GT5 Missing from Sony’s Rumored E3 Lineup
A rumored list Sony’s list of games to be presented at E3 2009 has popped up, and it has a lot of people talking – not for the games that are on the list, but for the game that is not: Gran Turismo 5. We have anxiously been waiting for what Sony has called one of their “biggest events in the past 11 years“, and many legitimiate sources have hinted that GT5 and Gran Turismo Mobile for the PSP would both be making an appearance at the show. Of course, it makes sense, given the fact that it has been so long since we’ve heard any news about the development from Kazunori Yamauchi, and the next big game show (Tokyo Game Show) doesn’t hit until September.
Video Performance Analysis of GT5 Prologue
The engineers at Digital Foundry have used GT5 Prologue to demonstrate one of their new video performance analysis tools. As you can see in the clip above, their software graphs the frame rate at a given point in time while marking each torn frame. They cite all of the criticism that the game has received for “tearing”, yet their objective results show the game performs exceptionally well. Another revelation: frame rate is cut down to 30 FPS during the “pre-race drive-by”, with lots of torn frames. Once the player gets control of the car, the game rockets up to 60 FPS, with no obvious explanation. Watch how the FPS is, otherwise, only really affected when other cars are in very close proximity.
Inside Sim Racing: GT5 Prologue vs. Forza 2
This head-to-head shootout between GT5 Prologue and Forza 2 by the Inside Sim Racing guys caused quite a stir in our forums last week, and it’s worth posting here for those of you who missed it. Needless to say, the latest GT game didn’t fare quite so well, partly due to the fact that it wasn’t able to provide the features, size, or scale of a complete title. This has put some GT fans up in arms, and you can argue that some of the evaluated criteria wasn’t appropriate. That aside, their critiques are honest. More than anything, though, the review spotlights what features Gran Turismo 5 needs the most in order to stay competitive.
Kazunori Yamauchi’s Old Interviews
http://www.youtube.com/watch?v=n_66KyeyfI4
Gran Turismo 5 to be Released on “Multiple Platforms”
In a revealing statement from last week’s Game Developer’s Conference, SCEA Director of Hardware Marketing John Koller mentioned that Gran Turismo 5 will be released across “all platforms” when it “makes the most sense”. The comments came from a Q&A session and were just picked up by VG247:
Kazunori Yamauchi Makes TV Debut
http://www.youtube.com/watch?v=7NxKSsXZ9mI
Logitech Responds to Cheating in GT5:P Challenge
Since the Logitech Challenge cheaters were exposed, many of you have spread the word and contacted Sony/Logitech, expressing your anger with poorly-skilled drivers who were bending the rules to get ahead. Now, we’ve got official word from Logitech on exactly what is (not) going to happen. Chris Pate, Logitech’s Global Product Marketing Manager, stopped by the GTPlanet Forums: