👍haven't read through all the post of this thread, but I want the option to re-select my car when inside an online-event. Replay of online events.
Make all cars Ghost cars for the entire duration of the race. That way, noone can cheat.
I think that would be called "lag"...Sa!!yz~RageI think I'll wait until the final game comes out, it just not fun and it's not racing, it's like a carnival game or something. I mean there's cars flipping through the air, zigzaging at warp 8...it's just too bizzare.
I think that would be called "lag"...
On bumping penalties:
When damage comes, the car that is behind should get more damage than the car in front. Simple. That would keep people from bumping/ramming from behind.
Brake checks.![]()
You're assuming damage is on the way. Fans have been asking for this since at least GT3, and probably even before that. Nothing yet, nor any indication from PD that it's coming...cmpinberkeleyOn the short-cut penalties:
Rather than having short-cut penalties, I think they should put big bumps in the grass so that it upsets the car enough that there is no benefit and possibly even damages the suspension (when damage comes). Wouldn't that be a more realistic way of dealing with short-cuts?
On bumping penalties:
When damage comes, the car that is behind should get more damage than the car in front. Simple. That would keep people from bumping/ramming from behind.
Good post, but I tend to disagree on this point. In RL, under complete loss of traction, if the tire bites again you will feel it (usually in the seat first, but also in the wheel). There is a noticable jerk to the movement of the car as its inertia from the slide pulls against the sudden direction change when the tire grips.AsteroidSHDTVFirst, somebody was talking about tire grip in a corner - how real life sees the tires "regain" traction, and GT simply continues sliding.
How can you be so sure thats the case? There's no tire feedback through the wheel, and discerning a change like that visually is impossible - so I'm betting you're going off of tire squeal.
the sudden direction change when the tire grips.
This is (to some extent) modeled in GT, as I have experienced it many times before. I think the problem as originally stated is that, once the tires lose traction, they seem not to bite again as readily as they should in RL.
True, your wording just made it sound like you were saying the lag was a result of the "flashing cars"...
I suspect they have adopted the distributed host model under the Prologue banner to reduce their support overhead while they're presumably working 24/7 to finish the full game in time for...uhh...anyone know the latest ETA on GT5?![]()
EDIT:
- possibility te create your own license plate
- Full anti-aliasing (&nd the cars will look even better, so more jaggies)
- better off track (grass and sand) physics
- true wide view (like amar mentioned). The left and right view in GT4, if playing with a multi monitor setup, are strectched, creating a terrible, unrealistic view. So no more strectche view on the left and right monitor
- more realistic driving and tire physics. I'm still not 100% convinced that the physics are truely realistic (which is impossible for a game though)
- full realistic real time damage => visual as mechanical and electronical, with 6 DoF's
- deformable environment (visible tire marks in the sand and grass). If you hit a tire wall, all the tire have to move on inpact
- no more invisible walls
- better sounds (cars and tires)
- 7.1 surround sound
- cars getting dirty
- tire pressure, tire temperature, tire blow outs
- implement the DLL-files from the creators of the moving platform bluetiger
- online replays, and private rooms
- like in GTR (and real life) tire marbles left on the track
- more grip as more rubber of the tires gets deposite on track during racing
- implement the effects of wind (e.g. if you pass a car and there is a side wind, you will feel the effects of the side wind, like IRL)
- if a car goes off track and leaves sand on track, the sand must influence the grip
- FFB for pedals and shifter
- being able to start/cut off the engine
- realistic engine braking (if you are in H-pattern and you misshift and you revv the engine, the wheels should lock up
- tire tracks if a car skids
- if a car lifts off full throttle, the car should oversteer left or right and the driver has to countersteer to keep control of the car
- realistic over and understeering
- hood/bonnet view (my favourite view)
- possibility to choose between left and right hand drive
- less cars and more real world TRACKS
- perfect AI instead of the AS (Artificiel Stupidity) we have now
- make it possible to use the PSP as a rear view mirror
- better replay system (possbility to choose between different cameras, FF, REW, slow motion, pauze)
It seems that I'm notcontent but I realy love GT5p but it can be better, it always can
- realistic illumination of the environment by the headlights during night
- an anti skid track where we can learn car control (defensive and offensive)
- ingame chat
- PS Eye as a tracking device
- real time gasoline consumption
- no more penalty system (replace it by damage)
- pay for the damages we caused (e.g. on our and other cars), so we don't need a stupid penalty damage anymore because people will think twice before wrecking there car
- like mentioned before, the possibility to turn off the HUD
![]()
EDIT:
- possibility te create your own license plate
- Full anti-aliasing (&nd the cars will look even better, so more jaggies)
- better off track (grass and sand) physics
- true wide view (like amar mentioned). The left and right view in GT4, if playing with a multi monitor setup, are strectched, creating a terrible, unrealistic view. So no more strectche view on the left and right monitor
- more realistic driving and tire physics. I'm still not 100% convinced that the physics are truely realistic (which is impossible for a game though)
- full realistic real time damage => visual as mechanical and electronical, with 6 DoF's
- deformable environment (visible tire marks in the sand and grass). If you hit a tire wall, all the tire have to move on inpact
- no more invisible walls
- better sounds (cars and tires)
- 7.1 surround sound
- cars getting dirty
- tire pressure, tire temperature, tire blow outs
- implement the DLL-files from the creators of the moving platform bluetiger
- online replays, and private rooms
- like in GTR (and real life) tire marbles left on the track
- more grip as more rubber of the tires gets deposite on track during racing
- implement the effects of wind (e.g. if you pass a car and there is a side wind, you will feel the effects of the side wind, like IRL)
- if a car goes off track and leaves sand on track, the sand must influence the grip
- FFB for pedals and shifter
- being able to start/cut off the engine
- realistic engine braking (if you are in H-pattern and you misshift and you revv the engine, the wheels should lock up
- tire tracks if a car skids
- if a car lifts off full throttle, the car should oversteer left or right and the driver has to countersteer to keep control of the car
- realistic over and understeering
- hood/bonnet view (my favourite view)
- possibility to choose between left and right hand drive
- less cars and more real world TRACKS
- perfect AI instead of the AS (Artificiel Stupidity) we have now
- make it possible to use the PSP as a rear view mirror
- better replay system (possbility to choose between different cameras, FF, REW, slow motion, pauze)
It seems that I'm notcontent but I realy love GT5p but it can be better, it always can
- realistic illumination of the environment by the headlights during night
- an anti skid track where we can learn car control (defensive and offensive)
- ingame chat
- PS Eye as a tracking device
- real time gasoline consumption
- no more penalty system (replace it by damage)
- pay for the damages we caused (e.g. on our and other cars), so we don't need a stupid penalty damage anymore because people will think twice before wrecking there car
- like mentioned before, the possibility to turn off the HUD
![]()
It might seem like a small thing, but PLEASE sort out the in cockpit view and add in a Zoom function so I can see the apex and don't feel like I'm driving from the back seat. Also would be nice to have the dials of the car you are driving shown in bumper view instead of the generic ones, or at least an option to switch.
Numbers 1 and 2 plus the penalty system are my biggest gripe with GT5P. What good is a 5 second penalty when there is a rubber band catchup logic? It's not uncommon for the person penalized to come back and catchup to the pack and even win the race. Gosh, you can have 2 penalities and still win. And yes, the slip stream and bump drafting in this game are greatly exaggerated online.
Another pet peeve I have is the in car view. Am I wrong in thinking that you should have a wider field of vision in this view? When I drive my real car I am able to see out my peripheral vision. Being in the US my wheel is on the left side and if there is a car in the lane to my right, I can tell in my peripheral that there is a moving object on my right window. I may not be able to see the details of the car but I can tell that something is there and can even identify the color. In GT5P I have to hit a button to turn the driver's head to right to see if there is anything on my right. The only way this would be correct would be if the driver's face was planted on the windshield. Totally unrealistic.
Thanks for letting me vent.