- 10
- United States
This thread is my attempt at getting the attention of Polyphony Digital. There is no way to directly contact them that I'm aware of. I'm using GT sport with a steering wheel, pedals, and shifter to practice during the off season. My goal with this simulator is to learn good habits and muscle memory that transfer to the real world. With that said, It needs to be realistic.
The clutch is this game needs a lot of help. For a game calling itself the "real driving simulator" the clutch is pretty embarassing.
1. Cars with stock transmissions must be shifted very slowly to avoid misshifting. By the time u get into gear, you've lost all momentum. This isn't realistic. You can shift a stock trans stock clutch car as fast as you want. The game should mimic this if it's a true "driving simulator"
2. You can't shift gears at all while you're on the throttle. Again, unrealistic. We should be able to shift full throttle if we want.
3. Most cars only have the clutch option on the stock gearbox. Changing a cars gearing doesn't always result in a non-synchro type gearbox. (The turn14 BRZ is a good example. This car has adjustable gearing while retaining a clutch) Even if that WAS the case, a manual car with a dogbox type transmission (no synchros) still needs a clutch. How else would you drive it after u stopped? Even the cars equipped with a dual-clutch transmission (automatic essentially) should have the clutch option.
4. There is no "clutch kicking". If you rev the the engine to redline and release the clutch in GT sport, the rpm drops to zero. The spinning inertia from the engine does not transfer to the drivetrain like it should.
I'm wondering if this is all intentional? PD has plenty of real-world hands on experience with motorsports around the world. I've always had Gran Turismo since it was originally created.
I'm looking forward to the updates!
The clutch is this game needs a lot of help. For a game calling itself the "real driving simulator" the clutch is pretty embarassing.
1. Cars with stock transmissions must be shifted very slowly to avoid misshifting. By the time u get into gear, you've lost all momentum. This isn't realistic. You can shift a stock trans stock clutch car as fast as you want. The game should mimic this if it's a true "driving simulator"
2. You can't shift gears at all while you're on the throttle. Again, unrealistic. We should be able to shift full throttle if we want.
3. Most cars only have the clutch option on the stock gearbox. Changing a cars gearing doesn't always result in a non-synchro type gearbox. (The turn14 BRZ is a good example. This car has adjustable gearing while retaining a clutch) Even if that WAS the case, a manual car with a dogbox type transmission (no synchros) still needs a clutch. How else would you drive it after u stopped? Even the cars equipped with a dual-clutch transmission (automatic essentially) should have the clutch option.
4. There is no "clutch kicking". If you rev the the engine to redline and release the clutch in GT sport, the rpm drops to zero. The spinning inertia from the engine does not transfer to the drivetrain like it should.
I'm wondering if this is all intentional? PD has plenty of real-world hands on experience with motorsports around the world. I've always had Gran Turismo since it was originally created.
I'm looking forward to the updates!