The issue isn’t the actual gameplay it’s the design of the game itself. I’ve said from the start this should have been a Ride 5 DLC and not a full priced standalone release. Typically it has a ton of poorly executed ideas “borrowed” successful titles from other studios . The used bike feature is terrible and needs to be removed. I don’t even play the game because too many of the bikes I want are locked behind that . I start it once a week just to see what’s offered and it’s generally the same few bikes over and over. Only a week ago the 1999 R7 was finally available. What good is having a huge bike list if they aren’t available? It’s a dumb attempt to extend gameplay that fails terribly. Too many missing details took too long to fix, finally patched badges to show which bikes you already owned when looking at dealerships and added the race creator back and fixed the editor. The after release support is a joke. It’s simply putting stuff back in that was removed or with held from day 1. Gear really hasn’t been updated much. On it’s on what’s been added to Ride 6 really isn’t enough to justify the full priced tag to anyone who owns Ride 4 or 5. Was not a fan of GT7. But that is an example of actual post game support. Instead of building on each game Milestone keeps trying to reinvent the wheel (no pun intended). It’s like when studios reboot a superhero movie and start with an origin story for the first movie. Why? we already know that and people have grown tired of it. Which is why so many of these reboots have bombed of late.
Said it many times bikes are a niche market and will never be as big as cars. Doesn’t mean you can’t have a steady strong base and doesn’t mean you can’t be creative. But milestone seems hell bent on ignoring its core market for these games. Either you like bikes and racing or you don’t. Gimmicks like Ride Fest isn’t going to get someone who doesn’t like bikes/racing into the game. Milestone’s current direction is pushing those who do like them away. At this point even when the bikes I want hit the used bike store it won’t matter cause why go through all that hassle when I can fire up Ride 4 or 5 and enjoy them?
It doesn’t have to be either or. You can have “sim” and “Arcadish” aspect to attract the different player types w/o punishing each. Just because I have no interest in the “arcade career” unlock journey, I shouldn’t be restricted from game content. If they are locking this stuff they should offer multiple ways of unlocking it. Running races and laps payout just as much as career tasks (especially given these tasks are generally still races and laps). These games are supposed to be fun and not homework. I’ve got no interest in these predefined career tours (sim or arcade) I just want to run the races I want to run. If you have to “force” players to play a mode then you’ve got a problem.
You can’t give stats saying this is what people want, when you make people play those modes because it’s the only way to unlock content. It’s like Sony throwing the stats about digital vs physical sales to justify killing physical media. Of course digital is higher because the physical isn’t always available now. I would NEVER buy digital if physical (true physical) was an option. I would never look at these Ride Fest type career modes if they weren’t required. Sorry rant over