The Project CARS Video Thread

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I think the bug people are referring to is the AI seem to have the DRS open through almost every corner. In 2011 the DRS could be used freely in practice and quali in F1, but there weren't many corners the drivers would keep the wing open for. Really only the most open sweepers could be taken with DRS open (130R at Suzuka for example), and only in the good cars that had enough downforce to do so.

Assuming the Formula A is at the level of the best 2011 Formula One car, which would be the Red Bull, the car should be capable of taking some really open corners and kinks with DRS open. At the moment it seems to be able to take all but the tightest of turns with it open. It should be tweaked a bit so as to reduce the rear downforce more when it's open. Shouldn't be a major thing for them to fix.

A WMD member correct me if I'm wrong but as far as I know, it is only the animation of DRS that is wrong on AI Cars, not the system itself, right?
 
A WMD member correct me if I'm wrong but as far as I know, it is only the animation of DRS that is wrong on AI Cars, not the system itself, right?

The animation works fine on the AI cars. The video a couple of pages back of FA at Spa shows the DRS of AI cars closing going through the bus stop and la source, but staying open through every other corner. So the AI is closing it for the tightest corners on the track only. If the animation wasn't working, it'd be either open or closed all the time.
 
A WMD member correct me if I'm wrong but as far as I know, it is only the animation of DRS that is wrong on AI Cars, not the system itself, right?
Doug told us today that AI uses KERS but not DRS, so far, so it's visual only ATM.
 
Has anybody see a video with correct pitstops in the latest build. Only can find a few on Youtube but all of them are not perfect. They look like they still far from perfect animations.
Pitstop is one of my main factors for PC as I can't even finish Forza games because they lack real sim strategy and pitstop is one of the major requirements.
I thought that was me posting that, I was so confused! Haha :cheers:
 
The animation works fine on the AI cars. The video a couple of pages back of FA at Spa shows the DRS of AI cars closing going through the bus stop and la source, but staying open through every other corner. So the AI is closing it for the tightest corners on the track only. If the animation wasn't working, it'd be either open or closed all the time.

Problem is that's not how the DRS system works in races. The animation may be "working", but it's not correct. In F1 racing you cannot pick and choose corners that you want to use the DRS or not. There are specific DRS zones (on straights) where you are allowed to use the DRS if you are within 1 second of the car in front of you. The way in which DRS is being used in this game is not at all right.

Am I being picky? Maybe, but I'm just pointing out that the way they are using the system is completely wrong from the way it really works.
 
Problem is that's not how the DRS system works in races. The animation may be "working", but it's not correct. In F1 racing you cannot pick and choose corners that you want to use the DRS or not. There are specific DRS zones (on straights) where you are allowed to use the DRS if you are within 1 second of the car in front of you. The way in which DRS is being used in this game is not at all right.

Am I being picky? Maybe, but I'm just pointing out that the way they are using the system is completely wrong from the way it really works.
Are you talking about AI or players using it?
 
Problem is that's not how the DRS system works in races. The animation may be "working", but it's not correct. In F1 racing you cannot pick and choose corners that you want to use the DRS or not. There are specific DRS zones (on straights) where you are allowed to use the DRS if you are within 1 second of the car in front of you. The way in which DRS is being used in this game is not at all right.

Am I being picky? Maybe, but I'm just pointing out that the way they are using the system is completely wrong from the way it really works.

You may want to read my posts before quoting them. I stated the animation is fine in that post in response to a post about the animation not working. My previous post was about how the AI has the DRS flap open through most corners. Clearly there aren't DRS zones in Project CARS, as most of the circuits in the game aren't used in F1, and they probably don't care to make it only available in a small zone when only within a second of the car in front. So the problem people are talking about has nothing to do with DRS zones or where F1 allows DRS to be used, but the fact that the AI is going through most corners with the flap open, which isn't realistic, as the rear downforce reduction wouldn't allow it.

The "bug" people were talking about in the DRS of the AI never had anything to do with what the F1 rules on DRS were, it was about the realism of the reduction in downforce and drag when the wing flap was open.
 
However...

...it would appear the AI is gaining nothing from it so it's not an issue gameplay wise.

It may be an issue gameplay wise. If the player is able to use DRS, but the AI never uses it, the race will be ridiculously easy.

*edit: Though that's an easier fix than if the actual aerodynamic model of the wing was off. Get the AI using it and all's good in the world. Until then we just put up with them being slow on straights and the unrealistic look of the DRS being open through corners.
 
Problem is that's not how the DRS system works in races. The animation may be "working", but it's not correct. In F1 racing you cannot pick and choose corners that you want to use the DRS or not. There are specific DRS zones (on straights) where you are allowed to use the DRS if you are within 1 second of the car in front of you. The way in which DRS is being used in this game is not at all right.

Am I being picky? Maybe, but I'm just pointing out that the way they are using the system is completely wrong from the way it really works.
It's wrong in F1 but not in FA. This series mimicks F1 but should not me treated as an accurate reflection of it IMO.
I'm just happy to be able to drive an F1 type car and if I'm allowed to use DRS about most of the track ( as used to be allowed in practise in F1?) then I'm ok with that.
 
I hope it get fixed as it is very weird to see an opened drs going in to a turn at full speed. Alonso had this if I remember correctly
 
You do remember correctly, it was Bahrain 2013.

Alonso didn't retire on that race. Second time it happened he ran the rest of the race without using DRS at all...

Also, same thing happened to Schumacher in Canada 2012, who actually retired as his DRS was stuck in the open position...
 
Alonso didn't retire on that race. Second time it happened he ran the rest of the race without using DRS at all...

Also, same thing happened to Schumacher in Canada 2012, who actually retired as his DRS was stuck in the open position...

I know that Alonso didn't retire in that race, but I didn't know that Schumacher had a retirement caused by the same problem!
 
I know that Alonso didn't retire in that race, but I didn't know that Schumacher had a retirement caused by the same problem!

Yep, they had 3 or 4 mechanics trying to force it shut, but it wouldn't budge, so that was it for him...
 
I think i'll be turning the drivers hands off, just doesn't look right!!
The pCARS wheel/hand/arms animation never bothered me but out of curiosity, which racing game/s simulate the as IRL movements? I have most all of the racing games/sims on PC and consoles so I would have to start them up to see the differences.
 
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