GamesCom Gran Turismo 5 Breakout Session: Full Details

August 19th, 2010 by Andrew Evans

At 9am on August 18th, Andreas Nie, Venari and myself (representing InsideSimRacing and GTPlanet) along with other members of the American press were ushered in to the first breakout session of GT5. Penrose Tackie and Alex Armour (Sony) were on hand and passed on the first vital piece of information – all material and information from this session was under a strict press embargo until 9am GMT on Thursday 19th August. So we had to keep all this to ourselves… The floor was then given over to Kazunori Yamauchi and Translator-san.

Kazunori told us that the 140-strong PD team were still hard at work, refining the game, and that the version he would demonstrate to us had been downloaded from Sony’s servers that very morning. It was, he said, a continuation of the presentation he’d given at E3.

Exclusively revealed at GamesCom the previous day was one new track – Autodromo Nazionale Monza – and a series of new vehicles. Monza, said Yamauchi, is an interesting track for both beginners and advanced drivers as the corners are typically very fast and the track can get quite narrow. The cars were of particular importance – the Pagani Zonda R ’09, which he credited with recently lowering the production series vehicle ‘Ring lap time record, the Impreza WRX Sedan ’10 which had just gone on sale and the DTM-based Lexus IS-F Racing Concept ’08. The remaining four cars were special to him. First is the Ferrari 330 P4 ’67, which locked out the podium in the 1967 Daytona 24hr and is one of Kazunori’s personal all-time favourite cars. Second was the Ford Mark IV Race ’67 which, at the end of that season, finally beat the P4 at the Le Mans 24hr. Third was the Jaguar XJ13 Race ’67, which was conceived and developed as a Ferrari-beater but never made it to track – Kazunori’s inclusion of this car is to allow drivers to recreate “what if” scenarios. Last was the Lamborghini Miura Bertone Prototype P400 ’67, modelled on the only existing surviving car and distinguished from its production counterpart by a 1″ lower ride height.

Kazunori then moved on to what he termed “The Red & Blue of Gran Turismo”. He explained that, in 2001, when GT3: A-Spec was released, he’d intended to almost immediately release GT3: B-Spec – many of us are now familiar with the concept of B-Spec through the affectionately dubbed “B-Spec Bob” from GT4. B-Spec was intended as a racing-driver management simulator – akin to Football Manager – or, as the PD team term it, the Car Racing  Simulation RPG. However, at the time of GT3, it proved impossible to implement adequately and it has taken 10 years to reach the point where the Blue (B-Spec) is at an equal level to the Red (A-Spec).

Indeed in the GT Home section, B-Spec and A-Spec are centrally-placed with equally-sized icons. Your B-Spec counterpart this time round is not one driver, but a whole squad of them. You can train only one to start with, but eventually you can have a stable of up to 6 B-Spec drivers at once – with four of them required to run a 24 hour race. Each driver has their own personality, from the ultra-calm to the hot-head and how they drive can be affected by current emotional state and mental and physical exhaustion.

The new B-Spec mode was demonstrated to us. GT4 players will be familiar with the strategy screen showing lap/split times, track position, vehicle place and gap and the instructions, but in GT5 this can be mixed with live footage of the race, rather than switching from one to the other and tyre wear and damage status are also included. The driver can be given instructions to speed up, maintain pace, slow down, pit or not pit as before, however there is a side-effect of the personalities – a particularly tired, agitated or aggressive driver may not necessarily follow your instructions!

A-Spec mode, of course, remains as it ever was, though with additional refinement of vehicle physics and dynamics. Kazunori was keen to point out that the tyre and suspension geometry physics have evolved yet further and our impressions of the show floor demo certainly agree with that assessment. In particular, Kazunori was proud of how Gran Turismo has improved to the point where he felt he could introduce karting mode – a feature accidentally scooped and originally planned for GT6, but brought forward – due to the unique nature of kart handling. The demo of karting mode on the Sony stand was spectacular fun.

The remainder of GT Mode retains all the old favourites – licences, dealerships, tuning shop, used cars and five different levels of series (Beginner, Intermediate, Advanced, Professional and Extreme) with the five different types of cars (Kart, Production, Rally, Race and Formula).

The next big piece of news was, as first mooted by amar212 on GTP back at the start of 2009, the Course Maker. Kazunori pointed out that they didn’t call it a “Course Editor” simply because one is not able to edit an existing course, but create wholly new ones from scratch with an intuitive interface. The player selects from one of four themes (three – Toscana Sunset, Springtime Germany and Belgian High Fens – were named), adjusts the parameters of the course and the track is randomly generated from scratch. The parameters available include switching between a loop/circuit and a rally-style point-to-point track, selecting the weather, the time of day, the frequency of corners, the sharpness of corners and the bank angle. The track can be divided into up to four sectors and each sector given a different set of corner characteristics – so you can generate a long straight in one sector and a tight, complex series of corners in the next. Kazunori demonstrated all of these features and the track generation time was incredibly short. The track is limited to 6.5 miles/10km, but since that’s nearly twice the length of an average F1 track, even the most ardent future-Tilke should be happy!

Though some might prefer a full-scale track editor to recreate their own Road Atlanta, Spa-Francorchamps or Bathurst – Kazunori included – at the present time the level of customisability combined with the scope and detail of Gran Turismo means it would require a huge editor program and, of course, the resulting track may not be accessible to everyone, whereas GT5 Course Maker tracks will be available to race online.

Lastly, Kazunori presented GT5’s Photo Mode, which supports 3D and was, in his opinion, the best implementation of 3D (though having seen the XJ13’s cockpit in 3D during a race, we’d disagree). Photo Mode should be quite familiar to GT4 players, but this time round it features almost all the image treatment features of dedicated photography software, infinitely variable camera angles and, as always, the time, space and backgrounds to crack out the perfect shot. Amongst the new locations is the Red Bull Racing hangar in Austria, where Kazunori briefly demonstrated photomode using a Viper SRT-10 ACR.

As we were the first session and had a slight overrun, Kazunori couldn’t take many questions. However, he was able to confirm that the number of unique courses available in the game is “more than 70” – with the added scope of online Course Maker circuits – and that despite their best efforts to respond to criticism about standard car interiors, they were not able to implement cockpit camera (even one similar to GTPSP’s) in GT5 – a source of some disappointment to Kazunori, who is never happy to let down his fans and is probably his own biggest critic.

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  1. Aug. 19, 10:55am

    Nice specs… but I’m still pretty frustrated by:
    – no cockpit views for +800 standard cars (What a shame!)
    – very super basic damage modeling (especially when you compare it to the actual references in the genre (beware: I mean JUST the damage department) the new NFS pursuit by Criterion (look at the last trailer with the yellow lambo -YES, a REAL manufacturer car, completely destroyed at the end) or the Codemasters productions.

  2. Aug. 19, 10:47am

    this guy is half way decent/onboard castrol supra:

  3. Aug. 19, 10:43am

    what whit engine sound? nobody aks about it

    • Aug. 19, 1:04pm

      No question … they gonna be crappy :(

  4. Aug. 19, 10:41am
    Mr Latte

    Official website is updated with Nurburgring 24hr vids

  5. Aug. 19, 10:41am

    No banana peels or turtle shells for karts? Im not playing this game at all then. Lol, do you guys think that the go-karts are part of the 200 premium cars with CPVs?

    • Aug. 19, 4:43pm

      well, we didn’t see the final code, yet, so keep your hopes up high :D

  6. Aug. 19, 10:40am

    All that I ask for is the fully featured car list. All 1,200 of them and I will be content until November 2!

  7. Aug. 19, 10:39am

    All I ask for is the full featured car list. All 1,200 of them and I will content until the game comes out!

  8. Aug. 19, 10:39am

    C’mon PD, you could have at least made generic banana peels and turtle shells. Now im not playing GT at all.=( Hey do you guys think that the go-karts are part of the 200 cars with cockpit view?

  9. Aug. 19, 10:36am
    Gran Turismo Vet

    The way I see it now standard cars are just a bonus.

    • Aug. 19, 1:03pm

      I agree !

  10. Aug. 19, 10:34am

    what with engine sound? nobody ask about it

    • Aug. 19, 4:45pm

      we didn’t have time to go into that – just as we didn’t get the bazillion of other questions not answered.

      But I rather have Kaz work hard on finishing the game than spending too much time answering all our questions… ;)

  11. Aug. 19, 10:13am

    The cars in GT5 will be separated into two types, “standard” and “premium”. Standard cars will have standard headlights, very basic interior modelling and basic damage modelling. Premium cars will be extremely detailed inside and out, have headlights capable of high and low beams and an extensive, detailed damage model. The game will feature significantly fewer “premium” cars because they take longer to model.

    ^^Ripped straight from wikipedia. I’m still hoping that when he said no interior at the confrence it was a loss in translation, and he thought you meant as detailed as premium. please let this be true lol ;[

  12. Aug. 19, 10:06am

    That track creator in my book, makes up for anything missing in my book.

    I can’t wait!!

  13. Aug. 19, 9:59am

    I love it, the ability to make our own point-to-point rally tracks. This game is gonna own me, the next 2 months can’t go by fast enough.

  14. Aug. 19, 9:57am

    To bad about the interior views. I would have rather they had that on all 1000 cars and get rid of the B=spec mode. In my opinion in a driving game you want to drive not tell AI what to do. Great job at the show and keeping us updated on everything.

  15. Aug. 19, 9:48am

    We still have no new details – frankly I’m getting a little worried – regarding engine sound improvement. I was at Michigan International Speedway this past weekend, iRacing was present with a simulator. Their engine sounds were pretty impressive!

  16. Aug. 19, 9:34am

    I’ve never had gt4 what is A SPEC, B SPEC???? Is it two diffrent verisions you buy in the store? or a mode in the game

    • Aug. 19, 9:40am

      its a mode in the game were a-spec you race as a driver and b-spec you make a strategy the computer driver will use. b-spec is used in 24 hour races more over the shorter races which you can race yourself

    • Aug. 19, 12:49pm

      Not to mention that when in B Spec, you can fast foward up to 4x, getting a 24hr race done in 6 – 7 hours! I loved that.

    • Aug. 19, 10:28pm


      You could only go up to 3x, making it 8-9 hours.

    • Aug. 20, 7:52pm

      Right, right. It’s been too long since I’ve played good ‘ol GT4.

  17. Aug. 19, 9:10am

    I hope GT CAR to make an appearance again!

  18. Aug. 19, 9:08am

    8 cars :/ in some races makes me wonder…

  19. Aug. 19, 9:04am

    and the track creator sounds amazing!!!!! can’t wait to give that a go

    • Aug. 19, 4:47pm

      and it looked cool, too.

  20. Aug. 19, 9:03am

    as badly as i want all cars to have interior view… i know in the long run i would never use them… i always use the hood cam… and sometimes the bumper cam :P

  21. Aug. 19, 9:01am

    My guess is that 70 unique tracks means individual tracks, and not just 70 variations. Some of those tracks may be editions of the other tracks, but more sophisticated then simple variations.

  22. Aug. 19, 8:57am

    finally they have point to point rally tracks

  23. Aug. 19, 8:48am

    I’m still hoping against hope for PD to spring Porsche on us at TGS, but what’s here is good. I preordered the signature edition a couple of nights ago. :)

    • Aug. 19, 11:40am
      magic ayrton

      No chance of Porsche, That manufacturer is way too stuck up anyway, we may have RUF cars though..

      Hope we have dash views for GT6 on ALL cars, all new ones anyway!

      B-spec=waste of time unless it helps game AI

  24. Aug. 19, 8:41am

    Wishing Course Maker theme # 4 is “Wintertime Finland” or “Swiss Alps”, even if Alpine mountains (fractal generated?) would be unrealistically hard to implement. Still, it would be utopistic dream come true for me.

    • Aug. 19, 4:48pm

      no, the icon looked more like a spring/summer urban track. No snow.

  25. Aug. 19, 8:40am

    I’ve a question. why on the gt website they told “20 tracks” and kaz told “70”

    • Aug. 19, 8:41am

      it’s strange, or not?

    • Aug. 19, 8:45am

      aaa, sorry for my english…i’m italian

    • Aug. 19, 8:55am

      20 LOCATION!!

    • Aug. 19, 9:05am

      ok but in the gt site, in the latest news, it tells 20 tracks and not location

    • Aug. 19, 9:13am

      I think its 20 locations with different variations of the track bringing it up to 70 tracks from those 20 locations

    • Aug. 19, 9:14am

      20 photomode locations?

    • Aug. 19, 9:19am

      20 tracks 70 variations

  26. Aug. 19, 8:32am

    I don’t see any mention of Driving Missions. Good, because that’s the only thing I left unfinished from GT4!

    • Aug. 19, 8:49am

      jdejes I loved the driving missions. I really hope they are in GT5.

  27. Aug. 19, 8:23am

    Which of you moaning, whinging retards that goes on and on about the cockpit view and wanting ultra-realism still play GT with a controller? Wait, I know the answer – it’s most of you. What’s the point in demanding such a high level of realism, when you’re trying to drive with the least realistic method possible? If you have a wheel, then fine, you’re slightly less pathetic. But if you don’t then you have no right to complain about things not being realistic if you’re even bothered to make an effort yourself.

    • Aug. 19, 10:31am

      If someone pays €400+ for a PS3 and €70+ for GT5, then they are entitled to complain about realism! Buying a wheel entitles one to complain, really? You talk about being realistic. I’ll tell you what, I’ll race you online using a 6-axis, you can use your wheel, and I will give you a heavy dose of reality.

    • Aug. 19, 3:06pm

      Complain about realism and then use a controller. Don’t make me laugh. That’s beyond stupid. You should work for the government with that kind of ‘logic’.

      And if you’re gonna use 6-axis, don’t waste my time, honestly. You have no chance beating me even if you had a wheel, so I’ll spare you the embarrassment of getting lapped.

    • Aug. 19, 4:32pm

      I for one cant justify spending 300 notes on a wheel and rig… then where do I put it when I’m playing Killzone or all the other games that will actually play on the Gran Turismo machine… Sorry PS3
      But moaning that people are pathetic because they spent those hundreds of dollars/pounds/euros on other stuff instead of a wheel isnt very fair.
      The fact is GT5 could come with a second coming of Jesus and people would still complain that he doesnt look like he does in the book…
      people love a good moan :)

    • Aug. 19, 6:53pm

      The best part is that I bet most “moaning, whining retards that goes on and on” 80% do not have cars.

      The reason I bet they moan, is because, they are trying to get the feel of driving a real track-day/racing car.

      I have to say I haven’t had the privilege to drive a real racing car, at least, I have drove a track-day car :D

      I don’t blame them really, but seriously, cockpit view is not practical. Sorry it just isn’t. I rather use a camera view to improve my lap times, then do it in a real track :D

  28. Aug. 19, 8:08am

    ALso, Jordon at the start you said ‘press were ushered in to the first breakout session of GT5.’

    DOes that mean there is more to come?

    • Aug. 19, 4:50pm

      no, this is the full extend of what we’ve learned during the session. There certainly is more, but that’s for another trade/game show … or as a surprise for after the release

  29. Aug. 19, 8:07am

    Two things make me happy out of this.
    1) 10km of Point to Point rally style. I like the WRC, so now I can have P2P and then just keep creating them and driving them rather than being limited to only a handful of tracks.

    2) MUCH MORE SO ‘different types of cars (Kart, Production, Rally, Race and Formula).’

    Kart is obviously Karts
    Production would be production cars or would be production cars that aren’t made (see citeron)
    Rally are rally cars
    Race cars are obviously cars spec cars
    FORMULA… Formula 1 is a trade mark which they probably couldn’t get, but that means we will have several Formula cars!!!! Enough for a whole category!

    • Aug. 19, 10:06pm

      Me too. Point-to-point races combined with the course creator was one of the most exciting features for me. I wanted P2P more than anyone else. And I’m absolutely satisfied with the course creator.

      Regarding F1 cars, the way you talk about them makes it look like there are many of them ‘^.^

  30. Aug. 19, 7:54am

    Ok so there is no cockpit in standard cars, i’ll deal with that….but i won’t deal if they don’t mayorly improve car sounds…. Would you realy enjoy if a Zonda sounds just like an M3 in GT5P? :D

  31. Aug. 19, 7:53am

    well 200 cockpits are fine with me, not that I really use that view anyway but its better than a kick in the teeth. I’m really looking foreward to TGS now, what suprises will they have for their home show.

    • Aug. 19, 2:35pm

      when is TGS anyway?

    • Aug. 19, 5:11pm

      Sept 16th – 19th

    • Aug. 19, 9:40pm

      Is TGS the last game show before GT5 comes out?

    • Aug. 20, 4:45am

      Not sure, probally the last big one that i can think of.

  32. Aug. 19, 7:52am

    What pics are you on about Richy

    • Aug. 19, 9:40pm

      There were 53 new pics and placed on GT planet but they are removed..

      They should be posted @ 09:00 yesterday but the arn’t posted again!

      I really like to see them back!

  33. Aug. 19, 7:51am
    RT*// WNDWLCKR3000

    Mostly good news, we should be happy.

    Course Maker is a good thing but do I get it right that the computer
    uses the given parameters to generate a randomly made course?

    Is it right that it is impossible to “draw” your own track in a Modnation Racers kinda style?

    Then I got one thing that has been bothering me for quiet a while now.
    Almost all the tracks (rally excluded ofcourse) are to smooth, to flat.
    Racetracks but especially City Courses have bumps and cracks in the road
    and I want to see and feel that rumble (forcefeedback wheel).
    In my opinion that is a MUST.

    Just look at the recent Zonda clip, like it is riding on a billiardtable.
    Again I refer to Dirt2 where you can see the wheel and suspension bounce and work.

    Nonetheless I’m looking forward to this game.

    • Aug. 19, 4:51pm

      I thought Nordschelife is pretty bumpy

    • Aug. 19, 9:36pm

      You want to see the force feedback on the driver’s hand on the screen, right? Because I have a wheel and it’s impossible not to feel the bumps.

      It’s a mere detail. In my opinion that is far from being a must.

  34. Aug. 19, 7:50am

    pretty sure this is gonna be the best game ever!!!

  35. Aug. 19, 7:49am

    Does the inclusion of belgian high fens in the track creator section suggest the inclusion of SPA in the final game???
    hope so!!!! :-)

    • Aug. 19, 4:51pm

      me too :)

    • Aug. 19, 10:22pm

      I hadn’t thought of that before. Being that one of the corners was featured in a license test in GT2, I can see SPA being included.

  36. Aug. 19, 7:47am

    As much info as we have here ( thanks very much to the great work from the guys are Gamescon) there is still an awful lot we don’t know about the game. Looks like we won’t be getting the full car and track lists for a while yet……
    In regards to car interiors I’m a bit surprised tbh. It’s almost like they planned to make them for all cars, but because they made them such high detail ran out of time or funding even. Not what I expected at all. Critics will look at the fantastic job done in Forza 3 and wonder why GT5 couldn’t do the same. Granted there are 2 and a half times the amount of cars, but GT5 has been in production 2 and a half times longer so it shouldn’t have been an imposable task. I spent a fair bit of time using in car view in the PGR games, but generally tended to go back to bonnet/ bumper cam so im not too upset about this personally. I’m more upset that after all this time and regardless of all the hard work put into the game something like that will always stop the game from being considered ‘perfect’.
    Nice to see B spec mode back. It sounds much deeper now which should be a really good addition to the game providing the AI can overtake this time. Let’s hope it can be implemented to go half and half on endurance races.

    • Aug. 19, 4:24pm

      for 140 people working on it they’ve done an impossible task getting 1000 cars in to the game, let alone all the other features and not to mention how beautiful it all looks. While Forza is a good game its about as deep as a kiddy pool. (own it, played it, got bored really quickly) GT5 with is different car classes, A spec and B spec, course maker… its shaping up to be nothing short of brilliant

    • Aug. 19, 5:05pm

      Absolutely G the game should certainly be phenomenal, no doubt about that! While there may only be 140 working on it now I find it hard to believe it’s been that way throughout its development however. 3D modelling jobs like the car interiors are often outsourced for greater efficiency which hasn’t been the case with GT5. I understand that was the case with NFS Shift for example, not sure about Forza.

      For the record I would certainly rather have 1000 cars without interiors than 400 with, that’s for sure. I guess the right attitude would be that those 200 premium cars should be seen as a bonus. My biggest concern is that people will always see GT5 as the game with 4/5s of car interiors missing as interiors is something not at all new in the world of sim racing. I will never forget seeing the reviews of GT4 and people wouldn’t stop complaining saying ‘where is the damage’?, ‘where is the online mode?’, not that I really ever considered the PS2 an ‘online’ console. People were looking so hard at what isn’t in the game, and missing the fundamental points which makes it great. Gamespot – 88% they must be mad! After GT5’s extended development time I’m concerned GT5 will get a similar treatment, no matter how good it is, and it will be good! It may be imposable to surpass its own reputation and people’s expectations.

    • Aug. 19, 9:27pm

      I THINK the cars in Forza weren’t modeled by Turn10, but by artist around the world (it’s faster). The studio distributed the job to those “independent” artists. GT’s cars were all modeled by PD itself.

      Stune, do you care about how GT is rated by “games specialists”? I’m tired of being deceived by them. Now I just play the game and rate it by myself, because each person has his/her own taste.

      Also, I think specialists should never consider the time to develop a game when rating it.

    • Aug. 20, 4:43am

      Well I do care about how games are rated yes. Firstly those who don’t know any better rely on the info from the media to make an ‘informed decision’ and sales figures are affected by the way it is perceived.

      Secondly, I feel strongly that developers should be rewarded for going the extra mile to make their games great. Many developers are forced to release whatever they can do in a 9-18 month timescale, which is a profitable way of doing business in the games industry, whereas longer development cycles are seen as high risk as the amount of sales needed would be considerably greater. As a result there are very few standout games out there, ones that go the extra mile like GT should be recognised as such as it’s these games which drive the industry forward. From a personal view since Computer Games Design is what ive been studying at university for the last 3 years I want the games industry to be as strong as possible.

    • Aug. 20, 3:10pm


      yes I completely agree with you, but I think you got me wrong. I meant games specialists shouldn’t demand a better game considering the spent time to develop it. As GT5 has spent a very long time to be developed, I’m afraid websites and magazines will be too rigorous on the analysis. GT5 will have to deserve 6 stars to be rated 5 by specialists.

    • Aug. 20, 3:59pm

      I agree with you Vulcao, and i have that same fear.

  37. Aug. 19, 7:42am
    Mr Latte

    This report is something to be proud of and is superb.
    I only hope that GTP representatives will get the chance to attend upcoming events and possible Sony pre launch invations showcasing the game.

    Really guys excellent work!
    Definately hope you get in contact with Sonys community managers and see about obtaining review copies giving GTP the chance to do its own preview of the game before the release date.

  38. Aug. 19, 7:42am

    I hope we can have a bonnet/hoot cam on the standard cars. At least it’s closer to the cockpit cam than the roof cam is.

  39. Aug. 19, 7:39am

    Great job guys, thanks for all the info. Seems to be received almost entirely positively for a change.

  40. Aug. 19, 7:36am

    Sorry about mixing up the words in comment

  41. Aug. 19, 7:33am

    I take it back what i said about what i said in a previous comment about the track editor. This game is going to be mental as for the standard car cockpits, dont Really mind. (Chase cam)

    • Aug. 19, 8:34pm

      Agreed about the cockpits. Never cared never will. Is it really realistic to have 2 steering wheels in front of you?

  42. Aug. 19, 7:33am

    FINALLY!! the standard v premium war can end. 200 cars is enough for me considering there the best cars.

    • Aug. 19, 9:10am

      Volvo C30 best car? I think not. Waste of pixels on a rubbish ride when it couldve gone to something far more deserving

    • Aug. 19, 9:17am


    • Aug. 19, 9:40am

      hell, anything other than a Volvo, just seems like a waste

    • Aug. 19, 10:03am

      ok then 199 great cars and 1 volvo “You” hate :) get over it :)

    • Aug. 19, 10:05am

      I dont hate it, I just think it seems like a waste to devote that much effort to a run of the mill hatch thats pretty awful to drive (Ive had the displeasure), just doesnt seem worthy of premium status to me thats all

    • Aug. 19, 12:45pm

      I get what BDawg is saying. If I see a nice C3 Corvette that’s standard, I’ll be pissed they put the effort into a Volvo INSTEAD.

    • Aug. 19, 1:17pm

      I think, there has to be one premium-car at least from each participating country. Sweden is a market too, and I bet most Scandinavians like Volvo

    • Aug. 19, 1:33pm

      @ Bernd: I’ll take the CCX over the Volvo, thank you very much!

    • Aug. 19, 1:53pm

      Of course, who wouldn’t :-)

    • Aug. 19, 8:33pm


  43. Aug. 19, 7:31am

    Well it was worth waiting for.
    Yes. Now to see all these videos of Journo’s trying knock the bumper off the car even though it does not look as though damage has been added. I am really looking forward to the Course Creater as that has insurmountable possiblilties… Now I wonder if we can stick bridges or tunnels in Figure of 8 perhaps?

  44. Aug. 19, 7:30am

    Now almost everything is clear and said and many weak spots of the series have been finally solved. Still there is sad thing with 800 cockpits missing, some weird aliasing within the game engine with unnaturally sharp shadows, poor engine sounds and few other little spots but all those imperfections are going to be just tiny bits in this monumental masterpiece of driving games called Gran Turismo 5 and I would happily wait for GT6 to see they are solved.

    Historical cars and racers are just magnificent!

    Many thanks to you, brave members on GC. For first ever really good reportage about GT5.

    And mainly – My biggest thanks in advance, Kazunori & PD Team!!!

  45. Aug. 19, 7:27am

    i’m a little upset with cockpit view but we already know it. i’ll use bumper or roof for standard

  46. Aug. 19, 7:24am

    Best info I could possibly read at this moment!! great! now I cant wait even more!!! Life’s too long! :D lmao

  47. Aug. 19, 7:23am

    oh I am sooooo annoyed about no cock-pit view for 800 cars…I’m not even gunna try those 800 cars now because it just wouldn’t feel the same and that SUCKS :[ c’mon they can atleast like….idk…add a genric dashboard view, but let us customise it somehow….please….even the genric dashboard will do…pick any cars dashboard view and be able to use that for the 800+ cars PLEASE. Damn…my heart just sank when i saw them last few lines..NAOOOOOOOO! Other than that, some good news. IDK what a-spec & b-spec are though, never played previous GT’S. and ehm jordan can you post the 66 images that you put up yesterday ty

    • Aug. 19, 7:26am

      yes, why are those images gone? I didnt see them.. I waned to see them in the morning.. and now all pictures and everything – just gone :(

    • Aug. 19, 1:08pm

      @liam – B-spec means, a program is driving your car while you sleep, work or go shopping. How is that a “win”. There should be different prizes for A-spec and B-spec “win”

    • Aug. 19, 1:31pm

      @ Bernd: in GT4, there were different prizes between A- and B-spec, but only from a cash-allotment standpoint. Prize cars remained the same (yeah, right–like I was going to race for 24 hrs straight on the ‘Ring in order to win the Sauber :P).

    • Aug. 19, 2:05pm

      You’re not a tough racer then. You have to feel the pain and exhaustion of a 24h-race to deserve the prize. A is always more than B, another Skyline should be enough.
      But – that won’t happen ;-)

  48. Aug. 19, 7:22am

    Well done PD! these guys must have really worked hard.

    In hindsight – in the interview – we should have asked Kaz to implement a ‘bonnet’ view at least, for the finished game.( for standard cars)

    Maybe we can still get this request through to Kaz via the Sony agent?

    Jordan? Famine?

  49. Aug. 19, 7:20am

    Can we see the pictures which were posted for a short time? I can’t wait to see them!

  50. Aug. 19, 7:19am

    Jordan could you please post the new pictures? I can’t wait to see them.

  51. Aug. 19, 7:18am

    Jordan could you please post the new pictures? I can’t wait to see them!



  52. Aug. 19, 7:17am

    I hope they add more grid starts to the game compared to rolling starts however I do agree that they should keep rolling starts for endurance and GT races. Maybe other car types such as production and rally could have standstill starts. I hope some of you agree with me =]

    • Aug. 19, 12:42pm

      I agree. And a qualifying lap option maybe!

    • Aug. 19, 8:50pm

      I agree with both.

  53. Aug. 19, 7:12am

    Cockpit view is nothing but a gimmick. My cockpit is my Logitech DFGT; my arms and hands are my arms and hands – not some polygons on a television screen. :P

    • Aug. 19, 4:15pm

      I like to have the bumper cam always, not the roof/bonnet cam… So I’m with you Cockpit is a gimmick for a lap or so to say ohhh look at the fancy dials on that ferrari… then you switch it to serious camera view for your quick lap

    • Aug. 31, 7:06pm

      @danielwhite74 that’s such an ignorant thing to say. it’s like if a friend of yours had a death in his family, but the family member was one whom you didn’t like so you say “I could care less bcuz I had no use for that person”. that would a rediculously selfish thing to say bcuz YOU SHOULD CARE bcuz it’s not a good thing for your friend, just like IT’S NOT GOOD FOR THE GT SERIES! IT’S A STEP BACKWARDS! so if you like the game you should look past yourself & see the big picture. you sir, JUST GOT PWNED

  54. Aug. 19, 7:05am
    Il Venturetto

    Thanks Famine and everybody at GTPlanet.
    Good work. Platinum Trophy achieved ;)

    • Aug. 19, 4:54pm

      YES, Platinum for the win. Especially, Venari will be thrilled about that ;)

  55. Aug. 19, 7:00am

    issue#1 800 cars without cockpit? really? i think i prefer having 50 WITH cockpit1!
    issue#2 why would you make a great track editor or creator then give us 10 km/6.5miles only?! now that is not generous, m jus sayin!

    • Aug. 19, 7:15am

      “Issue” #1
      We have over 200 cars with cockpits, not just 50; what are you complaining about?

      “Issue” #2
      The track length is optional. Just because it says 10 km in the screenshot, it doesn’t mean that’s the maximum length of track it’s possible to create.

    • Aug. 19, 7:27am

      Be glad then, because you’ll have 200+ cars with cockpit!

      And I can’t think of any courses besides The Ring and Sarthe that have more than 10Km.

    • Aug. 19, 1:27pm

      @ danielwhite74: Hate to break it to you, but they said in the article that max course length was 6.2 miles/10 km.

    • Aug. 19, 3:45pm

      Wow you’re dumb Wheelman.

      200+ cars with a cockpit and most professional tracks aren’t even close to 6.5 miles in length. The longest NASCAR track is only 2.66 miles.

    • Aug. 19, 8:41pm

      According to Wikipedia:

      Nürburgring Nordschleife = 20.81 km / 12.93 mi

      Circuit de la Sarthe = 13.629 km / 8.469 mi

      Spa-Francorchamps = 7.004 km / 4.352 mi

      Hockenheim (old tracing, 1965-2001) = 6.8 km / 4.2 mi

      Bahrain International Circuit = 6.299 km / 3.914 mi

      Silverstone (longest tracing) = 5.901 km / 3.667 mi

      Yas Marina (Abu Dhabi) = 5.554 km / 3.451 mi

      Hockenheim (new tracing, 2002-present) = 4.574 km / 2.842 mi

      Interlagos (Brazil) = 4.309 km / 2.676 mi

      Note: not all of the longest circuits are listed.

    • Aug. 20, 6:01am

      The longest stage on Rally Germany this weekend is 48km.

    • Aug. 24, 10:18pm

      @dalejrfanfreak & stradivis

      What I think he meant, was instead of giving us 800 standard cars, use that devs time to give 50 or so more premium cars.

  56. Aug. 19, 7:00am

    While I would certain PREFER all cars to have cockpit view, to be realistic, 200 (premium) models is more than we get in most games.

    And to me, the revised and improved physics and confirmation of 70+ courses/tracks is MUCH more important than the number of cars.

    I’d say, over all, this is very positive.

  57. Aug. 19, 6:56am

    No cockpit for standards?! Ahh, ok…. at least i can finally rest now. I dont really need it that bad, but i wish that there were LHD and RHD hood views for the people with wheels because the bumper cam IS WAY TOO LOW for me and i hate seeing my car as i race… It would’ve been even cooler if camera views were adjustable .. =D Hopefully it not the same camera view in GT4

    And as for the track editor, it would definitely SUCK if all the tracks were predefined based on the parameters you put in.
    I have a feeling Forza 4 is gonna cash-in on the opportunity to build a full track editor!

    • Aug. 19, 7:18am

      Bumper cam isn’t actually “bumper” cam at all; the camera is at the level of the drivers’ eyes, although the car and its interior are invisible. There was a screenshot proving this posted in the forums a while back, although I can’t seem to find this at the moment.

    • Aug. 31, 6:58pm

      @danielwhite74 you’re still spreading this lie? I haven in go karts & even a lamborghini diablo, NOTHING SITS THAT LOW!! YOU’RE AN IDIOT

  58. Aug. 19, 6:47am

    I wonder if the A.I in B-Spec is the same as how the A.I in A-Spec works? So if the car at the back of the pack for example, can speed up or slow down, is that A.I driver also prone to fatigue etc etc?

    • Aug. 19, 4:56pm

      you give commands to your driver and he will most likely follow them. If the race is too stressfull for him, he’ll get aggitaged and loose mental capacities. Then he’s more likely to make mistakes. If you put your driver through too many races like that, his overall condition goes down.

  59. Aug. 19, 6:46am

    will they use that video uploader tool that was recently issied in a ps3 ipdate so that we can record our races and upload them to for eg. Youtube?…that would be nice because I dont see any other use for the Video Uploader right now but it would serve as a nice built in recorder for ps3..does anyone agree

    • Aug. 19, 7:43pm


  60. Aug. 19, 6:45am

    The should have prepared some kind of cockpit view of standard cars at least … I’m paralized now …
    Which are premium cars by the way ?

    • Aug. 19, 1:52pm

      Good, maybe that paralysis will spread to your hands and stop you typing rubbish?

    • Aug. 19, 4:07pm

      @No46TheDoctor… You are now my hero. See you on the track in November :)

  61. Aug. 19, 6:44am

    Very good report, I am looking forward to 03-11-2010 !!

    I noticed this is the first break out session. Are there more to follow frome Gamescom? Jordan?

    • Aug. 19, 12:58pm

      I’m with you, Gulyo. Looking through the windscreen, a rear-mirror and the upper part of the steering-wheel, how difficult is that ?

  62. Aug. 19, 6:43am

    The driving experience is going to be so incredible. Thank you Famine + others!

  63. Aug. 19, 6:42am

    Major disappointment about standard cars not having a cockpit view!

  64. Aug. 19, 6:42am

    That is a big shame about the cockpits, guess we’ll just have to wait until GT6 for them, but it’s no surprise really, those morons who called us all idiots for believing the rumours about the cockpits must be feeling really smart now :P

    Other than that it sounds amazing, can’t wait. Forza…pah.

    • Aug. 19, 12:53pm

      Did you know, in german Forza sounds like fart. German: Fart is “Furz” :-D

    • Aug. 19, 8:30pm

      haha completly unessescary but funny

  65. Aug. 19, 6:39am

    Tons of awesome sounding news here, thanks :)

  66. Aug. 19, 6:38am

    Sweeet. It’s got a formula car category. Hopefully this isnt just limited to f1. It would be awsome if they included formula ford, 3, gp2.

  67. Aug. 19, 6:36am

    Any news about head tracking with Playstation Eye in the GC ?
    Are we sure it will be available ?
    Thanks, and can’t wait

  68. Aug. 19, 6:36am

    Massive thanks to Famine and Venari for dedicating their time to get us all this information :)

    200 cockpit views: don’t care, I’ve always been a nosecam guy (SHOCK HORROR WHAT IS THIS NOSE CAM I SPEAK OF)

    B-Spec mode looks like a lot of fun for a change, hopefully in conjunction with driver changes there’s mid-race saving. That’s the one feature I want above everything else.

    I can also see myself wasting a lot of time in the course maker, regardless of how rudimentary it is. It reminds me a lot of the stage editor in V-Rally 2, and that was a bucketload of fun, so my hopes are high for GT5’s editor.

    Roll on November 3rd!

    • Aug. 19, 1:24pm

      Hear Hear to mid-race saving. 8-24 hrs straight, even for an ardent car fan like myself, is just too crazy.

    • Aug. 19, 10:12pm

      I hear you there. If I cant save midrace, my ps3 will definitely get the YLOD.

  69. Aug. 19, 6:33am

    Thanks for this very nice article:)!

  70. Aug. 19, 6:29am
    the stig

    one question,
    will I be able to make course for single player??
    or only for online?

    • Aug. 19, 5:00pm

      the are both for offline and online racing

  71. Aug. 19, 6:29am

    No cockpit view in 4/5 part of the cars … I can not believe that !!!!! Is it TRUE ????????? I CAN NOT DRIVE JUST IN COCKPIT VIEW !!!!!!!! Unbelievable …

    • Aug. 19, 6:46am

      You still get cockpit view in over 200, perhaps as much as 250 cars.

      That is a lot of cars. I bet if the average car fan was asked what are the top 200 cars they want to see and drive in the game they would start to run out after about 50 or 60. 200+ is a lot of cars, it covers just about all nice cars released in the last decade and a half, with plenty of room for specific classics and specific race cars like the Nascar models.

      Unless you have an interest in 80’s skylines or some early 90’s peugeots or specific classic rally cars, chances are every car you want to drive cockpit is in there.

      And those cockpits will be more detailed than any other game. Name another game with more than 200 cars with fully detailed cockpits? There aren’t any… Yeah, Forza 3 has all he steering wheels and dashboards done in a very lacklustre, rushed, inconsistent way for over 400 cars – but it’s not comparing apples to apples.

    • Aug. 19, 7:01am

      I agree with you but still … lot of people drive in cockpit view ( can not drive in other way ) and we gonna lose 800 cars to play with … but you’re right, we have to be happy with those 200 … AMEN !

    • Aug. 19, 7:36am
      Simon H

      What I want to know is whether there will at least be a bonnet cam included, or something like that, for standard cars. I really CANNOT stand bumper view but don’t want behind car with my Driving Force Wheel.

    • Aug. 19, 7:41am

      Stop whining. They didn’t have to give us all the cars from Gran Turismo 4.

    • Aug. 19, 7:59am

      Do you want the game delayed a couple more years? No?..Then stop complaining.

    • Aug. 19, 8:59am

      Finally I just wanna ask Mr Yama how he drives race car … inside or outside of the car ??? !!! That’s ridiculous that a title which is call itself real driving simulator I have to drive from bonne or bumber view … IDIOTS !!!

    • Aug. 19, 3:44pm

      Oh no Guylo, how did you ever make it through GT1-GT4?! What a drama queen.

    • Aug. 31, 6:54pm

      @danielwhite74 and @dalejrfanfreak you guys are rediculous. you’re using games from older systems as an excuse? how can you say that & not realize what a step back it is? the fact that you’re using older games as examples should make you realize it but I guess you’re either that biased or you’re just not very smart

  72. Aug. 19, 6:18am

    GT5 will be the best driving game ever created, but I still have a lot of concerns :

    1/ AI, I hope they could achieve at least forza 3 level of AI by the time the game get released

    2/ Weather and day/night cycles, on how many tracks those feautures could be activated together ? 50% of the tracks ? less, more ? is there only rain (as shown in a icon of a photo of the game) or also snow ? wind ?

    3/ tree shadows on the cars, they are too much pixelated, but I am skepctic if they could improve it, still only 3 months of development time

    4/ skidmarks, will they still on the track the whole laps (great if true !) or are they gonna disappear ? if they are gonna disappear than they are not very useful…just a graphical effect…

    5/ when I get used to cockpit view in the game, I fear I wont be able to appreciate driving standard cars with no cockpit view, so I wont profit from 800 cars included in the game…

    6/ can everyone download our created tracks a la Little big planet or modnation, or only friends (disappointing if only friends)

    • Aug. 19, 6:27am

      1)AI looks fine to me, we will all mostly be racing on-line anyway.
      2)There should be rain wind and snow, but it’s not confirmed, they won’t have 1 without the others. Regarding night cycles, who knows, but I do no that lots of cars in the game don’t have headlights (F1 and nascar for a start), so it’s more complex that it appears.
      3)Limitation of the technology, something has give. I’d rather they have these pixelated shadows than none at all, adds to immersion and sense of speed.

    • Aug. 19, 8:04am

      You, sir, are one annoying gentleman.

  73. Aug. 19, 6:15am

    Sounds fantastic! Cant wait =)

  74. Aug. 19, 6:13am

    This is looking like the best value for money in gaming history. The amount of content is beautifully absurd.

  75. Aug. 19, 6:12am

    Still no word or video/Pic on what weather effects are going to be in the game? :(

  76. Aug. 19, 6:09am

    My favorite feature is dynamic weather ! hopefully the 140 polyphony team could achieve this by the release of the game !

  77. Aug. 19, 6:06am

    No question this is going to be an incredible game, though I have a real problem with only 200 cars having cockpit views. For those of us using G25’s etc, changing view from bumper cam to cockpit and back again is going to be really annoying as the different views ‘feel’ different and effect how you drive. I guess a lot of people (myself included) are just going to end up sticking with the bumper cam which will be a real shame considering how impressive the cockpit view is! Hate saying anything bad about GT but am more than a little disappointed :(

    • Aug. 19, 7:38am

      Bumper cam isn’t actually “bumper” cam at all; the camera is at the level of the drivers’ eyes, although the car and its interior are invisible. There was a screenshot proving this posted in the forums a while back, although I can’t seem to find this at the moment.

    • Aug. 19, 12:34pm

      I always used the chase camera, and it’s a little disappointing to see how far away the camera is from the car now.

    • Aug. 31, 6:48pm

      @danielwhite74 you are out of your mind. the bumper cam view is so low that if anything it’s a road cam. no car on earth has you sit that low, not even go karts. EPIC FAIL Only a noob would try to say something like that

  78. Aug. 19, 6:06am

    Thankfully have never been a fan of in car cam. Game is sounding better every day. Keeping my kids and wife relatively happy is going to be tricky come November…

  79. Aug. 19, 6:05am

    Game already way exceeds my expectations. I guess there are 3 things left I’m hoping make it into GT5…

    1)Lexus LFA – I think it still hasn’t been confirmed
    2)Monaco – I don’t care if there is 20 or 70 “tracks”, but either way I hope monaco is one of them.
    3)If I create a “track day”, is it possible for it to track “points” over a number of races? It would be nice to set up a queue of 10 tracks, and play through them with friends – like an ad-hoc championship.

    I think point 1 and 2 are looking less and less likely, I guess they have to leave some stuff for GT6??

    The wish list just gets smaller and smaller with every press release :)

    • Aug. 19, 6:15am

      I think we have a very very good chance to see the LFA in the game. It`s a Lexus, a japanese car ^^ There is hardly a japanese car they don`t include. Especially such a special car as the LFA.
      Just remember GT5 Prologue. Already featured the GTR, which wasn`t even available back then.

    • Aug. 19, 7:01am

      I too am praying for the LFA, it just sounds so amazing and that engine!? What a piece of engineering that is I’m pretty sure it will be in the game.

    • Aug. 19, 10:31am

      pretty certain Monaco will make it in. It’s been there for so long, I don’t see why they wouldn’t have it.

      Wish they would bring back Pikes Peak.

    • Aug. 19, 3:52pm

      It’s one of the most popular cars. the LFA that is
      and I without any doubt in mind know that it will be in the game OR there will be a DLC later on with it

  80. Aug. 19, 6:05am

    It’s a shame about interior views but soooo much info it doesn’t really matter anymore…so if theres anyone who is still mad jus play GT4 RIGHT NOW to get used to it I know I have. Did Kazunori say anything about dynamic weather to you Famine, or Jordan?

  81. Aug. 19, 6:04am

    interesting details,

    unfortunately no cockpit views for standard cars confirmed.

  82. Aug. 19, 6:03am

    “he was able to confirm that the number of unique courses available in the game is “more than 70″.

    Very nice.

  83. Aug. 19, 6:02am

    So much new information!

    I think the biggest news from this is the intensity of B-Spec Mode. Sounds like it is going to play just as big a part in the game as A-Spec Mode does… and I’m not complaining, it sounds great :)

    However, the lack of a full track editor greatly disappoints me. A full track editor would have seen user created content of nearly all tracks in the world posted online within no time.

    However, no use to be disappointed over this as it was just an extra feature. The actual game is looking like it will take the Sim Racing world to new levels. Can’t wait!

    • Aug. 19, 5:26pm

      a full spec track editor would have been too complicated if done right and it would have taken even longer to be implemented. So the course maker (NOT editor) is a good compromise

    • Aug. 19, 8:52pm

      I think it would be cool if they added on a standalone track editor after the fact, like the MGS database did with MGS4. Since the PS3 supports mice and keyboard via USB, it would be easy to sit down and spend several weeks banging out my favorite track, then importing it into GT5 for play.

      I’m not holding my breath though.

  84. Aug. 19, 5:57am

    Can’t wait to play this.

    • Aug. 19, 5:03pm

      neither can I; I’ve booked my vacation, accordingly :)

  85. Aug. 19, 5:56am
    Big Ron

    Very nice infos here…thanks for that. But sorry for you to have respected the embargo. Most infos here were shown on most other magazines yesterday.

    • Aug. 19, 5:03pm

      well, our relationship with Sony is still fresh so we didn’t want to jeapordize that. It might suck for the few days maybe that the info has to be held back but it will pay off later when Sony will (hopefully) consider us again when they want to share information with us.

  86. Aug. 19, 5:56am

    Ok, great info! The course maker is for me the biggest surprise, because I thought it would only be very basic. But now, being able to create 10 km long tracks is staggering.

    As for the little bit of news on the Standard Cars, I pretty much figured it would be impossible to implement cockpit view for them. There just wasn’t enough time :(.
    But what about their exterior detail? Any news?

  87. Aug. 19, 5:56am
    Pakt Sardine

    Awesome work, Famine! You, Venari and Andreas did an awesome job! Thank you very much! I’ve finally regained my excitement in GT5 (I knew I would). Thanks again!

    • Aug. 19, 5:26pm

      you’re welcome :)

  88. Aug. 19, 5:55am

    Thank goodness some of the main question we wanted answering have been cleared up!

  89. Aug. 19, 5:55am

    wow 70 unique tracks my god thats awesome i was only expecting about 25-30, i so cannot wait for this, not long now……….

  90. Aug. 19, 5:51am

    I have a feeling I’m going to be spending a lot of time making rally stages at Toscana. Oh wow this is going to be horrible waiting for this game to come out, haha.

  91. Aug. 19, 5:51am

    Now for a question that’s not really very important, but I’ll ask it anyway… are there going to be actual tuning companies present in the game, or will all tuning be performed by “GT Auto”, and will manufacturers have their own tuning parts as we have seen in all previous GTs?

  92. Aug. 19, 5:50am

    with this incredible stuff shown, the non-cockpit in standard cars is definitely forgiven ;-)

  93. Aug. 19, 5:47am

    As much as I love cockpit view, its hard to stay upset right now with all this new info.

    • Aug. 19, 5:59am

      Very True !
      But I Never Was Upset :P
      I’ve Taken All Information About This Game, Good And Bad, And Accepted All Of It.
      I Still Cannot Wait For This Game.

    • Aug. 19, 6:02am


    • Aug. 19, 7:21am

      I can’t wait to see the new pics again!

    • Aug. 20, 7:01pm


  94. Aug. 19, 5:44am

    Wow ! Heaps of information ! Looks great ! Thanks Jordan !

    • Aug. 19, 5:45am

      Thanks, but all the love goes to Famine for putting this post together!

    • Aug. 19, 5:52am

      Oh yeah, I just released it was by Famine. Well done Famine! and thanks Jordan for the reminder :P

    • Aug. 19, 5:57am

      Good to see that they’ve also updated the Gran Turismo website.

      I hope they post the full terms and conditions for the Signature Edition Competition soon. PD sure know how to keep us waiting!

    • Aug. 19, 5:58am

      Thanks Famine, Jordan and GTP <3

    • Aug. 19, 11:20am

      Cheers guys, top work!

    • Aug. 19, 4:44pm

      Wasn’t that Jordan or didn’t his comment become yellow for some reason?

  95. Aug. 19, 5:43am

    Excellent, good work and worth the effort :D

  96. Aug. 19, 5:43am
    Paul Mc

    course maker looks fantastic as does B Spec mode. Shame about the standard car interiors but it’s not a deal breaker for me. Can’t wait

  97. Aug. 19, 5:43am

    wow some nice info coming hard and fast.

    I just hope there is an Australian track (or two) in GT5. And that we have better/more indepth driver statistics! (i want to know how many clean laps around every track i’ve ever done/how many laps of each track i’ve done… the list goes on!).

  98. Aug. 19, 5:40am

    There you have it more than 70 unique tracks!

    • Aug. 19, 6:50am

      Infinite unique tracks if you consider the track maker!
      This is gonna be the best game ever never mind best racing game ever.

    • Aug. 19, 8:46am

      yes but why on the gt website it tells 20 tracks?

    • Aug. 19, 8:47am
      blue cat

      After the huge amount of awesome info being released i really want to know if 70 unique tracks means individual tracks, and not just 70 variations of 20 base courses.
      the former would really make my day

    • Aug. 19, 9:04am

      yes, i think also…but if there is 20 and more tracks and 70 variations, we have to calculate that some variations are completely different like nurburgring gp and the classic that we had in gt4

  99. Aug. 19, 5:40am


  100. Aug. 19, 5:40am

    Thanks. GT5 is shaping up to be one of the greatest games in history.

    • Aug. 19, 5:41am

      I assume TGS will show some more stuff as well to kickoff right before launch in PD’s home turf.

    • Aug. 19, 6:52am

      WOW – still refining the game, what else is there to come at TGS ???

    • Aug. 19, 10:20am

      Ok, so I thought I fired Brolin Spec (Thats what I called him). Now he’s extorting me for a paycheck again and this time brought friends…who may or may not listen to my commands? WTF is that? I was only using Brolin to earn my 24 hour cars. The fact I had to give up seat time to train his candy ass never sat well with me to begin with. With online mode, Mr Spec’s job SHOULD be obsolete. I mean, if you cant find 3 buddies to pull off a real 24 hour endurance race at your house, then SURELY you could find some online buddies across the country to fill your roster. THAT would be fun. THAT better be an option, or the 24 hour races shouldnt be in there at all if you cant use an online roster of guys to pull it off. Imagine having a live tv feed of the race while you wait your turn and or sleep? You then select your status as standing by and the driver hears that in his helmet, and knows you are ready to take over the car. If this concept isnt in THIS game, shame on Kaz.

      Karting: If it aint those super karts I saw on Youtube tearing up Road America, Im not nearly as interested. If its just karts on a little ovalish track ONLY, Im REALLY not interested.

      Course Maker ERRRRR Slot Machine. So much for recreating actual roadways, but my hopes werent too high anyways. Im really hoping a predictable pattern can be found in this mode so I can get what I want instead of pulling the slot machine handle and get whatever they give me.

      The Home screen looks too utilitarian, is that the word Im looking for? Better stated, MEH. I was hoping for a Lenos garage sorta feel but spruced up or customizable with My Photos on the walls in the background mischief

      Photo Mode: Please tell me Im misunderstanding this, but am I to believe that you CANT take photos of the cars on the track from the replays? Photos of fake cars I dont really own standing still….. plain

      Monza: I almost got excited when I saw the logo. Did some research, and I get the idea that we WONT get the oval circuit of that place. Too bad, it had a NASCAR feel to it with the length of Indy, the banking of Bristol, and the track surface of old Darlington. I guess I can get a different oval track out of the Course Maker to supplement the lack of them in this game for my NASCAR leagues? Dont get me wrong, I’ll always have more than 60% road courses on my schedules, but only 2 ovals Daytona, and Texas, maybe Test Course too have a true NASCAR feel to them. Indy = Rectangle. I’ll be looking to find ways to “create” other NASCAR tracks. Possibly a scenic New Hammy and Martinsville can be pulled from Course Maker.

      I hope 3D goes away like Betamax. Having said that, it will never truly bother me cause I’ll never pay for it on a home system.

      I dont use interior view anyway, so no loss there.

      And I guess I was wrong, Santa’s Elves ARE still working to improve the game. But that kinda scares me. Whats the real cutoff date for finishing it? Im just worried about getting a defective rushed disc, if I get a disc at all. We’re never safe from another delay until its in our hands.

    • Aug. 19, 1:08pm

      How about not nitpick too much.
      In my opinion, a lot of this is better than none of this.

    • Aug. 19, 1:37pm

      “The Home screen looks too utilitarian, is that the word Im looking for? Better stated, MEH. I was hoping for a Lenos garage sorta feel but spruced up or customizable with My Photos on the walls in the background mischief”
      Thats the online lobby in the pic, they dont show the home screen

    • Aug. 19, 1:43pm

      AGNT009 –

      Where did you get the idea that you couldn’t take photos of a car on a track (while moving)?

    • Aug. 19, 1:50pm

      I guess that covers everything, except; is there a time-machine that can make us go to Nov. 2nd?
      So does this means no interior view for standard cars? Can’t they just have a simple yes or no instead of giving us the run around like a certain someone in D.C?

    • Aug. 19, 4:37pm

      FlareKR, you mean in the past they should have given us a clear “yes” or “no”, right? Because it’s clear now that our answer is a NO. I’m not so sad though. I’m sure this game will be amazing anyway.

      Great work PD!

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