- 720
- Australia
Just pre ordered Day 1 edition now all i need is a wheel probably will get a G29. Can't wait for October 18th
Probably, and if this is the case then I believe the "when" that your rating is effected needs to be looked at. But all in all I think it's a good idea.Rank decay I assume. If that's a feature, it would give incentive for good players to keep playing.
The GTS home screen shot was seen ages ago also here. You remember there was the money symbol but also the 'pile of tokens' (468 pieces) symbol. Any idea of them? Just occurred, maybe they are tyres?
What if we had to buy in-game tyres in stock because worn out tyres couldn't be used again? 💡
I can also still login into the menus and garage and stuff, just that there are no more events in Sport mode.Still able to do some hot laps...
What if credits are used to buy cars and tokens are used to buy customization pieces such as livery decals, parts, etc.? I don't know, just a random idea.
Anyone else think they are Surely going to add tuskuba, seems such a big Japanese track to miss.
Pretty sure that Suzuka is already confirmed in GT sport ?I'd rather have Suzuka or Fuji. They're way more fun and tricky to race on (even if you like drifting).
ps: Tsukuba? Big?
Us Europeans were never able to do hotlaps throughout the whole beta, it was GTSport races or nothing (even then we didn't get Tokyo until the final day). Your beta was better from what I hear.Still able to do some hot laps...
Us Europeans were never able to do hotlaps throughout the whole beta, it was GTSport races or nothing (even then we didn't get Tokyo until the final day). Your beta was better from what I hear.
Which sucks because I'm pretty sure certain car and track combos were never seen. Then again, the whole reason for the Beta was to test the online servers.It was the same across the board for all regions - you could in fact "hotlap", but only with the available daily race track/class combo and were forced to use the set tire type and BoP settings. The only extra thing made available to the U.S. as far as I remember was a section of Arcade Mode, but that was only limited to a time trial or 3 lap race with max grid at Brands Hatch with a selection of something like 6-8 ToD settings. That was the only time you could select tires and BoP in the Beta period, but it was removed a few weeks in - there was a never a time where you could actually pick a track and just drive with whatever settings you wanted.
The more I think about the new career mode, the more I get excited for it. Having real life tutorials etc is something that really intrigues me. The events number is big so hopefully I don't get bored but I'm looking forward to it.
Which sucks because I'm pretty sure certain car and track combos were never seen. Then again, the whole reason for the Beta was to test the online servers.
It's a little sad it seems some of the folks that wait until they're lapped to try and take other cars out have migrated from Forza to GT.
The truth hurtsSo what does everyone think of 150 cars at launch, 1/2 of which are either VGTs or pretuned PD race and rally cars? I'm rather disappointed to be honest. Seriously though, what happened to PD and the GT series? It used to be groundbreaking and the kind of game you just couldn't wait to play.
Seems like now people are satisfied and excited with whatever they're given because it carries the GT logo...
Better have 150 than 140, it probably lets room for unique cars on the additionnal countsSo what does everyone think of 150 cars at launch, 1/2 of which are either VGTs or pretuned PD race and rally cars? I'm rather disappointed to be honest. Seriously though, what happened to PD and the GT series? It used to be groundbreaking and the kind of game you just couldn't wait to play.
Seems like now people are satisfied and excited with whatever they're given because it carries the GT logo...
So what does everyone think of 150 cars at launch, 1/2 of which are either VGTs or pretuned PD race and rally cars? I'm rather disappointed to be honest. Seriously though, what happened to PD and the GT series? It used to be groundbreaking and the kind of game you just couldn't wait to play.
Seems like now people are satisfied and excited with whatever they're given because it carries the GT logo...
Provided Gran Turismo Sport's cars are all fun to drive and fun to race, I am perfectly happy with the current car count. It gives me more time to develop a personal bond with a car than to quickly hop from one to the next in order to experience them all.
- The Forza games have 500+ cars.
- I only ever use 50 at most (5 cars per Class).
Better have 150 than 140, it probably lets room for unique cars on the additionnal counts
You chose 50/500 in Forza and most of those were unique cars. In GT you have < 1/3 the cars to choose from and many of those are identical models with different trim. A tiny number of historics, no open wheelers, very few cars that are older than 2009. It's a significantly smaller pool to choose from with significantly less variety.Provided Gran Turismo Sport's cars are all fun to drive and fun to race, I am perfectly happy with the current car count. It gives me more time to develop a personal bond with a car than to quickly hop from one to the next in order to experience them all.
- The Forza games have 500+ cars.
- I only ever use 50 at most (5 cars per Class).
I have broken my wheel just before appearing fuel consumptiom races but when i check some GTS video like the Z28 ones, it seems that early shifting save fuel. Is it correct ?? From what i remember of mechanic , at the time of carburators or injection systems a few decades ago, only gas pedal and the good use of torque can result in a lower waste of fuel . Or did the new electronics components influence this result ??
Still better than letting the original count at the launch, and waiting this "10 cars" as DLCYeah that's not really groundbreaking though is it? I mean ok it was 140 then it became 177 + whatever that meant and now 150. Ten extra cars isn't exactly OMFG territory.
Yeah early shifiting does save a lot of fuel in GT Sport. At Brands Hatch GP for example, without doing it and just shifting near the rev limiter you'd run out of fuel in lap 9 with the GT-R GT3. By Doing short shifts however you'd have about 1/8th left near the end which you can use to have some more power to gain time or overtake.
You can see it in my video as well, I started doing it from lap 3 onwards when I noticed I was using too much fuel already. Was on fuel map 6 the whole race, which Marcolah probably used as well. He ran out of fuel in the last lap while I easily made it and could even do a faster last lap.
As for how and why, the easy comparison I make is driving on the streets in your road car. You shift at low RPM as well to save fuel. If you keep shifting at high RPM's you'll be visiting the gas station more often as well. Makes sense to me anyway that more fuel is burned in the higher RPM's since that's where most of the power is at.
I have broken my wheel just before appearing fuel consumptiom races but when i check some GTS video like the Z28 ones, it seems that early shifting save fuel. Is it correct ?? From what i remember of mechanic , at the time of carburators or injection systems a few decades ago, only gas pedal and the good use of torque can result in a lower waste of fuel . Or did the new electronics components influence this result ??
As for how and why, the easy comparison I make is driving on the streets in your road car. You shift at low RPM as well to save fuel. If you keep shifting at high RPM's you'll be visiting the gas station more often as well. Makes sense to me anyway that more fuel is burned in the higher RPM's since that's where most of the power is at.
In my opinion low rpm with full throttle will not save gas. Only if electronic itself regulate the gas liberated by the accel pedal. That s why i am asking this, i am a bit out of step with this new mechanical options.
Less throttle in the max torque range only can save fuel significantly .