No Limit to Spectator Count in GT Sport’s ‘GT Live’ Mode; Promises ‘Dynamic Broadcasting’

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At this point, it’s been confirmed beyond doubt that the partnership between Polyphony Digital and Fédération Internationale de l’Automobile (view the original announcement) will greatly influence the gameplay structure of the incoming GT Sport. But by how much?

So far we know that the game will introduce the FIA Online Championship to GT players, allowing them to represent a nation or a car manufacturer of their choice. Watching live broadcasts of weekend races will be possible through the ‘GT Live’ option, another present brought in by the partnership. This feature in particular is interesting, as it could open up a vast number of possibilities based on what shape it takes in the retail version of the game.

During our recent interview with Polyphony Digital CEO Kazunori Yamauchi, he had this to say about the spectator mode:

In terms of the number of spectators possible, there won’t be any limitations. The feature is actually only about 10% done, so once we finish it completely it will support much more dynamic broadcasting, from several viewpoints such as design, choreography and similar.”

Of note is the mention that there will be no limit to the number of spectators. This has potentially huge implications, especially if in-game spectators have access to features during viewing that a typical streaming avenue like Twitch or Youtube do not offer.

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In addition, Kazunori also touched on certain social features. With regards to the popular ‘Clubs & Community’ features from GT6, the PD head had this to say about their presence in GT Sport:

Rather than copy-pasting the system over, you could say that we really just redesigned it altogether. So, it’s not like you’ll be losing any features, that were available before, but all those media features will be more integrated, and appear naturally.”

We hope to hear more details on these subjects before GT Sport arrives on store shelves this coming November.

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Comments (27)

  1. biftizmo

    I smell an app….I can see this feature on GT6 home screen…this could be the perfect way to follow a real world race..live timings,
    but FIA VR world champians will do…you can learn a lot watching other drivers especially if their good…

  2. fggnb

    This story of 10% means that we will probably have to wait 2 years to have this feature in the game.

  3. Imari

    10% done? This game isn’t releasing on time.

    Also, all saying no limit to spectator count does is reveal that he simply doesn’t know what the limit is. That sounds awfully like another 100km by 100km sort of answer, especially considering that we know that PSN can be overloaded and he’s unlikely to be given the entire online resources of PSN just for his little streaming car game.

    1. SZRT Ice

      “100 km by 100 km”… Ahh, good times!

      But it likely acts as YouTube does, and sends the data to a server to be buffered and sent to others. And since it’s all in input data and physics calculations, the only things needed will be the vehicle data (parts, customization, etc.) which will likely require a bit of load time. The rest will already be stored on your system within the game.

      Also, from what I’ve seen, the mode is working. The 10% may be a plan to allow a video editor mode to choose camera placements, movements, and other adjustments before, during, or after races (maybe all 3?) or something. It shouldn’t take forever to finish, and could easily be completed via update. R* even did the same w/ GTA V. It could also be server-side, meaning it would simply require an activation update to the game and that’s it.

    2. Imari

      That’s the thing though. Youtube is basically unlimited because they have a million billion servers. Sony and PD can’t throw that sort of money at a server structure just for streaming video or game data.

      The only way it’ll work is if they’re running it through Youtube or Twitch or similar. Or if they’ve got it doing P2P, which I can’t see going well. Otherwise if it sells well and a million people log on to watch the first major race it’s going to go down in a fire.

    3. dr_slump

      No, bandwidth for an in-game spectator mode would be comparable to how much is needed in a normal online race. That requires people to own a ps4 and the game though.

    4. Johnnypenso

      So the full features of this dynamic broadcast will only be available through PSN? A bit odd for a game that purports to bring motor racing to the world and then only broadcasts to a tiny, tiny portion of the planet.

    5. WyldAnimal

      They don’t need to Stream the Actual Video Content.
      All they Need to Stream is a Few UDP data streams, and let the Console Render the Video based on that Stream.

      Very Similar to how a GT6 replay file is recorded. It’s raw data, and the Game Engine creates the Video from the Raw data.

      You will need a PS4, and a Copy of GT Sport to Tune in and Watch….
      Select the Data Stream , and the Console creates the Video.

      Using a Data stream, also will allow for Special Features such as Zoom, Rotation of the Camera, Fast Fwd, Rewind, Pause, Slow motion, Fly by etc…

    6. dr_slump

      Most likely in case of the dynamic stream.

      However, they could still offer a regular streaming service by using twitch for example.

      CS:GO is a good example for this.

    7. Griffith500

      The big races could easily be handled by a load of servers. But even individual “rooms” could achieve “unlimited spectators” by tweaking the p2p scheme.

    8. SZRT Ice

      PS4 for streams gameplay from the cosole, directly to Twitch, YouTube, UStream, or Daily Motion. Even if ‘GT Live’ doesn’t allow broadcasting, it can act as a Telivision like broadcast interface to livestreams. And then, you could still use a capture device behind that to broadcast again if you want. So there are options available.

    1. SZRT Ice

      It may not show up again until TGS. Although, if Sony’s E3 focus is PSVR & Neo (which it likely is and should be), I expect GT Sport to be there in some form.

  4. Eager Snake

    Guys, can you just post the Q&A session? Or are you being controlled or something by PD? Maybe retouching the answers? Limiting the number of questions that are going to be online? I suppose is a “delicate” matter now considering how mad the entire site can get, but it’s been 2 weeks since that. Even some youtube channels posted sections from the session…
    Anyway, hoping to get some news. Maybe at E3, who knows?
    Cheers.

    1. SZRT Ice

      It’s called “drip feeding”. The “tell all” will likely come in the form of a recap. Doing it this way keeps people coming to the website for GT related news which helps maintain the website w/ revenue.

      It also helps to maintain hype for GT Sport as new details and features are released between now and the next big announcement. They give us everything in one shot, there will be less reason to return and hype will soon fade.

      It’s sort of the way DLC is handled. My teammate Cody calls it the “Goldfish” effect. “Drop a few flakes and people come running. You don’t seek to stuff them, but give them just enough to keep them content for the time being and they’ll be coming back for more”.

    2. Eager Snake

      I was thinking precisely about something quite like that. And I get it but at the same time, sometimes, I just need the answers. Good or bad, but the answers nonetheless.
      Thank you for answering. Hoping, as many expressed, for a new trailer this E3 with a last 30 seconds section with amazing engine sounds.
      Cheers.

    1. SZRT Ice

      Sounds like this will improve it! During the livestream/reveal, the real time video would at time switch to 3-way battles, cinematic angles, and even do a “GT Sport” swipe (w/ checkered flag) to instant replays of crashes and accidents, even of players elsewhere on the track!

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