As we recently reported, Polyphony Digital has published slides from two presentations given by employees at CEDEC 2018 in Tokyo. The first covered “Iris”, the ray-tracing lighting system developed in-house exclusively for Gran Turismo Sport.
Since Polyphony Digital first launched Gran Turismo, the company has been creating some of the most graphically impressive titles in the video game industry. Detailed car models and beautiful lighting has been a hallmark of the series for more than 20 years.
British gadget magazine T3 hosted a GT5 competition at the Selfridges department store in London on Thursday, and I’m proud to announce that GTPlanet user Synwraith took top honors (you may remember his interviews with the GT Academy 2010 winners). Check out his extensive write-up from the event for all the details and gameplay impressions from the demo on display. For his efforts, he’s been awarded a voucher for a free copy of GT5, a Logitech Driving Force GT, and has been featured on T3’s website.
Gaming business news site MCV is claiming to have received word from a “source close to Sony” that Gran Turismo 5’s implementation of 3D technology and support for the new PlayStation Move controller are the reasons for the game’s extended development time. While 3D support has already been confirmed, until now PS Move rumors had been fueled by nothing more than some extremely vague statements by Kazunori Yamauchi early last month to gaming magazine PSM3:
You can put any doubts you had about Gran Turismo 5’s 3D support to rest. Taku Imasaki, a U.S. based producer for the game, confirmed that it will feature this new technology.