GT Sport Will Feature 19 Locations and 27 Layouts, Multiple Road Surfaces

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It’s been a long wait, but in today’s big media blowout for GTS in London, we finally learned how many tracks and locations to expect in Gran Turismo Sport – with some lovely surprises also revealed.

GTS will launch with 19 different individual locations that will allow for 27 different layouts to be raced on across both asphalt and the newly revealed dirt tracks. Polyphony Digital have already shown off the fan-favourite Nürburgring Nordschleife, Brands Hatch, Willow Springs and the brand new Tokyo Expressway. 

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The track based off the real-life expressway will provide some fantastic high-speed battles and those familiar with the Tokyo Xtreme Racer franchise will instantly recognize it. This wasn’t the only new location shown off, as GT Sport confirmed it will feature at least one oval circuit in Northern Isle Speedway – bringing some close, physical motorsport to the table for future racers this November.

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From what we’ve seen so far announced from a tracks perspective, Gran Turismo Sport is looking to tackle as many different race formats as possible. The addition of dirt racing to GTS is one not many would have seen coming despite it’s prevalence in the main-stream titles, and further solidifies that GT Sport is not simply a prologue but an experience in its own right.

It seems that PD want their first effort on PS4 to be a memorable one rather than a stopgap for whenever Gran Turismo 7 drops: players from previous iterations will notice that all officially licensed tracks so far did appear in GT6 which means it wouldn’t be a stretch to suggest a lot of the real world tracks for GTS may have appeared in previous iterations. Stay tuned to GTPlanet for even more GTS news as the big London event continues!

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Comments (18)

  1. SagarisGTB

    Doesn’t sound all that promising. Assetto Corsa has 27 layouts (though growing) and this small number of tracks is a common complaint leveled at that game. If GTS has 27 layouts and that number includes gravel tracks (no personal interest in those) and poor efforts like the recently exhibited Tokyo Expressway, that’s not a great effort on PD’s part.

    1. MeanElf

      Difference is, AC has been out for quite some time – GTS starts at that level and very likely will grow. With the long lead-time to games due to graphics and environmental detail, I think you’ll find a shift in how games arrive has already happened.

  2. RedDevil

    I live on the Tokyo Expressway given tokyo xtreme racer:zero was one of my all time favorite games

  3. JackC8

    19 cars and 130 tracks? I’m really surprised by the size of this. Might just have to get that PS4 after all lol.

    1. Tenacious D

      I’m hoping for a serious revamp of the rally physics from GT5 and 6. It was so weird that racing in snow was easy peasy, but running on gravel was slippery as all heck. If PD can get that back to something between GT4 and DIRT Rally, or that other game, I’ll be eating dirt at least a third of the time in GT Sport.

  4. Sick Cylinder

    So far I haven’t seen any classic road cars or historic race cars – perhaps those are being saved for GT7?

    I would be grateful if anyone attending tomorrow could report in detail on the types and classes of cars.

  5. TomBrady

    Looking great. All I want is some open wheel cars, and better AI/offline racing. No more chasing the rabbit either. They can’t all be “pass 15 slower cars in under 5 laps” type races. We need competitive races, standing starts, etc.

    Qualifying sessions would be nice too, but as long as the career mode races are set up well, we won’t really need qualifying.

    1. TomBrady

      Also, mechanical damage is a must have for career mode and online racing. I don’t think it should be possible to turn it off, except for time trials. Too many people don’t know how to race, forcing mechanical damage on will surely teach them finally.

    2. Peelster1

      Here’s the problem, GT6 wasn’t “pass 15 slower cars” it was “pass 15 equal cars and perhaps even faster cars that just have AI that can’t drive fast”. I constantly take a Camaro ’10 to seasonal events and end up beating Corvette’s, Ferrari’s, Lamborghini’s. The point is, I’m going up against a grid that looks like the race is going to be difficult and it’s not.

    1. Octopuss_911

      I think itt´s not realy custom what i saw. More like the original livery but you can place it where you want.

    2. TomBrady

      @octo that’s a strange assumption to make in my opinion. They just used that car to demonstrate it. I highly doubt we’ll be limited to decals that are only on the actual cars.

    3. gladbecker82

      From the looks of it it seems like Octopus is right. The Decals have names even for simple stripes like R8/Bonnet.

      We should keep in mind that this is basically another Prologue called Sport. Final Game perhaps has full livery creating like Forza.

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