GT5 Sound Thread

  • Thread starter Marry_Me_GT
  • 5,638 comments
  • 597,049 views
I can use whatever font, size, or color I damn well please, you don't like it, don't read my posts...or put me on ignore.

The stupid things people say around here....

Since you asked, and I took my time to think about it, I still don't really know why I struggle to read your font choice. I think it's the boldness of it, so that (on my screen, in my browser) parts of the individual letters merge with themselves. In italics (as quoted, for example) different letters merge on themselves, whilst others are "fixed" - like w.

The colour probably doesn't help - high contrast isn't always great, but some is usually appreciated. Famine's choice of font, since it's been mentioned, is interesting, since it's the default type-face (well, bold version of the default type face) just in "Indigo", for a nice middlish contrast level, which is easy to read - good, considering he's a moderator. I struggle with black on white, so it's nice that the forum's background is grey, too.

I'm not here to stipulate or make demands of you, but, whether it's a universal thing, or special to me and my somewhat special mind, it does take a bit of effort to read your posts, because of the font. I must confess, I sometimes want to stop trying to read them :P

-----------

I can't say I've noticed much difference in the NASCAR vids, and I'm not so enamoured by it as some anyway. Obviously, there's less gear whine, so all that seems to have happened is the samples have been re-balanced.
 
Since you asked, and I took my time to think about it, I still don't really know why I struggle to read your font choice. I think it's the boldness of it, so that (on my screen, in my browser) parts of the individual letters merge with themselves. In italics (as quoted, for example) different letters merge on themselves, whilst others are "fixed" - like w.

The colour probably doesn't help - high contrast isn't always great, but some is usually appreciated. Famine's choice of font, since it's been mentioned, is interesting, since it's the default type-face (well, bold version of the default type face) just in "Indigo", for a nice middlish contrast level, which is easy to read - good, considering he's a moderator. I struggle with black on white, so it's nice that the forum's background is grey, too.

I'm not here to stipulate or make demands of you, but, whether it's a universal thing, or special to me and my somewhat special mind, it does take a bit of effort to read your posts, because of the font. I must confess, I sometimes want to stop trying to read them :P

-----------

I can't say I've noticed much difference in the NASCAR vids, and I'm not so enamoured by it as some anyway. Obviously, there's less gear whine, so all that seems to have happened is the samples have been re-balanced.

Well, that's entirely different than what the genius up above said. I don't use italics, well, only when I want to place emphasis on something in particular. Other than that (99% of the time) it's just boldfaced and in dim gray. I don't really know what the problem is since I'm not seeing things the way you are, but I particularly use this because 1. Wanted to set myself apart from everyone else. 2. Every other color I bothered seemed to loud or obnoxious.

Tomato-tomatoe, I suppose.
 
Epic fail of a post.

The Nascar vid posted has the same cars[/QUOTE

Ok, I stand, rather sit, corrected. The rest of the cars we had never heard before. In my opinion the Nascar sounds almost identical in every video we have seen. The slight variations can easily be attributed to the manner in which the sounds are recorded.

I am not optimistic at all that the car sounds will be any different than what we are hearing now. Why would PD put a demo out in dozens or hundreds of stores acroos the country, possibly the world, that has engine sounds that are unrepresntative and inferior to the final product? It doesn't make sense.
 
Epic fail of a post.

The Nascar vid posted has the same cars[/QUOTE

Ok, I stand, rather sit, corrected. The rest of the cars we had never heard before. In my opinion the Nascar sounds almost identical in every video we have seen. The slight variations can easily be attributed to the manner in which the sounds are recorded.

I am not optimistic at all that the car sounds will be any different than what we are hearing now. Why would PD put a demo out in dozens or hundreds of stores acroos the country, possibly the world, that represented completely unrepresentative and inferior to the final product? It doesn't make sense.

Only for the reason that they're old. Remeber how long they used the old GT4-Prologue spec Nurburgring track for in the demos, when they already had a new version?
Or that skidmarks and new dust/smoke, and wind effects only showed up when Kaz downloaded a newer (which could be several months old for all we know) build demo off PD's server for Gamescom only.
And he used a different build for his closed door Gamescom presentation, compared to the one the public got to play with.
 
Last edited:
Here are my impressions of the sounds after playing the demo first-hand on Tuesday.

Regarding the NASCAR sounds...I actually think they sound quite good. I feel that the sounds for almost all the cars were quite good....NASCARS especially...which sounded great in the replays. They had a nice deep roar, which they should, and I was actually quite pleased. Seriously, these vids don't do it full justice, but it they do give you a decent idea.

The cars that didn't sound that great have already been discussed: the Gallardo, and the high-revs of the 458 Italia just aren't up to par in my opinion, and I had a very hard time hearing the Corvette Stingray at all. Kind of hard to explain that one, but lets just say it wasn't what I was expecting.

Most of the others cars seemed pretty good though. The Mercedes SLS was nice, and the Enzo sounded good as well. Having said that though, I wish I could judge for myself FIRST-HAND whether the gamescom sounds are better or not. But based on the videos at Gamescom, I think PD's heading in the right direction, and lets just hope that the sounds from the store kiosks are not the final sound builds, dispite some of the cars sounding pretty good in my opinion. Please PD, fix that Gallardo :ouch:

I am not optimistic at all that the car sounds will be any different than what we are hearing now. Why would PD put a demo out in dozens or hundreds of stores acroos the country, possibly the world, that has engine sounds that are unrepresntative and inferior to the final product? It doesn't make sense.

Also, to add to CoolColJ's post, if you notice at the beginning screens of most demos that thousands of people can download off of the PSN, a lot of the games usually have a message that says something like "demo build, this version may or may not represent the final product," or something along those lines. Demos are just supposed to give people a taste of the product...but since a lot of demos are made before the actual product is finished, it's bound to have some changes/fixes/things that are different by the time the full version comes out. Just part of the process.
 
Last edited:
Do you people read?

I said the PS3 doesn't have enough memory to do the sounds justice, not whether it has the hardware to produce good quality sounds.
By justice, I mean complex sounds, with different sounds for varying loads, and overrun, variation for every single sound that happens in the game etc. First person shooters and other games don't need long sustained looping sounds so they don't use that much memory. Most of their sounds are single shot split second thing things that hardly take up any memory. Any dialogue and what not can be streamed off the disc.

I posted a while back in this thread that the average sound file per car in GTR2 was between 5-10 megs. And in GTR Evolution, some cars were between 25-50 megs. All the GTR games only used about three or four 2-4 sec samples for the whole rev range as well. The GTR Evolution added the same for off throttle, and double that for the exterior versions, hence the larger size.

Now the PS3 has 256megs total to use for the Game data, excluding the video ram, and 50 megs or so of this is taken up by the PS3's XMB OS. That leaves no more than 200 megs it has to share between the program, tracks, car models, and so on. Do the sums. Consider the jump to 16 unique cars per race on this memory useage

I highly doubt PD can spare 50 megs for a car. Even if it used 5 megs per car x 16 = 80 megs, way too much. Maybe even 50 megs total for all sounds together might be pushing it.

I read that Codemaster's F1 2010 only allocates 2 megs total for all the game's sound on consoles.... probably why all the cars in it, on consoles, have the same sound...

I'm no expert but i've seen video's of gtr2 evo that appear to have 20-25 cars in a race.

If the game really does use 50MB per car that =1-1.25GB just for sound.:ill:

The games minimum requirements state it needs 1GB of RAM.

Maybe i am wrong but i really can't see it being as simple as you state, no offence.

Don't know any sound designers do you? I'd love to find out how the 50MB in the folders on the HDD translates to RAM usage.
 
I'm no expert but i've seen video's of gtr2 evo that appear to have 20-25 cars in a race.

If the game really does use 50MB per car that =1-1.25GB just for sound.:ill:

The games minimum requirements state it needs 1GB of RAM.

Maybe i am wrong but i really can't see it being as simple as you state, no offence.

Don't know any sound designers do you? I'd love to find out how the 50MB in the folders on the HDD translates to RAM usage.

The 50mb set is for the F3000 car, there is only 1 type of car in that class of racing. All the cars in the race share the same sound off course. GTR Evo doesn't allow class intermixing

And here is something interesting. The Nurburgring course in GTR Evolution comes out at 482mb, model data alone is 374mb.... I doubt GT5's version is as large, but it looks a hell of a lot better :)
Though most of the other tracks, factory or mods are under 150mb. Spa is about 130mb, but just the model alone is 90+ mb....
 
Last edited:
After playing GT3 again today, I recognised the sound of one of the cars.


(Crank the volume right up, it's pretty quiet)

I think this sounds quite like the NASCAR video from GT5:

https://www.gtplanet.net/nascar-gameplay-video-from-gt5-gamescom-2010-demo/

Aside from the latter being significantly louder, it sounds like they've used the same sound samples. I believe the engine used in this car was sourced from a NASCAR team?
 
Last edited:
^ not the same, I think the "synth" method makes it sound similar in texture

They just sound similar that's all.

There was me, driving my various vacuum cleaners... Then I win this and drive and wow, this sound so much better than... well... all the cars in GT5P for a start.
 
After playing GT3 again today, I recognised the sound of one of the cars.

[vid]
(Crank the volume right up, it's pretty quiet)

I think this sounds quite like the NASCAR video from GT5:

https://www.gtplanet.net/nascar-gameplay-video-from-gt5-gamescom-2010-demo/

Aside from the latter being significantly louder, it sounds like they've used the same sound samples. I believe the engine used in this car was sourced from a NASCAR team?

I thought the same when I was watching a video of the GT40 from GT4. The funny "roaming" texture in the NASCAR sound (the one thing that stands out as incorrect for that car) is also present in the GT40 and, to a lesser extent, that Panoz. I think it's inherent in the sample from an unstable portion of the rpm (when recording) and some extra "effects" in the exhaust. Trouble with that is, it doesn't loop very well :indiff:
 
There is a bug in GT4, where if you use anything higher than N3 tyres the engine sample goes all warbley. I've noticed this in the GT40 before. Try it in Arcade mode, and swap between the tyre types
 
What's going to be interesting is finding those few gems in the game that have very realistic-sounding engines. Not necessarily the "best" sounding engine, that's highly subjective. But the most real-sounding engine. If it's anything like past games, it'll be something obscure, a smaller car that people don't drive that often. I remember thinking that the Fiat Coupe in GT3 and the BMW Z4 in GT4 had very "real" sounding engines. Yeah, they didn't have that bone-chilling throaty roar of a big V8, but it really sounded like you were driving a real car. Helped sell the whole "sim" thing, and I ended up driving those cars quite a bit as a result. I expect the same thing will happen here, I'll find one or two real-sounding lower-end cars and drive the hell out of them.
 
need for speed shift had some of the best sounds ever for the engines so it will be cool to compare gt5 to it. i already know that gt5 will sound amazing tho anyway so i do not have any doubts in that area.
 
need for speed shift had some of the best sounds ever for the engines so it will be cool to compare gt5 to it. i already know that gt5 will sound amazing tho anyway so i do not have any doubts in that area.

Well from what weve seen so far not many are impressed, but the sounds of the cars we heard from Gamescom really impressed me!
 
need for speed shift had some of the best sounds ever for the engines...
That's the real kicker that's hurting GT so bad. It's not just that game doesn't sound that good, it's that almost every other game sounds noticeably better. If they all sounded like GT, no one would care.. it's just odd that they keep getting left behind in the audio department, while everything else is top-notch. After the HUGE amount of time and effort they spend on physics, modeling, and graphics, we can't help but feel that the audio is completely neglected.
 
need for speed shift had some of the best sounds ever for the engines so it will be cool to compare gt5 to it. i already know that gt5 will sound amazing tho anyway so i do not have any doubts in that area.

Thats the best way of putting it the had the BEST they sounded lovely but not REAL and quite frankly the slr sound was pants and the high pitch wine in NFS in some cars really ruined the sound on my surround sound as it would become painful at high speeds.
 
I don't think the TV speakers are too good at producing the bass-heavy growl of the engine.
There goes the off-screen/tv speakers argument again...
You don't need a good sound system to hear the GRUNT of a car, most of those frequencies are in the MID range.
Face the truth, the SAMPLE is wrong, as usual.
 
There goes the off-screen/tv speakers argument again...
You don't need a good sound system to hear the GRUNT of a car, most of those frequencies are in the MID range.
Face the truth, the SAMPLE is wrong, as usual.

Not an argument per se. Just a guess.
 
That means that we are forced to play 5years of GT5 with a poor and fu:censored: engine sounds!!that means that PD sucks again with this fundamental aspect of any simulator racing game:nervous:
Guy's I simply refuse to believe that!
 

Latest Posts

Back