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- Shropshire
- IfAndOr
The Caterham Cup
Starting on the 8th March - 8pm UK time
Featuring both the cars in the game.
The Seven 620 R
The SP/300.R
Yes they are pictures from PC3 but it's easier to take them in there ;-)
Each session will consist of 4 races per evening - 2 in each car.
1st race, 5 mins qualifying then a 10 minute race.
2nd race, no qualification (random grid) with a 15 minute race.
Repeat the format with the 2nd car.
The 2nd race is slightly longer in the hope that the faster guys have more time to work their way forward without pushing.
The 2nd qualification before race 3 allows for a quick get used to the next car/track.
To break it up a little a couple of the races will be at longer tracks* and involve just the 1 race in each car. 20 mins in the 620R and 30 mins in the 300R. There will also be a 10 minute qualification period. The 300 race (only) will feature a compulsory pit stop.
The pit window will be the middle 10 minutes of the race - after10 mins before 20 mins.
Tyre wear will be set to accelerated for these longer races.
(When using time instead of laps I can't set the game to enforce compulsory stops so I'll rely on you all to observe this. Not stopping will acquire a 1 minute penalty.)
I'm doing it a bit like my previous Renault series with the 620 running on a short version and the 300 on a longer version of a track.
Track list
Snetterton - 200 / 300
Donington - National / GP
*Bannochbrae
Oschersleben - A /B
Red Bull Ring - National / GP
*Bathurst
Oulton Park - Fosters / Island
Brands Hatch - Indy / GP
*
*
**As previously, could I ask everyone to press "ready" on the lobby screen when they are ready. Since the qualifying time is short, this will let me know when to start the track loading, also the 2nd race hasn't got any qualy! There will be the usual pre-race 2 minute ready screen.
Hopefully it'll keep everyone entertained!
Note.
The SP300 has a KERS function that gives an extra boost of power when active. It is, I think, the 1st car we've used that has this ability. You only get 10 "goes" of boost, it doesn't regenerate. So if you do use it, use it wisely.
To make use of it you need to map the function to a spare button (if you have one). You probably don't need lights, wipers or even the handbrake this series, so perhaps you could use those buttons.
For details on the various options and settings used in this series...
...click below.
Basic Settings
Default setup (tuning prohibited)
Private - Invite only
Grid 16 slots
Fill vacant slots with AI - No
Standing Start
Wait for race ready - On
Rules & Penalties - On
Track Limit Penalties - Off (depending on track)
Allowable Time Penalty - 25 (when on)
Drive Through Penalties - Off
Pit Exit Penalty - Off
Competitive Racing License - On
Conditions
Generally the tracks will be set to ideal conditions to promote good safe racing. Different weather conditions and time progression may be used from time to time, but will normally be announced in advance.
Realism Settings
Allow Auto Start Engine -Yes
Force Interior view - No
Force Driving Line Off - No
Force Default Setups - Yes
Force Manual Gears - No
Force Realistic Driving Aids - No
Allow Anti Lock Brakes - Yes
Allow Traction Control - Yes
Allow Stability Control - No
Damage Type - Visual Only
Mechanical Failures - Yes
Allow Ghosted Vehicles - Yes
Force Manual Pit stops - No
Pit Stop Errors - No
Tire Wear - Authentic
Fuel Depletion - On
Force cool down Lap - No
Default setup (tuning prohibited)
Private - Invite only
Grid 16 slots
Fill vacant slots with AI - No
Standing Start
Wait for race ready - On
Rules & Penalties - On
Track Limit Penalties - Off (depending on track)
Allowable Time Penalty - 25 (when on)
Drive Through Penalties - Off
Pit Exit Penalty - Off
Competitive Racing License - On
Conditions
Generally the tracks will be set to ideal conditions to promote good safe racing. Different weather conditions and time progression may be used from time to time, but will normally be announced in advance.
Realism Settings
Allow Auto Start Engine -Yes
Force Interior view - No
Force Driving Line Off - No
Force Default Setups - Yes
Force Manual Gears - No
Force Realistic Driving Aids - No
Allow Anti Lock Brakes - Yes
Allow Traction Control - Yes
Allow Stability Control - No
Damage Type - Visual Only
Mechanical Failures - Yes
Allow Ghosted Vehicles - Yes
Force Manual Pit stops - No
Pit Stop Errors - No
Tire Wear - Authentic
Fuel Depletion - On
Force cool down Lap - No
Any further question - Ask below.
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