I would like it to be longer, closer in scope to Forza 4's would be fantastic, but they can be hit and miss with the career depth.
I don't recall any 24hr races in Forza 4, but it had almost 300 events IIRC compared to the 100-ish in GT4. The evnets compreensively covered the entire car list as well so most cars had 2, 3 or more events they could competetively compete in. It was a cracking carerer mode.Forza 4 is insanely long I reckon? Many events and 24h races?
Doesn't really matter how long it is to me if they don't fix the AI and catch the rabbit format. GT6 was the first GT game I didn't finish all the events, GTS likewise, because of the garbage format.
They also need to finally do what every other racing game has done for the last 15 years or more and let us choose AI difficulty from the very start of the career, not force us to enter 'beginner' events with easy AI to be able to enter the harder events.
Honestly having finally played GTS this week that is my biggest gripe with the offline stuff, it's all catered to absolute beginners. If you're not, you have to push through learning stuff you already know and race against seriously slow AI to get to the skill level you're at.
Nothing wrong with making your game beginner friendly (although I still think the "this is how the throttle, brakes and steering wheel works" tests in GTS were a step too far) but don't treat everyone the same and force them to do beginner stuff before they get to harder events. Let us make all the events hard, from the start, if we want.
I don't recall any 24hr races in Forza 4, but it had almost 300 events IIRC compared to the 100-ish in GT4. The evnets compreensively covered the entire car list as well so most cars had 2, 3 or more events they could competetively compete in. It was a cracking carerer mode.
And, no chase the rabbit, which I totally agree with @Samus has to go, or at least if it stays become something of a special event type race not and not the norm. The long drawn out single file rolling starts are a real shame, they've been in since GT4 and I've disliked them since GT4.
I like the way they have done the difficulty in Forza where you can change it on the fly with the driveatar setting. I use a hard setting for the races & then bump it down to easy for those stupid bowling events to get them over with.The difficulty choice it's a good thing, it can be good for both beginners and experts. I'm not a true expert but better than begginer levels so I guess I will choose medium, I dunno how PD will manage to do it
I hope you're right .300 is insane regardless and if gt7 will have such number of events or close to it will be AMAZING, I think will be longer than GT4 with 24h events, rally, nascar, formula, karting, license, missions, championships, seasonal events, drifting, drag race etc.
There will probably be some endurance races like races that lasts over 1 or 2 hours but 24H? Not sure.
I don't want 6 hour, 12 hour or 24 hour events in GT7. They should only be limited to iRacing.GT4 career was long because of endurance races that were no fun whatsoever.
Select overpowered car, enter in B-spec, 3x speed, repeat every so often one pitstops finished for 8 hours. Waste of electricity.
PD must focus on making it fun and not the awful outdated experience it has been.
What do I expect? No idea! All I know so far is that there is Simulation/GT Mode and that Rupert is my go-to mechanic.
At least as long and varied as GT4 is what I hope for, and 24 minute races not being called "endurance" like in GT6.
'Sport' at least has cups of 1 hour races in its Endurance League, which is good, though the return of some longer, classic endurance races from GT1-5 seems likely. Trial Mountain returns so I'd expect some form of 30-lap race (as in GT1 and others) on it (though maybe for faster cars than before given it's a very different circuit).
Laguna Seca has been freshly remodelled, so the 200 Miles may return.
Tsukuba should still be there so the 4h should return (and if the 9h does too, I'm keen if there's mid-race saves)
Nürburgring. Day/night cycles with 6's skies and Sport's lighting.
Those are just a few ideas based on the theme of celebrating past GT games that they're going with, fingers crossed for an excellent GT mode at least as strong as 2, 3 and 4, with special events like 5 and 6, more Bathurst and most importantly, updates adding more events when new cars and tracks are added, as we've seen in Sport.
Edit:loose BBcode, blaming phone.
I don't want 6 hour, 12 hour or 24 hour events in GT7. They should only be limited to iRacing.
None took a notice of how GT5 features something needed for those events; which is mid-race save.GT4 career was long because of endurance races that were no fun whatsoever.
Select overpowered car, enter in B-spec, 3x speed, repeat every so often one pitstops finished for 8 hours. Waste of electricity.
PD must focus on making it fun and not the awful outdated experience it has been.
None took a notice of how GT5 features something needed for those events; which is mid-race save.
The AI were generally awful in GT5-6, but they have gotten a lot faster in Sport. At least when setting up a Professional level single spec race, I don't always win, in fact I often lose due to them being really good at managing tyre degradation and also utterly blind/homicidal during overtakes. So long as mid-race saves for endurance and GRID STARTS for shorter races return to the campaign we should be alright.Yeah but GT5 offline is extremely forgettable, just aggressively mediocre
As I've said before, endurance races are boring without actual elements of endurance racing, namely damage and parts wearing/failing. Tyres and fuel isn't enough to make it interesting.
As I've said before, endurance races are boring without actual elements of endurance racing, namely damage and parts wearing/failing. Tyres and fuel isn't enough to make it interesting.
I believe the endurance racing in Gran Turismo is purely to test your own patience and actual endurance on being on a wheel/controller for X amount of time. So if you think they are boring and can't be hassled to do them, then you are losing the challenge of those endurance races that PD set for you. The name speaks for itself.
The AI were generally awful in GT5-6, but they have gotten a lot faster in Sport. At least when setting up a Professional level single spec race, I don't always win, in fact I often lose due to them being really good at managing tyre degradation and also utterly blind/homicidal during overtakes. So long as mid-race saves for endurance and GRID STARTS for shorter races return to the campaign we should be alright.