"Previously, we revealed that the bug situation was quite serious and that some gamers were already asking for refunds. And due to the shortage of stocks in some stores, the developers were considering actually allowing the players to refund their game."
343 studios actually did something similar with The Master Chief Collection because it had / has so many problems. Bottom line, developers need to quit releasing unfinished games.
You say that like it's easy to do, programming is one heck of a skill that you must have a high tolerance for repetition. Gaming budgets are gargantuan and can cost developers their jobs, delays cost money you probably won't ever get back in sales over the entire life of the release. They push as hard as they can for their original window and if there are bugs that can absolutely not be allowed in the final game they have no choice but to take the loss and hold it back but there comes a point where they must release or cancel. Both cost money but only one really puts the developer in a terrible situation, canceling after spending loads of money and time coding a game. There aren't so many bugs that cripple Project Cars but games these days are massive in scope of programming, and unlike humans computers do no interpret what you meant since PC's are logic driven. So you put in a line that should yield correct results yet it somehow doesn't, now you have to parse through lines of code to find the point where the logic is coming up with a problem, now that may seem like all but then you have to remember all the other bits of logic that runs through that. Make the incorrect change and you can break something else seemingly unrelated.
Bungie had an issue in Destiny about disappearing heavy ammo, took them months to solve it as every time they thought they got it, the fix would break something else. This isn't the 80's and 90's coding is way beyond what it used to be, and thing is not everything can be found by gold stamping day. We as gamers and consumers tend to forget that someone spent a good deal of money and time getting a BS/BS to do programming and they still can't built a flawless program. Just like no one can humanly do any job they have to perfection, humans are preset to fail, mess up and crack. It's not being apologetic about anything, you think SMS wanted to release the game with those issues? You think they had a choice given the alternative? The amount of money that went into the game and the amount that could be lost by delaying it further, would you be able to sit there and say you'd be up to the decision if you were in charge at SMS?
Let's try to remember that SMS is made of people just like you and I, they get tired, they miss things but most of all over time they get better at what they do and can fix things that are fixable. They aren't a big company like UbiSoft releasing a bunch of bug infested games considering how massive that outfit is, these guys are a small independent developer who literally made an AA level game, without the AA budget for extra fluff here and there and it's not a bare bones games like some PC simulators either.
I don't like bugs in my games but as long as these guys did their best and are there to back up their product with fixes when they are warranted. Now lets all calm down and relax, nothing is perfect and such a small team pulling this off is nothing short of phenomenal, I have been playing every day since I got the digital download Tuesday evening, the options alone is bigger than most driving games I have played. The driving dynamics alone are worth the investment, no two cars really handle alike and the control for each needs to be worked with by you since it's not one size fits all, this means there is some serious authenticity built in for controls. The speed of steering listed by the game may fit one car and would be the complete opposite for another, this in a console game and running so well and not of meager scope? I'll happily play this game, my first full priced purchase on PS4 to day. Mind you as much as I wanted to get this game, I was still on the fence with all the delays up until the day before I purchased it. I was like I hope this isn't a mistake, lo and behold it wasn't anyone who loved to play GT or Forza but wanted more than just racing pointlessly can pick this up. It even uses real rules sure not all are implemented perfectly as rules in real life require human judgement something a game does not have.
Things happen, in light of all that has transpired I would say this launch was a success. Sure it's marred by some problems here or there but I am thoroughly enjoying the game. Let's give SMS the benefit of the doubt when it comes to fixes and post launch support. They are not funded by anyone but themselves and whatever profits they can even make off this release and that probably won't happen for many months if at all.