GT Sport Update 1.36 Released: New Cars, Manual KERS/DRS and More

The second major update of March for Gran Turismo Sport has just been released. Although it does not come with a new track — Autopolis was just introduced a few weeks ago — 1.36 brings with it an interesting new “overtake” feature.

Of course, the headliner of the update is the Dallara SF19 Super Formula. It’s available in both Honda and Toyota variants, with different sounds for each engine. The Super Formula includes a manually-activated “overtaking system”, which gives the car a temporary boost in horsepower by increasing the fuel flow rate.

The system is controlled by the player in GT Sport using a new “Overtake” button, which has been added to the controller mapping (thanks for the pic, @Dylan!).

Other cars in the game which have different “overtaking systems”, like KERS (Kinetic Energy Recovery Systems) or DRS (Drag Reduction Systems), can also use the “overtake” button for temporary speed boosts.

Cars with KERS

  • Dodge SRT Tomahawk X Vision Gran Turismo
  • Dodge SRT Tomahawk GTS-R Vision Gran Turismo
  • Dodge SRT Tomahawk S Vision Gran Turismo
  • INFINITI CONCEPT Vision Gran Turismo
  • LEXUS LF-LC GT “Vision Gran Turismo”
  • NISSAN CONCEPT 2020 Vision Gran Turismo
  • Toyota Toyota FT-1 Vision Gran Turismo

Cars with DRS

  • McLaren P1 GTR
  • Mercedes-AMG F1 W08 EQ Power+ 2017
  • Mercedes-AMG F1 W08 EQ Power+ (Color Variation) 2017

Fans of the livery editor will be particularly excited to know that, unlike Lewis Hamilton’s F1 W08, the Dallara SF19 can be fully customized in the game’s livery editor.

More New Cars

Although the SF19 is getting most of the attention, there are other new cars in this update as well, including a gorgeous Ferrari 250 GT Berlinetta, the 25th Anniversary edition Countach, and one of our personal favorites, the Lancia Stratos.

  • Ferrari 250 GT Berlinetta passo corto CN.2521 ’61 (N300)
  • Lamborghini Countach 25th Anniversary ’88 (N500)
  • Lancia Stratos ’73 (N200)
  • Super Formula Dallara SF19 Super Formula / Honda ’19 (Gr. X)
  • Super Formula Dallara SF19 Super Formula / Toyota ’19 (Gr. X)

New Campaign Events and Scapes

A new “Circuit Experience” for Autopolis is now available, along with a batch of new Campaign Mode events, including a Super Formula Championship for the SF19:

  • Amateur League: “Super Formula Championships”
  • “FF Challenge” Rounds 6 and 7
  • “MINI Challenge” Rounds 4 and 5
  • “Nostalgic Car Festival” Rounds 4 and 5
  • “La Festa Cavallino” Rounds 6 and 7
  • “Lamborghini Cup” Rounds 6 and 7
  • “Gr.1 Prototype Endurance Series” Round 5

As always, there will likely be more uncovered by our community over the days and weeks ahead, so keep an eye on our forums. For now, here are the full 1.36 release notes as published by Polyphony Digital:

Main Features Implemented
1. Cars
– The following 5 cars have been added:
・Ferrari 250 GT Berlinetta passo corto CN.2521 ’61
・Lamborghini Countach 25th Anniversary ’88
・Lancia Stratos ’73
・Super Formula Dallara SF19 Super Formula / Honda ’19
・Super Formula Dallara SF19 Super Formula / Toyota ’19

2. Campaign Mode
– The following events have been added to the “GT League”:
・Amateur League: “Super Formula Championships”
・”FF Challenge” Rounds 6 and 7
・”MINI Challenge” Rounds 4 and 5
・”Nostalgic Car Festival” Rounds 4 and 5
・”La Festa Cavallino” Rounds 6 and 7
・”Lamborghini Cup” Rounds 6 and 7
・”Gr.1 Prototype Endurance Series” Round 5
– “AUTOPOLIS INTERNATIONAL RACING COURSE” has been added to the Circuit Experience.

3. Scapes
– “Cherry Blossoms – Heralds of spring” has been added to the special featured section.

4. Brand Central
– “Super Formula” has been added to the Asia-Pacific region lineup.

5. Museum
– The “Super Formula” section has been added to Brand Central.

6. Physics Simulation Model
– A number of vehicle types are now able to utilise an “Overtaking System” to assist with overtaking during a race. You can map the “Overtake” to any button on the controller by going into the [Controllers] settings in the Options menu. Please see the “Overtaking System Information” section below for specific details regarding these new functionalities in-game (as of Update 1.36).

7. Options
– “Overtake” functionality has been added. This can be mapped to a controller button.

8. Lobby
– “Overtaking System Usage Time Multiplier” option has been added to the “Settings” menu of the Custom Race.

9. Downloadable Content (DLC)
– Cars priced from 200,000 Cr. to 1,000,000 Cr. in-game can can now be purchased through the PlayStation™Store.

Overtaking System Information
– Increased Engine Output:
・Super Formula Dallara SF19 Super Formula / Honda ’19
・Super Formula Dallara SF19 Super Formula / Toyota ’19

– Kinetic Energy Recovery System (KERS)
Consumes kinetic energy stored in batteries, etc. to provide power assistance using a motor. Activating “Overtake” will provide the maximum power assistance rate:
・Dodge SRT Tomahawk X Vision Gran Turismo
・Dodge SRT Tomahawk GTS-R Vision Gran Turismo
・Dodge SRT Tomahawk S Vision Gran Turismo
・INFINITI CONCEPT Vision Gran Turismo
・LEXUS LF-LC GT “Vision Gran Turismo”
・NISSAN CONCEPT 2020 Vision Gran Turismo
・Toyota Toyota FT-1 Vision Gran Turismo

– Drag Reduction System (DRS)
Uses moving wings to reduce air resistance during operation. This was previously performed automatically, but is now a manual function. Additionally, the DRS can only be activated while in an overtaking zone:
・McLaren P1 GTR
・Mercedes-AMG F1 W08 EQ Power+ 2017
・Mercedes-AMG F1 W08 EQ Power+ (Color Variation) 2017

Other Improvements and Adjustments
– Fixed an issue wherein with the transmission set to [Manual], the gear shifts could be performed faster when using a H-pattern shifter in manual-clutch mode than with a paddle shift or Wireless Controller. (The following controller were affected: Thrustmaster TH8A Add-On Shifter, Thrustmaster TH8 RS Shifter, Logitech Driving Force Shifter, Fanatec ClubSport Shifter SQ);
– Fixed an issue in “Sport” mode wherein forced Time Penalties wouldn’t function correctly in the automated penalty zone;
– When performing a gear change using an H-pattern shifter and clutch, and with the transmission set to [Manual], a grinding sound effect will now be played when the revs are not matching;
– Various other issues have been addressed.

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