Kazunori Yamauchi’s MotorTrend CES Interview

Gran Turismo 5 January 13th, 2010 by Jordan

MotorTrend’s latest interview with Kazunori Yamauchi is, thankfully, a great read. By opening the floor to questions before their meeting, editor Nate Martinez was really able to hit all the high points – bravo! Here’s some of the most noteworthy quotes:

“With GT5, we’re striving to redefine the racing game that we started with GT1. The game as a whole is completely new. But online functionality has to be at the top. We’ve worked so hard on it and we’re hoping it’s a hit.”

When asked about skidmarks and in-game weather changes, Yamauchi downplayed them:

“I’m hoping our players won’t be caught up with minor details. If they pick at every little thing, nobody will be satisfied. It’s the overall evolution that will impress. Skidmarks should be of no concern. (He says with a laugh).”

And, finally, one of the most exciting quotes regarding this Friday’s Tokyo Auto Salon:

“Yes, my team and I will be there. We’re planning to have one of the biggest GT5 displays we’ve ever built. There will be more manufacturer agreements announced there as well. It’ll be a great show for us.”

It’s also interesting to note that Yamauchi reiterated the Japanese March 2010 release date (this interview was conducted last weekend), giving further indication of just how rapidly the recent news of the delay must have come about from Sony.

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111 Comments

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  1. January 16th, 2010 at 6:55 pm - #
    yoh

    just release the game please

  2. January 16th, 2010 at 3:40 pm - #
    BASE

    GT4Ever…….. Have you ever heard of something called replay? I look at replays alot, and I think skidmarks is something we did not even have to discuss. Should have been intergrated years ago. Da skulle det være greit.

  3. January 16th, 2010 at 7:51 am - #
    Maximou

    When I was speaking about drying line. There’s a trailer of V8 Superstars : Next Challenge using it. Since Kazunori consider his game amazing and skidmarks as a very little thing to care about. Drying line and other things I talked about above, might be the next step featuring in GT5.

    http://www.youtube.com/watch?v=Nz-UCujsxWI

  4. January 15th, 2010 at 4:07 pm - #
    Denz

    You guys are idiots. Porsches are ugly and skidmarks are pointless. You all ask for too much.

  5. January 15th, 2010 at 3:04 pm - #
    dearlybeloved

    So KY now states that “I’m hoping our players won’t be caught up with minor details. If they pick at every little thing, nobody will be satisfied. It’s the overall evolution that will impress. Skidmarks should be of no concern. (He says with a laugh).”

    Well isn’t that rich coming from a guy who says that every thing about his game(s) has to be perfect. Skid marks make a game look real. You know I had a lot of respect for this guy and still do but his comment about skid marks really brought him down. I have seen the D1 drifters and seeing all those skid marks being created from the rubber being laid down really so exciting.

    In some ways i have had enough of KY and while the other game i.e Forza3 definitely does not have the killer look of GT5 at least they made the effort to focus on ‘minor details’ like skidmarks.

    At the end of the day, each to their own over the skidmarks issue but I now know that that feature ain’t ever gonna happen.

    Peace out.

  6. January 15th, 2010 at 6:15 am - #
    LIVEfromNY

    Whats with the skidmark obsession? Any real GT player races IN the car, therefore we could not see our skid marks till the next lap around the track anyways. everybody b!tches about release dates, and than have the nerve to ask for useless features that add nothing… how about turn signals guys? you want those? hmm, i would really like to spray windshield wiper fluid on my windshield too, oh and speaking of that working wipers are a MUST!

  7. January 15th, 2010 at 4:36 am - #
    GT4Ever

    - It’s almost done. We’re at the final stages, just brushing up the finishing touches and raising the quality of everything right now.

    - We’re working on both cars right now, actually. The LFA too. There are plenty of cars being built as we speak.

    How can the game be nearly finished, while they are still building cars :-S
    This makes no sense. If the game is nearly finished it should be complete now, and be in a beta testing phase, especially since it would have been released in 2 months.

    On the other hand, there aint much to test about GT games. The racing itself is so static and down on dynamic feutures that there aint much to be bugged. If the car and the track loads its pretty much ok.

  8. January 14th, 2010 at 8:58 pm - #
    Maximou

    Me too, I didnt undersand it that way. For me, he just said that we shouldn’t have to worry about it because it might not be very hard to add and because skidmark are no BIG evolution for GT. It is not as important as other details but it sure is a nice addition. So I think that it doesn’t necessarly implies we won’t see them. The kind of marks + effects wheels leave on mud, sand, grass, wet road and snow may be more interesting than just mere skidmarks on asphalt. For example : witnessing, on a track still wet but where rain stopped, the racing line becoming little by little more dry and gripping than the rest of the road because of cars warming that line lap after lap.

    But LarryL, skidmarks may have been in previous GTs as still track texture but we never had dynamic or real time skidmarks left by driver’s or AI’s cars.

    ***I put it here again since it was the place my answer deserved to be***

  9. January 14th, 2010 at 7:18 pm - #
    LarryL

    God, I’m so sick of all the cry baby gamers of today. Bunch of tools.

    He NEVER said skidmarks wouldn’t be in the game. Please, someone show me a quote of him saying that if I’m wrong. You can’t. All he said was gamers shouldn’t even be caring about such a small thing. IMO anyone who thinks skidmarks won’t be in the final game is a complete and total idiot, plain and simple. GT5p has them, so does GTPSP, so did GT4, so did GT3, so did GT2, so did GT1. Idiots, of COURSE GT5 will have your car leaving skid marks of some kind. Stop being so retarded. Morons.

    As for weather. I couldn’t care less if there’s dynamic weather. All I care about is there being rain.

    As for reverse lights…again….you tools cry about any and everything. Personally I couldn’t care less because I always play racing games in either cockpit view or bumper cam. There could be no brake lights and it wouldn’t matter to me.

    The only complain I have would be if we really do have to wait until Fall for the game. I have no problem waiting till April or May, but FALL? That would suck. Funny thing about that would be though…..it would be going head to head with Forza 4, LOL.

  10. January 14th, 2010 at 7:02 pm - #
    Maximou

    An other interview from CES, Some interesting points were mentionned here : http://games.venturebeat.com/2010/01/14/gran-turismos-creator-takes-a-fifth-stab-at-a-perfect-racing-game/

    “In Gran Turismo 5, we have objects on the race tracks that interact with the cars. We have fences, tires, and barriers. You will interact with objects on the course.”

    Now some games have interactive tire walls with tires flying around when you bumped it hard. But if I remember well, Dirt 1 is the only game with damage on safety rails and barriers. Even Dirt 2 has no deformation on rails.

    “Now we have about 500,000 polygons in each car. Back then, pieces of the car were more like symbols. Now they are real and reflect light.”

    It was 200,000 polygons a car for GT5 Prologue, with gorgeous exteriors and very good interiors plus engines. For GT5 it’s more than twice what it was before. I assume all mechanical parts have been modelled too. (just like that http://www.cartype.com/pics/7285/ful…-away_2_10.jpg ^^).
    I also hope that they reflect other cars (like NFS Shift or Forza 3) and people too now not only scenery…

    “We have always tried to create landscapes in Gran Turismo that look better than real life.”

    No card board trees anymore ?

  11. January 14th, 2010 at 5:08 pm - #
    uzz30_driver

    Anyone ever think that by locations he means countries? 70 tracks across 20 countries would makes a lot more sense to me than 20 locations, and 70 different possible track configurations.

  12. January 14th, 2010 at 4:12 pm - #
    Pedz

    No Porsche isn’t such a big deal.. they never had them in the past, always managed with RUF :P. Lets just hope they kept them in the deal.

  13. January 14th, 2010 at 3:10 pm - #
    transam1998

    @ everyone still whining about skidmarks…

    You want them so bad, check your shorts. I’m sure you will find some. In the mean time, give it a rest, for the love of humanity!!

  14. January 14th, 2010 at 2:18 pm - #
    Luke

    @Sam__NY
    NEVER ;)

  15. January 14th, 2010 at 2:09 pm - #
    vampire63

    Porcshes were a great opportunity for PD for another 200 cars with only different names

  16. January 14th, 2010 at 1:47 pm - #
    wiseguy

    The real reason why Porsche is out: Their egg shaped cars would be too hard for PD to model without tons of jaggies.

    j/k

  17. January 14th, 2010 at 1:32 pm - #
    Razor

    S3 Racer> go to Porsche.com and you will see 32models of current lineup, and although we don’t need some of similar versions, there are lots of models from previous years that are not on this site. So yeah 30 or even more Porsche models are “suitable for GT series”.

    Now try to do that with RUF. Yellow bird, CTR1,2,3, R12 and two or three more. Thats it.

  18. January 14th, 2010 at 1:01 pm - #
    Jorge

    GT5 will re-define the GT genre for the years to come… KY said that this game will be a revolution, everything we’ve seen so far, the demos, the time trial is keeping with the previous GT formula.. of course they can release the true soul of GT5 just yet… for competitive reasons.

  19. January 14th, 2010 at 12:46 pm - #
    NBH

    Good interview and I’m glad they asked him about himself and racing and not just all GT5 questions. It must get a bit frustrating for him as there is obviously lots of info he can’t tell anyone at the moment.

    The online mode is sounding promising and the great thing about PS3 games is that they can be tweaked and added to via updates so who knows what we may get in the future.

    Skidmarks…well I guess they are minor but I can see where people are coming from. With such a fascination for detail like accurate headlights etc to ignoring the big black strips the supercar leaves on the tarmac while wheel spinning away is a bit weird.

    I think people are demanding so much because it has taken so long to make. Maybe if PD explained for example that 3 years of the time was purely modelling cars and tracks we could understand a bit more.

    The “production issue” seems even more puzzling now after KY saying the game is more or less finished and they are just polishing it….what happened!?

  20. January 14th, 2010 at 12:16 pm - #
    Dan_

    No porsches =/ .