- 15,534
- Cairo, Egypt
- GTP_SEMS
I reserve what I said concerning the looks of Forza 5 if the latest rumors of Xbone games running on Nividia GTX are to be believed .
That should not come as a surprise. The poll question is which game blew you away at E3 given that we had already saw the GT6 reveal and there was only a small amount of new info on it at E3 there really wasn't anything there to blow anyone away unless of course they were learning for the first time that it was coming out and on the PS3. That would be enough to blow some people away.Suprise GT6 is not the highest on this poll.
I reserve what I said concerning the looks of Forza 5 if the latest rumors of Xbone games running on Nividia GTX are to be believed .
They're not. It was just one game that hadn't been ported from PC yet.
So was it running on a regular Xbone dev kit?
Hadn't heard of it until now. What's the premise of the game???
What happens when Rainbow Six fails, when the Ghosts aren’t enough, or when the Splinter Cells are gone? Tom Clancy's The Division, announced at Ubisoft’s E3 2013 press conference, is an online, open-world action-RPG that approaches the Clancyverse in a new way -- one where a dissolved government, anarchistic society, and rampant pandemic play into your story as an American sleeper agent.
In development at Ubisoft Massive, a studio using its own Snowdrop engine, the Xbox One and PlayStation 4 third-person multiplayer shooter aims to serve two genres: the single-player action game, the massively multiplayer online RPG.
David Polfeldt, managing director at Massive, says “We wanted a lighter game than [World of Warcraft]. I’m not calling [The Division] an MMO,” although he’s aware of the similarities. The Division will not, however, feature classes. “We allow you to progress through the skill tree as you refer,” Polfeldt explains. In addition, you can respec your skills at any time, or on the fly. You’ll be able to jump between custom-built classes on the fly with the touch of a button.
Though it’s a role-playing game first and foremost, The Division also draws from the hardcore survivalism of Day Z or The Last of Us -- when your sleeper agent awakens, their belongings include just three days of food, water, and supplies. After that, you’re on your own for ammo and weapons, scouring logical locations for the right things. Need ammo? Check the police station -- but odds are its occupied by gangs that run rampant throughout the city. Maybe they’re thugs, desperate scavengers, or the KKK.
Amid the failing of government and rising societal chaos, The Division introduces another element to make matters worse for you and whatever crew you decide to roll with: a man-made pandemic that has “very, very sinister” ramifications on the underlying (and unspecified) story of you trying to restore order. The methods of how you do that vary -- mainline quests will take you to specific places, but in the open New York City, you can opt to help citizens in need, or under attack by those nasty gangs.
On the action side of things, Polfeldt calls The Division a “light shooter,” an RPG that makes you “work for it” without the inconvenience of under-the-hood die rolls shattering the trademark Clancy realism. The Division is also deliberately unforgiving in its difficulty -- skilled players can come out of tough scenarios unscathed, but it won’t scale to accommodate someone silly enough to brave a bad situation by themselves. This being Ubisoft, of course, The Division has a companion app -- but like Watch Dogs’, it isn’t just a wasteful gimmick. Players using their mobile devices can control drones to spot enemies and assess a combat situation. That drone has its own distinct upgrade progression, too.
Polfeldt, a recent victim of a Skyrim obsession, aims to drive players to explore, discover, and take in a different kind of shooter in ways console gamers aren’t used to. Gadgets, stealth, upgrades, and a persistent multiplayer world should bring the Tom Clancy universe to life in ways the good-but-predictable Ghost Recon: Future Soldier and long-absent Rainbow 6: Patriots never could.
Indeed.
I'm glad I'm not the only one excited for Mario Kart 8.
It's the same situation of the PS4, they were all dev kits as well since final consoles obviously haven't been manufactured yet.
We've no guarantee how many xbox one games were running on dev kits. We know at least one wasn't and was running on a high end PC because of the pictures (I can't remember which game it was at the moment). There's also a high chance Battlefield 4 was running on PC because there was a backspace button on the top right of the 'Xbox' gameplay next to battlelog, although it could have just been a port across. Either way, if two games were running on a top end PC, then you definitely can't rule out that other games were running on a top end PC.
Similarly, we've no idea how many of the PS4 games were running on dev kits, however a lot of the developers who were showcasing on the PS4 have said they were running on dev kits.
I've read an article about this and it seems there was only one game that was running on a PC because they had not ported it yet (I think it was Locoracer).That's why you got to see the pictures of a PC at E3,no idea why they jailed the Jalopnik guy though