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For me looks like Ride 4 and 5. Maybe they still uses Unreal 4Am I crazy or does it look downgraded?
For me looks like Ride 4 and 5. Maybe they still uses Unreal 4Am I crazy or does it look downgraded?
No it's on UE5For me looks like Ride 4 and 5. Maybe they still uses Unreal 4
Well, they change things around with every game, so at least the festival thing will only be for this game and it will be something else next time.I find the festival themes bothersome and played out as well.
After watching the video, kinda wondering about the handling. Seems a bit same-old, same-old, with the player having a difficult time hitting lines. I was hoping they'd get that figured out somehow. It's approachable enough in general terms but it's been more or less the same way for a while now. I think the issue is the speed at which they have the rider and bike transfer from one side to another, like they're trying to inject a sense of weight or over-stabilize or something which is slowing things down too much and voila, missed apex. It looks like holding a slide should be managable enough.
I had to look twice to make sure! Yes, it does look downgraded, just like R5 was a graphical downgrade from 4, except for the bike models, those were actually improved.Am I crazy or does it look downgraded?
I'm not expecting much from this iteration, tbh. Ride 5 took out so many great elements from 4, and it seems they are ignoring player feedback as usual and making this game even more casual/semi-arcade with a good dose of understeer and hidden riding aids.I find the festival themes bothersome and played out as well.
After watching the video, kinda wondering about the handling. Seems a bit same-old, same-old, with the player having a difficult time hitting lines. I was hoping they'd get that figured out somehow. It's approachable enough in general terms but it's been more or less the same way for a while now. I think the issue is the speed at which they have the rider and bike transfer from one side to another, like they're trying to inject a sense of weight or over-stabilize or something which is slowing things down too much and voila, missed apex. It looks like holding a slide should be managable enough.
Hopefully they've found a solution to the hardcore vs casual conundrumI don't even think there's much specifically wrong with "The Physics" here, rather, I think it's a control input problem. I'll attempt to explain and know I'm doing a bad job, but basically, you push the stick left, which makes the rider start to lean left, which forces the bike down and into the turn. The trouble is, it takes too long from the time you hit the control to make the turn to the time your bike reaches full lean so you end up running straight far further than you intended. Once the bike starts turning there's usually no push or anything unless your setup is really, really bad, it just takes too long to actually start turning.
The physics in 5 were a step up from the previous games but the controls were so much better in 4 (or 3, or all the way back to 2) you couldn't really notice. Can't remember who said it here (RZ05?) but realistically, anyone can ride around a track, it's pushing just that extra 10% that's the hard part so I'm not sure how you'd address that with our currently available controllers without making it basically impossible for all but the most dedicated players. Alienating the playerbase that is largely not made up of serious gamers is never a good move.
Whether you want to master the basics or you're looking for the ultimate challenge, RIDE 6 adapts to your gaming style. The Arcade Experience gives you the thrills of instant riding, while the Pro Experience delivers full control and simulation depth.
Yes, definitely not an upgrade visually. And the sound also seem to be worse.Am I crazy or does it look downgraded?
Still on the fence until I see how many pre-2010 bikes there are. Really not liked much of the last 15 years in sports bike styling.
I might when it goes on huge sale lol still haven't bought R5 but I doubt I will since I'm still quite satisfied with R3 & 4Guess we'll find out? I mean, we all know I'm buying it anyway along with most of the people reading this thread, right?
Ditto no fan of lot newer bikes. If they really wanted to be the GT of bikes they’d stop with the full releases and just do updates. They could build it to something special. Get deeper with the bike and track releases instead of trying to resale the same thing over and overFair. Not a fan of the killer robot bug look, or everyone stapling snow shovels all over their sport bikes. I would also like to see more small-capacity bikes, such as more 250/400's from the 90's.
Decent track list
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Ride 6 complete track list
Ride 6 will feature 45 tracks, with new and returning locations.traxion.gg
There were 36 at launch in Ride 5, which means 9 more at launch in Ride 6.Only 3 new tracks, the others comes from Ride 3, 4 and 5.
The Bike list looks interesting
I think Ride 6 is just going to be a filler title until they can make a really great motorcycle game either using the SBK or MotoGP theme. Ride 3 and 4 were actually really great but I think it has been steadily going downhill as they are trying to please everyone at once. For example, absolutely hate the fact that R4 and 5 released with reasonably realistic physics, which were then nerfed amid complaints because people just wanted a pick up and play and start winning races.Regarding the controls the question is what do you want? Stating obvious bikes aren’t cars so the input isn’t direct. Old school games like Hang-On or Namco’s MotoGP were direct control. The input controlled the bike and this resulted is strange visuals because of the rider. Trying to be more realistic with rider control milestone has issue of “delayed” input because in 3rd person your input goes to the rider then bike . So you have to anticipate that else you miss your markers. 1st person doesn’t have that issue because it’s direct control . Tourist Trophy had the same problem . To me 3rd was almost unplayable while 1st is still closer thing to real riding
This new festival/career and 2 physics is nothing new and personal think it’s a waste and rehash. Either you like racing or you don’t. If a game has to force you to ride certain bikes or events that is a problem. The festival will be rehash of time trial, 1-to-1, or race. Same stuff over and over
It won’t bring in new fans again either you like racing or you don’t. The problem as you already read is the core customers . Releasing the same thing over and over and expecting customers to pay for the same content over and over. Stripping out stuff from previous games just to add it back as DLC
There is no point to Ride 6. This should have and could have been a DLC to Ride 5 to carry through to the next gen. Then I would have considered it depending on new tracks and bikes added. But being expected to pay $100 to get the content back from Ride 4/5 for silly festival chores and bagger racing? Hard pass. Ride 4/5 had 90% of the bikes and tracks I want covered and don’t see Ride 6 bring any new ones that would be worth the price or grind ( cause you know they will lock content to make you play the festival stuff). Missed opportunity again should have just been DLC cause all most of us want anyway are new bikes tracks and gear.
it's not a controller thing believe me, it's Milestone's approach to physics. The game has hidden aids which you cannot toggle off no matter off, much like how Forza plays on a controller, although I'm told that in the latter, even wheel users have to deal with hidden aids.I don't even think there's much specifically wrong with "The Physics" here, rather, I think it's a control input problem. I'll attempt to explain and know I'm doing a bad job, but basically, you push the stick left, which makes the rider start to lean left, which forces the bike down and into the turn. The trouble is, it takes too long from the time you hit the control to make the turn to the time your bike reaches full lean so you end up running straight far further than you intended. Once the bike starts turning there's usually no push or anything unless your setup is really, really bad, it just takes too long to actually start turning.
The physics in 5 were a step up from the previous games but the controls were so much better in 4 (or 3, or all the way back to 2) you couldn't really notice. Can't remember who said it here (RZ05?) but realistically, anyone can ride around a track, it's pushing just that extra 10% that's the hard part so I'm not sure how you'd address that with our currently available controllers without making it basically impossible for all but the most dedicated players. Alienating the playerbase that is largely not made up of serious gamers is never a good move.
Yes that’s exactly what I want. Sorry.gamers are partuially to blame as well as they simply do not want to put in the effort to properly learn a game and go through the required learning curve. Most people just want a pick me up and want to win something.
The Ride 5 is still a good game no matter how repetitive it is.Yeah, not a priority for me seeing that bike list. I'll stick to dipping in and out of 4 still.
5 new tracks:Only 3 new tracks, the others comes from Ride 3, 4 and 5.
The Bike list looks interesting
If my maths works, that means 10 additional tracks returning in Ride 6 from games prior to Ride 5? [45 at launch versus 36 at launch in Ride 5]. 36 + 5 - 6 + 10= 455 new tracks:
- Blue Wave Enduro (USA)
- Kapadokya Rally (Turkey)
- Gunma Mountain (Japan)
- Red Bull Ring – Spielberg (Austria)
- Parco Enduro delle Alpi (Italy)
6 tracks removed from RIDE 5
- Snetterton
- Sonoma
- Tsukuba
- Interlagos
- Utah International Campus
- Virginia
Well, good for you mate. I'd rather spend time learning the intricacies and nuances of a racing game's physics model, as that effectively sparks my interest in it and makes me appreciate it more over the long run. Just like you own a superbike in real life, you'd spend time with it and really learn its limits. Most games today are just pick up and play, sadly. The depth is gone. Depth and learning curve are two very important elements to increase the replay value of an entertainment product.Yes that’s exactly what I want. Sorry.
SBK22 - pure gold! Waiting to pick up MotoGP 22 on sale. Don't think I will get 23, 24 or 25.Looking at that bike and track list and the ride fest deal plus the baggers…… makes Ride 6 any easy pass and I can finally get off this series and accept Milestone won’t deliver on the potential in my lifetime. Owned all their bike games since the first SBK game back in 99. Finally kicked MotoGP and SX by skipping the 25 and can do the same now with Ride 6
Between Ride 4/5, SBK22 and MXGP21 (plus the older SBK , Tourist Trophy and GP500) think I can close the book on Milestone bike games for me. Which also means no need to replace any controllers in 26!!!! 😆