Ride 6 launching on 12th February, 2026

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I’m guessing Milestone doesn’t want to spend time and money on promoting the game until it is actually on sale 🤡 or very close to it
Which is odd, because with 4 and 5, we got plenty of previews, gameplay vids, feature highlights, details on improvements, etc.

Increased frequency of physics
That's interesting, I must have missed that in the articles. I don't think they have shed much light on any physics improvements at all. there's especially nothing about how they plan to improve the bike sounds and nail the character of each one individually. 5 was such a mixed bag with the sounds.
 
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I was interested in this but with a fair amount of silence this close to launch the hype is dying down for me.

Maybe Milestone spent their marketing budget on the real life riders that are part of the game now?
 
It's a very small sample, but just over 1% have said they will be playing Ride 6 this month. That's about half the number for the new Carmageddon. And 1/6th the number for the Dragon Quest VII remake.

 
I'm sure this will prove another solid entry into a solid series but I'm really interested to see whether it actually offers anything over 4/5 because that's my doubt - my interest in all the "Ride Fest" fluff is literally zero, I just want good physics, fun races, variety and a development of the promise the Race Creator brought to the last game. If this game lets me run a convincing and fun Suzuka 8 Hours with improved physics and AI then I'm in. I have no idea if my priorities are unusual but that's what I'm after and a video or two would be nice....
 
And I'm one of them. Votes are currently at 1.31% from 1224 so that's 16 people. Multiplayer is gonna be rammed :lol:
Looks like it's you and me keeping the game afloat then ;) :lol:

Actually I'll probably wait a month or two as I never buy anything at launch anymore - I like to see reviews and wait for the main bugs to be fixed first.
 


Physics and cornering definitely seem to be improved.

Career is more open structure but looks pretty similar to previous games. Not a problem for me as I like the extensive career modes in prior games. A decent career is a novelty these days.

The Endurance mode looks interesting for longer races. And I still like the idea of the "mini-bosses".

Plus there's no reports of major bugs in the reviews. It's sad but true that this is also a novelty at launch these days.

Have to say the game looks gorgeous to me as well at first look.

I'll be picking this up soon.
 
Definitely looks good, solid track list and it all seems to be pretty solid, if unspectacular. I skipped Ride 5 so I'll probably pick this up in a sale.
Another super game…... I play mostly Time Trials. Short test of the game sounds the same, looks different but not better(I need to turn off the bike high speed shake if I can🙏) and handles the same. I liked that there is a crowd/people along the track in Time Trials. I noticed some track variation gone. Off roading is bland. If you are new to Ride get an older one on sale and if you already have an older one wait for a sale. I’m still getting to know the game but seems like they took out more that I liked than they added. Yes it is still a super game but not better Im afraid.
 
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More footage.
General feedback from below (and the comments on the video) seems to suggest that if you play on "Pro" setting with assists off, you will find handling more challenging than before.
(Obviously, it's very different if you play on "Arcade" setting with assists on)
 
OK, as usual, I bought it on day one (for XBox) after watching the first 2 reviews above.
After completing the introduction in both Arcade and Pro I opted for Pro handling.
Initial thoughts after a couple of hours are very positive. The handling (to me) is very similar to Ride 3 which I loved. I've had a couple of falls but not as regularly as I do on R4 & R5. The dirt racing so far has been good, not as sketchy as I first feared. The races so far have been won but not by a mile. I was expecting the Adaptive AI to be a new name for rubber-banding but not yet. My lead increased on most races the longer it went on.
Graphics are fine but I did get a bit of stuttering at full speed down the Suzuka start/finish straight. The bikes sound good to me but I'm no bike officianado. I had a Lambretta and a Vespa when I was young and a shedful of lights and mirrors.

I'll switch to manual gears and separate brakes soon. I'm still on close chase cam view with semi-auto gears and joint brakes. I don't get on with onboard views on bike games for some reason but I will become a convert eventually.

These are just my views and impressions as a casual gamer who likes bike games, it's not a review. Here's my current "Ride" career stats:
1770681747334.webp
 
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Very happy to see the option to turn off camera shake. I would prefer the shake when loosing control or off the track. (I can’t believe I couldn’t turn it off in Ride5) Adjustments for the camera is wonderful as well.
 
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Said screw it and picked up Ride 6 and can’t say I’m disappointed as it’s just expected so this will be fairly brief. Pro/sim physics to me is slightly improved. Bikes have more weight and aren’t as twitchy. Think R4/5 still had best of the series but this isn’t bad. Braking still isn’t what it should be. but at least now the in helmet cam is usable without the camera sway. But these alone aren’t enough to inspire me to grind through the game. Should have been and would have been better as Ride 5 DLC with new bikes, tracks and gear.

As for the rest

1: Ride Fest is nothing more than reskin of previous “careers” nothing new. Complete usual objectives (win race, don’t fall, achieve time, etc…..). Big wup. Don’t see how reskin will make any of those tasks anymore fun if you don’t like doing them already (and I don’t). Don’t find the baggers interesting at all. Limited selection of Motard bikes kills that for me. And lack of depth with adventure bikes discipline just makes it a waste of time


2: Menu layout reminds me of one of the older SBK titles that had the pit area background. No issue with that. My issue with the over complication of selection/navigation that just seems to be lame attempt to make the game appear to have depth. I don’t play games for FREAKIN menus. Keep it simple and straight forward having to hit confirm 2 or 3 times to make a selection is beyond annoying


3: Gonna assume that Day 1 bike list means most of the bikes are locked either behind the career tasks or the used bike thing (which is stupid to me), because going to the dealership most of the bikes listed in the on Day 1 list aren’t there. This absolutely sucks


4: Same old rider aviators, gear really hasn’t been updated. Bike updates pretty much the same, The addition of more engine components conflicts with the “Horizon” direction they are going for. And really just seem like task list item instead of something useful. Editor isn’t bad but again nothing to buy a game for. They still haven’t updated it with multi select. Removed option to use custom stickers on helmet. Why?


5: Arcade is nothing new same as previous versions so not sure why marketing is making a big deal about it


6: sounds about the same. AI still bad as usual. Interesting since Ride 6 is all about flash instead of substance. Only have 11 AI riders while Ride 4/5 allowed up to 19


Basically if you own all the previous Ride games or just Ride 4/5 really no need to buy the game unless you want the adventure bikes and baggers. To me Ride 4/5 are easily better. If you’ve skipped the last couple titles I’d recommend them over Ride 6, but you wouldn’t be disappointed as much with R6 because it would be new to you as opposed to a reduction


Again can’t say it’s disappointing because it’s just as expected. I put 45 mins into and that will be about all I put into it and will stick with Ride 4/5
 
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Said screw it and picked up Ride 6 and can’t say I’m disappointed as it’s just expected so this will be fairly brief. Pro/sim physics to me is slightly improved. Bikes have more weight and aren’t as twitchy. Think R4/5 still had best of the series but this isn’t bad. Braking still isn’t what it should be. but at least now the in helmet cam is usable without the camera sway. But these alone aren’t enough to inspire me to grind through the game. Should have been and would have been better as Ride 5 DLC with new bikes, tracks and gear.

As for the rest

1: Ride Fest is nothing more than reskin of previous “careers” nothing new. Complete usual objectives (win race, don’t fall, achieve time, etc…..). Big wup. Don’t see how reskin will make any of those tasks anymore fun if you don’t like doing them already (and I don’t). Don’t find the baggers interesting at all. Limited selection of Motard bikes kills that for me. And lack of depth with adventure bikes discipline just makes it a waste of time


2: Menu layout reminds me of one of the older SBK titles that had the pit area background. No issue with that. My issue with the over complication of selection/navigation that just seems to be lame attempt to make the game appear to have depth. I don’t play games for FREAKIN menus. Keep it simple and straight forward having to hit confirm 2 or 3 times to make a selection is beyond annoying


3: Gonna assume that Day 1 bike list means most of the bikes are locked either behind the career tasks or the used bike thing (which is stupid to me), because going to the dealership most of the bikes listed in the on Day 1 list aren’t there. This absolutely sucks


4: Same old rider aviators, gear really hasn’t been updated. Bike updates pretty much the same, The addition of more engine components conflicts with the “Horizon” direction they are going for. And really just seem like task list item instead of something useful. Editor isn’t bad but again nothing to buy a game for. They still haven’t updated it with multi select. Removed option to use custom stickers on helmet. Why?


5: Arcade is nothing new same as previous versions so not sure why marketing is making a big deal about it


6: sounds about the same. AI still bad as usual. Interesting since Ride 6 is all about flash instead of substance. Only have 11 AI riders while Ride 4/5 allowed up to 19


Basically if you own all the previous Ride games or just Ride 4/5 really no need to buy the game unless you want the adventure bikes and baggers. To me Ride 4/5 are easily better. If you’ve skipped the last couple titles I’d recommend them over Ride 6, but you wouldn’t be disappointed as much with R6 because it would be new to you as opposed to a reduction


Again can’t say it’s disappointing because it’s just as expected. I put 45 mins into and that will be about all I put into it and will stick with Ride 4/5
Thanks for these thoughts - I nearly pulled the trigger out of haste on Ride 6 cos' some of the bikes sounded better in the videos I've seen. Looks like it's more of the same but no innovation whatsoever. Just one of those quick cash grabs. I have the complete editions of Ride 4 and 5, I think those would suffice.
 
I bought Ride 3 and enjoyed it. So I bought 4 but found it way too difficult. Sounded like 5 was even more difficult, so I skipped it. I’ve been watching Failrace on YouTube, and he’s really enjoying 6. How does it compare to 3 or 4?

Edit: I just checked the XBox store and Ride 5 is 85% off. Just $7.49 for the base game and $11.99 for the Special Edition. The Special Edition includes the Season Pass, credits multiplier, and the following packs: Welcome, King of the Hills, Short Track, Dreamer’s Garage, Racing Icons, Born to Race, and Speed with Style. That’s an $80 game and over $100 worth of add-ons, all for 12 bucks. I’m buying it.
 
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OK, as usual, I bought it on day one (for XBox) after watching the first 2 reviews above.
After completing the introduction in both Arcade and Pro I opted for Pro handling.
Initial thoughts after a couple of hours are very positive. The handling (to me) is very similar to Ride 3 which I loved. I've had a couple of falls but not as regularly as I do on R4 & R5. The dirt racing so far has been good, not as sketchy as I first feared. The races so far have been won but not by a mile. I was expecting the Adaptive AI to be a new name for rubber-banding but not yet. My lead increased on most races the longer it went on.
Graphics are fine but I did get a bit of stuttering at full speed down the Suzuka start/finish straight. The bikes sound good to me but I'm no bike officianado. I had a Lambretta and a Vespa when I was young and a shedful of lights and mirrors.

I'll switch to manual gears and separate brakes soon. I'm still on close chase cam view with semi-auto gears and joint brakes. I don't get on with onboard views on bike games for some reason but I will become a convert eventually.

These are just my views and impressions as a casual gamer who likes bike games, it's not a review. Here's my current "Ride" career stats:
View attachment 1512218
Any more thoughts on Ride 6 @AEKara38 or anyone else?
I bought Ride 3 and enjoyed it. So I bought 4 but found it way too difficult. Sounded like 5 was even more difficult, so I skipped it. I’ve been watching Failrace on YouTube, and he’s really enjoying 6. How does it compare to 3 or 4?

Edit: I just checked the XBox store and Ride 5 is 85% off. Just $7.49 for the base game and $11.99 for the Special Edition. The Special Edition includes the Season Pass, credits multiplier, and the following packs: Welcome, King of the Hills, Short Track, Dreamer’s Garage, Racing Icons, Born to Race, and Speed with Style. That’s an $80 game and over $100 worth of add-ons, all for 12 bucks. I’m buying it.
I was just coming here to post about the 85% off of Ride 5 on Xbox (it's the same prices in GBP for the UK). These games might be somewhat formulaic and not change much in format, but that's still a LOT of gameplay for that money (particularly for anyone who likes single player racing like I do).

Re Ride 6, AEKara said above that they thought the handling was similar to Ride 3.
Is that still the same impression you have on handling @AEKara38 ?
 
Guess I don’t understand the ask. Honestly I think all the Ride games more or less feel the same in regards to physics. There’s been a natural progression throughout but aside from the haptics in the PS4/5 version the games only real difference the level of assists and how you use them .

Having said that I don’t get R4/5 is any harder than R2/3 etc….. the biggest issue with the game in general is the braking. If you understand 2 things it opens the game up but they aren’t realistic which is why people miss it

1) gearing matters. It’s dumb but don’t downshift until the very last moment. If you downshift too early the bike will NOT slow down. Completely unrealistic but is what it is

2) you have to hold the brakes FOREVER as full braking power comes on very late. Not real but again is what it is. The initial bite is stupidly weak so really doesn’t matter how early you brake you have to ride the brakes.

If you can wrap your head around that you’ll be surprised how late you can brake.

Mentioned this previously but 3rd person you’ll always have to anticipate your steering inputs because your input goes to rider then bike. That delay is why it seems like the bikes don’t turn. If you play 1st person your input is direct to the bike and is more responsive

For Ride 6 the main question is if you’ve skipped Ride 4/5 and what’s most important to you. Ride 6 most of the bikes are locked behind Ride fest and the random used bike dealers. The game is NOT open. If you don’t mind the grind that’s not an issue. If you’ve played previous Ride titles and hated it you’ll hate Ride 6 as so many bikes are locked

R4/5 have locked bikes but no where near as much as R6. Unless you just gotta have the baggers R4/5 are easily better games. The adventure and dirt racing in R6 is half assed the especially given Milestones history with MXGP & SX

The most annoying thing about the influencer reviews is either they really aren’t bike gamers or they just focus on fluff.

Ride 6 isn’t terrible by any means but I think design wise (from menus, bike accessibility, game progression) it’s probably the worst in the series.
 
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Re Ride 6, AEKara said above that they thought the handling was similar to Ride 3.
Is that still the same impression you have on handling @AEKara38 ?
Yes, I'll still go with that although the progressive AI is progressing faster than me. I'm no expert, I just like the Ride series as I found them easier and more varied than the MotoGP games. I prefer it to Ride 4 & 5. I spend more time on the bike than on the floor and I'm now using separate brakes and manual gearbox again. I even had some success in helmet view using my Meta Quest 3.
TT IoM 3 is on sale as well and I love that game (shoot me down!).
 
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Guess I don’t understand the ask. Honestly I think all the Ride games more or less feel the same in regards to physics. There’s been a natural progression throughout but aside from the haptics in the PS4/5 version the games only real difference the level of assists and how you use them .

Having said that I don’t get R4/5 is any harder than R2/3 etc….. the biggest issue with the game in general is the braking. If you understand 2 things it opens the game up but they aren’t realistic which is why people miss it

1) gearing matters. It’s dumb but don’t downshift until the very last moment. If you downshift too early the bike will NOT slow down. Completely unrealistic but is what it is

2) you have to hold the brakes FOREVER as full braking power comes on very late. Not real but again is what it is. The initial bite is stupidly weak so really doesn’t matter how early you brake you have to ride the brakes.

If you can wrap your head around that you’ll be surprised how late you can brake.

Mentioned this previously but 3rd person you’ll always have to anticipate your steering inputs because your input goes to rider then bike. That delay is why it seems like the bikes don’t turn. If you play 1st person your input is direct to the bike and is more responsive

For Ride 6 the main question is if you’ve skipped Ride 4/5 and what’s most important to you. Ride 6 most of the bikes are locked behind Ride fest and the random used bike dealers. The game is NOT open. If you don’t mind the grind that’s not an issue. If you’ve played previous Ride titles and hated it you’ll hate Ride 6 as so many bikes are locked

R4/5 have locked bikes but no where near as much as R6. Unless you just gotta have the baggers R4/5 are easily better games. The adventure and dirt racing in R6 is half assed the especially given Milestones history with MXGP & SX

The most annoying thing about the influencer reviews is either they really aren’t bike gamers or they just focus on fluff.

Ride 6 isn’t terrible by any means but I think design wise (from menus, bike accessibility, game progression) it’s probably the worst in the series.
Appreciate your honest thoughts. Many people say the physics feel similar to Ride 3, which IMO is far too easy and basic. Ride 4 and 5 actually brought a challenge but they nerfed all that goodness with patches. Anyhow, it seems to me like Ride 6's handling model feels less nuanced than 5, and geared more towards casuals, would that be accurate?

Also, how are the sounds this time around? Many bikes sounded really off in Ride 5, like the RPMs were off, and the bikes didn't scream ferociously and menacingly enough (1000cc ones) like they do IRL or the samples were just too synthesized and robotic. Same with Ride 6?
 
To be clear again I put less than an hr into the game and only really used the Yamaha R1M. But overall don’t think it’s any harder or easier than Ride 4/5 depending on which mode and the assists that are enabled. It did seem to lack the the excellent PS5 haptics of the Ride 4 PS5 patch. But for me personally I never felt a huge different between the ride games. I put them all in pro/sim mode and all assists off. Ride 6 isn’t terrible but I have no desire to play it as I don’t like the direction of the game design/format and locking of content.

Still stand by if you make a fun game you don’t have to force people to grind through modes they have no interest in. And if you don’t like racing than these “career” stuff won’t change that. I don’t see how Ride Fest is going to get someone into Ride who doesn’t like it.. Everything moves forward. I rarely play the older ride games. They are what they were at the time. Ride 4/5 are enough for me.

20+ years on I can still pick up Tourist Trophy and get lost into it for hours. It’s not a nostalgia trip simply the gameplay was pure and just worked. It didn’t need a bunch of gimmicks. Now they just launched the MotoGP 26 announcement…..not excited or interested at all
 
To be clear again I put less than an hr into the game and only really used the Yamaha R1M. But overall don’t think it’s any harder or easier than Ride 4/5 depending on which mode and the assists that are enabled. It did seem to lack the the excellent PS5 haptics of the Ride 4 PS5 patch. But for me personally I never felt a huge different between the ride games. I put them all in pro/sim mode and all assists off. Ride 6 isn’t terrible but I have no desire to play it as I don’t like the direction of the game design/format and locking of content.

Still stand by if you make a fun game you don’t have to force people to grind through modes they have no interest in. And if you don’t like racing than these “career” stuff won’t change that. I don’t see how Ride Fest is going to get someone into Ride who doesn’t like it.. Everything moves forward. I rarely play the older ride games. They are what they were at the time. Ride 4/5 are enough for me.

20+ years on I can still pick up Tourist Trophy and get lost into it for hours. It’s not a nostalgia trip simply the gameplay was pure and just worked. It didn’t need a bunch of gimmicks. Now they just launched the MotoGP 26 announcement…..not excited or interested at all
I'd advise you play the game for at least a day and get to know it. Best one they've made, no question about it. I'm extremely critical of racing games but I can't find much fault with it. Grows on you quickly and then you can't put it down.

For everyone else reading this, no slipper clutch adjustment on the race modified bikes? Makes no sense...
 
To be clear again I put less than an hr into the game and only really used the Yamaha R1M. But overall don’t think it’s any harder or easier than Ride 4/5 depending on which mode and the assists that are enabled. It did seem to lack the the excellent PS5 haptics of the Ride 4 PS5 patch. But for me personally I never felt a huge different between the ride games. I put them all in pro/sim mode and all assists off. Ride 6 isn’t terrible but I have no desire to play it as I don’t like the direction of the game design/format and locking of content.

Still stand by if you make a fun game you don’t have to force people to grind through modes they have no interest in. And if you don’t like racing than these “career” stuff won’t change that. I don’t see how Ride Fest is going to get someone into Ride who doesn’t like it.. Everything moves forward. I rarely play the older ride games. They are what they were at the time. Ride 4/5 are enough for me.

20+ years on I can still pick up Tourist Trophy and get lost into it for hours. It’s not a nostalgia trip simply the gameplay was pure and just worked. It didn’t need a bunch of gimmicks. Now they just launched the MotoGP 26 announcement…..not excited or interested at all
Still the best bike game ever made. imho
 
I'd advise you play the game for at least a day and get to know it. Best one they've made, no question about it. I'm extremely critical of racing games but I can't find much fault with it. Grows on you quickly and then you can't put it down.

For everyone else reading this, no slipper clutch adjustment on the race modified bikes? Makes no sense...
Thanks for the feedback.
I know from other forums here that you are indeed usually critical and hard to please, so if you are giving the game the thumbs up that sounds very promising.

Of course, a lot depends on how each person is playing the game. I know these games tend to lock things behind the career mode which is a pain for some people, but in my case is OK as I mostly play single player career modes anyway. And decent ones of those are hard to find in racing games now.
 
I'd advise you play the game for at least a day and get to know it. Best one they've made, no question about it. I'm extremely critical of racing games but I can't find much fault with it. Grows on you quickly and then you can't put it down.

For everyone else reading this, no slipper clutch adjustment on the race modified bikes? Makes no sense...
Don’t need to play the game any further. As I said I don’t have a problem with the actual physics and racing aspects of the game. While I still think Ride 4/5 is better R6 is solid. What I hate is the layout and design of the game and playing it further isn’t going to change that. And for me that has been the primary difference in why I’ve liked on game in the series more than another. I HATE GRINDING through a game through modes,tasks, races, bikes I have no interest in. I simply want to run races and/or just put in laps. Any and every game that locks 80% of the content and with the only way to access it is by grinding through silly career tasks immediately looses my interest. There should be a way to unlock that content for those who have no interest in career mode. Yes R4/5 you had to grind to some extent but it wasn’t most of the game it was a few bikes here and there.

with that said, the fact that the content that was removed has been replaced by tracks/bikes I have no interest in isn’t going to change by playing it more. Given the job Milestone has done with the SX/MXGP series the off road stuff is lacking. What has carried over from R4/5 is locked and have no desire to grind through just to get stuff I did previously.

There isn’t a lot difference between R4/5. But at least I enjoyed what was added and most of the content wasn’t locked so didn’t take much to get the bikes I wanted back. the same can’t be said for Ride 6. So Ride 6 doesn’t have any new bikes that really interest me aside from the new Panigale. Few of my favorite tracks removed and not replaced by any that get me excited. They made the livery editor worse. Can’t import any of my previous custom liveries no real groundbreaking changes in physics or actual racing modes……. Why would I waste my time playing it when I still can play R4/5?

The bottom line is what you are looking for in a racer. Ride 6 doesn’t have what I’m looking for, no offline championship or custom races/championships and what it has I’m not interested in. SBK 22 and there last MXGP were AWESOME imho because it was just about racing and that’s enough for me. I’m a no frills gamer and that’s why I loved Project Cars 2. You picked your car and got to racing. I get everyone isn’t into that and that’s fine, but if they are locking 80% of the content when they make these games there should be 2 equal paths to unlock content. Those who like task/reward gaming and those who simply want to race. Neither is better than the other it’s about personal preferences. Ride 6 is not to my preference. Anyone who enjoys great, but unless they patch it so that you can unlock content just by racing and ditch that used bike rotation BS there isn’t anything that is going to make me think Ride 6 is work rehashing the grind again.
 
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Don’t need to play the game any further. As I said I don’t have a problem with the actual physics and racing aspects of the game. While I still think Ride 4/5 is better R6 is solid. What I hate is the layout and design of the game and playing it further isn’t going to change that. And for me that has been the primary difference in why I’ve liked on game in the series more than another. I HATE GRINDING through a game through modes,tasks, races, bikes I have no interest in. I simply want to run races and/or just put in laps. Any and every game that locks 80% of the content and with the only way to access it is by grinding through silly career tasks immediately looses my interest. There should be a way to unlock that content for those who have no interest in career mode. Yes R4/5 you had to grind to some extent but it wasn’t most of the game it was a few bikes here and there.

with that said, the fact that the content that was removed has been replaced by tracks/bikes I have no interest in isn’t going to change by playing it more. Given the job Milestone has done with the SX/MXGP series the off road stuff is lacking. What has carried over from R4/5 is locked and have no desire to grind through just to get stuff I did previously.

There isn’t a lot difference between R4/5. But at least I enjoyed what was added and most of the content wasn’t locked so didn’t take much to get the bikes I wanted back. the same can’t be said for Ride 6. So Ride 6 doesn’t have any new bikes that really interest me aside from the new Panigale. Few of my favorite tracks removed and not replaced by any that get me excited. They made the livery editor worse. Can’t import any of my previous custom liveries no real groundbreaking changes in physics or actual racing modes……. Why would I waste my time playing it when I still can play R4/5?

The bottom line is what you are looking for in a racer. Ride 6 doesn’t have what I’m looking for, no offline championship or custom races/championships and what it has I’m not interested in. SBK 22 and there last MXGP were AWESOME imho because it was just about racing and that’s enough for me. I’m a no frills gamer and that’s why I loved Project Cars 2. You picked your car and got to racing. I get everyone isn’t into that and that’s fine, but if they are locking 80% of the content when they make these games there should be 2 equal paths to unlock content. Those who like task/reward gaming and those who simply want to race. Neither is better than the other it’s about personal preferences. Ride 6 is not to my preference. Anyone who enjoys great, but unless they patch it so that you can unlock content just by racing and ditch that used bike rotation BS there isn’t anything that is going to make me think Ride 6 is work rehashing the grind again.
Interesting.

You do know they'll be adding a tonne of content, right? Paid and free. The layout I can easily ignore, I mean I got used to it real fast, doesn't bother me. The career grinding isn't half as bad - the races end quickly and you rack up cash fast, not to mention gifts and perks. I already own most of the bikes I wanted to and I've barely had the game for a week.

Give it a chance. It's not Ride 4 or 5. It's reimagined and I like it a lot so far. Each their own I suppose.

Thanks for the feedback.
I know from other forums here that you are indeed usually critical and hard to please, so if you are giving the game the thumbs up that sounds very promising.

Of course, a lot depends on how each person is playing the game. I know these games tend to lock things behind the career mode which is a pain for some people, but in my case is OK as I mostly play single player career modes anyway. And decent ones of those are hard to find in racing games now.
You'd be pleased to know that the career is well structured. Races are short, so as long as you focus and keep at it, you rack up cash, gifts, and perks fast. I was surprised how far I got in just under an hour. I've already built a collection of well over 2 dozen bikes, most of the bikes I wanted to own are there, now striving towards the H2R, hehe (evil grin).

One thing you will appreciate about Ride 6 is the attention to detail and nuance in the physics model. The sounds are higher fidelity and really suck you in (play on a surround amp or good headphones with DA-boosted sound), and the visuals look incredible in Unreal 5.

Pretty much the best motorcycle game we have right now. Surprisingly good in its early iteration.
 
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