So I've been playing around with different setups, looking to make a decently competitive team from rarely used or overlooked Pokemon, I thought it'd be a nice change from the endless stream of Landoruseses/Rayquazi on WiFi.
Had a blast putting this together and it's working really nicely so far.
Mienshao (Jolly).
Regenerator.
Life Orb, with Drain Punch, U-Turn, Rock Tomb & Knock Off. Naturally very speedy, U-Turn on the first turn leaves a massive dent in most things and recovers Life Orb damage with Regenerator. Rock Tomb used over Rock Slide due to speed lowering effect, usually means sacrificing Mienshao to let something else come in and sweep up. Did consider running Assault Vest on this but honestly the defences are already so poor that it wouldn't make too much difference. Doesn't deal too well with being hit, particularly stumped by Talonflame.
Hypno (Careful).
Insomnia.
Weakness Policy with Psycho Cut, Drain Punch, Foul Play & Ice Punch. Massively overlooked, full EVs in Special Defence and HP. Will soak up Special hits for days, great bulk. A little more average on the physical side but not too bad. Offensive presence isn't outstanding but enough to get the job done. Weakness Policy really helps out here. Could also use Assault Vest here. Only major concern comes from physical bug types.
Golduck (Timid).
Cloud Nine.
Wide Lens. All-out Special Attacker, huge Speed stat, useable Special Attack and enough bulk to not be a sitting...duck. Hydro Pump, Blizzard, Focus Blast & Psych Up. Also tried with Choice Specs, hits like a truck but the accuracy drop really hurt & Psych Up was useless. Accuracy still not ideal even with Wide Lens, so Golduck can only take 2 or so misses before it's KO'd itself.
Mandibuzz (Impish).
Overcoat.
Leftovers, with Roost, Toxic, Knock Off & Taunt. Physically defensive tank but impressive on the Special side too. Offence isn't great, so Toxic's doing most of the work, inbetween Roosting off damage and knocking off items. Often the last-one-standing on the team. Not a huge fan of Fairy types, or being Toxic'ed itself. Defensive steel types are also a concern.
Dusclops (Bold).
Pressure.
Eviolite, with Pain Split, Will-O-Wisp, Hex & Spite. Absolute defensive beast on physical & special side (around 200 each with Eviolite). Will soak up hits for days, although Pain Split recovery is unreliable. Will O Wisp only makes it even harder to worry Dusclops, combos nicely with Hex to make the most of it's unremarkable attack stats (130 base power after status). Spite is just to mess with people really, in combination with Pressure ability, it doesn't take long for the opponent to be out of PP for everything. EG, opponents with a 10PP move will be out of PP in 2 turns. Neat. Not fast, though. Does not like being Taunted, either.
Dodrio (Adamant).
Early Bird.
Choice Band, with Brave Bird (aka The Win Button), Knock Off, Steel Wing & Return. Absolute machine, fantastic for late game cleanup. Enough natural speed to outrun pretty much everything, Choice Banded Brave Bird with Dodrio's very decent attack stat obliterates everything that doesn't resist it. Suffers badly from the recoil though, really does not appreciate being used too early.
Working out so far. 👍