25 New Track Logos Discovered on Gran Turismo 5 Website [UPDATES]

Gran Turismo 5 April 11th, 2011 by Jordan

While poking around the Remote Racing section of the official GT5 “My Home” website, GTPlanet user Yonis made an interesting discovery: the site has been loaded with 24 logos for tracks which aren’t currently playable in the game. Here’s how he did it (hint: the images are publicly available on Polyphony Digital’s web servers if you can decipher their file names), and here’s what he found:

  1. Super Speedway
  2. Driving Park (20r60r)
  3. Apricot Hill
  4. Citta di Aria
  5. Costa di Amalfi
  6. Grand Canyon
  7. Hong Kong
  8. Ice Arena
  9. Infineon Raceway
  10. Driving Park (Kashiwa)
  11. Las Vegas
  12. Midfield Raceway
  13. Twin Ring Motegi
  14. New York
  15. George V Paris
  16. Opera Paris (Tarmac)
  17. Seattle Circuit
  18. Seoul Circuit
  19. Swiss Alps South
  20. Tahiti Maze
  21. Valencia Circuit
  22. El Capitan
  23. Cathedral Rocks (Dirt)
  24. Cathedral Rocks (Dirt Mini)
  25. Cathedral Rocks (Dirt Short)

Yonis pointed out these images are accessible under a GT5-specific image directory on the gran-turismo.com website (…/gt5/remote_race/common/courselogo/) and sized appropriately for the GT5 remote racing site. It should also be noted the tracks above have never been seen together in any GT game – Valencia was not in GT4, while Hong Kong, Las Vegas, and George V Paris were absent from GT PSP.

It is impossible to know exactly what these images are doing on the GT5 web site, though it’s tempting to speculate… El Capitan has already been seen in Gran Turismo 5 via the accidentally-leaked Red Bull “Horse Power” trailer, so we know at least a few of these updated circuits must be floating around Polyphony Digital’s offices.

Whether or not they’ll be coming in future updates to GT5 – or if they’ll be saved for Gran Turismo 6 – remains to be seen. Regardless, kudos to Yonis for this discovery, and thanks to Dylans1o for the tip!

***UPDATES***

Yet another track logo for “Super Speedway” has been discovered on the site, bumping the total number to 25. This logo is particularly interesting as it represents a circuit not seen since Gran Turismo 3. GT4 and GT PSP instead used Twin Ring Motegi’s actual “Super Speedway” and represented the track with Motegi’s logo. Though the overall shape of the original course (it was in GT2 as well) and the Motegi course are the same, their surrounding backdrops were very different.

There have also been questions about when, exactly, these image files were uploaded to Polyphony Digital’s servers. As noted by user MitsuStigi in the comments, this information is revealed in the image’s HTTP response headers, many of which show a date of March 9, 2011 or January 28, 2011. The Remote Racing website was launched with GT5 v1.06 on February 18th.

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331 Comments

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  1. May 25th, 2011 at 2:09 pm - #
    Nethereal

    FYI all:

    E3 2011, Major DLC track pack(s) announcement by PD , made available at moment of announcement (will coincide with psn/gt5 update)

  2. May 24th, 2011 at 7:41 am - #
    dojOdRiFTeR

    It would be awesome if they brought back red rock valley special stage route 11. also midfield raceway at night in rain wud be sweet

  3. April 29th, 2011 at 1:23 pm - #
    engellaurence

    Where is the comment of Polyphony Digital from a few weeks ago saying that there will be a huge update coming soon with those tracks???

  4. April 20th, 2011 at 4:07 am - #
    DrTrouserPlank

    The longer they go without releasing anything, the less likely any release becomes at all.

    The majority of people they are relying on to buy any DLC would be casual players of the game; players whose interest in GT5 will have already dropped dramatically, probably to the point where they wouldn’t even buy any DLC if it was released because they have all moved onto whatever the latest craze is.

    Unfortunately the upload dates of these images give you hope, but I think they are more of a cock-tease than a realistic prospect, because the tracks that are listed above are probably more numerous and better than the tracks the game shipped with (which was in my opinion a pretty poor track list, all things considered)

    Why would you release your grade A material after people have generally lost interest in a game to the point where the DLC won’t generate much revenue?

    For me, the lack of tracks in this game is it’s biggest problem. It has many others but with more environments in which to race I can easily overlook them.

  5. April 19th, 2011 at 10:48 pm - #
    emeraldpython

    squadjot found two more!

    1. Piazza Del Campo (originally intended to be in GT5, but was taken out for unknown reasons aside from the flag…)
    2. Grand Canyon Short Track from GT4 Prologue!

    • April 23rd, 2011 at 7:24 am - #
      anonymous

      The news needs to be updated with these two tracks!

    • April 27th, 2011 at 3:19 pm - #
      Tankuroded

      Notified Jordan.

    • April 30th, 2011 at 1:42 pm - #
      Snaeper

      Proof that they’ve been found.

      I looked up squadjot and he hasn’t posted this info, so how do we know this is true?

  6. April 19th, 2011 at 11:31 am - #
    Rich77

    DLC DLC DLC
    More rally tracks :D

    • April 19th, 2011 at 1:23 pm - #
      Advent

      All will be revealed in time….

      I agree with the comments that tracks may already be embedded on the Bluray disc. They did this with GT5P (Norscheife and Le Sarthe I think) which were unlocked by some code or something for the Le Mans 24hr display set-up they had at the event.

      I would imagine that there will be a spec 2 edition. Perhaps launched in time with Forza 4, or maybe to boost sales when the game eventually goes to platinum.

      Eitherway, i’d like to see the return of Midway, Twin Ring, Costa de Amalfi, Seattle, Driving Park and Infineon Raceway. A few new premium additions to the dealership, and some motorcycles to race (and probably knock over), then i’ll be pretty happy.

      Fingers crossed….

  7. April 19th, 2011 at 10:43 am - #
    Bvalenz

    Awesome! But only one can hope, so I will take this with a grain of salt.

    Hopefully it does come because it’ll add more variety for racing online, because it gets kind of repetitive.

  8. April 18th, 2011 at 12:00 am - #
    ChromeBallz

    I’m surprised no one seems to have made the link to the “big announcement” from Polyphony which is coming soon?

    http://www.gtplanet.net/polyphony-digitals-next-project-before-march-2012/

    I’d bet that they simply uploaded things to the wrong directory.

  9. April 17th, 2011 at 6:32 pm - #
    Ryan

    Used to love costa d’amalfi. Sure hope they bring it back

  10. April 17th, 2011 at 3:44 pm - #
    Flagmo-T

    Grand Canyon Track was used in the 2005 GT5 Trailer, where they talk about the new way they have used to create the tracks – Lazers and scanning the areas, and I do miss Grand Canyon for rally, actually I miss more rally like tracks for GT5, more narrow tracks like in Richard Burns rally and Dirt2-3, I do hope they will arrive one day, because it’s really not that exiting as it is now ( My opinion ) PaceNotes is of course the biggest miss, but that is just gonna hang on as a dream scenario I think :0) New York is also a great track, like Infinion Race track ( Road curse), which is a must have, when Nascar is in the packets, it’s a very tough track for Nascar drivers in real life, because of the None one turn Track hehe.. Anyways I Do love GT5, so please don’t see my input as complaining, I just want more Hehe..

  11. April 16th, 2011 at 12:50 pm - #
    Tankuroded

    Also:

    http://www.youtube.com/watch?v=aYDAMxAsOVE

    (GT2 Super Speedway).

    • April 17th, 2011 at 1:33 pm - #
      A_Higher_Place

      I miss those cars :(

  12. April 16th, 2011 at 11:04 am - #
    Jack

    LOL, It took them until yesterday to give me my bonus digital content for competing in GT Academy, which I did back in January. But they’ve got a whole bunch of new tracks all created and ready to go? Uh-huh. Maybe GT6 will be out in time for this Christmas too.

    You guys can keep fantasizing about some logos found on a website – I’m a bit too busy actually racing on a fantastic selection of tracks – in other games.

  13. April 16th, 2011 at 7:12 am - #
    RTSolvalou

    MIDFIELD

  14. April 15th, 2011 at 9:09 pm - #
    Deathsarthe

    I think the number one thing we got going is a lot of those tracks are originals – maybe all of which could be completed right now but are just in limbo waiting for the completetion of the real world tracks to complete a pack for DLC.

    Very interesting, but I don’t wanna read too far into this just to be let down later on… :(

  15. April 15th, 2011 at 4:36 pm - #
    Greg

    Uhhh, ok anonymous, we know your not helping. No need to point it out…..

    • April 15th, 2011 at 11:52 pm - #
      emeraldpython

      1. you’re*
      2. I’m not helping? I am talking about MoLieG, who said a comment that is not really helping out in this discussion. How is it that I am not helping?

    • April 16th, 2011 at 1:56 am - #
      Brad

      Further proof that a command of the english language does not necessarily equate to the ability to conceptually understand it…..
      Are we to assume then that “anonymous”, and “emeraldpython” are one and the same?
      What Greg was commenting on is that posting “Still not helping.” in response to an otherwise valid comment, expressing an opinion relavant to the article/discussion, but one that could admittedly be interpreted has potentially inflamitory, is in no way “helping out in this discussion” any more than than you perceive the OP to be doing so.
      Niether is correcting grammar on the internet for that matter. A fruitless act akin to banging one’s head against the wall, and a clear demonstration of a possible excess of fundimental knowledge, but a lack of practical wisdom.
      Indeed, it’s your right to post such things, but from the looks of it, your simply ignorring the first comment would have had the same result, minus Greg’s response. Otherwise, people just went on discussing the OP has if you never posted about it anyway.
      In other words, has Greg said, you’re not helping either.

    • April 16th, 2011 at 2:19 am - #
      LOL spellcheck it

      Before he/they waste a post nitpicking all Brad’s spelling errors, here’s a spellchecked version…lol, just posting it again with the fixes could actually be shorter.

      “Further proof that a command of the English language does not necessarily equate to the ability to conceptually understand it…..
      Are we to assume then that “anonymous”, and “emeraldpython” are one and the same?
      What Greg was commenting on is that posting “Still not helping.” in response to an otherwise valid comment, expressing an opinion relevant to the article/discussion, but one that could admittedly be interpreted has potentially inflammatory, is in no way “helping out in this discussion” any more than than you perceive the OP to be doing so.
      Neither is correcting grammar on the internet for that matter. A fruitless act akin to banging one’s head against the wall, and a clear demonstration of a possible excess of fundamental knowledge, but a lack of practical wisdom.
      Indeed, it’s your right to post such things, but from the looks of it, your simply ignoring the first comment would have had the same result, minus Greg’s response. Otherwise, people just went on discussing the OP has if you never posted about it anyway.
      In other words, has Greg said, you’re not helping either.”

      Yeppers, doubt this is helping either. But who cares? :P

    • April 16th, 2011 at 2:58 am - #
      Masonite

      lol on the spell check thing brad.

  16. April 15th, 2011 at 12:58 pm - #
    MoLieG

    Won’t believe it until Sony or PD speak… sorry guys, Kaz seems perfectly fine with this good yet small game…

    • April 15th, 2011 at 1:57 pm - #
      anonymous

      Still not helping.

    • April 15th, 2011 at 6:00 pm - #
      Masonite

      small? it takes most of the ps3s disc space more than any COD & noones complaining about COD describe what you mean by small.

    • April 15th, 2011 at 11:36 pm - #
      Kal

      I think he was refering to the lack of events and such, which is small compared to previous versions, not the size of the program on disk.

    • April 16th, 2011 at 2:54 am - #
      Masonite

      oh well ok then there arn,t many events so i have to agree.

    • April 16th, 2011 at 3:01 am - #
      AnPrionsaBeag

      Considering GT5 is packed full of unnecessary extras such as museum cards, B-spec, photomode etc and missing essentials such as a decent number of races, tracks and premium cars, core Gran Turismo players like myself and many others will remain dissatisfied with this “good yet small game” until PD refocus and deliver the goods. What GT5 misses, I find with S2U and I love it!

    • April 16th, 2011 at 3:53 am - #
      Clay Duck

      I don’t know who this core of GT players you refer to is, but I’ve been playing since the first one, and the last thing I want is for GT to become more like shift 2. Yes, I own shift, and shift 2, but I haven’t played shift in a week because I ran out of cars i’m interested in, and the game keeps freezing.
      In fact, Many of my long time GT friends like b-spec and photomode, though I admit most could care less for museum cards and horn collections. Granted, we don’t speak for everyone, but most of us are not nearly has dissapointed has some would claim the “core” is, and would have been very happy with what we have now if it only had twice the a-spec career events.
      It oftens seems to me that the loudest complaints from the supposed “core” seemed to be voiced primarily by people who never played any GT older that GT4, fell head over heels for hype every long term player knew was just that, and allways seem to think GT5 should be more like some other arcade racer game. If that’s what the core of GT players has become Then the i’m proud to say I am not one of the core players anymore.

  17. April 15th, 2011 at 11:36 am - #
    BeardOfChuck

    Adding 25 unique tracks to GT5 would be an instant win of epic proportions.

  18. April 15th, 2011 at 8:30 am - #
    GrandeP

    I highly highly highly doubt that these logos have anything to do with any form of DLC for GT5.

    If I remember correctly some of these tracks were in GT4 and GT3, so probably just archive material.

  19. April 15th, 2011 at 7:35 am - #
    aclark092

    They need to get complex string back in there! I was drifting on that back in the day! I doubt we will see most of this.

  20. April 14th, 2011 at 8:25 pm - #
    od0g8

    48/2(9+3)=?

    • April 14th, 2011 at 9:52 pm - #
      Brad

      288. And the point is?

    • April 14th, 2011 at 10:36 pm - #
      FelipeJardim

      I freaking hated P.E.D.M.A.S.
      Why did you have to remind me of that crap?

    • April 15th, 2011 at 2:57 am - #
      Brad

      Lmbo. XD

    • April 15th, 2011 at 7:29 pm - #
      sebblz

      The answer is two.

      (9+3) + (9+3) = 24

      48/24 = 2

      d’pends how you interpret it

    • April 16th, 2011 at 1:13 am - #
      Brad

      Yes, matter of interpretation has it seems purposely written in such a way has to mislead or confuse. Checked my awnser with a scientific calculator has “48/2X(9+3)” and it gives me “288″, like I originally got with P.E.D.M.A.S. and my interpretation of where to apply the multiplyer.
      If I enter it into the same calculator exactly has “48/2(9+3)”, without adding a symbol for multiplication between “2″ and “(9+3)”, I get “4″.
      And of course the “(9+3) + (9+3) = 24, 48/24 = 2″ interpretation certainly arrives at “2″ has the awnser.
      So unless the author of the original equation gets arround to clarifying how they ment to have it interpreted, there are at least three “right” awnsers right there.
      But, on the bright side, I now understand the point of posting it here in the first place, lol. Just to mess with us apparently…
      Irony is, I found this while taking a break from calculations I was doing for “Orbiter 2010″ (google it), has I was tired of doing the math for a flyby of Jupiter, and now I am going back to orbiter just because I find the tedium of space navigation preferable to this realatively basic, but mischievious little equation. XD

    • April 16th, 2011 at 2:52 am - #
      AnPrionsaBeag

      2*(9+3) and 2(9+3) are exactly the same except in a more complex string such as 48/2(9+3). In this case, the rule is 2(9+3) will always get the priority as the absence of a multiplication sign makes it a single entity. 48/2(9+3) = 48/(2*12) = 48/24 = 2. Sebblz is right.

    • April 16th, 2011 at 3:22 am - #
      Pointless

      A simple google search shows they are both right, with almost (note the almost) every calculator, programing language, etc, favoring the 288 awnser has they are programed with the same P.E.D.M.A.S. rules Brad used. However, not everyone is taught the same way, and in this case that difference causes conflicting awnsers. Arguing which one is right or wrong is pointless, because neither is wrong by the method applied.
      On the same note, arguing that 2*(9+3) and 2(9+3) are exactly the same thing while technically true, doesn’t wash in the real world. I’ve tried it both ways with two home calculators and a couple online calculators. 3 of them gave me 4 using 2(9+3), like brad said, and the other gave me 288. All of them gave me 288 when using 2*(9+3). Obviously that’s an interpretation problem even umongst the calculators, and that interpretation issue has otherwise been agreed on allready humanwise. Humans make the calculators, so the interpretation issue would likely transfer to the machine has well.
      Fact is, people can argue about this untill they turn blue in the face but it won’t get them anywhere.

    • April 16th, 2011 at 10:29 am - #
      od0g8

      Lol guys!!!sorry i just had to try it!!