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- Windsor, Ontario, Canada
- Johnnypenso
Is there a specific video you're referring to from Gamersyde?Yes @ozwheels during replays but it also seems to occur during gameplay. Allthough it's less.
Is there a specific video you're referring to from Gamersyde?Yes @ozwheels during replays but it also seems to occur during gameplay. Allthough it's less.
From these video's floating around the graphical difference is not as noticeable, and I don't mean just GT vs pCARS. Most all of the VS videos I see its hard to notice much difference. To me the differences in racing graphics are very noticeable IRL on a large display, the racing graphics in GT6 look very dated compared to pCARS (GT photo mode looks very good though)....
GT6 holds up really well in the graphics department but soundwise pCars is 10.000 miles ahead.
R8 sounds great climbing the tacho. Don't know what it is with PCAR's downshifting sounds though.. not realistic at all.
The handling on the ps4 controller seems fine.
I've been noticing glitchy shadowing under the car once in a while, is that related to the problem?
Is there a specific video you're referring to from Gamersyde?
I've been noticing glitchy shadowing under the car once in a while, is that related to the problem?
He was downshifting too fast and pegging the rev limiter on the Audi. If you take your personal car in real life and hold it on the rev limiter you will hear noises you didn't think were possible also.Everything about that clip left me impressed, except for the downshifting sounds; those were not convincing at all.
And at one point, the back of his R8 collides with the barriers... was expecting the car to react a little more.
The same glitchy shadowing that used to appear in FM4 (Camino replay) as well as FM5? *Makes the tires look like their hovering for just a second; quite noticeable in FM3*
Only appears in replays though.
Very nice to hear^ Yes. We may possibly see something post release.
I think to improve the look of rain on the windows, the raindrops shoul drip down rather than just remain as spots. Is this something that's been brought up on WMD?
I think to improve the look of rain on the windows, the raindrops shoul drip down rather than just remain as spots. Is this something that's been brought up on WMD?
Why would that be?We'll likely see that on PC, prolly not consoles.![]()
Because it wasn't ready. With pcars including it a launch, what's to say it won't look better a month after release, around the same time driveclub took to add it in?... and remember, Driveclub had no weather at all, at launch.![]()
Well weather is all we've mentioned......Why are we even comparing an arcade game to a sim? Or are we comparing rain effects only?
Because it wasn't ready. With pcars including it a launch, what's to say it won't look better a month after release, around the same time driveclub took to add it in?
Nothing wrong with driving with that view, but immersive it certainly ain't.I don't know how anyone can drive with that viewMaybe it's just for the replay
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Nothing wrong with driving with that view, but immersive it certainly ain't.
I've grown tired of watching videos where the DOF is in the 50's or 60's even 70's maybe. They remind me of Sega Rallye 2 especially and that long tunnel vision effect in order to emphasise the speed. I'm no longer surprised PC gets referred to as a game more than as a sim with these vids so prevalent because they are not realistic like IRL. I've also wondered if the stretched out view is a form of cheating. I say that tongue-in-cheek but also mean it as a genuine question. That stretched out view elongates chicanes so when cars go through them there is barely a sense of direction change. This is not the case with a more IRL setting for DOF. Since changing to 30 myself, the sideways motion is almost unpleasant and at speed through long left or right turns, I'm having difficulties with vision so I have to soft focus through it, but the sense of realism now is just awesome.
I've been working at improving the immersive factor within Assetto Corsa just by analysing the natural aspects like the colour of daylight, the apparent size of distant objects, how quickly those objects change size as they get nearer and two things in particular that has made a very big difference. The obvious one is the DOF setting but overlooked is the setting of the horizon line in relation to my Drivers Eyes position. Most screens I remember seeing if not all have that line along the midway point of the monitor/tv which is normally also the level the eyes of the viewer are at, which is wrong when compared to IRL. When on the flat I should be looking in a downward direction into the distance not parallel with the ground. It has been these simple human functions and what I am used to as a driver of more than 40 years that I have been trying to replicate on AC (and PCars is in no way different on this).
So now I go to one of the drag strips in AC and set the viewing options there. Once the feel is good I then go hotlap or race to try out the response and so far the difference is like night and day. I really really do feel like I'm controlling a big metal lump, the shift of weight is now tremendous and so much more obvious and life like because it feels like I am actually inside a car now with four wheels around me and whatever the car is doing the feedback tells me exactly what I need to know in order to respond and make corrections and so the biggest killer of lap times, lack of confidence has largely if not entirely been removed. (I suppose there are always going to be bad cars that just handle badly but that aside the driving is more fun because I'm using real earned-in-life driving skills, not made up responses for a computer game that then massages my ego and tells me how brilliant I am.🤬
So this will absolutely be the first thing I do in PCars and get the drivers position accurately set up for the best immersion experience. It really has revolutionised AC and I'm anticipating an even greater sense of immersion from PCars.![]()
I believe all sims have this feature to some degree. It's one of the advantages of pc sim racing over consoles (until PCars), the huge levels of adjustability. Not sure about PCars, but Assetto Corsa allows you to move left and right as well to take the pillars out of view or bring mirrors into view and your pitch, looking up or down.Love this post Dude, very interesting indeed. As a console gamer PCars (I believe) will be the first ever game where you're able to accurately adjust seat position and dop etc. I can imagine putting in a similar amount of time that you have to get the feel just right, I use cockpit view exclusively because it's the most 'realistic' view available, although not perfect by any stretch.
I'd be very interested to hear your findings once PCars is out and you're experimenting. If you would like to make a thread about it when you do I for one implore you to![]()
Do you mean racing skills in real life or driving skills?Nothing wrong with driving with that view, but immersive it certainly ain't.
I've grown tired of watching videos where the DOF is in the 50's or 60's even 70's maybe. They remind me of Sega Rallye 2 especially and that long tunnel vision effect in order to emphasise the speed. I'm no longer surprised PC gets referred to as a game more than as a sim with these vids so prevalent because they are not realistic like IRL. I've also wondered if the stretched out view is a form of cheating. I say that tongue-in-cheek but also mean it as a genuine question. That stretched out view elongates chicanes so when cars go through them there is barely a sense of direction change. This is not the case with a more IRL setting for DOF. Since changing to 30 myself, the sideways motion is almost unpleasant and at speed through long left or right turns, I'm having difficulties with vision so I have to soft focus through it, but the sense of realism now is just awesome.
I've been working at improving the immersive factor within Assetto Corsa just by analysing the natural aspects like the colour of daylight, the apparent size of distant objects, how quickly those objects change size as they get nearer and two things in particular that has made a very big difference. The obvious one is the DOF setting but overlooked is the setting of the horizon line in relation to my Drivers Eyes position. Most screens I remember seeing if not all have that line along the midway point of the monitor/tv which is normally also the level the eyes of the viewer are at, which is wrong when compared to IRL. When on the flat I should be looking in a downward direction into the distance not parallel with the ground. It has been these simple human functions and what I am used to as a driver of more than 40 years that I have been trying to replicate on AC (and PCars is in no way different on this).
So now I go to one of the drag strips in AC and set the viewing options there. Once the feel is good I then go hotlap or race to try out the response and so far the difference is like night and day. I really really do feel like I'm controlling a big metal lump, the shift of weight is now tremendous and so much more obvious and life like because it feels like I am actually inside a car now with four wheels around me and whatever the car is doing the feedback tells me exactly what I need to know in order to respond and make corrections and so the biggest killer of lap times, lack of confidence has largely if not entirely been removed. (I suppose there are always going to be bad cars that just handle badly but that aside the driving is more fun because I'm using real earned-in-life driving skills, not made up responses for a computer game that then massages my ego and tells me how brilliant I am.🤬
So this will absolutely be the first thing I do in PCars and get the drivers position accurately set up for the best immersion experience. It really has revolutionised AC and I'm anticipating an even greater sense of immersion from PCars.![]()
I hope pcars is gonna make both forza and gt really wake up, so in a few years time I will have 3 really sweet car games to playI'm very happy to see all these cam adjustment settings they're throwing in. Forza could really .... and I mean really use those.