GTA V - General Thread

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It is bad news, paying for progress completely ruins the whole point of the game. It's bad enough how games purposely delay content to make more money with DLC but paying for in game progress is ridiculous. It's like paying money in battlefield 3 to improve your kd ratio. Something you should have to earn by playing rather than handing over your credit card. Hopefully the real value of those credits it quite low.

I can see the concern but knowing R* I think it will be more of a booster. I agree you should have to work for it but face it. It's just not going to happen anymore. As long as I can still earn money for free in game ill be happy. When that change, you can bet money that Rockstar will be receiving a nasty email from me.

So you are perfectly happy with being blown away by some kid who put $50 on dad's credit card to max out some armour and heavy weapons, while you are still saving (in game) to upgrade your pistol and base SMG?

Or racing someone who has put all the performance parts on a car using real money while you are in the stock ride you jacked from a parking lot?

I will be very unhappy if either of those come to fruition.
It's their money, I can't control how someone spends it. I don't like it but its not an issue for me. Ill play it how it was meant to be played and not take the cheap way out. If you ask me, I'd say its a waste of cash.
 
Yeah i'm more interested in the multiplayer competitive game modes anyway. Free roam with 16? players on a map this big won't be that great.
 
So you are perfectly happy with being blown away by some kid who put $50 on dad's credit card to max out some armour and heavy weapons, while you are still saving (in game) to upgrade your pistol and base SMG?

Or racing someone who has put all the performance parts on a car using real money while you are in the stock ride you jacked from a parking lot?

I will be very unhappy if either of those come to fruition.

Yes, I couldn't care less how others play the game, personally. As long as I can eventually earn what they buy, I'm happy. It depends how you want to play the game I suppose.
 
And this is bad news - not just for GTAV players but the entire gaming industry.

I really don't like microtransactions in games. It's just a cheap way for developers to make money. Something Rockstar has a lot of right now. It doesn't make sense and it doesn't seem right. Pay to level up? What the hell happened to PLAY to level up?
 
It's their money, I can't control how someone spends it. I don't like it but its not an issue for me. Ill play it how it was meant to be played and not take the cheap way out. If you ask me, I'd say its a waste of cash.

Yes, I couldn't care less how others play the game, personally. As long as I can eventually earn what they buy, I'm happy. It depends how you want to play the game I suppose.

That is fine, I have no problem with people playing it however they like, and I will do the same (as you guys, by spending $0). But my problem is if these folks who do spend up big get a huge advantage in races/deathmodes over people who don't spend real cash. Then, my enjoyment will be diminished.

If it is cosmetic upgrades only, then they can spend as much as they like. I dont care.
 
And this is bad news - not just for GTAV players but the entire gaming industry.

Sadly, This is where most of the gaming industry is going.. These boosters are absolute dumb.. Most people want to cheat and be farther. Like Candy Crush health thing because there out of lives and want too continue.. But I know most of us will be playing together and hopefully play legit, on GTA 5.


I found a Futo and tried bringing it back to my garage but somehow got it stuck....
 
As far as these 'microtransactions' go, it adds an interesting element to the game, since your effectively playing the part of a protagonist with your own money! I'm not against them, if that's what people want to do.
 
Microtransactions have been around for many years. Anyone that has been gaming online should already know about this. In fact EA has been doing this for a LONG time along. I believe EA started this entire microtransaction but I am not certain. I remember playing Tiger Woods back in 2006 or 2007 and online players were able to buy the top items in the game using real money. Which would normally take many months. This is nothing new and its not something I have ever supported. So if you don't like it, don't spend your real money on the microtransactions. But again, this is very old news.
 
If you've ever played a free-to-play game (F2P), you'll know why this is a bad idea.

Firstly, as someone pointed out, you get an immediate balance of power issue. Remember all those kids that mummy bought GTAV for? They're the same ones who'll think nothing of getting mummy to pay the same again for in-game rewards - it gets less attractive as a prospect when you're being absolutely wasted by a twonk who shouldn't even be playing the game simply because they've paid more.

Then you have escalation. In order to keep up with the twonks, some players will dip in too - a fiver can't hurt right? Now you're playing a game where the only way to compete is by paying - and those of you with F2P experience will know that's a very frustrating state of affairs. Frustrated gamers turn off, reducing the community to twonks and new players. The new players get wiped out quickly, become frustrated... yadda yadda.


But that's not the really bad part. That only affects GTAV online. The bad part is when, on a game that made a billion dollars profit, another half billion is made from people paying to get more bits for it to gain the advantage.

Developers learn they can ship half a game for £40 and sell you extra bits so you can actually play online for more than ten second bursts for £20. We've actually seen this already, but not on a game of this scale - and the scale is the problem. If something the size of GTAV can do it, everyone can and it becomes normal MO for game devs.


To an extent, all DLC is like this, but there's a conceptual gulf between paying for extra content (like cars, tracks, maps) and paying for a gameplay advantage. You can still race me online at the normal tracks in your own cars - or shoot me across a normal map - on a level playing field with DLC. Paying for a gameplay advantage means immediate superior firepower and no level playing field - the game becomes a battle between who can spend the most real money on it and not the game itself. Imagine in GT7 you have to pay extra real money to buy tuning parts for your car to use online (and can't acquire them through normal play)...

And there's yet another angle: Hackers. GTAV was already hacked wide open three weeks before you could buy it. What happens when people are faced with not only people who've paid hundreds of dollars to get an advantage over you but people who've hacked thousands of dollars?


And no, it's not new. This mechanic has been around in F2P games for a decade - just not on games that sell 20 million copies in week 1 and which already occupy very many column inches of bad press as it is.

It's bad news.
 
Thanks Famine, you just made it sound even worse than I thought.

Incidentally, have you got the game yet? :p
 
Actually, daan's sending me his copy - his PS3 died and the cheapest way to get a new one was a GTAV bundle, so he's got a spare :lol:

I'm not about to turn down a test drive!
 
If you've ever played a free-to-play game (F2P), you'll know why this is a bad idea.

Firstly, as someone pointed out, you get an immediate balance of power issue. Remember all those kids that mummy bought GTAV for? They're the same ones who'll think nothing of getting mummy to pay the same again for in-game rewards - it gets less attractive as a prospect when you're being absolutely wasted by a twonk who shouldn't even be playing the game simply because they've paid more.

Then you have escalation. In order to keep up with the twonks, some players will dip in too - a fiver can't hurt right? Now you're playing a game where the only way to compete is by paying - and those of you with F2P experience will know that's a very frustrating state of affairs. Frustrated gamers turn off, reducing the community to twonks and new players. The new players get wiped out quickly, become frustrated... yadda yadda.


This all depends on how GTA online will work, and if the micro-transactions are for items that you can only get by paying. If that's the case then yes, it's bad.

What it seems like to me is just a short cut, so everyone else will be able to catch up by doing heists, etc. If guns and gun mods are the same price as in single player it shouldn't be a problem, they're cheap, the expensive stuff is properties and cars.

I do agree that it shouldn't happen, it's quite sad that people will pay just to cut corners, meanwhile missing out on game play.
 
Actually, daan's sending me his copy - his PS3 died and the cheapest way to get a new one was a GTAV bundle, so he's got a spare :lol:

I'm not about to turn down a test drive!

Are you going to join the GTPlanet Crew while we do some heists :sly:?
 
Again, the microtransactions are nothing new and no I don't support them. Never have. Never will. I have never even spent a single penny on transactions ever in my life. Never will. If I cant earn it in game, I wont have it. A lot of people spent money on those in BF3. While it did give them a jump on items in the game, it didn't make them a better player.

Currently I am working on getting through all the side missions in GTA5. I hit 80% game completion last night. I think I finished all of Franklins side missions. I actually have 3 businesses left to buy. The golf course, and 2 theaters. Trying to see which of the 3 characters will be the first to save up enough money to buy the golf course. Since each character gets paid per week in game, that's going to take a long time.
 
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Finished the story last night, was really enjoyable although as others have mentioned there did seem to be a few loose ends never cleared up and could have done with an extra mission. I also didn't find the final heist that much fun, or at least not with the approach I chose. The absolute final mission could have also been better but I'm nitpicking, 35 hours worth of gameplay and still lots left to do.

I'm also glad that the dog was completely optional.

One other nitpick, I really don't get the point of games like this with hidden collectibles if they only way you're realistically going to find them in the next 26 years is with a guide of some sort, negating the point.

Ok couple of spoiler questions for others that have finished:

Did option A and B really involve killing them? I thought all along that one downside of the three characters and all having their own missions is that you knew none of them would die because otherwise all their missions would go unfinished. So can you really kill them, and not be able to get 100%?

Has anyone else done the side mission collection submarine parts? It took frigging ages, going around the entire island getting 30 parts underwater and then you only get 10 dollars! The woman walked off and started flashing blue and red, usually meaning either kill or let them go. I decided to follow her wondering if something else would happen but all that did is she got the the airport and said I was stalking her, triggering the cops.

That was really annoying, nearly an hour collecting all of those for nothing unless killing her got more money?

What happened to the plane in the lake? I was expecting another mission about that and nothing, seemingly forgotten.

As for the story itself, I guess I'm not the only one that confused with all the FIB, Merriwether and the other group stuff and what was going on? I kept killing them but I wasn't sure what was going on to be honest. I also didn't like that so many of the missions centered around FIB including some of the heists, meaning you basically earned squat.

Some areas and buildings went unused in the story, like the prison. I'm sure there could have been some more heists by the main three, on their own.

Oh also I don't suppose I was the only one who didn't really pay attention in the prologue and had to go back once the events there came back into the story?

I was also hoping you could do some mini-heists at any time, sort of get together and do a store over or small business or something. You can rob some stores but you get peanuts. Which is also another issue, no real way to earn money once you finish the story unless you're good with the stock market.

The businesses are a bit pointless, none of them I've bought so far earn big money. I assume the ones that cost millions do but once you can afford those what else would you need money for?
 
Oh also, anyone had any success getting into the army fort? I've tried sneaking in, going in guns blazing and parachuting in, none were successful.
 
One other nitpick, I really don't get the point of games like this with hidden collectibles if they only way you're realistically going to find them in the next 26 years is with a guide of some sort, negating the point.
I have also wondered that for a long time. I did manage to find all of the hidden packages on GTA III without a guide, but now that they put them in really out of the way places, no hope :rolleyes:
The daftest one I can think of is in GTA IV you had to fire a rocket into the A/C unit on top of the airport to kill a pigeon that could not be seen from any angle.
 
Oh also, anyone had any success getting into the army fort? I've tried sneaking in, going in guns blazing and parachuting in, none were successful.

Ive never tried this but driving a Military Vehicle in?
 
Oh also, anyone had any success getting into the army fort? I've tried sneaking in, going in guns blazing and parachuting in, none were successful.

If you drive in the entrance and go into the hanger on your left it's pretty easy to steal a jet as you don't get shot as much :p
 
I have also wondered that for a long time. I did manage to find all of the hidden packages on GTA III without a guide, but now that they put them in really out of the way places, no hope :rolleyes:
The daftest one I can think of is in GTA IV you had to fire a rocket into the A/C unit on top of the airport to kill a pigeon that could not be seen from any angle.

Yep, with a small area you have more chance but with the size of this land and all the cracks and crevices you could search for weeks and not find them all.

Ive never tried this but driving a Military Vehicle in?

Not tried that but it probably won't work as they'll see you aren't in military gear?

If you drive in the entrance and go into the hanger on your left it's pretty easy to steal a jet as you don't get shot as much :p

I'll try that next time. I went for the jet on all of my approaches and failed miserably. It's a shame that it's seemingly impossible to sneak in, you automatically trigger the 4* when you cross an invisible barrier whether you could have possible been spotted or not.
 
If you drive in the entrance and go into the hanger on your left it's pretty easy to steal a jet as you don't get shot as much :p
Getting in the jet is one thing but have you successfully returned it to your hangar without being shot down? That seems to be the challenge.
 
Ive never tried this but driving a Military Vehicle in?

Yep I tryed today..

No go zone..still.
There must be way to get there without alarm, I got couple ideas and I'm gonna try them soon 👍
 
Getting in the jet is one thing but have you successfully returned it to your hangar without being shot down? That seems to be the challenge.

I did after a few tries, one time I thought I was out fine only to realize my engine was dying :lol: The Titan must be almost impossible to steal :scared:
 
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