- 1,291

- Vermont, USA
- GTP_Superwally, supahwally
When I hit the brakes in my real car, my body moves forward, the pedal has resistance, and I get far more visceral cues to what is happening in the car than any game could ever provide without a fully acutated, movable simulator. A game MUST have compromises to deal with the lack of accurate physical sensations to your body-braking is the area most evident to me, the soft DFGT pedal gives me nothing, I have to rely on sound and visuals.
Just because it feels easier (to some of you), doesn't mean it's less accurate. It very well may be that both are true, but it doesn' have to be so.
Just like in the tuning threads, there are plenty of opinions here but not always from those I've seen melting the track with their laptimes.
I think subjective discussions like this eventually are more driven by the desires of the personalities involved than what is acutally happing with the physics of the game.
Just because it feels easier (to some of you), doesn't mean it's less accurate. It very well may be that both are true, but it doesn' have to be so.
Just like in the tuning threads, there are plenty of opinions here but not always from those I've seen melting the track with their laptimes.
I think subjective discussions like this eventually are more driven by the desires of the personalities involved than what is acutally happing with the physics of the game.