I do hope that PD either can find a potentially better way to balance cars/enact BoP, or to at least feature events that have the "sub-rules" idea I've been thinking about. But that aside, what about the next GT game, where tuning will be more like prior installments? Like when you can have different upgrades for weight reduction, drivetrain & transmission, or adding rear wings. Perhaps they'd be prohibited if settings are disabled, but then again, what if someone wants to use a car that's stock but still may have some options that can be tuned? Maybe there could be a "select multiple" drop-down menu for which things could be permitted/prohibited for settings? E.g. limits on what parts can be installed, which metrics can or cannot be tuned, minimum/maximum downforce, and so on. That could end up being pretty fun, as far as the variety of rulesets go.
I do feel, however, that the perceived balance issues with "N-series migrants" like the Ferrari F50 being de-powered for N300, as well notable discrepancies in technology and/or age between cars (e.g. Gr.1 and the Group C racers) could both be mitigated simply by having events (and/or lobby options) that have more specific limitations on the cars that can be used, such as a Gr.1 event where only Group C cars can be used. Not only could this be more balanced, but also more fun and would lead to a wide variety of Sport Mode race rules. It's a lot like how in the official online Pokemon battling formats (called the Battle Spot, as a similar analogue to GT's Sport Mode) sometimes have "Special Battle Season" rules or various online tourneys that have rulesets that force players to use something they wouldn't usually use, like one such tournament where you had to use species under a certain height, or one where each specimen you used had to have a minimum amount of weaknesses.
One last couple of questions/comments:
-Which courses, between GT6 and GTS, are FIA grade 1, and FIA grade 2?
-What original courses, from before GTS, would you NOT want to see return, as an inverse-wishlist? You don't even need to hate them, but I suppose that I'd like to hear what courses you'd be fine with putting onto the chopping block in the place of more preferred original courses from the series. I'm not sure if I'd count Circuit de la Sierra here, as I do like the idea of the Time Rally, and would like to see it return...
-I think that randomly-generated rally stages (like in GT5) should be given another try, too, especially as a potential online activity, and since driving on dirt circuits can seem a bit tiresome after a bit.
-And maybe those more complex city circuits from GT4 (e.g. Costa di Amalfi) could be turned into point-to-point rally stages, too. After all, they were under the rally events in GT4 (despite being more like 1-on-1 races in practice) and I think if they were point-to-point, and made more like actual rally (wherein you win based on time, not position), it could be a lot more fun. It'd likely also be better if all players were consistently ghosted if that sort of thing becomes available in online play, especially with some of those narrower pathways.
Last edited: Mar 30, 2019