WRC officially in Gran Turismo 5!

  • Thread starter Timppaq
  • 610 comments
  • 91,132 views
The jumping still looks weird somehow. No shaking when you hit the ground. It looks like the car is a hovercraft. And it seems like there is no feedback on the wheel when you are hitting the ground.
 
It has always been that way. I am hoping the cars don´t feel as heavy as they have done in rally modes in previous GT games. WRC-cars are very nimble compared to what PD has shown in the earlier games. Do we know anything about the co-driver and pacenotes for the rally mode?
 
The jumping still looks weird somehow. No shaking when you hit the ground. It looks like the car is a hovercraft. And it seems like there is no feedback on the wheel when you are hitting the ground.

It doesn't look it, like in Prologue, but trust me you will feel it. And Prologue looked really floaty on Eiger with the jump, and it was quite easy to lose it on landing
 
so now that gt5 is almost here are there any plans for a gtp rally event?

It would be cool if we could have different events split into the following classes:

pro wrc

group b

group N

super 1600

rwd classic

open class unlimited

just a thought :)
 
Well, the only proper class we will have is:

WRC (Focus, C4, Impreza, SX4)
Group B (205 T16, RS200, 5 Maxi)
RWD (Alpine, Stratos)

No S1600 or Group N (Unless you define a modified Impreza or Lancer a group N car). Open class could be anything as you say.

But from the newest news in the track editor thread, it seems we will have one gravel location and one snow location to build tracks from. Considering the fact that these can be as long as 10 km with tight and twisty roads, this could be very interesting for an online event.
 
Well, the only proper class we will have is:

WRC (Focus, C4, Impreza, SX4)
Group B (205 T16, RS200, 5 Maxi)
RWD (Alpine, Stratos)

No S1600 or Group N (Unless you define a modified Impreza or Lancer a group N car). Open class could be anything as you say.

But from the newest news in the track editor thread, it seems we will have one gravel location and one snow location to build tracks from. Considering the fact that these can be as long as 10 km with tight and twisty roads, this could be very interesting for an online event.

For group N we could have a set formula for any factory 4wd 2litre turbo, these would be chassis strengthning, rollcage, upgraded suspension and brake mods only and a set weight we can all agree to..

For a super 1600 class any 1.6ltr fwd naturally aspirated hatchback

this opens up the possibility for afew more cars to be involved rather than just the boring old two horse race between subaru and mitsubishi and for the super 1600 class there is also alot more options
 
WRC and NASCAR fans got shafted.

Nascar yeah, 2 ovals only a handful of cars from 1 era.

Rally? maybe not !

Point to point course maker randomized locations(with narrow roads on the menu).
Latest gen of WRC cars (C4, Focus RS, before the new gen comes in)
GT has nearly every WRC car to win the Championship since its inception.
WRC Champions on Wikipedia

Which translates into rally events from different eras, with an (60's woulda been nice with a Mini and a Jag S-type + Lotus Cortina) Alpine and a Stratos and Lancer 1600 the 70's(Escort Mk2 woulda been nice but oh well), Group B the 80s Group A 90's and then WRC current era. :drool:

Better physics than 90% of rally games ever.


Neither WRC or NASCAR fans got\will get shafted as much as their dedicated counterparts WRC2010(horrendous) and NASCAR by Activision(i predict a flop).

PD could have modeled some S1600 or S2000 cars just to mix it up and have non-turbo FF cars...

So WRC is really looking good so far...

Really wanna see more point to point Course Maker vids on the very narrowest dirt roads.

But from what we've seen the course maker has alot of potential.
 
Last edited:
so now that gt5 is almost here are there any plans for a gtp rally event?

It would be cool if we could have different events split into the following classes:

pro wrc

group b

group N

super 1600

rwd classic

open class unlimited

just a thought :)

Well, I already have some in mind myself :) That suggestion of yours takes quite alot of guesswork out of sorting the classes, now it just falls to what the course maker will give me.
 
So the almighty barriers are still there, this is an essential part of rallying, staying on the road(not being forced to) using ditches and camber to your advantage, cuts are made deep into the apexes, not possible with these barriers especially as close as they are to the roads, hitting a rock int he side of the road, or runing into the woods in a few trees, its part of the game, brake too late, you have a nice little nature walk to make it out the woods.

This isnt hard to implement, and it makes a world of difference, from what ive seen (and experienced iun other games and previous GTs) is the feeling of anxiety, to stay on the road, and make a clean line, carefully watfching the sides of the road and most importantly avoiding treks into bushes and all, but this is lacking in GT, if you make an error you bounce off. Move the barrier back 10m, bushes damage suspension and trans, rocks puncture tires and trees mess everyything up. Bam instant gameplay boost.
 
So the almighty barriers are still there, this is an essential part of rallying, staying on the road(not being forced to) using ditches and camber to your advantage, cuts are made deep into the apexes, not possible with these barriers especially as close as they are to the roads, hitting a rock int he side of the road, or runing into the woods in a few trees, its part of the game, brake too late, you have a nice little nature walk to make it out the woods.

This isnt hard to implement, and it makes a world of difference, from what ive seen (and experienced iun other games and previous GTs) is the feeling of anxiety, to stay on the road, and make a clean line, carefully watfching the sides of the road and most importantly avoiding treks into bushes and all, but this is lacking in GT, if you make an error you bounce off. Move the barrier back 10m, bushes damage suspension and trans, rocks puncture tires and trees mess everyything up. Bam instant gameplay boost.
Yeah there is something about knowing you will be ok when you dive into a corner 20mph faster than you should because the barrier will save ya. I hate it when a racing game is too forgiving. When you punish racers for bad driving it makes driving a really clean line feel more accomplished. Half the reason GT5P kinda pissed me off. To win some of the last races you almost had to play bumper cars.
 
I think this is definitely a step forward. You may lose some of the character by not featuring certain realistic rally stages, but the trade-off is that you still get to enjoy rally racing in a more rally-appropriate environment. I think too much about real rally stages to where I think the best is yet to come as far as what's possible with rallying in Gran Turismo 5 with these generated stages. With all due respect, that SS4 stage (post #555) is too boring, even for a short stage. I've seen more interesting short stages than this.

The promise is definitely there, though. I'd say "win" if we were choosing between "win or fail" in describing this generated rally element.
 
Big win, because the stages are infinite and customizable, and the pacenotes are simple so tying them to any configuration is an easy task, thast the trade off, detail and complexity for versatility and adaptability. CANT FRIKKIN WAIT, keep in mind even the most "boring" stages become exciting in any Group B car especially the Peugeot 205 EVOII!!

I propose a GTP Rally Championship, different eras and different classes(as renzo42 proposed)

(limited classes):
60's, 70's, 80's, 90's, current era 4wd and FF s1600\s2000 , electric\hybrid

and an unlimited class for the tuner madmen.

Any takers\co-organizers\organizers?
 
Last edited:
Big win, because the stages are infinite and customizable, and the pacenotes are simple so tying them to any configuration is an easy task, thast the trade off, detail and complexity for versatility and adaptability. CANT FRIKKIN WAIT, keep in mind even the most "boring" stages become exciting in any Group B car especially the Peugeot 205 EVOII!!

I propose a GTP Rally Championship, different eras and different classes(as renzo42 proposed)

60's, 70's, 80's, 90's, current era 4wd and FF s1600\s2000.

Any takers\co-organizers\organizers?
I'm definatly with you on that notion. Could people express their interest or maybe we can start a new thread for a GTP rally community registery and go from there?
 
I love rally and when i saw the GT have the WRC it was awesome, but they (PD) at least they could let the other rally tracks from other series...
 
Rally mode in action




This is awesome, but it doesn't have the sense of speed that you see in real rally.

I really want to see someone make a p2p rally track with track width -5 and a lot of high speed corners.

Something like this:


the narrow track really gives that sense of speed and makes it so much more technical with less room for error!

Wow image for gt6 a course maker that simulates something like this.

I actually think it might be possible.
 
Last edited:
Even with the most narrow setting in track creator it wont be narrow like that^^ (Correct me if im wrong). I was really hoping for some real narrow WRC tracks like above, but have not seen it yet... All rally tracks I have seen is 3 times wider then a avrage rally track.. I will have fun with gt5 no mather how wide the track are, but must say I had different expectation.
 
Even with the most narrow setting in track creator it wont be narrow like that^^ (Correct me if im wrong). I was really hoping for some real narrow WRC tracks like above, but have not seen it yet... All rally tracks I have seen is 3 times wider then a avrage rally track.. I will have fun with gt5 no mather how wide the track are, but must say I had different expectation.

I fear you are right. But in all the vids I've seen I never saw anyone actually select course width -5 so that might still be quite narrow.

Anybody here who has actually tried it?
 
There was a video in track creator thread who showed the narrowest setting I think...

Anyone have a good answer to why gt5 still has invisable barriers and no rocks or logs who is possible to hit? Is it a memory issue? RBR made great rally tracks years ago with the invisable barriers much longer away, making room for many trees and rocks (even on ps2!)...dont understand why PD cant do it :confused:
 
There was a video in track creator thread who showed the narrowest setting I think...

Anyone have a good answer to why gt5 still has invisable barriers and no rocks or logs who is possible to hit? Is it a memory issue? RBR made great rally tracks years ago with no the invisable barriers much longer away, making room for many trees and rocks...dont understand why PD cant do it :confused:

More to do with design approach. Japanese devs as a whole don't like chaos. I don't like to generalise, but in this gen, Japanese devs have lagged behind their western counterparts when it comes to chaotic physics interactions.
They prefer things to be "neat and tidy"
 
I saw a test on tarmac with -5 the other day, it was surprisingly narrow, so hopefully it would be just as good on gravel. Good the PD has got Robert Reid for the pacenotes, but it´s a little sad that they are so god damn simple. At least include distance calls, and + and - in the corner calls! Would be good if we could make our own notes.

Another thing that always has been a problem with PD and rallying; The gearing on the cars. No WRC-car is so long geared. The C4 and Focus hit top gear at approx 130 km/h. The Citroën on the video was doing 180 km/h in 5th. This makes the cars look and sound less nimble than they actually are. Just look at the video droogcast has posted. Loeb is gearing quite quick there! At least I hope we can adjust gearbox settings, so it feels more real.
 
I saw a test on tarmac with -5 the other day, it was surprisingly narrow, so hopefully it would be just as good on gravel.

Glad to hear that!!

There's so much potential for the course maker.

Imagine a template with the following characteristics:
  1. sections have different grip levels
  2. some insides of corners have muddy road that make car slip quickly
  3. road thats a little bumpy
  4. an occasional jump here and there!

This just screams for a DLC pack don't you think:)? Or maybe GT6.
 
Without doubt! I am sure we can make pretty decent stages from what we have got so far in GT5 too, but it would be good to be able to render the pacenotes, because they are BAD!
 
I saw a test on tarmac with -5 the other day, it was surprisingly narrow, so hopefully it would be just as good on gravel. Good the PD has got Robert Reid for the pacenotes, but it´s a little sad that they are so god damn simple. At least include distance calls, and + and - in the corner calls! Would be good if we could make our own notes.

Another thing that always has been a problem with PD and rallying; The gearing on the cars. No WRC-car is so long geared. The C4 and Focus hit top gear at approx 130 km/h. The Citroën on the video was doing 180 km/h in 5th. This makes the cars look and sound less nimble than they actually are. Just look at the video droogcast has posted. Loeb is gearing quite quick there! At least I hope we can adjust gearbox settings, so it feels more real.

Hopefully the pacenote detail can be adjusted (fingers crossed).

As for the gear ratios on the c4 in that vid, it's probably suited for that particular track since it's so wide and fast. We will be able to adjust the gearing to our own accord anyway so I wouldn't stress about it too much :)
 
Back