GT5 Sound Thread

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okay, i just played the demo at my local best buy (woodbridge, va) and i must say, the engine sounds are disappointing.. the corvette STILL sounds like a prius! (i didnt sound check all the cars because i was there to buy a 3dtv, not play gt5 all day, i wish i did lol) also the crashing sounds dont sound crazy or anything.. i mean i hit the wall at around 70mph and all i hear is.. boom. not BOOOOOM! or BOOM! or KABAANNGG!!! but just plain and simple boom. also the tire screech isnt great either, it sounds like shoe squeaks to me, not tires.. hopefully this is all fixed in the final version! fun demo nontheless

Which Vette are you talking about? The 60s one or the C6?
 
the 60s one.. ive heard the engine on one of these at a classic car show and the game sounded nothing like it

They said the improved sounds would only be in the final game. So lets hope they fix it. I asked which Vette because the C6 in GT5P and in the demo sounds pretty good.
 
They said the improved sounds would only be in the final game. So lets hope they fix it. I asked which Vette because the C6 in GT5P and in the demo sounds pretty good.
I always thought the sounds in GT5P were fine even tho I still felt that NFS shift's sounds were actually better which was surprsing to me. either way, GT5 is going to be about the whole package.
 
They haven't added the warble and judder at low revs yet. Some games have already started to model these transmission nuances

Dirt 2 has the warble on gear changes. And the Ferrari Virtual Academy F1 thing has the judder if you try to drive in a high gear at low revs

PD are aware of these effects as I've heard it on a few of their trailers, they just need to make it into the game proper
 
They haven't added the warble and judder at low revs yet.
Exactly. The only car we've heard with these effects is the Motul GT-R in the latest french build, and there is no distorsion there, unlike in the Zonda videos. Please stop posting those from gamescom...

[YOUTUBEHD]TpH9eTWa5Hs[/YOUTUBEHD]
 
Oh, that warble? That sounds like two out-of-phase samples overlapping :scared:

Probably only placeholders, then. Although, there have been worse examples in previous GTs...


Proper modeling of the inertia of the drivetrain, including the tendency to oscillate, would be great; it would make gear shifts in any car sound better (even with the manual clutch)
 
That's how the real Motul GT-R sounds at idle and low revs :)

Want the big reverb on grandstand drivebys!


I'm not being funny, but all I can hear is the drivetrain "judder" when changing gears and, presumably, when going over bumps (e.g. in the "hairpin" - T4 - in the real vid).

That odd, "growly" phasing effect (which can also be heard on the NASCAR vids) is not the same thing. It is indicative of using different samples of the "correct" texture (for the part of the rev range in question), but incorrect phase and / or (texture) length relative to each other. When they're mixed together at different rpm, they overlap at a different point, and the "growl" sounds slightly different - such that it is only transient.

I'm not so sure about the second vid. The idle is very lumpy, but that's to be expected. There is a mild warble about 9s, but that's nothing like what I hear in the GT5 vid, or the other real vid.

One thing I will agree with though, is the reverb - better ambient sounds will do wonders for surround gaming. It'll probably be quite good on TV speakers, too. :D
 
I hope it's not the phase cancellation artifact that was in GT4 that made all the engine sounds lose bass when in stereo.... I had to play the game in mono (setting in menu) to fix that! They made the sounds stereo by delaying one side I think

Dirt 2 is the only game I know that has the warble on gear changes
Plus some reverb in enclosed areas. They model the environment as part of the sound system
 
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Dirt 2 has good 5.1 sound engine, NFS shift and PGR4 too, but honestly it is not as incredible as people are thinking,...

for me I find the sound in GT5 prologue less rich but a lot more clean and more comfortable than the sound of Dirt2, NFS shift or PGR4...these games need cleaner less compressed sound samples...and GT5 needs more varied sound effects...

I just dont understand why people think GT4 and GT5 prologue are lackluster in the sound department compared to other racing games...thats not true...it is different, GT games rely on pure very clean sound effects comfortable to the human ear, but lack variety and aggressivity...the sound of other racing games are varied, aggressive but lack clarity and comfort (sometimes my ears say : it is too much ! when I play NFS shift or dirt 2 !)

I think the best combination would be GT sound clarity and comfort with the variety, richness and aggressivity of Dirt2 /NFS shift or PGR4 sound ! that would be awesome !
 
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^^^ Same for me.
Actual sound engine in GT5 is incredible.It's realistic.
For example sound of F2007 will be much louder than normal car.(of cource with "Large Theatre" option) Tuned cars have that exact exhaust sound and it's very clear.Also different views sounds different.When you move your head in cockpit you can actually hear where is engine, where are turbos and it sounds again, very clear and sharp.
But I think problem is in samples themselves.They are way to simple and approximate.
Maybe they have sound engine that creates sound from different parts installed, instead of "ready-to-go" samples?I think it's possible and "Prologue" sound engine may be really basic, almost like GT4, early version of that engine.You can really hear the progress from GT5P to GT5TT demo - it's clear, rich, dynamic and realistic.Also add "Doppler" and "reverb" effects plus superb 5.1 presentation.So progress is right in front of your ears!Seems like GT5 will sound even better ;)
 
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The sound in GT series (GT2,GT3,GTC,GT4 and GT5P) has always been the best in replay mode (spatial effects, doppler effects, gear whine, wind noise). The tire sound has always been a little bit off. The same for some of the engine sounds (V8). Some of the care sounds where very agressive and rough (like the GT40) but not very genuine.
The incar sound has always been al little bit to clean. Games like NFS underground (on game cube :~\ did a var better job IMO on de V8's rumble/shifting sounds/tire screech sound.

I always thought this was because of the fact that most of the resources of the PS2 where used to give us this graphical splendor in replay mode.

The PS3 has plenty of power, but maybe PD choose to use most of it for the graphical splendor in HD/3D (again).
 
The sound in GT series (GT2,GT3,GTC,GT4 and GT5P) has always been the best in replay mode (spatial effects, doppler effects, gear whine, wind noise). The tire sound has always been a little bit off. The same for some of the engine sounds (V8). Some of the care sounds where very agressive and rough (like the GT40) but not very genuine.
The incar sound has always been al little bit to clean. Games like NFS underground (on game cube :~\ did a var better job IMO on de V8's rumble/shifting sounds/tire screech sound.

I always thought this was because of the fact that most of the resources of the PS2 where used to give us this graphical splendor in replay mode.

The PS3 has plenty of power, but maybe PD choose to use most of it for the graphical splendor in HD/3D (again).

PS3 has separate SPU just for sound! ;)
 
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PS3 has separate SPU just for sound! ;)

Nope, ps3 has no specific sound processor. the sound is handled by the CELL. developers have the freedom to allocate whatever % of the CELL huge processing power to sound. so it is generally a trade between : sound/graphics/Physics/animations/AI

some ps3 games use the CELL heavily for graphics, unlike xbox360 games which do not use at all the xbox360 CPU for graphics.
 
Delusional or you're just kidding? LOL

Just a little exemple, if you hear the same sound, 1/ you must be deaf 2/ you never put a foot on a real race WE...

Replay GT4: http://www.youtube.com/watch?v=VhVUM_CZ2VA :yuck:

Reality check: http://www.youtube.com/watch?v=ox2wgHqrNy0 :)

Sort of in line with what I was thinking when I read the last few posts. It doesn't matter how great PD's sound engine might be. As of today, it has failed to get my blood pumping. I hope this is about to change with the "improved sound" KY mentioned.
 
Dirt 2 has good 5.1 sound engine, NFS shift and PGR4 too, but honestly it is not as incredible as people are thinking,...

for me I find the sound in GT5 prologue less rich but a lot more clean and more comfortable than the sound of Dirt2, NFS shift or PGR4...these games need cleaner less compressed sound samples...and GT5 needs more varied sound effects...

I just dont understand why people think GT4 and GT5 prologue are lackluster in the sound department compared to other racing games...thats not true...it is different, GT games rely on pure very clean sound effects comfortable to the human ear, but lack variety and aggressivity...the sound of other racing games are varied, aggressive but lack clarity and comfort (sometimes my ears say : it is too much ! when I play NFS shift or dirt 2 !)

Gran Turismo's engine sounds (up to and including GT5: Prologue) are lack lustre at best quite frankly. I think by more clean and more comfortable you mean boring and sleep inducing... Its shocking the number of times I've fallen asleep whilst playing GT where I bet a large reason for it was the boring monotony of the engine sounds. :indiff:

Now I hope GT5 will be a massive improvement in this regard, theres nothing more dissapointing to buy a muscle car etc... in game only for it to sound like another sewing machine/hair dryer. Forza is massively ahead in this regard and one of the first things I do when I buy a car in Forza 3 is to take it for a test drive, look around the interior (yes only front interior unfortunately but at least theres 400 of them), rev the engine and then floor it to bask in the lovely sound as the car takes off. I have never ever done that in GT? Why because the engine sounds suck arse.

I hope PD fix this, it doesn't matter if the handling is fantastic and the graphics are jaw dropping if they've still got the same engine sounds... Its no where near the defintive game (for me at least). Engine sounds shouldn't be underestimated.

If the diablo sounds like this in gt5 I will be in heaven! Actually it sounds like satan welcoming you to HELL!
http://www.youtube.com/watch?v=-eU8j4MeJ4I

Thats a Countach, I heard one in real life - Its the best sounding car I've ever heard. :drool:
 
GT has always had poor sound, which is sad. but the driving is more important to me. if they did make the sounds better, it would add to the total immersion feeling of driving, which i believe is what they strive for. after all, this is a driving sim.
 
That Lambo has an aftermarket exhaust. Kreissieg or something which is an active type which tries to emulate an F1 type sound
Stock ones don't sound like that, more deeper type tone

Anyway GT5 should never emulate Shift - it's plain "terrible"
That Supra I posted, does not even sound like a Supra :)
 

That would be quite an undertaking to make an in car game sound like that ^

There is just too many variables within a game to reproduce those sounds. To even make one car sound that good would take forever, imagine doing it for 1000 cars... we wouldn't have GT5 until 2015
 
Gran Turismo's engine sounds (up to and including GT5: Prologue) are lack lustre at best quite frankly. I think by more clean and more comfortable you mean boring and sleep inducing... Its shocking the number of times I've fallen asleep whilst playing GT where I bet a large reason for it was the boring monotony of the engine sounds. :indiff:

Now I hope GT5 will be a massive improvement in this regard, theres nothing more dissapointing to buy a muscle car etc... in game only for it to sound like another sewing machine/hair dryer. Forza is massively ahead in this regard and one of the first things I do when I buy a car in Forza 3 is to take it for a test drive, look around the interior (yes only front interior unfortunately but at least theres 400 of them), rev the engine and then floor it to bask in the lovely sound as the car takes off. I have never ever done that in GT? Why because the engine sounds suck arse.

I hope PD fix this, it doesn't matter if the handling is fantastic and the graphics are jaw dropping if they've still got the same engine sounds... Its no where near the defintive game (for me at least). Engine sounds shouldn't be underestimated.


Thats a Countach, I heard one in real life - Its the best sounding car I've ever heard. :drool:

GT3 and GT4 had a tendency to send me to sleep, too, but GT2 didn't. Given that they share the same engine sound samples, more or less, I can only attribute it to the wind and tyre noises - which makes sense; that kind of constant droning will send you to sleep.

Forza might sound better at first hearing, but there are some major flaws in their approach when you dig deeper. The first being that the samples sound the same irrespective of where you hear the car from - a real immersion killer for me. The second (for me) is their insistence on giving every car that silly warble. Basically, you can do much better than Forza for sound, and I hope PD realise this.

GT has always had poor sound, which is sad. but the driving is more important to me. if they did make the sounds better, it would add to the total immersion feeling of driving, which i believe is what they strive for. after all, this is a driving sim.

In retrospect, by today's standards, yes all GT games have "poor" sound. At the time, though, GT2's samples were about as visceral as it got (it was toned down for GT3, massively); GT3's surround sound was also another great achievement - I could tell which tyre was making all the fuss, which is important when you can't actually feel it.

We can complain all we want that GT doesn't sound how we expect it to, but I think PD are trying to come at it from a different angle, one which might prove fruitful in the end. We'll have to wait and see what these improvements are.

--------------------------------

On a side-note, I spent a lot of time yesterday listening to various cars from GT5 Prologue; the main offenders in that game are the engine notes (as opposed to the exhaust notes, since they are separate in this game - something that is still surprisingly rare)
They have a lot of whizz to them, and don't have any of that intake goodness (except maybe the Ford GT). I also made a point of turning it up nice and loud on TV speakers, and balanced it with a sub-woofer to my own tastes (which makes all the difference, there are some interesting hidden textures - Audi R8 is a good example).

Something else I noticed, is that most of the V8s (excluding the IS-F, which sounds very boomy but indistinct) have a common sound to them...
This leads me to believe that the Prologue samples are recycled and remixed from GT4's samples to fit the car in question - that's quite an achievement in itself, if a little backward. My guess is they wanted to save the "proper" sounds for the final game, even back then.
 
Nope, ps3 has no specific sound processor. the sound is handled by the CELL. developers have the freedom to allocate whatever % of the CELL huge processing power to sound. so it is generally a trade between : sound/graphics/Physics/animations/AI

some ps3 games use the CELL heavily for graphics, unlike xbox360 games which do not use at all the xbox360 CPU for graphics.

I know ;) I mean Cell is more than enough for sound.There is a very good sounding games even on PSX1.
 
Which btw has adequate GPU for that LOLs :) On the other hand 360 freedeom over memory allocation unlike ps3.

What you've said isn't technically accurate, but I don't want to incite any wars.
Here's a nice comparison (taken with a pinch of salt, as always.)

It's a case of "swings and roundabouts", basically. Each platform is as capable of producing good games - i.e. games that play well - as the other.



Also, sound is probably more intensive than people might think. It's not trivial to get the SPUs sharing all that workload, and sounds will, more than likely, play second fiddle to the other aspects DoctorFouad mentioned.
 
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