looking at ~200 metres from ~330 km/h into a hairpin on SS and more or less maxed out supercar downforce so it gives a baseline for a best guess. I'd imagine about 300 metres from 400 km/h into the first corner of Tokyo East for example and that's on SS tyres.
 
Honestly, as much as it will likely get me crucified from some people, I'd prefer GT to continue it's road car focus rather than catering to sport mode purists. Why?

Because GT7 is the last bastion of casual, pick up and play closed circuit racers where you can build and tune your own cars.

Every contemporary closed track title is a hardcore competitive sim while every casual title is an open world festival racer. And with Forza Motorsport and GRID dead and buried it seems, and titles like PGR and even Juiced 2 long in the past, GT7 is the last modern game that provides the kind of experience I look for in a racing game, even if there are a lot of questionable decisions, especially when it comes to single player modes.

If GT were to abandon road cars, I'd probably abandon GT, and shove it in the box with the other sims I have spent maybe 10 hours on and left to collect dust.

So bring on the Twingo :D
 
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Honestly, as much as it will likely get me crucified from some people, I'd prefer GT to continue it's road car focus rather than catering to sport mode purists. Why?

Because GT7 is the last bastion of casual, pick up and play closed circuit racers where you can build and tune your own cars.

Every contemporary closed track title is a hardcore competitive sim while every casual title is an open world festival racer. And with Forza Motorsport and GRID dead and buried it seems, and titles like PGR and even Juiced 2 long in the past, GT7 is the last modern game that provides the kind of experience I look for in a racing game, even if there are a lot of questionable decisions, especially when it comes to single player modes.

If GT were to abandon road cars, I'd probably abandon GT, and shove it in the box with the other sims I have spent maybe 10 hours on and left to collect dust.

So bring on the Twingo :D

That won’t happen. It didn’t with GT Sport. As Famine has mentioned in the past, regarding licencing, PD could make a game all race cars, but if they don’t just use a generic liveries, getting the licencing from sponsors on a race car livery could be a headache.

Besides, like you mentioned, PD have been giving us the road cars allowing us to build our own race cars. Other than rendering the parts to fit, the players do the work from liveries to car settings.

PD could just go the Racing Modification route like we see in the Mustang AR, Skyline GP-Tuned, AE86 D-Tuned, Beetle Desert Racer, 930 Rally and Camaro Race-Mod.
 
Weight doesn't really affect braking distances all that much as while it takes more braking force to stop it also increases mechanical grip, it's mostly up to the tyres fitted and if the brakes are powerful enough to make most of the grip available. Downforce also increases grip at high speeds and extra air resistance helps somewhat in slowing the car down.

The bottom line though is, the braking distances will be massive. The Yangwang has street legal tyres so perhaps SM or SS in GT7 terms, and generally you're looking at ~200 metres from ~330 km/h into a hairpin on SS and more or less maxed out supercar downforce so it gives a baseline for a best guess. I'd imagine about 300 metres from 400 km/h into the first corner of Tokyo East for example and that's on SS tyres.
There’s a caveat with the 6.59 minute Nordschleife time set by the U9 extreme, namely it needed semi slick - not road legal - tyres to achieve it. If weight wasn’t a big factor it would be higher up the leaderboard of the ‘road legal’ class it is entered in, considering it’s almost 3000hp.
For context, it is about 900kg heavier than LaFerrari. I submit that is such a large difference in weight it will affect braking distance quite substantially and better mechanical grip will not sufficiently counter it.
 
The 964 Turbo S is my favorite 911, so the update is worth it for that alone.

I understand the reaction to the backlash against the Twingo. GT was not the first game with economy cars, but it was the first in which you could simulate ownership of them and race them as they are (and not in an exaggerated form like in arcade games). However, it's hard for me to get excited about the Twingo being included in an update. Video games, to me, are about the escape, the dream, and updates are supposed to move people. These small cars are fun to drive IRL and I expect the Twingo to drive at least as well as the Kangoo, which is enjoyable. But, in a video game, I want something I can't easily acquire IRL. IMO, cars like the Twingo are the type that should either ship with the game or complement an update rather than be its highlight.

I'm not on either side when it comes to the Twingo, though. Because I may not like it being in the spotlight, but neither do I believe GT should be an EAFC-like experience with always updated rosters/racecar lineups. If you want EAFC in automotive form, go play ACC then, as it's the official GTWC game. Motorsport is a significant part of GT, but if you ask Kaz he'll probably tell you GT is first and foremost about the automobile, not motorsport. What the Twingo lacks in performance, it makes up for in charisma and significance to the industry.

The Wangyang is an interesting car but it would be better suited for a game like Forza Horizon where you can fool around crashing into everything at extremely high speeds. Even then, the Chinese cars belong in Gran Turismo. The West is incredibly scared of the Chinese auto industry. China right now is the Japan of the 1980s. They make good enough cars for much cheaper, and the West doesn't know how to deal with it. The only thing the Chinese brands are still lacking is recognition. The Chinese automotive boom has resulted in way too many brands and the market needs to be trimmed in order to make the brands more recognizable.

Speaking of Chinese EVs, I don't know if people noticed but the Xiaomi SU7 seems to have a clever active LSD modeled in the game which helps the car get around low speed corners despite its massive weight. The SU7 is tricky to drive but feels rewarding once you master it.
 
namely it needed semi slick - not road legal - tyres to achieve it
They actually are road-legal, and a lot of semi-slicks are. Well, at least where we live.

While they're specific versions of the GitiSport GTR2 tyres made for the standard production U9 model they're still certified for road use.

GitiSport
This tire is already certified to CCC/ECE regulations and stands alongside other leading competitors in the street-legal semi-slick arena.
Passing ECE means it's type approved for road use in Europe.

This is the image it provides:


1776639865500.webp


... and if they're the tyres used they're no less road-legal than Toyo R888s or Advan AO52. Bare minimum, but road-legal.
If weight wasn’t a big factor it would be higher up the leaderboard of the ‘road legal’ class it is entered in
Weight absolutely is a factor on laptimes (aero grip is, after all, downforce, which is what weight actually is: a force, proportional to mass, accelerated downwards by gravity), but the role weight plays in braking is... somewhere around "it depends".

If you're talking about the same vehicle, then sure, putting more in it to make it heavier probably will (unless the brakes/tyres are already over-specced, and in any case brakes are more about doing it repeatedly rather than just once) change the braking distance. A 900kg heavier LaFerrari I'd agree probably wouldn't pull up quite in the same distance as the exact same one empty with no other changes.

Weirdly it may reduce the braking distance at first (most cars are driven empty bar the driver and whatever's in the tank, but they have to also deal with being five-up with luggage; it's part of why tyre pressure stickers in your door gives unloaded and fully loaded ratings), but eventually you'll push past the tyres' ability to deal with it and they'll dramatically increase. If you put a tonne of stuff in a standard, one-tonne MX-5, it won't brake in as short a distance as the same car when it's otherwise empty - and the cops will probably pull you for clearly exceeding GVW - but there'll be a point where adding weight has surprisingly little effect on it until it very much does, and it's also non-linear. You might have also experienced the opposite, where it's easier to lock the wheel under braking in a lighter car and braking distance increases, because the reduced loading reduces mechanical grip.

Where the weight is also has an effect; some chaps did several tests on a van rated to two tonnes payload a while back and found that with a tonne added directly over the rear axle the van stopped in an almost identical distance to the empty van, while any other lesser load they tried anywhere in the van increased the distance. All tests in the loaded van were longer (the one-tonne rear was margin of error longer) but the heavier loads weren't necessarily longer than the lighter ones even in the same positions. Of course an EV like the U9 has a lot of its mass low down in the floor and wheel hubs.

Ultimately if the tyres can deal with it (weight makes this harder), and the brakes can dissipate heat quickly enough (weight makes this harder), braking distances are effectively proportional to the square of speed. Weight makes it all harder, but by itself it doesn't mean that much and lots of other things need to be considered.
 
mef
There are so many ways in which GT7 is stale now. When “updates” come there is hope it will make the game fresh. But a Twingo won’t do that unless you’re some kind of weirdo who picked up GT to drive economy cars. Yes the franchise was never just about sports cars only but the goal of gameplay has always been to make credits and buy faster better cars, so it’s no surprise there is ridicule when PD adds a Twingo when so many modern road cars are missing.
The community seems split in people that complain about that and others who don’t. I understand both, but let’s stop talking down on people complaining because PD could do better, they just don’t have to and that’s both a blessing and a curse for the franchise
I've seen it implied in the past that most of these update cars are being created for GT8, and are simply being added to GT7 upon completion because there's no reason not to. They're bonus content, not game-changers.

The Twingo isn't taking anything's place; the alternative to getting it is getting nothing at all. Once GT8 comes out, it'll likely (hopefully) be structured to take advantage of both the slow and fast GT7 update content.
 
Going a bit offtopic here but I've noticed a growing group of Gran Turismo fans who only cares about modern GT3 cars and nothing else. No other race cars (especially the classic ones), no road cars, just Gr.3 cars and (maybe Gr.4s?).

Even during GT Sport days, i felt like people still cared about having a variety of cars. What happened? Did the esport focus make a shift in playerbase interests? I know the developers are somewhat neglecting adding modern race cars into GT7 but I don't see anyone complaining about not adding Le Man Hypercars or stockcars for example. It's only just GT3s they talk about.

Anyways, i like that they added the Twingo into the game. I also hope that's a RUF rather than just a "regular" Porsche. As for that fast EV car, i don't realy have interests in modern super/hyper cars even from legacy brands, let alone an EV from a newer brand. That said, at least it's better than yet another crossover like the other updates.

I've also noticed that and it's very annoying, tbh. Gran Turismo has always been about variety and moaning incessantly about lack of modern GT3 and GT4 just seems strange. Why not just play Rennsport or PMR? Granted, they don't have Ferrari and they don't have the complete field but it's close enough.
I, for one, am really pleased and impressed that PD have managed to add the Yangwang U9 Xtreme so quickly to GT and have expanded their manufacturer repertoire. I'm not a massive fan of EVs but it's inclusion can be seen to be very legitimate since it does hold the top speed record and the EV record on the Nurburgring.

If you want the latest and greatest GT3/4 or LMP/Hyper car, GT7 isn’t the game you should be playing.

I’m still buzzing for the Twingo! Can’t wait until the update drops!
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I had to… 😅

You’ve only just noticed? I’ve practically wiped the text off the mute button


So probably 75% of the player base?

I should note that i haven't been active on the GT7's community for a long time but whenever i check for the updates, i see that the comment section is filled with people begging for GT3s and if it's not there, the update is automatically labeled as terrible even if it had some cars i really like. The only main exception is the Spec 3 and January 2026 update which had a far more positive reaction. Can you guess what those two updates have in common? Yep, GT3s!

This puzzled me because back in Gran Turismo 6 days, community car requests wasn't like this at all. It was a bit more varied and had a range of both road and track-going cars. The GTPlanet's car suggestion forum back this up since the most voting car was the E30 M3 of all things. I'm not against people request for GT3, not at all. I hope what i said makes sense.
I’ve played GT since the original. I’ve always gravitated toward the most modern race cars, more so as time has passed. I don’t really want GT to change but since I really craved more GT3 cars, hypercars, top-tier formula cars, AND way more real tracks, I finally solved my own “problem” and am now also running iRacing in VR with a Bigscreen Beyond 2. It’s magic. Having both is the only real solution for people like me. Unfortunately it cost a small fortune to get myself here, but I have zero complaints. And now it doesn’t matter to me if GT adds all the GT3s, etc. if it does, amazing. If not, still a hell of a game.

@ArronWestley I totally hear you but one minor thing that always gets me about GT being a game about automobiles first, motorsports second is the fact the main driving experience is about nothing other than racing on closed circuits. So it’s a bit of a conflict in that way. Some of these cars are better suited to open world driving rather than racetracks with a lap timer, let alone actually racing against other cars.
 
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Going a bit offtopic here but I've noticed a growing group of Gran Turismo fans who only cares about modern GT3 cars and nothing else. No other race cars (especially the classic ones), no road cars, just Gr.3 cars and (maybe Gr.4s?).

Even during GT Sport days, i felt like people still cared about having a variety of cars. What happened? Did the esport focus make a shift in playerbase interests? I know the developers are somewhat neglecting adding modern race cars into GT7 but I don't see anyone complaining about not adding Le Man Hypercars or stockcars for example. It's only just GT3s they talk about.

Anyways, i like that they added the Twingo into the game. I also hope that's a RUF rather than just a "regular" Porsche. As for that fast EV car, i don't realy have interests in modern super/hyper cars even from legacy brands, let alone an EV from a newer brand. That said, at least it's better than yet another crossover like the other updates.
This is only my opinion, but non racecars just feel completely lost in the mix and inconsequential in GT7.

There just isn't much to do in the game with non racecars. If they're lucky, a newly added road car will feature in an online time trial or a Daily Race A for a week or two, and then the game just seemingly never acknowledges their existence again. Sure, they can be used for World Circuit races in single player, but those are just a chore of navigating moving chicanes at best and an absolute farce at worst. I don't even think PD are trying to hide the fact that the AI opponents in these races are well over the PP limits of the events in which they serve as opponents, necessitating players to cheese these "races" as well.

Which brings me neatly into my next point: the PP system is hilariously broken. I get that no rating system can perfectly balance a wide variety of vehicles across a variety of tracks, but I think the PP system of GT7 has been deeply flawed since launch and PD has just silently given up on it. The recent online time trial at Trial Mountain with the Toyota Crown is a solid example: the Safety Car with a limited slip diff was clearly faster than the base car with an open diff, and yet the base car has a higher PP rating than the Safety Car. When people can somehow cheese the system to get a Tomahawk under 600PP to grind Tokyo, you know the system's a joke. Granted, PD have patched some exploits, but some weird oddities still remain with ballast positionings and downforce that can give drastically different PP ratings for miniscule changes. Tuning a car then, just becomes a chore of trial and error as you literally test out every single available ballast position to test for a weird kink in the rating system, and then create a horrifically understeery car with min downforce front and max downforce rear to minimise the PP rating of the car and squeeze the most power out of it, which will be faster most of the time as I don't think GT7 has enough small and tight tracks to make handling worth it. All of that to lose to a swapped Cappuccino because PD can't be bothered to fix the PP system anymore. And if they DO fix it, then it invalidates every second of setting up players have done prior, deincentivising them from tuning again because who knows when the next PP revision will hit? All that is not to mention that the tuning system seems deliberately designed to be inconvenient; no way to share tunes directly, some semi–permanent mods that cost more than the price of the car to revert, and straight up perma mods like wide body and engine swaps to make the necessary process of trial and error a needlessly expensive one. None of it is what I'd describe as "fun".


Don't get me wrong; despite all my whining, I'm having the most fun in the game right now with road cars in Spec Racing Club's Coffee Break events, in which there are power, mass, PP, tyre, drivetrain, and car category limits, and it's absurd fun to see the wildly different solutions people can come up with to solve the same problem. It's through these races that I'm forced to look at cars in the game I'd never have bat an eye at prior, and it makes me appreciate the sheer variety of cars already in the game. But it takes a lot of effort, thought, and just a straight up honour system in a community to make it all work, making it difficult to enjoy road cars in sporadic races with strangers in either sport mode or lobbies.

With race cars, there almost always isn't a concern for setups, since they're locked most of the time. You just jump in and go, and I think that plays so much to the strength of Gran Turismo: that anyone with a controller can just jump into a car and go. And if there is a car that's been shown to be dominant, then BoP can change to shake up the field. I think the reason why GT3 cars are so highly requested is because that seems to be the only category PD seems to give a damn about; every other category with their absurd mix of drivetrains, body shapes, and gearboxes is just impossible to balance against each other, especially with dynamic weather involved.

I think if the PP system was much better at accurately reflecting a car's capabilities, if road cars and open settings races were more prominent in sport mode, and if the open lobby netcode wasn't dog diarrhoea, that we'd see a lot more appreciation for even ostensibly boring road cars like the Twingo.

TL;DR I think the reason why people care so much about GT3 cars is because PD themselves seem to only care about Gr.3.
 
I think this is good update. Te porsche alone is very worth it. YangWang us gimmick since it is ev car. Twingo could be great tuner car, but the problem with those economy cars I see is that they would be great starter cars. Getting them in year 4 update when most of us are in end game phase is why many people see them useless.
 
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Honestly, as much as it will likely get me crucified from some people, I'd prefer GT to continue it's road car focus rather than catering to sport mode purists. Why?

Because GT7 is the last bastion of casual, pick up and play closed circuit racers where you can build and tune your own cars.

Every contemporary closed track title is a hardcore competitive sim while every casual title is an open world festival racer. And with Forza Motorsport and GRID dead and buried it seems, and titles like PGR and even Juiced 2 long in the past, GT7 is the last modern game that provides the kind of experience I look for in a racing game, even if there are a lot of questionable decisions, especially when it comes to single player modes.

If GT were to abandon road cars, I'd probably abandon GT, and shove it in the box with the other sims I have spent maybe 10 hours on and left to collect dust.

So bring on the Twingo :D
best comment in this thread.
 
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