Gran Turismo 5′s Improved Textures, Flying Debris

Gran Turismo 5 February 14th, 2010 by Jordan

Over the past several days, users in our forums here and abroad have combed over GT5 media, noticing the changes to Fuji Speedway that indicate significant visual improvements among the latest demos over Prologue. Most notably, you’ll see rougher grass with ruts appropriately carved out around the curbs, moving dandelions and weeds (as you might have noticed on Prologue‘s “Eiger Nordwand”), flying clumps of dirt when cars drop a wheel off track, and a scruffier track surface with more pronounced (albeit still not dynamic) tire marks.

Most of all, the changes make the track look and feel a more realistic, and help take it away from the “better than real-life” criticism that is sometimes directed at GT‘s visuals. Check out the side-by-side screen shots below, and watch for the improvements in motion with these video clips. Thanks to CoolColJ and SolidSnakex for putting these together, with video from GT5rs.com!

Fuji Super GT Race Replay from Gran Turismo 5

Fuji On-Board Comparison Laps: Gran Turismo 5 GT Academy 2010 Demo

Fuji On-Board Comparison Laps: GT5 Prologue

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64 Comments

Newest comments are displayed first.

  1. February 19th, 2010 at 5:35 am - #
    Roel

    now all we need are SKIDMARKS!
    that would really make the game much more realistic. Won’t be in gt5 for sure :-(

  2. February 17th, 2010 at 6:41 pm - #
    Ethan

    hey, looking pretty !

    to me though, maybe it’s my screen, but the colours don’t seem quite right,too bright maybe?

    looking nice though, can’t wait for full product! BRING IT ON!!!

  3. February 16th, 2010 at 11:26 pm - #
    red pyramid

    woow,i didnt expect this improvements, this is nice!!!, thanks PD, little details makes big things!!!

  4. February 16th, 2010 at 2:15 pm - #
    BWX

    You cannot compare colors of the game when screenshot is a photo of a TV screen as mentioned … the contrast is blown out in those screens.
    Also- did anyone else notice LESS detail in rear-view-mirror in that first screen? The grass does look good though.

  5. February 16th, 2010 at 1:46 pm - #
    ner0_sol

    i agree with everyone in here u no why??? cause we all want the samething. (this excludes all u qares that think we should wait another year).. we all think all this news in gr8 and w.e but we all just want to no wth happen to gt5 the game.. we have no car list.. no track list.. and half the features arnt even confirmed which is leading me to believe that either the game is not done or it wont be out till next Christmas.. and another feature i didnt see was tire blowouts. still waiting for that one…

  6. February 16th, 2010 at 11:53 am - #
    8@No$

    It looks really good, but i am bored waiting… I want a release date.

  7. February 16th, 2010 at 9:06 am - #
    Flagmo-T

    Delicious PD.. Thank you ..

    On the sad but fun side, those flowers in the grass is very unstably, the pollen would be blown off with the first morning Car, and here they stand strong all year long.. haha. SO very unrealistic Hehe.. I said it was fun, the sad thing about it, is that I mentioned it!! LOL :o)

    On Race day at Fuji Speedway, It would be crowded and lots of energy would be going on.. So no matter how great a Race we drive, we will always have a boring Sunday version of Fuji hehe OK!!

    But It is beautiful Thank you :o)

  8. February 15th, 2010 at 9:41 pm - #
    GlobeKIDD

    blackjack:

    I think after having sold 1.8 million copies of GT PSP, i don’t think they’ll be too concerned about profiting issues.

  9. February 15th, 2010 at 8:06 pm - #
    Jason

    Looks great…for vaporware…Hey Sony and PD — yawn…..never before have I seen a game developer just milk the fan base like this…oh wait, it happened on GT4 and the result was a disappointment. I hear on GT5 that true gameplay will be optional and eye candy standard.

  10. February 15th, 2010 at 5:46 pm - #
    blackjack

    “They’ve already floated enough stories to test people’s reaction to having to wait another whole year for the release.” – DrTrouserPlank

    after all these delays I find it quite believable. If sony and KY thought it would effect their profits then maybe they might have a reason to give a damn about their fans.

  11. February 15th, 2010 at 4:55 pm - #
    hellogirl

    COOL!!!

  12. February 15th, 2010 at 3:55 pm - #
    DrTrouserPlank

    Laughing at the silly May release date claims.

    You’ll be lucky to see game in the 3rd quarter of this year, if at all this year.

    They’ve already floated enough stories to test people’s reaction to having to wait another whole year for the release.

  13. February 15th, 2010 at 1:49 pm - #
    randeeeeeeee

    For the first time in the main series, an online mode will be available in the game, with 16 player capability. Both mechanical and external damage have been confirmed, along with interior damage for 170 “special” cars. Night racing will make a reappearance for GT5, with every course having the option for night racing. Weather effects are also confirmed to be included, although the extent of the implementation is currently unknown.

    Wohooooooooooooooooo

  14. February 15th, 2010 at 10:57 am - #
    TokyoDrift

    Are times so desperate that forum topics consisting of relatively old stuff need to be fed through to the news pages?

  15. February 15th, 2010 at 9:07 am - #
    random

    The colors in prologue arent as drab as that picture makes them out to be, so the difference in quality people are touting here is a bit to much.

  16. February 15th, 2010 at 8:48 am - #
    Skidmark

    @ 5.45 that was a standing start wasn’t it?

    I was really worried everything was going to be a rolling start!

  17. February 15th, 2010 at 8:40 am - #
    Viktor Navorsky

    Anybody noticed how fluid was that replay? Absolutely far more fluid than prologue… Oustanding!!!

  18. February 15th, 2010 at 7:42 am - #
    Hm

    Two things that would make GT5 seem more real – first a less smooth driving action. This might seem weird, but cars don’t drive perfectly smooth in real life – there’s a minor juddering and vibration constantly based on the imperfections of the road and the tyres that needs to be in a driving game to make it feel more real. Second – gradual and subtle accumulation of dust on the windscreen, even in the most perfect driving conditions. It’s these kind of imperfections that make up reality, not recreating the most perfect, unreal conditions ever.

    A big reason the Uncharted games seem so real is that Naughty Dog spent many, many hours tuning the characters ‘imperfections’, not making them more and more perfect.

  19. February 15th, 2010 at 7:35 am - #
    DrTrouserPlank

    Shots obtained from off-screen footage mean nothing.

    Put up a direct feed of prologue vs offscreen footage and the offscreen will always look better due to the lighting changes that occur.

    The improvement to the textures is welcomed, but this isn’t a like-for-like comparison.

  20. February 15th, 2010 at 7:24 am - #
    GTracer

    Good,, nice details and little skid marks too … I hope they polish this game. It should be great. Q4 2010 has to be release date. On more delays plz